Jump to content
Al día de 3/3/24 el foro se integró con Mapping-Zone.net, se está llevando el foro a una versión estable, puede encontrarse algunos errores navegando. Mientras, podes logear tu cuenta MZ ×

[Problema] Con el burst_best.wad Subido aca


LeaN

Publicaciones recomendadas


  • Seguidores:  24
  • Post:  1.007
  • Reputación:   2.208
  • Registrado:  28/06/14
  • Estado:  Desconectado

Bueno tengo un problema con el burst_best.wad subido en este foro,

muchos usuarios lo descargaron pero parece que no les fue problema..

a mi me sale esto en la compilacion no se si le hara algo al mapa o en definitiva en el server si se sube, aca la compilacion:

 

 

hlcsg 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlcsg -----

Command line: "C:\Documents and Settings\Leandro\Escritorio\Mapping\Valve Hammer Editor - MZ\Zhlt\hlcsg.exe"-wadinclude jail_andaman.wad -wadinclude null.wad -wadinclude burst_bestwads.wad -wadinclude cs_office.wad -wadinclude cs_havana.WAD -wadinclude halflife.wad -wadinclude cstrike.wad "C:\Documents and Settings\Leandro\Escritorio\Mapping\Mapas\Pruebas\probando_models_letras2.map"

Entering C:\Documents and Settings\Leandro\Escritorio\Mapping\Mapas\Pruebas\probando_models_letras2.map

Current hlcsg Settings

Name | Setting | Default

---------------------|-------------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 33554432 ] [ 33554432 ]

max lighting memory [ 33554432 ] [ 33554432 ]

priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]

null texture stripping[ on ] [ on ]

clipnode economy mode [ on ] [ on ]

clip hull type [ legacy ] [ legacy ]

onlyents [ off ] [ off ]

wadtextures [ on ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

nullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration

Wadinclude list :

[zhlt.wad]

[jail_andaman.wad]

[null.wad]

[burst_bestwads.wad]

[cs_office.wad]

[cs_havana.WAD]

[halflife.wad]

[cstrike.wad]

Brushes discarded from clipping hulls: 1 (totalling 6 sides)

CreateBrush:

(0.02 seconds)

SetModelCenters:

(0.00 seconds)

CSGBrush:

(0.00 seconds)

 

Checking Wadfiles:

Including Wadfile: \archivos de programa\counter-strike 1.6\cstrike\jail_andaman.wad:

Contains 0 used textures, 0.00 percent of map. (32 textures in wad)

Including Wadfile: \archivos de programa\counter-strike 1.6\cstrike\cs_office.wad:

Contains 1 used texture, 12.50 percent of map. (102 textures in wad)

Including Wadfile: \archivos de programa\counter-strike 1.6\cstrike\cs_havana.wad:

Contains 0 used textures, 0.00 percent of map. (122 textures in wad)

Including Wadfile: \archivos de programa\counter-strike 1.6\cstrike\null.wad:

Contains 0 used textures, 0.00 percent of map. (1 textures in wad)

Including Wadfile: \archivos de programa\counter-strike 1.6\cstrike\cstrike.wad:

Contains 0 used textures, 0.00 percent of map. (123 textures in wad)

Including Wadfile: \archivos de programa\counter-strike 1.6\valve\halflife.wad:

Contains 2 used textures, 25.00 percent of map. (3116 textures in wad)

Including Wadfile: \archivos de programa\counter-strike 1.6\cstrike\burst_bestwads.wad:

Warning: Larger than expected texture (348972 bytes): 'MURO1'

Warning: Larger than expected texture (348972 bytes): 'PASTO'

Warning: Larger than expected texture (348972 bytes): 'PASTO2'

Warning: Larger than expected texture (348972 bytes): 'MURO2'

Warning: Larger than expected texture (348972 bytes): 'MURO3'

Warning: Larger than expected texture (348972 bytes): 'MURO4'

Warning: Larger than expected texture (348972 bytes): 'MURO_PASTO'

Warning: Larger than expected texture (348972 bytes): 'MURO_PASTO2'

Warning: Larger than expected texture (348972 bytes): 'MURO_PASTO3'

Warning: Larger than expected texture (348972 bytes): 'MURO5'

Warning: Larger than expected texture (348972 bytes): 'MURO_PASTO4'

Warning: Larger than expected texture (348972 bytes): 'MURO6'

Warning: Larger than expected texture (348972 bytes): 'MURO7'

Warning: Larger than expected texture (348972 bytes): 'MURO8'

Warning: Larger than expected texture (348972 bytes): 'ROCA'

Warning: Larger than expected texture (348972 bytes): 'PASTO3'

Warning: Larger than expected texture (348972 bytes): 'ARENA'

Warning: Larger than expected texture (348972 bytes): 'CAJA'

Warning: Larger than expected texture (348972 bytes): 'CHIMENEA'

Warning: Larger than expected texture (348972 bytes): 'AZTECA'

Warning: Larger than expected texture (348972 bytes): 'ARENA2'

Warning: Larger than expected texture (348972 bytes): 'ARENA3'

Warning: Larger than expected texture (348972 bytes): 'LADRILLOS'

Warning: Larger than expected texture (348972 bytes): 'LADRILLOS2'

Warning: Larger than expected texture (348972 bytes): 'LADRILLOS4'

Warning: Larger than expected texture (348972 bytes): 'LADRILLOS1'

Warning: Larger than expected texture (348972 bytes): 'BALDOSAS'

Warning: Larger than expected texture (348972 bytes): 'MURO9'

Warning: Larger than expected texture (348972 bytes): 'MURO10'

Warning: Larger than expected texture (348972 bytes): 'ROCA2'

Warning: Larger than expected texture (348972 bytes): 'PARED'

Warning: Larger than expected texture (348972 bytes): 'PARED1'

Warning: Larger than expected texture (348972 bytes): 'PARED2'

Warning: Larger than expected texture (348972 bytes): 'PARED3'

Warning: Larger than expected texture (348972 bytes): 'LADRILLOS5'

Contains 5 used textures, 62.50 percent of map. (180 textures in wad)

 

Texture usage is at 0.07 MB (of 32.00 MB max)

0.08 seconds elapsed

----- END hlcsg -----

 

hlbsp 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlbsp -----

Command line: "C:\Documents and Settings\Leandro\Escritorio\Mapping\Valve Hammer Editor - MZ\Zhlt\hlbsp.exe""C:\Documents and Settings\Leandro\Escritorio\Mapping\Mapas\Pruebas\probando_models_letras2.map"

Current hlbsp Settings

Name | Setting | Default

-------------------|-------------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 33554432 ] [ 33554432 ]

priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]

nofill [ off ] [ off ]

noopt [ off ] [ off ]

null tex. stripping [ on ] [ on ]

notjunc [ off ] [ off ]

subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)

max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

 

SolidBSP [hull 0] 57 (0.00 seconds)

BSP generation successful, writing portal file 'C:\Documents and Settings\Leandro\Escritorio\Mapping\Mapas\Pruebas\probando_models_letras2.prt'

SolidBSP [hull 1] 50 (0.00 seconds)

SolidBSP [hull 2] 48 (0.00 seconds)

SolidBSP [hull 3] 48 (0.00 seconds)

0.05 seconds elapsed

----- END hlbsp -----

 

hlvis 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlvis -----

Command line: "C:\Documents and Settings\Leandro\Escritorio\Mapping\Valve Hammer Editor - MZ\Zhlt\hlvis.exe""C:\Documents and Settings\Leandro\Escritorio\Mapping\Mapas\Pruebas\probando_models_letras2.map"

Portalleafs: 15

Numportals: 31

-= Current hlvis Settings =-

Name | Setting | Default

-------------------|-------------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 33554432 ] [ 33554432 ]

max vis distance [ 0 ] [ 0 ]

priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]

full vis [ off ] [ off ]

 

BasePortalVis:

(0.00 seconds)

LeafThread:

(0.00 seconds)

Average leafs visible: 3

g_visdatasize: 60 compressed from 30

0.02 seconds elapsed

----- END hlvis -----

 

hlrad 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlrad -----

Command line: "C:\Documents and Settings\Leandro\Escritorio\Mapping\Valve Hammer Editor - MZ\Zhlt\hlrad.exe"-sparse -chop 64 "C:\Documents and Settings\Leandro\Escritorio\Mapping\Mapas\Pruebas\probando_models_letras2.map"

-= Current hlrad Settings =-

Name | Setting | Default

--------------------|---------------------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 33554432 ] [ 33554432 ]

max lighting memory [ 33554432 ] [ 33554432 ]

priority [ Normal ] [ Normal ]

vismatrix algorithm [ Sparse ] [ Original ]

oversampling (-extra)[ off ] [ off ]

bounces [ 1 ] [ 1 ]

bounce dynamic light [ on ] [ on ]

ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]

maximum light [ 255.000 ] [ 256.000 ]

circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]

direct threshold [ 25.000 ] [ 25.000 ]

direct light scale [ 2.000 ] [ 2.000 ]

coring threshold [ 1.000 ] [ 1.000 ]

patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]

patch subdividing [ on ] [ on ]

chop value [ 64.000 ] [ 64.000 ]

texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]

global falloff [ 2 ] [ 2 ]

global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]

global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]

global light scale [ 1.000 ] [ 1.000 ]

global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]

sky lighting fix [ on ] [ on ]

incremental [ off ] [ off ]

dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]

diffuse hack [ on ] [ on ]

spotlight points [ on ] [ on ]

custom shadows with bounce light

[ off ] [ off ]

rgb transfers [ off ] [ off ]

 

Faces: 172

Create Patches: 1316 base patches

Opaque faces: 0

Square feet: 21409 [3082944.00 square inches]

Base patches created: 1316 out of 262180 max - sparse is on. (0.5%)

Direct lights: 1

BuildFacelights:

(1.45 seconds)

BuildVisLeafs:

(0.28 seconds)

Visibility matrix: 0.2 MB

MakeScales:

(0.20 seconds)

SwapTransfers:

(0.03 seconds)

Transfer Lists : 830972 : 830.97k transfers

Indices : 84132 : 82.16k bytes

Data : 3323888 : 3.17M bytes

GatherLight:

(0.05 seconds)

FinalLightFace:

(0.14 seconds)

2.28 seconds elapsed

----- END hlrad -----

 

 

PD: como ven esta ubicado en la carpeta del cstrike, uso batch compiler, solo hice un mapa simple de prueba, tambien lo agregue el wad en add WAD: etc.. gracias de antemano :)


firma_mm8.png

 

Enlace al comentario
Compartir en otros sitios web

Crear una cuenta o conéctate para comentar

Tienes que ser miembro para dejar un comentario

Crear una cuenta

Regístrese para obtener una cuenta nueva en nuestra comunidad. ¡Es fácil!

Registrar una nueva cuenta

Conectar

¿Ya tienes una cuenta? Conéctate aquí.

Conectar ahora

SOBRE MUNDO MAPPER

logo-mundomapper.webp

Mundo Mapper es una comunidad que se especializa en la creación de mapas para diversos juegos, como Counter-Strike 1.6 y Half-Life, utilizando el programa Valve Hammer Editor. Si eres un apasionado de los videojuegos y te interesa diseñar tus propios escenarios, ¡Mundo Mapper es el lugar perfecto para ti! 🎮

Puedes encontrar más información sobre Mundo Mapper en sus redes sociales:

Facebook: Mundo Mapper
YouTube: Mundo Mapper


¡Explora tu creatividad y construye mundos virtuales con Mundo Mapper! 🌍

EFICACIA EN APRENDIZAJE

guias.webp

Si deseas aprender más sobre el mapeo o configurar herramientas como Batch Compiler, Valve Hammer Editor o J.A.C.K, MundoMapper.net ofrece tutoriales útiles. Por ejemplo:

Configurar Batch Compiler 3.1.2: Este tutorial te guía en la configuración de Batch Compiler, una herramienta esencial para compilar mapas en Counter-Strike.


Configurar Valve Hammer Editor 3.5: Aprende los primeros pasos para usar Valve Hammer Editor, la herramienta de creación de mapas para juegos como Half-Life y Counter-Strike.

Configurar J.A.C.K: J.A.C.K. es una herramienta poderosa para diseñar y construir mapas en juegos como Half-Life y Counter-Strike

×
×
  • Crear nuevo...

Información importante

Aceptar terminos y condiciones Términos de Uso, Política de privacidad Hemos colocado cookies en su dispositivo para ayudar a mejorar este sitio web. Puede ajustar la configuración de cookies, de lo contrario, asumiremos que está bien para continuar.