Mi problema es el siguiente, hice el mapa, lo prove y salio todo bien pero solo tenia algunos pequeños detalles, por lo tanto, volvi al VHE, arregle esos problemas y a la hora de cargar me tira este informe:
** Executing...
** Command: Change Directory
** Parameters: D:\Lucas\Juegos\Counter-Strike
** Executing...
** Command: Copy File
** Parameters: "D:\Lucas\Juegos\Archivos cS\Valve_Hammer_Editor_Fgds_Zhlt_Video_Tutorial\Valve Hammer Editor\maps\de_troyan.map" "D:\Lucas\Juegos\Archivos cS\Valve_Hammer_Editor_Fgds_Zhlt_Video_Tutorial\Valve Hammer Editor\maps\de_troyan.map"
** Executing...
** Command: D:\Lucas\Juegos\ARCHIV~1\VALVE_~1\Zhlt\hlcsg.exe
** Parameters: "D:\Lucas\Juegos\Archivos cS\Valve_Hammer_Editor_Fgds_Zhlt_Video_Tutorial\Valve Hammer Editor\maps\de_troyan"
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: D:\Lucas\Juegos\ARCHIV~1\VALVE_~1\Zhlt\hlcsg.exe "D:\Lucas\Juegos\Archivos cS\Valve_Hammer_Editor_Fgds_Zhlt_Video_Tutorial\Valve Hammer Editor\maps\de_troyan"
Entering D:\Lucas\Juegos\Archivos cS\Valve_Hammer_Editor_Fgds_Zhlt_Video_Tutorial\Valve Hammer Editor\maps\de_troyan.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%...Error: Entity 0, Brush 318, Side 6: has a coplanar plane at (-250, 980, 0), texture SANDCRTLRGSD
Error: brush with coplanar faces
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem
(0.17 seconds)
----- END hlcsg -----
** Executing...
** Command: D:\Lucas\Juegos\ARCHIV~1\VALVE_~1\Zhlt\hlbsp.exe
** Parameters: "D:\Lucas\Juegos\Archivos cS\Valve_Hammer_Editor_Fgds_Zhlt_Video_Tutorial\Valve Hammer Editor\maps\de_troyan"
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: D:\Lucas\Juegos\ARCHIV~1\VALVE_~1\Zhlt\hlbsp.exe "D:\Lucas\Juegos\Archivos cS\Valve_Hammer_Editor_Fgds_Zhlt_Video_Tutorial\Valve Hammer Editor\maps\de_troyan"
>> There was a problem compiling the map.
>> Check the file D:\Lucas\Juegos\Archivos cS\Valve_Hammer_Editor_Fgds_Zhlt_Video_Tutorial\Valve Hammer Editor\maps\de_troyan.log for the cause.
----- END hlbsp -----
** Executing...
** Command: D:\Lucas\Juegos\ARCHIV~1\VALVE_~1\Zhlt\hlvis.exe
** Parameters: "D:\Lucas\Juegos\Archivos cS\Valve_Hammer_Editor_Fgds_Zhlt_Video_Tutorial\Valve Hammer Editor\maps\de_troyan"
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: D:\Lucas\Juegos\ARCHIV~1\VALVE_~1\Zhlt\hlvis.exe "D:\Lucas\Juegos\Archivos cS\Valve_Hammer_Editor_Fgds_Zhlt_Video_Tutorial\Valve Hammer Editor\maps\de_troyan"
>> There was a problem compiling the map.
>> Check the file D:\Lucas\Juegos\Archivos cS\Valve_Hammer_Editor_Fgds_Zhlt_Video_Tutorial\Valve Hammer Editor\maps\de_troyan.log for the cause.
----- END hlvis -----
** Executing...
** Command: D:\Lucas\Juegos\ARCHIV~1\VALVE_~1\Zhlt\hlrad.exe
** Parameters: "D:\Lucas\Juegos\Archivos cS\Valve_Hammer_Editor_Fgds_Zhlt_Video_Tutorial\Valve Hammer Editor\maps\de_troyan"
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: D:\Lucas\Juegos\ARCHIV~1\VALVE_~1\Zhlt\hlrad.exe "D:\Lucas\Juegos\Archivos cS\Valve_Hammer_Editor_Fgds_Zhlt_Video_Tutorial\Valve Hammer Editor\maps\de_troyan"
>> There was a problem compiling the map.
>> Check the file D:\Lucas\Juegos\Archivos cS\Valve_Hammer_Editor_Fgds_Zhlt_Video_Tutorial\Valve Hammer Editor\maps\de_troyan.log for the cause.
----- END hlrad -----
Si alguien sabe que puede ser se lo agradeceria mucho.
PD: Busque la coordenada "(-250, 980, 0) texture SANDCRTLRGSD" y el espacio esta vacio.