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bad surface extent


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bueno yo se que es este problema pero no lo encuentro.. no se leer bn los logs.. y bueeno este error me prohibe continuar con mi proyecto de map :L a continuacion les paso el log:

 

 

----------------------------------------------------

 

 

###################################################

# Batch Compiler Zoners Spec #

###################################################

###################################################

# Please report bugs to: ryansgregg@hotmail.com #

###################################################

 

Written At: 04/09/2011 22:32:38

BC Version: 2.0.3.1

 

hlcsg 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlcsg -----

 

Command line: "C:\Users\Migu\Desktop\Miguel\RECURSOS MAPPING\Zhlt\hlcsg.exe"-now

adtextures C:\Users\Migu\Desktop\de_gear.map

Entering C:\Users\Migu\Desktop\de_gear.map

 

Current hlcsg Settings

Name | Setting | Default

---------------------|-------------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 33554432 ] [ 33554432 ]

max lighting memory [ 33554432 ] [ 33554432 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

null texture stripping[ on ] [ on ]

clipnode economy mode [ on ] [ on ]

clip hull type [ legacy ] [ legacy ]

onlyents [ off ] [ off ]

wadtextures [ off ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

nullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

 

Using mapfile wad configuration

Wadinclude list :

[zhlt.wad]

 

Brushes discarded from clipping hulls: 44 (totalling 264 sides)

CreateBrush:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.71 seconds)

SetModelCenters:

40%...50%...60%...70%...80%...90%... (0.00 seconds)

CSGBrush:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.76 seconds)

 

 

Checking Wadfiles:

 

Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike\decals.wad:

Contains 0 used textures, 0.00 percent of map. (225 textures in wad)

 

Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike\de_dust.wad:

Contains 10 used textures, 19.61 percent of map. (36 textures in wad)

 

Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike\de_aztec.wad:

Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'

Warning: Larger than expected texture (348972 bytes): 'THANKS'

Contains 0 used textures, 0.00 percent of map. (24 textures in wad)

 

Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike\cs_assault.wad:

 

Contains 1 used texture, 1.96 percent of map. (22 textures in wad)

 

Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike\cs_office.wad:

Contains 0 used textures, 0.00 percent of map. (102 textures in wad)

 

Using Wadfile: \program files (x86)\counter-strike 1.6\valve\halflife.wad:

Contains 39 used textures, 76.47 percent of map. (3116 textures in wad)

 

Using Wadfile: \users\migu\desktop\miguel\bannersoack.wad:

Contains 0 used textures, 0.00 percent of map. (1 textures in wad)

 

Using Wadfile: \users\migu\desktop\miguel\bannerbrsk.wad:

Contains 0 used textures, 0.00 percent of map. (1 textures in wad)

 

Using Wadfile: \users\migu\desktop\miguel\prefabs\casota enbrujada\building.wa

d:

Contains 0 used textures, 0.00 percent of map. (8 textures in wad)

 

Using Wadfile: \users\migu\desktop\peteuro.wad:

Contains 1 used texture, 1.96 percent of map. (1 textures in wad)

 

Warning: More than 8 wadfiles are in use. (10)

This may be harmless, and if no strange side effects are occurring, then

it can safely be ignored. However, if your map starts exhibiting strange

or obscure errors, consider this as suspect. One of the possible side

effects is getting an svc_bad error, by which a client drops from the game.

 

Added 8 additional animating textures.

 

Texture usage is at 0.71 MB (of 32.00 MB max)

8.31 seconds elapsed

 

----- END hlcsg -----

 

 

 

hlbsp 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlbsp -----

 

Command line: "C:\Users\Migu\Desktop\Miguel\RECURSOS MAPPING\Zhlt\hlbsp.exe"C:\U

sers\Migu\Desktop\de_gear.map

 

Current hlbsp Settings

Name | Setting | Default

-------------------|-------------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 33554432 ] [ 33554432 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

nofill [ off ] [ off ]

noopt [ off ] [ off ]

null tex. stripping [ on ] [ on ]

notjunc [ off ] [ off ]

subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)

max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

 

 

SolidBSP [hull 0] 500...1000...1500...1946 (0.17 seconds)

BSP generation successful, writing portal file 'C:\Users\Migu\Desktop\de_gear.pr

t'

SolidBSP [hull 1] 500...1000...1500...1862 (0.08 seconds)

SolidBSP [hull 2] 500...1000...1500...1771 (0.11 seconds)

SolidBSP [hull 3] 500...1000...1500...2000...2008 (0.09 seconds)

7.42 seconds elapsed

 

----- END hlbsp -----

 

 

 

hlvis 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlvis -----

 

Command line: "C:\Users\Migu\Desktop\Miguel\RECURSOS MAPPING\Zhlt\hlvis.exe"C:\U

sers\Migu\Desktop\de_gear.map

Portalleafs: 1048

Numportals: 3326

 

-= Current hlvis Settings =-

Name | Setting | Default

-------------------|-------------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 33554432 ] [ 33554432 ]

max vis distance [ 0 ] [ 0 ]

priority [ Normal ] [ Normal ]

 

fast vis [ off ] [ off ]

full vis [ off ] [ off ]

 

 

BasePortalVis:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.74 seconds)

LeafThread:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (192.36 seconds)

Average leafs visible: 274

g_visdatasize: 87496 compressed from 137288

194.20 seconds elapsed [3m 14s]

 

----- END hlvis -----

 

 

 

hlrad 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlrad -----

 

Command line: "C:\Users\Migu\Desktop\Miguel\RECURSOS MAPPING\Zhlt\hlrad.exe"C:\U

sers\Migu\Desktop\de_gear.map

 

-= Current hlrad Settings =-

Name | Setting | Default

--------------------|---------------------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 33554432 ] [ 33554432 ]

max lighting memory [ 33554432 ] [ 33554432 ]

priority [ Normal ] [ Normal ]

 

vismatrix algorithm [ Original ] [ Original ]

oversampling (-extra)[ off ] [ off ]

bounces [ 1 ] [ 1 ]

bounce dynamic light [ on ] [ on ]

ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]

maximum light [ 255.000 ] [ 256.000 ]

circus mode [ off ] [ off ]

 

smoothing threshold [ 50.000 ] [ 50.000 ]

direct threshold [ 25.000 ] [ 25.000 ]

direct light scale [ 2.000 ] [ 2.000 ]

coring threshold [ 1.000 ] [ 1.000 ]

patch interpolation [ on ] [ on ]

 

texscale [ on ] [ on ]

patch subdividing [ on ] [ on ]

chop value [ 64.000 ] [ 64.000 ]

texchop value [ 32.000 ] [ 32.000 ]

 

global fade [ 1.000 ] [ 1.000 ]

global falloff [ 2 ] [ 2 ]

global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]

global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]

global light scale [ 1.000 ] [ 1.000 ]

global sky diffusion [ 1.000 ] [ 1.000 ]

 

opaque entities [ on ] [ on ]

sky lighting fix [ on ] [ on ]

incremental [ off ] [ off ]

dump [ off ] [ off ]

 

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]

diffuse hack [ on ] [ on ]

spotlight points [ on ] [ on ]

 

custom shadows with bounce light

[ off ] [ off ]

rgb transfers [ off ] [ off ]

 

 

Faces: 10934

Create Patches: 36057 base patches

Opaque faces: 0

Square feet: 522303 [75211768.00 square inches]

Base patches created: 36057 out of 65545 max. (55.0)

Direct lights: 15

 

BuildFacelights:

10%...20%...30%...40%...50%...60%...70%...Error:

for Face 8442 (texture out_pave1) at

(2021.000 -1033.000 93.000) (2022.000 -1033.000 93.000) (2022.000 -1033.000 94.0

00) (2021.000 -1033.000 94.000)

Error: Bad surface extents (1831 x 1)

Check the file ZHLTProblems.html for a detailed explanation of this problem

 

----- END hlrad -----

 

 

 

 

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hay un solido que esta muy estirado de un lado, pero es muy pequeño del otro

 

puede ser asi..

 

 

--------------------------------------------------------------------

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ademas de eso, estas usando mas de 8 wads, el maximo es 8

 

y no te olvides de mandarle un saludo de mi parte a tu prima

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Bad Surface Extents

 

Este error no aparece en el log, se dan cuenta cuando quieren jugar el map y les salta este cartelito:

 

123bm92.jpg

 

Es provocado, generalmente por las texturas especiales (aaatrigger, origin, clip, etc)

También puede ser por texturas muy grandes (más de 100) o muy chicas (entre -1 y 1)

 

Solución: Agrandar la escala de estas texturas a un número relativamente grande (5, por ejemplo)

Si siguen los problemas, partir el sólido en partes más chicas y agrander nuevamente la textura a 5, ya que al cortar el sólido, las nuevas caras vienen con escala 1.

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