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Tuba reaccionó a un mensaje en un tema: bad surface extent
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Tuba reaccionó a un mensaje en un tema: bad surface extent
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cual es el solido quiero saber.. -. xD
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Tuba reaccionó a un mensaje en un tema: [Pregunta] Se pued hacer 1 Auto Construcion?
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bueno yo se que es este problema pero no lo encuentro.. no se leer bn los logs.. y bueeno este error me prohibe continuar con mi proyecto de map :L a continuacion les paso el log: ---------------------------------------------------- ################################################### # Batch Compiler Zoners Spec # ################################################### ################################################### # Please report bugs to: ryansgregg@hotmail.com # ################################################### Written At: 04/09/2011 22:32:38 BC Version: 2.0.3.1 hlcsg 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlcsg ----- Command line: "C:\Users\Migu\Desktop\Miguel\RECURSOS MAPPING\Zhlt\hlcsg.exe"-now adtextures C:\Users\Migu\Desktop\de_gear.map Entering C:\Users\Migu\Desktop\de_gear.map Current hlcsg Settings Name | Setting | Default ---------------------|-------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 33554432 ] [ 33554432 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] Brushes discarded from clipping hulls: 44 (totalling 264 sides) CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.71 seconds) SetModelCenters: 40%...50%...60%...70%...80%...90%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.76 seconds) Checking Wadfiles: Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike\decals.wad: Contains 0 used textures, 0.00 percent of map. (225 textures in wad) Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike\de_dust.wad: Contains 10 used textures, 19.61 percent of map. (36 textures in wad) Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike\de_aztec.wad: Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS' Warning: Larger than expected texture (348972 bytes): 'THANKS' Contains 0 used textures, 0.00 percent of map. (24 textures in wad) Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike\cs_assault.wad: Contains 1 used texture, 1.96 percent of map. (22 textures in wad) Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike\cs_office.wad: Contains 0 used textures, 0.00 percent of map. (102 textures in wad) Using Wadfile: \program files (x86)\counter-strike 1.6\valve\halflife.wad: Contains 39 used textures, 76.47 percent of map. (3116 textures in wad) Using Wadfile: \users\migu\desktop\miguel\bannersoack.wad: Contains 0 used textures, 0.00 percent of map. (1 textures in wad) Using Wadfile: \users\migu\desktop\miguel\bannerbrsk.wad: Contains 0 used textures, 0.00 percent of map. (1 textures in wad) Using Wadfile: \users\migu\desktop\miguel\prefabs\casota enbrujada\building.wa d: Contains 0 used textures, 0.00 percent of map. (8 textures in wad) Using Wadfile: \users\migu\desktop\peteuro.wad: Contains 1 used texture, 1.96 percent of map. (1 textures in wad) Warning: More than 8 wadfiles are in use. (10) This may be harmless, and if no strange side effects are occurring, then it can safely be ignored. However, if your map starts exhibiting strange or obscure errors, consider this as suspect. One of the possible side effects is getting an svc_bad error, by which a client drops from the game. Added 8 additional animating textures. Texture usage is at 0.71 MB (of 32.00 MB max) 8.31 seconds elapsed ----- END hlcsg ----- hlbsp 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlbsp ----- Command line: "C:\Users\Migu\Desktop\Miguel\RECURSOS MAPPING\Zhlt\hlbsp.exe"C:\U sers\Migu\Desktop\de_gear.map Current hlbsp Settings Name | Setting | Default -------------------|-------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 500...1000...1500...1946 (0.17 seconds) BSP generation successful, writing portal file 'C:\Users\Migu\Desktop\de_gear.pr t' SolidBSP [hull 1] 500...1000...1500...1862 (0.08 seconds) SolidBSP [hull 2] 500...1000...1500...1771 (0.11 seconds) SolidBSP [hull 3] 500...1000...1500...2000...2008 (0.09 seconds) 7.42 seconds elapsed ----- END hlbsp ----- hlvis 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlvis ----- Command line: "C:\Users\Migu\Desktop\Miguel\RECURSOS MAPPING\Zhlt\hlvis.exe"C:\U sers\Migu\Desktop\de_gear.map Portalleafs: 1048 Numportals: 3326 -= Current hlvis Settings =- Name | Setting | Default -------------------|-------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.74 seconds) LeafThread: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (192.36 seconds) Average leafs visible: 274 g_visdatasize: 87496 compressed from 137288 194.20 seconds elapsed [3m 14s] ----- END hlvis ----- hlrad 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlrad ----- Command line: "C:\Users\Migu\Desktop\Miguel\RECURSOS MAPPING\Zhlt\hlrad.exe"C:\U sers\Migu\Desktop\de_gear.map -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 33554432 ] [ 33554432 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] Faces: 10934 Create Patches: 36057 base patches Opaque faces: 0 Square feet: 522303 [75211768.00 square inches] Base patches created: 36057 out of 65545 max. (55.0) Direct lights: 15 BuildFacelights: 10%...20%...30%...40%...50%...60%...70%...Error: for Face 8442 (texture out_pave1) at (2021.000 -1033.000 93.000) (2022.000 -1033.000 93.000) (2022.000 -1033.000 94.0 00) (2021.000 -1033.000 94.000) Error: Bad surface extents (1831 x 1) Check the file ZHLTProblems.html for a detailed explanation of this problem ----- END hlrad ----- Presione una tecla para continuar . . .
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Tuba reaccionó a un mensaje en un tema: [Soluciones] Errores Frecuentes.
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Tuba reaccionó a un mensaje en un tema: [Recopilacion]Problemas y Como solucionarlos
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Tuba reaccionó a un mensaje en un tema: [Tutorial] Crear Vehiculo (Auto).
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Tuba reaccionó a un mensaje en un tema: ..:: Indice de Tutoriales ::..
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Error: Missing '[' in texturedef (U) Description: The map has a problem which must be fixed. Howto Fix: Check the files http://www.zhlt.info/common-mapping-problems.html and http://www.slackiller.com/tommy14/errors.htm for a detailed explanation of this problem. Info: ►M! que caraj** jaja me pueden decir a que se debe este error?
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solucionado eso. me salta otro error ahora > Error: Missing '[' in texturedef (U) Description: The map has a problem which must be fixed. Howto Fix: Check the files http://www.zhlt.info/common-mapping-problems.html and http://www.slackiller.com/tommy14/errors.htm for a detailed explanation of this problem. Info: ►M!
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hlcsg 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlcsg ----- Command line: "C:\Users\Migu\Desktop\Miguel\RECURSOS MAPPING\Zhlt\hlcsg.exe"-now adtextures C:\Users\Migu\Desktop\de_gear.map Entering C:\Users\Migu\Desktop\de_gear.map Current hlcsg Settings Name | Setting | Default ---------------------|-------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 33554432 ] [ 33554432 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] Brushes discarded from clipping hulls: 0 (totalling 0 sides) CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.12 seconds) SetModelCenters: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.44 seconds) Checking Wadfiles: Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike\decals.wad: Contains 0 used textures, 0.00 percent of map. (225 textures in wad) Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike\de_dust.wad: Contains 11 used textures, 39.29 percent of map. (36 textures in wad) Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike\de_aztec.wad: Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS' Warning: Larger than expected texture (348972 bytes): 'THANKS' Contains 0 used textures, 0.00 percent of map. (24 textures in wad) Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike\cs_assault.wad: Contains 0 used textures, 0.00 percent of map. (22 textures in wad) Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike\cs_office.wad: Contains 0 used textures, 0.00 percent of map. (102 textures in wad) Using Wadfile: \program files (x86)\counter-strike 1.6\valve\halflife.wad: Contains 17 used textures, 60.71 percent of map. (3116 textures in wad) Using Wadfile: \users\migu\desktop\miguel\bannersoack.wad: Contains 0 used textures, 0.00 percent of map. (1 textures in wad) Using Wadfile: \users\migu\desktop\miguel\bannerbrsk.wad: Contains 0 used textures, 0.00 percent of map. (1 textures in wad) Using Wadfile: \users\migu\desktop\miguel\prefabs\casota enbrujada\building.wa d: Contains 0 used textures, 0.00 percent of map. (8 textures in wad) Warning: More than 8 wadfiles are in use. (9) This may be harmless, and if no strange side effects are occurring, then it can safely be ignored. However, if your map starts exhibiting strange or obscure errors, consider this as suspect. One of the possible side effects is getting an svc_bad error, by which a client drops from the game. Added 2 additional animating textures. Texture usage is at 0.43 MB (of 32.00 MB max) 0.76 seconds elapsed ----- END hlcsg ----- hlbsp 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlbsp ----- Command line: "C:\Users\Migu\Desktop\Miguel\RECURSOS MAPPING\Zhlt\hlbsp.exe"C:\U sers\Migu\Desktop\de_gear.map Current hlbsp Settings Name | Setting | Default -------------------|-------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 500...1000...1404 (0.08 seconds) Warning: === LEAK in hull 0 === Entity infodecal @ (-2504, 791, 112) Error: A LEAK is a hole in the map, where the inside of it is exposed to the (unwanted) outside region. The entity listed in the error is just a helpful indication of where the beginning of the leak pointfile starts, so the beginning of the line can be quickly found and traced to until reaching the outside. Unless this entity is accidentally on the outside of the map, it probably should not be deleted. Some complex rotating objects entities need their origins outside the map. To deal with these, just enclose the origin brush with a solid world brush Leak pointfile generated SolidBSP [hull 1] 500...1000...1130 (0.16 seconds) SolidBSP [hull 2] 500...1000...1064 (0.05 seconds) SolidBSP [hull 3] 500...1000...1193 (0.06 seconds) 1.30 seconds elapsed ----- END hlbsp ----- hlvis 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlvis ----- Command line: "C:\Users\Migu\Desktop\Miguel\RECURSOS MAPPING\Zhlt\hlvis.exe"C:\U sers\Migu\Desktop\de_gear.map >> There was a problem compiling the map. >> Check the file C:\Users\Migu\Desktop\de_gear.log for the cause. ----- END hlvis ----- hlrad 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlrad ----- Command line: "C:\Users\Migu\Desktop\Miguel\RECURSOS MAPPING\Zhlt\hlrad.exe"C:\U sers\Migu\Desktop\de_gear.map >> There was a problem compiling the map. >> Check the file C:\Users\Migu\Desktop\de_gear.log for the cause. ----- END hlrad ----- Presione una tecla para continuar . . .
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Bienvenido Sho ajjaja soy nuevo en el foro, me gusta mappear en mis tiempos libres y espero serle util a MZ