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[Problema] Con Mi map ya compilado [Solucionado]


FreeLayer

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soy nuevisimo en esto de mapear bueno en chile nadie sabe mapear muy bn el punto esq una ves q termine este mi 4 map y me meti al cs se me qedo pegado en cargando resources y no avansa prubeo crear otros maps y los crea sin problema no se por q a este le pasa esto nota solo es un cambio de texturas de otro map nada mas nose por q porfa ayuda q no lo puedo correr pero si lo compila el bsp es el q no pesca ayuda ´porfavor
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hlcsg v2.5.3 rel (May 2 2001)

Based on Valve's version, modified with permission.

Submit detailed bug reports to (zoner@gearboxsoftware.com)

----- BEGIN hlcsg -----

Command line: C:\Users\Carmen\Desktop\Juegos\CREADO~1\zhlt253\hlcsg.exe c:\users\carmen\desktop\deathrun_extreme-egreen

-= Current hlcsg Settings =-

Name | Setting | Default

---------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]

onlyents [ off ] [ off ]

wadtextures [ on ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :

[zhlt.wad]

 

entering c:\users\carmen\desktop\deathrun_extreme-egreen.map

CreateBrush:

(0.76 seconds)

SetModelCenters:

(0.00 seconds)

CSGBrush:

(0.33 seconds)

Using WAD File: \program files\counter strike 1.6\valve\halflife.wad

Using WAD File: \program files\counter strike 1.6\valve\liquids.wad

Using WAD File: \program files\counter strike 1.6\valve\xeno.wad

Using WAD File: \program files\counter strike 1.6\cstrike\chateau.wad

Using WAD File: \program files\counter strike 1.6\cstrike\cs_747.wad

Using WAD File: \program files\counter strike 1.6\cstrike\cs_assault.wad

Using WAD File: \program files\counter strike 1.6\cstrike\cs_bdog.wad

Using WAD File: \program files\counter strike 1.6\cstrike\cs_cbble.wad

Using WAD File: \program files\counter strike 1.6\cstrike\cs_dust.wad

Using WAD File: \program files\counter strike 1.6\cstrike\cs_havana.wad

Using WAD File: \program files\counter strike 1.6\cstrike\cs_office.wad

Using WAD File: \program files\counter strike 1.6\cstrike\cstrike.wad

Using WAD File: \program files\counter strike 1.6\cstrike\de_aztec.wad

Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\program files\counter strike 1.6\cstrike\de_aztec.wad] Texture[4303:SPECIAL_THANKS]

Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\program files\counter strike 1.6\cstrike\de_aztec.wad] Texture[4304:THANKS]

Using WAD File: \program files\counter strike 1.6\cstrike\de_storm.wad

Using WAD File: \program files\counter strike 1.6\cstrike\itsitaly.wad

Using WAD File: \program files\counter strike 1.6\cstrike\prodigy.wad

Using WAD File: \program files\counter strike 1.6\cstrike\torntextures.wad

Warning: ::: Larger than expected texture (240172 bytes) Wad:wad[\program files\counter strike 1.6\cstrike\torntextures.wad] Texture[4520:TK_STONEWALLHI]

Warning: ::: Larger than expected texture (306812 bytes) Wad:wad[\program files\counter strike 1.6\cstrike\torntextures.wad] Texture[4559:TK_CLAYROOF]

Warning: ::: Larger than expected texture (272812 bytes) Wad:wad[\program files\counter strike 1.6\cstrike\torntextures.wad] Texture[4587:{TK_PLANTLG]

Warning: ::: Larger than expected texture (327212 bytes) Wad:wad[\program files\counter strike 1.6\cstrike\torntextures.wad] Texture[4589:{TK_PLANTSM]

Warning: ::: Larger than expected texture (235412 bytes) Wad:wad[\program files\counter strike 1.6\cstrike\torntextures.wad] Texture[4641:TK_TORNMAP]

Using WAD File: \program files\counter strike 1.6\cstrike\firmanaraku.wad

Using WAD File: \users\carmen\documents\firmaperfecta.wad

added 6 additional animating textures.

Texture usage is at 0.79 mb (of 4.00 mb MAX)

1.90 seconds elapsed

----- END hlcsg -----

 

hlbsp v2.5.3 rel (May 2 2001)

Based on Valve's version, modified with permission.

Submit detailed bug reports to (zoner@gearboxsoftware.com)

----- BEGIN hlbsp -----

Command line: C:\Users\Carmen\Desktop\Juegos\CREADO~1\zhlt253\hlbsp.exe c:\users\carmen\desktop\deathrun_extreme-egreen

-= Current hlbsp Settings =-

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]

nofill [ off ] [ off ]

notjunc [ off ] [ off ]

subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)

max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

 

BSP generation successful, writing portal file 'c:\users\carmen\desktop\deathrun_extreme-egreen.prt'

0.94 seconds elapsed

----- END hlbsp -----

 

hlvis v2.5.3 rel (May 2 2001)

Based on Valve's version, modified with permission.

Submit detailed bug reports to (zoner@gearboxsoftware.com)

----- BEGIN hlvis -----

Command line: C:\Users\Carmen\Desktop\Juegos\CREADO~1\zhlt253\hlvis.exe c:\users\carmen\desktop\deathrun_extreme-egreen

-= Current hlvis Settings =-

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]

full vis [ off ] [ off ]

 

266 portalleafs

1073 numportals

BasePortalVis:

(0.28 seconds)

LeafThread:

(69.48 seconds)

average leafs visible: 239

g_visdatasize:9431 compressed from 9044

69.83 seconds elapsed [1m 9s]

----- END hlvis -----

 

hlrad v2.5.3 rel (May 2 2001)

Based on Valve's version, modified with permission.

Submit detailed bug reports to (zoner@gearboxsoftware.com)

----- BEGIN hlrad -----

Command line: C:\Users\Carmen\Desktop\Juegos\CREADO~1\zhlt253\hlrad.exe c:\users\carmen\desktop\deathrun_extreme-egreen

-= Current hlrad Settings =-

Name | Setting | Default

--------------------|---------------------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]

oversampling (-extra)[ off ] [ off ]

bounces [ 1 ] [ 1 ]

ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]

maximum light [ 256.000 ] [ 256.000 ]

circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]

direct threshold [ 25.000 ] [ 25.000 ]

direct light scale [ 2.000 ] [ 2.000 ]

coring threshold [ 1.000 ] [ 1.000 ]

patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]

patch subdividing [ on ] [ on ]

chop value [ 64.000 ] [ 64.000 ]

texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]

global falloff [ 2 ] [ 2 ]

global light scale [ 1.000 ] [ 1.000 ]

global gamma amount [ 0.500 ] [ 0.500 ]

global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]

sky lighting fix [ on ] [ on ]

incremental [ off ] [ off ]

dump [ off ] [ off ]

 

2859 faces

Create Patches : 21147 base patches

0 opaque faces

270833 square feet [39000072.00 square inches]

33 direct lights

BuildFacelights:

(28.86 seconds)

visibility matrix : 26.7 megs

BuildVisLeafs:

(108.78 seconds)

MakeScales:

(67.25 seconds)

SwapTransfers:

(511.84 seconds)

Transfer Lists : 114814566 transfers

Indices : 39089932 bytes

Data : 459258264 bytes

GatherLight:

(275.17 seconds)

FinalLightFace:

(3.88 seconds)

1051.71 seconds elapsed [17m 31s]

----- END hlrad -----

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No pongas mas de 8 texturas en el VHE

Y compila con el Batch Compiler

sopaquake-1.png

Pasa que swato caja tiene una coneccion clandestina con el verdulero de la esquina viste, y se bajo el OPERA!! EL O P E R A!!! !! EL O P E R A!! QUE NO SABE OPERAR las .PNG!!.

 

 

 

 

Es un foro, no un licuado de bananas, o una ensalada de frutas, como está, está bien.

 

la reputamadre que lo contrapario

 

[Hoy 16:09] Santi: y recibis mas info que mandando cumbia al 2020

[Hoy 16:08] Santi: te paso el cel del poola y el faqqu

[Hoy 16:08] Ezeh: se saben alguna pagina'

[Hoy 16:08] Ezeh: como saber de lo ultimo en cumbia de temas?

barwz.png

By S34Paint :D

 

 

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Usastes casi todas las texturas que tiene adentro de la carpeta csctrike, usa solo las texturas que uso tu mapa. En mi caso siempre x ejemplo uso de_cbble y zthl.wad. Y como dijo s3akeake usa el batch compiler!

 

Estas son todas las que usastes

 

Using WAD File: \program files\counter strike 1.6\valve\halflife.wad
Using WAD File: \program files\counter strike 1.6\valve\liquids.wad
Using WAD File: \program files\counter strike 1.6\valve\xeno.wad
Using WAD File: \program files\counter strike 1.6\cstrike\chateau.wad
Using WAD File: \program files\counter strike 1.6\cstrike\cs_747.wad
Using WAD File: \program files\counter strike 1.6\cstrike\cs_assault.wad
Using WAD File: \program files\counter strike 1.6\cstrike\cs_bdog.wad
Using WAD File: \program files\counter strike 1.6\cstrike\cs_cbble.wad
Using WAD File: \program files\counter strike 1.6\cstrike\cs_dust.wad
Using WAD File: \program files\counter strike 1.6\cstrike\cs_havana.wad
Using WAD File: \program files\counter strike 1.6\cstrike\cs_office.wad
Using WAD File: \program files\counter strike 1.6\cstrike\cstrike.wad
Using WAD File: \program files\counter strike 1.6\cstrike\de_aztec.wad

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obiamente gracias espero me resulte

 

Edit : pero con tan poqitas texturas no va a tener la misma gracia =(

Edited by Pepitos
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Esque, Vos solo tenes que usar las texturas que seguro que vas a poner en el mapa. No vas a agregar 20 texturas. Te va a tirar errores en la copilacion.
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Esque' date=' Vos solo tenes que usar las texturas que seguro que vas a poner en el mapa. No vas a agregar 20 texturas. Te va a tirar errores en la copilacion.[/quote']

 

Normalmente no, te tirara Warning:Estas usando mas de 8 texturas

 

Lo que pasara, es que el CS hara lo que le de la gana cuando cargues el map :P

sopaquake-1.png

Pasa que swato caja tiene una coneccion clandestina con el verdulero de la esquina viste, y se bajo el OPERA!! EL O P E R A!!! !! EL O P E R A!! QUE NO SABE OPERAR las .PNG!!.

 

 

 

 

Es un foro, no un licuado de bananas, o una ensalada de frutas, como está, está bien.

 

la reputamadre que lo contrapario

 

[Hoy 16:09] Santi: y recibis mas info que mandando cumbia al 2020

[Hoy 16:08] Santi: te paso el cel del poola y el faqqu

[Hoy 16:08] Ezeh: se saben alguna pagina'

[Hoy 16:08] Ezeh: como saber de lo ultimo en cumbia de temas?

barwz.png

By S34Paint :D

 

 

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