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Mapa de gamebanana

 
O  

Encontrado 5 resultados

  1. Este tema es exclusivo para pedir sus tutoriales o explicación de aquellos temas en los que tengan alguna duda. Simplemente realizan una breve descripción (pero clara) de lo que quieren. Traten de ser concretos. [ACLARACIÓN] Solo podran pedir tutoriales aquellos usuarios con 30 mensajes en el foro o mas.
  2. Pedidos de Programas! By fergolART Antes de pedir algun programa usar el BUSCADOR del foro y fijarse si el programa no fue posteado ya anteriormente.. Reglas del THREAD (Obligatorio) ¿Como pedir un programa de la forma correcta ? Como responder al Pedido: Se responde dentro del Mismo Thread si es posible quoteando "Pedido cumplido de... Aclaracion Traten de hacer la menor cantidad de acotaciones y aclaraciones fuera del post del pedido principal Y por favor CUMPLAN las REGLAS de posteo. Disculpen por la tardansa pero el PEDIDO siempre va a ser CUMPLIDO. Saludos, fergolART (:
  3. Bueno tengo un problema con el burst_best.wad subido en este foro, muchos usuarios lo descargaron pero parece que no les fue problema.. a mi me sale esto en la compilacion no se si le hara algo al mapa o en definitiva en el server si se sube, aca la compilacion: hlcsg 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlcsg ----- Command line: "C:\Documents and Settings\Leandro\Escritorio\Mapping\Valve Hammer Editor - MZ\Zhlt\hlcsg.exe"-wadinclude jail_andaman.wad -wadinclude null.wad -wadinclude burst_bestwads.wad -wadinclude cs_office.wad -wadinclude cs_havana.WAD -wadinclude halflife.wad -wadinclude cstrike.wad "C:\Documents and Settings\Leandro\Escritorio\Mapping\Mapas\Pruebas\probando_models_letras2.map" Entering C:\Documents and Settings\Leandro\Escritorio\Mapping\Mapas\Pruebas\probando_models_letras2.map Current hlcsg Settings Name | Setting | Default ---------------------|-------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 33554432 ] [ 33554432 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] [jail_andaman.wad] [null.wad] [burst_bestwads.wad] [cs_office.wad] [cs_havana.WAD] [halflife.wad] [cstrike.wad] Brushes discarded from clipping hulls: 1 (totalling 6 sides) CreateBrush: (0.02 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.00 seconds) Checking Wadfiles: Including Wadfile: \archivos de programa\counter-strike 1.6\cstrike\jail_andaman.wad: Contains 0 used textures, 0.00 percent of map. (32 textures in wad) Including Wadfile: \archivos de programa\counter-strike 1.6\cstrike\cs_office.wad: Contains 1 used texture, 12.50 percent of map. (102 textures in wad) Including Wadfile: \archivos de programa\counter-strike 1.6\cstrike\cs_havana.wad: Contains 0 used textures, 0.00 percent of map. (122 textures in wad) Including Wadfile: \archivos de programa\counter-strike 1.6\cstrike\null.wad: Contains 0 used textures, 0.00 percent of map. (1 textures in wad) Including Wadfile: \archivos de programa\counter-strike 1.6\cstrike\cstrike.wad: Contains 0 used textures, 0.00 percent of map. (123 textures in wad) Including Wadfile: \archivos de programa\counter-strike 1.6\valve\halflife.wad: Contains 2 used textures, 25.00 percent of map. (3116 textures in wad) Including Wadfile: \archivos de programa\counter-strike 1.6\cstrike\burst_bestwads.wad: Warning: Larger than expected texture (348972 bytes): 'MURO1' Warning: Larger than expected texture (348972 bytes): 'PASTO' Warning: Larger than expected texture (348972 bytes): 'PASTO2' Warning: Larger than expected texture (348972 bytes): 'MURO2' Warning: Larger than expected texture (348972 bytes): 'MURO3' Warning: Larger than expected texture (348972 bytes): 'MURO4' Warning: Larger than expected texture (348972 bytes): 'MURO_PASTO' Warning: Larger than expected texture (348972 bytes): 'MURO_PASTO2' Warning: Larger than expected texture (348972 bytes): 'MURO_PASTO3' Warning: Larger than expected texture (348972 bytes): 'MURO5' Warning: Larger than expected texture (348972 bytes): 'MURO_PASTO4' Warning: Larger than expected texture (348972 bytes): 'MURO6' Warning: Larger than expected texture (348972 bytes): 'MURO7' Warning: Larger than expected texture (348972 bytes): 'MURO8' Warning: Larger than expected texture (348972 bytes): 'ROCA' Warning: Larger than expected texture (348972 bytes): 'PASTO3' Warning: Larger than expected texture (348972 bytes): 'ARENA' Warning: Larger than expected texture (348972 bytes): 'CAJA' Warning: Larger than expected texture (348972 bytes): 'CHIMENEA' Warning: Larger than expected texture (348972 bytes): 'AZTECA' Warning: Larger than expected texture (348972 bytes): 'ARENA2' Warning: Larger than expected texture (348972 bytes): 'ARENA3' Warning: Larger than expected texture (348972 bytes): 'LADRILLOS' Warning: Larger than expected texture (348972 bytes): 'LADRILLOS2' Warning: Larger than expected texture (348972 bytes): 'LADRILLOS4' Warning: Larger than expected texture (348972 bytes): 'LADRILLOS1' Warning: Larger than expected texture (348972 bytes): 'BALDOSAS' Warning: Larger than expected texture (348972 bytes): 'MURO9' Warning: Larger than expected texture (348972 bytes): 'MURO10' Warning: Larger than expected texture (348972 bytes): 'ROCA2' Warning: Larger than expected texture (348972 bytes): 'PARED' Warning: Larger than expected texture (348972 bytes): 'PARED1' Warning: Larger than expected texture (348972 bytes): 'PARED2' Warning: Larger than expected texture (348972 bytes): 'PARED3' Warning: Larger than expected texture (348972 bytes): 'LADRILLOS5' Contains 5 used textures, 62.50 percent of map. (180 textures in wad) Texture usage is at 0.07 MB (of 32.00 MB max) 0.08 seconds elapsed ----- END hlcsg ----- hlbsp 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlbsp ----- Command line: "C:\Documents and Settings\Leandro\Escritorio\Mapping\Valve Hammer Editor - MZ\Zhlt\hlbsp.exe""C:\Documents and Settings\Leandro\Escritorio\Mapping\Mapas\Pruebas\probando_models_letras2.map" Current hlbsp Settings Name | Setting | Default -------------------|-------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 57 (0.00 seconds) BSP generation successful, writing portal file 'C:\Documents and Settings\Leandro\Escritorio\Mapping\Mapas\Pruebas\probando_models_letras2.prt' SolidBSP [hull 1] 50 (0.00 seconds) SolidBSP [hull 2] 48 (0.00 seconds) SolidBSP [hull 3] 48 (0.00 seconds) 0.05 seconds elapsed ----- END hlbsp ----- hlvis 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlvis ----- Command line: "C:\Documents and Settings\Leandro\Escritorio\Mapping\Valve Hammer Editor - MZ\Zhlt\hlvis.exe""C:\Documents and Settings\Leandro\Escritorio\Mapping\Mapas\Pruebas\probando_models_letras2.map" Portalleafs: 15 Numportals: 31 -= Current hlvis Settings =- Name | Setting | Default -------------------|-------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (0.00 seconds) LeafThread: (0.00 seconds) Average leafs visible: 3 g_visdatasize: 60 compressed from 30 0.02 seconds elapsed ----- END hlvis ----- hlrad 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlrad ----- Command line: "C:\Documents and Settings\Leandro\Escritorio\Mapping\Valve Hammer Editor - MZ\Zhlt\hlrad.exe"-sparse -chop 64 "C:\Documents and Settings\Leandro\Escritorio\Mapping\Mapas\Pruebas\probando_models_letras2.map" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 33554432 ] [ 33554432 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Sparse ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] Faces: 172 Create Patches: 1316 base patches Opaque faces: 0 Square feet: 21409 [3082944.00 square inches] Base patches created: 1316 out of 262180 max - sparse is on. (0.5%) Direct lights: 1 BuildFacelights: (1.45 seconds) BuildVisLeafs: (0.28 seconds) Visibility matrix: 0.2 MB MakeScales: (0.20 seconds) SwapTransfers: (0.03 seconds) Transfer Lists : 830972 : 830.97k transfers Indices : 84132 : 82.16k bytes Data : 3323888 : 3.17M bytes GatherLight: (0.05 seconds) FinalLightFace: (0.14 seconds) 2.28 seconds elapsed ----- END hlrad ----- PD: como ven esta ubicado en la carpeta del cstrike, uso batch compiler, solo hice un mapa simple de prueba, tambien lo agregue el wad en add WAD: etc.. gracias de antemano

SOBRE MUNDO MAPPER

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Mundo Mapper es una comunidad que se especializa en la creación de mapas para diversos juegos, como Counter-Strike 1.6 y Half-Life, utilizando el programa Valve Hammer Editor. Si eres un apasionado de los videojuegos y te interesa diseñar tus propios escenarios, ¡Mundo Mapper es el lugar perfecto para ti! 🎮

Puedes encontrar más información sobre Mundo Mapper en sus redes sociales:

Facebook: Mundo Mapper
YouTube: Mundo Mapper


¡Explora tu creatividad y construye mundos virtuales con Mundo Mapper! 🌍

EFICACIA EN APRENDIZAJE

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Si deseas aprender más sobre el mapeo o configurar herramientas como Batch Compiler, Valve Hammer Editor o J.A.C.K, MundoMapper.net ofrece tutoriales útiles. Por ejemplo:

Configurar Batch Compiler 3.1.2: Este tutorial te guía en la configuración de Batch Compiler, una herramienta esencial para compilar mapas en Counter-Strike.


Configurar Valve Hammer Editor 3.5: Aprende los primeros pasos para usar Valve Hammer Editor, la herramienta de creación de mapas para juegos como Half-Life y Counter-Strike.

Configurar J.A.C.K: J.A.C.K. es una herramienta poderosa para diseñar y construir mapas en juegos como Half-Life y Counter-Strike

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