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amx_patches [SOLUCIONADO]


emacam01

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Hola gente

 

Tengo una duda porq el valve me tira error

El error dice max_patches

Les copio el error:

 

** Executing...

** Command: Change Directory

** Parameters: C:\Users\Propietario\Desktop\emanuel\emanuel\ema\valve

 

 

** Executing...

** Command: Copy File

** Parameters: "C:\Users\Propietario\Desktop\emanuel\valve hamer editor\Jail_Fs.map" "C:\Users\Propietario\Desktop\emanuel\valve hamer editor\mapas\Jail_Fs.map"

 

 

** Executing...

** Command: C:\Users\PROPIE~1\Desktop\emanuel\VALVEH~1\hlcsg.exe

** Parameters: "C:\Users\Propietario\Desktop\emanuel\valve hamer editor\mapas\Jail_Fs"

 

hlcsg v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlcsg -----

Command line: C:\Users\PROPIE~1\Desktop\emanuel\VALVEH~1\hlcsg.exe "C:\Users\Propietario\Desktop\emanuel\valve hamer editor\mapas\Jail_Fs"

Entering C:\Users\Propietario\Desktop\emanuel\valve hamer editor\mapas\Jail_Fs.map

 

Current hlcsg Settings

Name | Setting | Default

---------------------|-----------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max lighting memory [ 6291456 ] [ 6291456 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

null texture stripping[ on ] [ on ]

clipnode economy mode [ on ] [ on ]

clip hull type [ legacy ] [ legacy ]

onlyents [ off ] [ off ]

wadtextures [ on ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

nullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

 

Using mapfile wad configuration

Wadinclude list :

[zhlt.wad]

 

17 brushes (totalling 110 sides) discarded from clipping hulls

CreateBrush:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.94 seconds)

SetModelCenters:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.01 seconds)

CSGBrush:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.17 seconds)

 

Using Wadfile: \program files\counter-strike 1.6\cstrike\cs_assault.wad

- Contains 2 used textures, 3.77 percent of map (22 textures in wad)

Using Wadfile: \program files\counter-strike 1.6\cstrike\cs_dust.wad

- Contains 1 used texture, 1.89 percent of map (28 textures in wad)

Using Wadfile: \program files\counter-strike 1.6\cstrike\de_aztec.wad

- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'

- Warning: Larger than expected texture (348972 bytes): 'THANKS'

- Contains 3 used textures, 5.66 percent of map (24 textures in wad)

Using Wadfile: \program files\counter-strike 1.6\valve\halflife.wad

- Contains 41 used textures, 77.36 percent of map (3116 textures in wad)

Using Wadfile: \program files\counter-strike 1.6\valve\liquids.wad

- Contains 4 used textures, 7.55 percent of map (32 textures in wad)

Using Wadfile: \program files\counter-strike 1.6\cstrike\null.wad

- Contains 1 used texture, 1.89 percent of map (1 textures in wad)

 

added 19 additional animating textures.

Warning: ::FindTexture() texture 256WHITE not found!

Warning: ::LoadLump() texture 256WHITE not found!

Texture usage is at 0.78 mb (of 4.00 mb MAX)

2.88 seconds elapsed

 

----- END hlcsg -----

 

 

 

 

** Executing...

** Command: C:\Users\PROPIE~1\Desktop\emanuel\VALVEH~1\hlbsp.exe

** Parameters: "C:\Users\Propietario\Desktop\emanuel\valve hamer editor\mapas\Jail_Fs"

 

hlbsp v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlbsp -----

Command line: C:\Users\PROPIE~1\Desktop\emanuel\VALVEH~1\hlbsp.exe "C:\Users\Propietario\Desktop\emanuel\valve hamer editor\mapas\Jail_Fs"

 

Current hlbsp Settings

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

nofill [ off ] [ off ]

noopt [ off ] [ off ]

null tex. stripping [ on ] [ on ]

notjunc [ off ] [ off ]

subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)

max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

 

 

SolidBSP [hull 0] 500...1000...1500...2000...2500...2998 (0.33 seconds)

BSP generation successful, writing portal file 'C:\Users\Propietario\Desktop\emanuel\valve hamer editor\mapas\Jail_Fs.prt'

SolidBSP [hull 1] 500...1000...1500...2000...2455 (0.16 seconds)

SolidBSP [hull 2] 500...1000...1500...2000...2132 (0.11 seconds)

SolidBSP [hull 3] 500...1000...1500...2000...2478 (0.14 seconds)

2.71 seconds elapsed

 

----- END hlbsp -----

 

 

 

 

** Executing...

** Command: C:\Users\PROPIE~1\Desktop\emanuel\VALVEH~1\hlvis.exe

** Parameters: "C:\Users\Propietario\Desktop\emanuel\valve hamer editor\mapas\Jail_Fs"

 

hlvis v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlvis -----

Command line: C:\Users\PROPIE~1\Desktop\emanuel\VALVEH~1\hlvis.exe "C:\Users\Propietario\Desktop\emanuel\valve hamer editor\mapas\Jail_Fs"

1598 portalleafs

5258 numportals

 

-= Current hlvis Settings =-

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max vis distance [ 0 ] [ 0 ]

priority [ Normal ] [ Normal ]

 

fast vis [ off ] [ off ]

full vis [ off ] [ off ]

 

 

BasePortalVis:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (4.65 seconds)

LeafThread:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (36.93 seconds)

average leafs visible: 134

g_visdatasize:94071 compressed from 319600

41.82 seconds elapsed

 

----- END hlvis -----

 

 

 

 

** Executing...

** Command: C:\Users\PROPIE~1\Desktop\emanuel\VALVEH~1\zhlt253\hlrad.exe

** Parameters: "C:\Users\Propietario\Desktop\emanuel\valve hamer editor\mapas\Jail_Fs"

 

hlrad v2.5.3 rel (May 2 2001)

Based on Valve's version, modified with permission.

Submit detailed bug reports to (zoner@gearboxsoftware.com)

----- BEGIN hlrad -----

Command line: C:\Users\PROPIE~1\Desktop\emanuel\VALVEH~1\zhlt253\hlrad.exe "C:\Users\Propietario\Desktop\emanuel\valve hamer editor\mapas\Jail_Fs"

 

-= Current hlrad Settings =-

Name | Setting | Default

--------------------|---------------------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

 

vismatrix algorithm [ Original ] [ Original ]

oversampling (-extra)[ off ] [ off ]

bounces [ 1 ] [ 1 ]

ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]

maximum light [ 256.000 ] [ 256.000 ]

circus mode [ off ] [ off ]

 

smoothing threshold [ 50.000 ] [ 50.000 ]

direct threshold [ 25.000 ] [ 25.000 ]

direct light scale [ 2.000 ] [ 2.000 ]

coring threshold [ 1.000 ] [ 1.000 ]

patch interpolation [ on ] [ on ]

 

texscale [ on ] [ on ]

patch subdividing [ on ] [ on ]

chop value [ 64.000 ] [ 64.000 ]

texchop value [ 32.000 ] [ 32.000 ]

 

global fade [ 1.000 ] [ 1.000 ]

global falloff [ 2 ] [ 2 ]

global light scale [ 1.000 ] [ 1.000 ]

global gamma amount [ 0.500 ] [ 0.500 ]

global sky diffusion [ 1.000 ] [ 1.000 ]

 

opaque entities [ on ] [ on ]

sky lighting fix [ on ] [ on ]

incremental [ off ] [ off ]

dump [ off ] [ off ]

 

 

9438 faces

Create Patches : 68813 base patches

0 opaque faces

646576 square feet [93106944.00 square inches]

Error: Exceeded MAX_PATCHES

Description: The map has a problem which must be fixed

Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

 

 

----- END hlrad -----

 

 

 

 

cuando me pasa esto el mapa se me pone muy brilloso y….

 

LAGOSO

 

 

Tenía leak y se lo saque

Lo tenia envuelto en una textura cielo pero se la saque por q había leído q era malo.

 

Lo que yo quiero es q mi mapa se vea con sombras así es mas real jajaj

 

 

 

Alguien sabe como solucionarlo por q me estoy sacando el cerebro para arreglarlo jaja

 

gracias

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http://www.mundomapper.net/foro/showthread.php?t=52

 

Ahi tienes la solucion de ese error y muchos mas. si miras un poco el foro te das cuenta xd. saludos y bienvenido!

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