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Mapa de gamebanana

 
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Encontrado 14 resultados

  1. D_SCAlloc: bad chache width 512b Es un error de memoria, el mapa pide mucha memoria, ya sea por la cantidad de texturas, porque hay muchos models/sprites/entidades en el mapa. En los mapas con que exijan mucha memoria, los usuarios con poca RAM van a ser kickeados en determinadas partes del mapa, mostrandoles el error "D_SCAlloc: bad chache width 512b". La poca RAM es una causa común. Posible solución del mapper: Quitar algunas texturas y entidades sólidas que requieran buena renderización como los func_water, func_illusionary, env_beam, etc. Posible solución del jugador: Cuando ves que un mapa te kickea por eso entra nuevamente pero en el modo software, hará que le pida menos calidad de renderizado a las entidades como func_water, func_illusionary, env_beams, additives en sprites, etc.
  2. Hola gente, aqui esta vez eldeejay dejandoles Lighters de Eminem feat. Bruno Mars & Royce Da 5'9. Enjoy brothers. Enjoy...
  3. bueno yo se que es este problema pero no lo encuentro.. no se leer bn los logs.. y bueeno este error me prohibe continuar con mi proyecto de map :L a continuacion les paso el log: ---------------------------------------------------- ################################################### # Batch Compiler Zoners Spec # ################################################### ################################################### # Please report bugs to: ryansgregg@hotmail.com # ################################################### Written At: 04/09/2011 22:32:38 BC Version: 2.0.3.1 hlcsg 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlcsg ----- Command line: "C:\Users\Migu\Desktop\Miguel\RECURSOS MAPPING\Zhlt\hlcsg.exe"-now adtextures C:\Users\Migu\Desktop\de_gear.map Entering C:\Users\Migu\Desktop\de_gear.map Current hlcsg Settings Name | Setting | Default ---------------------|-------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 33554432 ] [ 33554432 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] Brushes discarded from clipping hulls: 44 (totalling 264 sides) CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.71 seconds) SetModelCenters: 40%...50%...60%...70%...80%...90%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.76 seconds) Checking Wadfiles: Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike\decals.wad: Contains 0 used textures, 0.00 percent of map. (225 textures in wad) Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike\de_dust.wad: Contains 10 used textures, 19.61 percent of map. (36 textures in wad) Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike\de_aztec.wad: Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS' Warning: Larger than expected texture (348972 bytes): 'THANKS' Contains 0 used textures, 0.00 percent of map. (24 textures in wad) Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike\cs_assault.wad: Contains 1 used texture, 1.96 percent of map. (22 textures in wad) Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike\cs_office.wad: Contains 0 used textures, 0.00 percent of map. (102 textures in wad) Using Wadfile: \program files (x86)\counter-strike 1.6\valve\halflife.wad: Contains 39 used textures, 76.47 percent of map. (3116 textures in wad) Using Wadfile: \users\migu\desktop\miguel\bannersoack.wad: Contains 0 used textures, 0.00 percent of map. (1 textures in wad) Using Wadfile: \users\migu\desktop\miguel\bannerbrsk.wad: Contains 0 used textures, 0.00 percent of map. (1 textures in wad) Using Wadfile: \users\migu\desktop\miguel\prefabs\casota enbrujada\building.wa d: Contains 0 used textures, 0.00 percent of map. (8 textures in wad) Using Wadfile: \users\migu\desktop\peteuro.wad: Contains 1 used texture, 1.96 percent of map. (1 textures in wad) Warning: More than 8 wadfiles are in use. (10) This may be harmless, and if no strange side effects are occurring, then it can safely be ignored. However, if your map starts exhibiting strange or obscure errors, consider this as suspect. One of the possible side effects is getting an svc_bad error, by which a client drops from the game. Added 8 additional animating textures. Texture usage is at 0.71 MB (of 32.00 MB max) 8.31 seconds elapsed ----- END hlcsg ----- hlbsp 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlbsp ----- Command line: "C:\Users\Migu\Desktop\Miguel\RECURSOS MAPPING\Zhlt\hlbsp.exe"C:\U sers\Migu\Desktop\de_gear.map Current hlbsp Settings Name | Setting | Default -------------------|-------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 500...1000...1500...1946 (0.17 seconds) BSP generation successful, writing portal file 'C:\Users\Migu\Desktop\de_gear.pr t' SolidBSP [hull 1] 500...1000...1500...1862 (0.08 seconds) SolidBSP [hull 2] 500...1000...1500...1771 (0.11 seconds) SolidBSP [hull 3] 500...1000...1500...2000...2008 (0.09 seconds) 7.42 seconds elapsed ----- END hlbsp ----- hlvis 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlvis ----- Command line: "C:\Users\Migu\Desktop\Miguel\RECURSOS MAPPING\Zhlt\hlvis.exe"C:\U sers\Migu\Desktop\de_gear.map Portalleafs: 1048 Numportals: 3326 -= Current hlvis Settings =- Name | Setting | Default -------------------|-------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.74 seconds) LeafThread: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (192.36 seconds) Average leafs visible: 274 g_visdatasize: 87496 compressed from 137288 194.20 seconds elapsed [3m 14s] ----- END hlvis ----- hlrad 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlrad ----- Command line: "C:\Users\Migu\Desktop\Miguel\RECURSOS MAPPING\Zhlt\hlrad.exe"C:\U sers\Migu\Desktop\de_gear.map -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 33554432 ] [ 33554432 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] Faces: 10934 Create Patches: 36057 base patches Opaque faces: 0 Square feet: 522303 [75211768.00 square inches] Base patches created: 36057 out of 65545 max. (55.0) Direct lights: 15 BuildFacelights: 10%...20%...30%...40%...50%...60%...70%...Error: for Face 8442 (texture out_pave1) at (2021.000 -1033.000 93.000) (2022.000 -1033.000 93.000) (2022.000 -1033.000 94.0 00) (2021.000 -1033.000 94.000) Error: Bad surface extents (1831 x 1) Check the file ZHLTProblems.html for a detailed explanation of this problem ----- END hlrad ----- Presione una tecla para continuar . . .
  4. Hola primero me presento ya que es mi primer mensaje y quiero aprovechar a precentarme, Me llamo niko "MAXMOTORS" me gusta esto de mapear yo lo hacia antes y ahora volvi tengo 16 años vivo en montevideo uruguay. ATENCION: Les aclaro una cosa desde ya, soy malo en la ortografia asique no me lo digan, solo lo digo ahora para que luego no allan problemas gracias. Ahora vamos a mi problema, resulta que creo la escalera como lo hacia antes pero cuando le voy a dar la funcion Func_Ladder a la segunda "pared" lo voy a probar y me sale un error a continuacion les dejo la imagen, he probado quitando la 2da "PARED" la que lleva la funcion func_ladder y al quitarla el mapa me funciona bien de bien asique el problema esta ahi si la pongo y no le agrego la funcion Func_Ladder me funciona bien se me ve la textura aaatrigger y todo pero si le asigno el Func_ladder pimba salta error ahi les va la imagen. Saludos y espero que me puedan ayudar . Gracias :(howard):
  5. Tngo 2 problemas: Bad surface extents algo asi y se k es problema de una textura pero no de cual, alguna forma de llegar a ella?? me estoy bajando el vhe de mz aver si trae algo para eso. Se me laguea un webo el mapa a q se debe? Urge!! q tngo k subir varios mapas a mi sv cuanto antes mejor .
  6. Bad Blood (2004) DvdRip XviD AC3 - UniQue Language: English AVI | 640x352 | XViD @ 862kbps | 23.976fps | AC3 | 448kbps | 5.1 | 2h50mins | 1.567Gb Genre: Action | Spt http://imdb.com/title/tt0417248/ Screenshot Download http://filesonic.com/file/1476375624/Bad.Blood.2004.DvdRip.XviD.AC3 - UniQue.part01.rar http://filesonic.com/file/1476375964/Bad.Blood.2004.DvdRip.XviD.AC3 - UniQue.part02.rar http://filesonic.com/file/1476377544/Bad.Blood.2004.DvdRip.XviD.AC3 - UniQue.part03.rar http://filesonic.com/file/1476377384/Bad.Blood.2004.DvdRip.XviD.AC3 - UniQue.part04.rar http://filesonic.com/file/1476377394/Bad.Blood.2004.DvdRip.XviD.AC3 - UniQue.part05.rar http://filesonic.com/file/1476377404/Bad.Blood.2004.DvdRip.XviD.AC3 - UniQue.part06.rar http://filesonic.com/file/1476386394/Bad.Blood.2004.DvdRip.XviD.AC3 - UniQue.part07.rar http://filesonic.com/file/1476386044/Bad.Blood.2004.DvdRip.XviD.AC3 - UniQue.part08.rar Download from oron.com http://oron.com/852fkzonpf5r/Bad.Blood.2004.DvdRip.XviD.AC3_-_UniQue.part01.rar.html http://oron.com/y128d5jsk1ov/Bad.Blood.2004.DvdRip.XviD.AC3_-_UniQue.part02.rar.html http://oron.com/6z12vrtrxdg6/Bad.Blood.2004.DvdRip.XviD.AC3_-_UniQue.part03.rar.html http://oron.com/0jiwmpyuv4b8/Bad.Blood.2004.DvdRip.XviD.AC3_-_UniQue.part04.rar.html http://oron.com/ypflhch03lcy/Bad.Blood.2004.DvdRip.XviD.AC3_-_UniQue.part05.rar.html http://oron.com/r0fxp6rwdpao/Bad.Blood.2004.DvdRip.XviD.AC3_-_UniQue.part06.rar.html http://oron.com/fi4v47z9dxbj/Bad.Blood.2004.DvdRip.XviD.AC3_-_UniQue.part07.rar.html http://oron.com/qmcyf47hcgbz/Bad.Blood.2004.DvdRip.XviD.AC3_-_UniQue.part08.rar.html Download from ul.to http://ul.to/rhab7y5l/Bad.Blood.2004.DvdRip.XviD.AC3 - UniQue.part01.rar http://ul.to/umh1dh79/Bad.Blood.2004.DvdRip.XviD.AC3 - UniQue.part02.rar http://ul.to/naf8bnu5/Bad.Blood.2004.DvdRip.XviD.AC3 - UniQue.part03.rar http://ul.to/wxt5nc9m/Bad.Blood.2004.DvdRip.XviD.AC3 - UniQue.part04.rar http://ul.to/o9oncnsa/Bad.Blood.2004.DvdRip.XviD.AC3 - UniQue.part05.rar http://ul.to/qm58e187/Bad.Blood.2004.DvdRip.XviD.AC3 - UniQue.part06.rar http://ul.to/aum7uk6w/Bad.Blood.2004.DvdRip.XviD.AC3 - UniQue.part07.rar http://ul.to/kgcpvclo/Bad.Blood.2004.DvdRip.XviD.AC3 - UniQue.part08.rar Download from wupload.com http://www.wupload.com/file/61210195/Bad.Blood.2004.DvdRip.XviD.AC3 - UniQue.part01.rar http://www.wupload.com/file/61210490/Bad.Blood.2004.DvdRip.XviD.AC3 - UniQue.part02.rar http://www.wupload.com/file/61211120/Bad.Blood.2004.DvdRip.XviD.AC3 - UniQue.part03.rar http://www.wupload.com/file/61211133/Bad.Blood.2004.DvdRip.XviD.AC3 - UniQue.part04.rar http://www.wupload.com/file/61211598/Bad.Blood.2004.DvdRip.XviD.AC3 - UniQue.part05.rar http://www.wupload.com/file/61211615/Bad.Blood.2004.DvdRip.XviD.AC3 - UniQue.part06.rar http://www.wupload.com/file/61212364/Bad.Blood.2004.DvdRip.XviD.AC3 - UniQue.part07.rar http://www.wupload.com/file/61212377/Bad.Blood.2004.DvdRip.XviD.AC3 - UniQue.part08.rar Download from uploadstation.com http://www.uploadstation.com/file/27DFxuh/Bad.Blood.2004.DvdRip.XviD.AC3_-_UniQue.part01.rar http://www.uploadstation.com/file/BX6v2pD/Bad.Blood.2004.DvdRip.XviD.AC3_-_UniQue.part02.rar http://www.uploadstation.com/file/TBRFspA/Bad.Blood.2004.DvdRip.XviD.AC3_-_UniQue.part03.rar http://www.uploadstation.com/file/bZ245n6/Bad.Blood.2004.DvdRip.XviD.AC3_-_UniQue.part04.rar http://www.uploadstation.com/file/AfZ36Zy/Bad.Blood.2004.DvdRip.XviD.AC3_-_UniQue.part05.rar http://www.uploadstation.com/file/5ZBt6kv/Bad.Blood.2004.DvdRip.XviD.AC3_-_UniQue.part06.rar http://www.uploadstation.com/file/g3JfvBz/Bad.Blood.2004.DvdRip.XviD.AC3_-_UniQue.part07.rar http://www.uploadstation.com/file/qHe2vTN/Bad.Blood.2004.DvdRip.XviD.AC3_-_UniQue.part08.rar Download from easy-share.com http://www.easy-share.com/1916766799/Bad.Blood.2004.DvdRip.XviD.AC3 - UniQue.part01.rar http://www.easy-share.com/1916766801/Bad.Blood.2004.DvdRip.XviD.AC3 - UniQue.part02.rar http://www.easy-share.com/1916766804/Bad.Blood.2004.DvdRip.XviD.AC3 - UniQue.part03.rar http://www.easy-share.com/1916766806/Bad.Blood.2004.DvdRip.XviD.AC3 - UniQue.part04.rar http://www.easy-share.com/1916766809/Bad.Blood.2004.DvdRip.XviD.AC3 - UniQue.part05.rar http://www.easy-share.com/1916766811/Bad.Blood.2004.DvdRip.XviD.AC3 - UniQue.part06.rar http://www.easy-share.com/1916766813/Bad.Blood.2004.DvdRip.XviD.AC3 - UniQue.part07.rar http://www.easy-share.com/1916766816/Bad.Blood.2004.DvdRip.XviD.AC3 - UniQue.part08.rar
  7. bueno ya se como lo arregla el tema es que en las rejas tengo el problema y yo las rejas las tengo como func door ya y relacionado con el boton , lo que pasa que las encaje todo , cuando apreta para arreglar esa reja se me seleccionan todas , quisiera saber si hay otra forma dejo el block hlcsg v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlcsg ----- Command line: "C:\Documents and Settings\Pc\Escritorio\zhlt253\hlcsg.exe""C:\Documents and Settings\Pc\Escritorio\saabeqaa" -= Current hlcsg Settings =- Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Wadinclude list : [zhlt.wad] entering C:\Documents and Settings\Pc\Escritorio\saabeqaa.map CreateBrush: (0.17 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.27 seconds) Using WAD File: \archivos de programa\counter-strike 1.6\valve\halflife.wad Using WAD File: \archivos de programa\counter-strike 1.6\cstrike\xmas.wad Warning: ::: Larger than expected texture (345918 bytes) Wad:wad[\archivos de programa\counter-strike 1.6\cstrike\xmas.wad] Texture[3186:ACGMAPBY] Warning: ::: Larger than expected texture (301230 bytes) Wad:wad[\archivos de programa\counter-strike 1.6\cstrike\xmas.wad] Texture[3217:FUNNYBEARS] Warning: ::: Larger than expected texture (314334 bytes) Wad:wad[\archivos de programa\counter-strike 1.6\cstrike\xmas.wad] Texture[3218:HAPPYFACE] Warning: ::: Larger than expected texture (241422 bytes) Wad:wad[\archivos de programa\counter-strike 1.6\cstrike\xmas.wad] Texture[3219:MIESERJOB2K3IT] Warning: ::: Larger than expected texture (220590 bytes) Wad:wad[\archivos de programa\counter-strike 1.6\cstrike\xmas.wad] Texture[3220:MONORAILDOG] Warning: ::: Larger than expected texture (279054 bytes) Wad:wad[\archivos de programa\counter-strike 1.6\cstrike\xmas.wad] Texture[3221:SANTACAT] Warning: ::: Larger than expected texture (241422 bytes) Wad:wad[\archivos de programa\counter-strike 1.6\cstrike\xmas.wad] Texture[3222:SECRETDOOR] Using WAD File: \archivos de programa\counter-strike 1.6\cstrike\r4m0n3.wad Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\archivos de programa\counter-strike 1.6\cstrike\r4m0n3.wad] Texture[3291:!LAVA3] Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\archivos de programa\counter-strike 1.6\cstrike\r4m0n3.wad] Texture[3444:LADRILLOS5] Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\archivos de programa\counter-strike 1.6\cstrike\r4m0n3.wad] Texture[3471:LAVA2] Warning: ::: Larger than expected texture (230652 bytes) Wad:wad[\archivos de programa\counter-strike 1.6\cstrike\r4m0n3.wad] Texture[3522:PISO17] Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\archivos de programa\counter-strike 1.6\cstrike\r4m0n3.wad] Texture[3545:ROCA13] Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\archivos de programa\counter-strike 1.6\cstrike\r4m0n3.wad] Texture[3553:ROCA21] Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\archivos de programa\counter-strike 1.6\cstrike\r4m0n3.wad] Texture[3558:ROCA26] Using WAD File: \archivos de programa\counter-strike 1.6\cstrike\bueno.wad Using WAD File: \archivos de programa\counter-strike 1.6\cstrike\jail_xmf_btm.wad added 4 additional animating textures. Texture usage is at 1.03 mb (of 4.00 mb MAX) 0.56 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlbsp ----- Command line: "C:\Documents and Settings\Pc\Escritorio\zhlt253\hlbsp.exe""C:\Documents and Settings\Pc\Escritorio\saabeqaa" -= Current hlbsp Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'C:\Documents and Settings\Pc\Escritorio\saabeqaa.prt' 0.58 seconds elapsed ----- END hlbsp ----- hlvis v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlvis ----- Command line: "C:\Documents and Settings\Pc\Escritorio\zhlt253\hlvis.exe""C:\Documents and Settings\Pc\Escritorio\saabeqaa" -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] 300 portalleafs 1017 numportals BasePortalVis: (0.11 seconds) LeafThread: (9.44 seconds) average leafs visible: 211 g_visdatasize:11431 compressed from 11400 9.58 seconds elapsed ----- END hlvis ----- hlrad v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlrad ----- Command line: "C:\Documents and Settings\Pc\Escritorio\zhlt253\hlrad.exe""C:\Documents and Settings\Pc\Escritorio\saabeqaa" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 256.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 ] [ 1.000 ] global gamma amount [ 0.500 ] [ 0.500 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] 1633 faces Create Patches : 18939 base patches 0 opaque faces 88694 square feet [12771956.00 square inches] 6 direct lights BuildFacelights: Error: for Face 1390 (texture {fence2) at (1312.000 -3355.000 -177.000) (1206.000 -3355.000 -177.000) (1206.000 -3356.000 -177.000) (1312.000 -3356.000 -177.000) Error: Bad surface extents (5 x 13885) Check the file ZHLTProblems.html for a detailed explanation of this problem ----- END hlrad ----- esas son las rejas http://imageshack.us/f/861/dibujoar.jpg/
  8. Bueno estoi haciendo mi segundo mapa jail_ ya casi esta terminado, tenia todo bien, pero cuando puse los creditos me tiro este error BuildFacelights: Error: for Face 5151 (texture logo1dikei) at (-560.000 1457.000 204.500) (-560.000 1457.000 257.000) (-559.563 1457.000 257.000) (-559.563 1457.000 204.500) Error: Bad surface extents (11639 x 15) Check the file ZHLTProblems.html for a detailed explanation of this problem No es la primera vez qe me pasa, con otros mapas me paso pero siempre lo pude arreglar, ahora nose como arreglarlo :s intente ajustar las texturas varias veces pero siempre siguio igual :S agradeceria qe alguien me ayude :C saludos
  9. Wenas... Anduve creando un mapa lo cual me tarde 3 dias.... Termine el mapa alfin... al probarlo en modo d3d me salta el error de mierd@ Alloc block:FULL y cuando lo uso en software y estoy jugando de repente salta.. : D_SCAlloc bad caché width -6924 Tengo 2 gb de ram asique no creo que sea por el ram me da mucha bronca xD ojala me puedan ayudar =)
  10. bueno em sale este error despues de hacer una modificaion al de_dust2 lo compile con bachcompiler. quisiera que me ayudaran Por favor!!! les dejo el .map = descargar Gracias de antemano
  11. Emmm estuve haciendo mi mapa, esta bien me kedo bueno... Pero yo para poder probarlo tengo ke compilarlo cn vhe... Y meter las texturas ke utilize en mi cstrike... Pero pasa esto.. Como ya lo voi a publicar... Es para que lo jueguen todos cierto, Pero como no tendran las texturas y todo eso... Lo compilo con Batch... el cual Cuando lo compilo ejemplo... Yo para compilarlo ago de esta forma... Paso el map a .map en vhe y lo compilo con batch... o simplemente lo compilo con vhe y el archivo .map lo compilo con batch para eso de los wads etc... pero ninguno me funciona... Porke al entrar a mi cs me meto a new game etc.. y cuando va a entrar al mapa no dura ni 1 segundo en el cs cerrarse y tirar este error: Bad surface extents 704/0 at position (964,-644,-68) Aki tengo una imagen: La configuracion de mi map keda asi: hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: "C:\Documents and Settings\RAT\Escritorio\Rars Cs\Editor\Zhlt\hlcsg.exe"-wadinclude zeditor.wad -wadinclude navatico.wad -wadinclude info_capostrike_combination.wad "C:\Documents and Settings\RAT\Escritorio\zm_capostrike_combination" Entering C:\Documents and Settings\RAT\Escritorio\zm_capostrike_combination.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] [zeditor.wad] [navatico.wad] [info_capostrike_combination.wad] 191 brushes (totalling 1145 sides) discarded from clipping hulls CreateBrush: (1.08 seconds) SetModelCenters: (0.14 seconds) CSGBrush: (1.59 seconds) Including Wadfile: \mapper\zhlt253\zhlt.wad - Contains 0 used textures, 0.00 percent of map (2 textures in wad) Using Wadfile: \archivos de programa\counter-strike 1.6\valve\liquids.wad - Contains 0 used textures, 0.00 percent of map (32 textures in wad) Using Wadfile: \archivos de programa\counter-strike 1.6\valve\xeno.wad - Contains 2 used textures, 5.00 percent of map (264 textures in wad) Using Wadfile: \archivos de programa\counter-strike 1.6\valve\halflife.wad - Contains 29 used textures, 72.50 percent of map (3116 textures in wad) Using Wadfile: \archivos de programa\counter-strike 1.6\valve\decals.wad - Contains 0 used textures, 0.00 percent of map (222 textures in wad) Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\cs_dust.wad - Contains 0 used textures, 0.00 percent of map (28 textures in wad) Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\cs_747.wad - Contains 1 used texture, 2.50 percent of map (143 textures in wad) Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\prodigy.wad - Contains 0 used textures, 0.00 percent of map (2 textures in wad) Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\torntextures.wad - Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI' - Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF' - Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG' - Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM' - Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP' - Contains 6 used textures, 15.00 percent of map (162 textures in wad) Including Wadfile: \documents and settings\rat\escritorio\navatico.wad - Warning: Larger than expected texture (348972 bytes): 'NAVATICO' - Contains 1 used texture, 2.50 percent of map (1 textures in wad) Warning: More than 8 wadfiles are in use. (10) This may be harmless, and if no strange side effects are occurring, then it can safely be ignored. However, if your map starts exhibiting strange or obscure errors, consider this as suspect. added 5 additional animating textures. Warning: ::FindTexture() texture NULL not found! Are you sure you included zhlt.wad in your wadpath list? Warning: ::LoadLump() texture NULL not found! Texture usage is at 1.03 mb (of 4.00 mb MAX) 7.05 seconds elapsed ----- END hlcsg ----- hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: "C:\Documents and Settings\RAT\Escritorio\Rars Cs\Editor\Zhlt\hlbsp.exe""C:\Documents and Settings\RAT\Escritorio\zm_capostrike_combination" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 500...825 (0.27 seconds) BSP generation successful, writing portal file 'C:\Documents and Settings\RAT\Escritorio\zm_capostrike_combination.prt' SolidBSP [hull 1] 500...550 (0.20 seconds) SolidBSP [hull 2] 500...515 (0.13 seconds) SolidBSP [hull 3] 500...767 (0.25 seconds) 2.66 seconds elapsed ----- END hlbsp ----- hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: "C:\Documents and Settings\RAT\Escritorio\Rars Cs\Editor\Zhlt\hlvis.exe""C:\Documents and Settings\RAT\Escritorio\zm_capostrike_combination" 337 portalleafs 824 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (0.64 seconds) LeafThread: (5.23 seconds) average leafs visible: 57 g_visdatasize:6797 compressed from 14491 6.25 seconds elapsed ----- END hlvis ----- hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: "C:\Documents and Settings\RAT\Escritorio\Rars Cs\Editor\Zhlt\hlrad.exe""C:\Documents and Settings\RAT\Escritorio\zm_capostrike_combination" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] [Reading texlights from 'C:\Documents and Settings\RAT\Escritorio\Rars Cs\Editor\Zhlt\lights.rad'] [59 texlights parsed from 'C:\Documents and Settings\RAT\Escritorio\Rars Cs\Editor\Zhlt\lights.rad'] 2743 faces Create Patches : 13038 base patches 0 opaque faces 105863 square feet [15244376.00 square inches] 43 direct lights BuildFacelights: (36.59 seconds) visibility matrix : 10.1 megs BuildVisLeafs: (63.72 seconds) MakeScales: (36.45 seconds) SwapTransfers: (7.91 seconds) Transfer Lists : 8009910 : 8.01M transfers Indices : 3691052 : 3.52M bytes Data : 32039640 : 30.56M bytes GatherLight: (4.50 seconds) FinalLightFace: (6.95 seconds) 158.94 seconds elapsed [2m 38s] ----- END hlrad ----- Es mi primer mapa! :S
  12. hice un map todo bien sin errores ni Nada lo compilo lo pruebo en mi pc llendo a new game y funca de 10 100 fps y todo ni errores ni Nada pero cuando lo pongo en mi dedicado o en algun sv que sea online me tira este error FATAL ERROR (shutting down): Bad surface extents 32/288 at position (168,-1225,-179) pero solo me tira el error en un server online eso es lo raro ademas de que no puedo arreglarlo ya es la tercera vez que hago un map y me funciona bien en new game pero no online lesn dejo logs, .map, .rmf y .bsp http://www.mediafire.com/?eo2kfgnoo4j22t7 si me lo puede arreglar alguien y pasarmelo en bsp le agradeceria sino diganme como y yo lo arreglo... ya vi el tuto de oxiboost sobre este error y conozco el error pero no encontre el trigger o lo que sea que este causando el error !!! saludos, AX0 OFF: respecto al concurso de mapas awp---> no lo voy a poder entregar y no tube tiempo de hacer el map tube problemas personales y tmb problemas con la PC
  13. :imagenes: :informacion: La temible Bad Company regresa al frente. "Más vehículos, más destrucción y más trabajo en equipo", según palabras de sus propios creadores, que en esta ocasión han apostado por dotar de más variedad a los escenarios. En el nuevo Battlefield volvemos a encarnar a los chicos de la Bad Company que, tras su divertida búsqueda de oro en el este, se sumergen en esta ocasión en una misión mucho más solemne e importante. Un misterioso artefacto considerado arma de destrucción masiva es el elemento sobre el que pivota el guión del videojuego, y nuestra misión será la clásica: Evitar que este arsenal caiga en las manos equivocadas, en esta ocasión de nuevo las soviéticas. La IA ha mejorado con respecto a la primera parte –aunque sigue pareciendo algo dormida en ocasiones-, la destrucción del entorno sigue haciéndola única a pesar de no aportar nada a la fórmula del original y hay una mayor espectacularidad en todo lo que nos rodea. :requisitos: REQUISITOS MÍNIMOS OS: Windows XP Processor: Core 2 Duo @ 2.0GHz Memory: 2GB Graphics: 256 MB Video Card (GeForce 7800 GT / ATI X1900) DirectX®: DirectX 9, 10, and 11 support Hard Drive : 15 GB REQUISITOS RECOMENDADOS OS: Windows Vista or Windows 7 Processor: Intel Core 2 Quad or higher Memory: 2GB Graphics: 512 MB Video Card (GeForce GTX 260/ ATI Radeon 4870) Controller Support: Support for Logitech G15 and G19 keyboard LCDs in multiplayer Si no estás seguro de que si tu PC te va a correr el juego, recomiendo que vayas a System Requirements Lab . No todos los juegos están en esta web. :descarga: Se necesita JDowloader para abrir todos los links (Descargar Jdownloader - Click Aca) http://www.megaupload.com/?d=MNUWXRN1 BC2.part01.rar 95.78 MB http://www.megaupload.com/?d=8OUDA7E2 BC2.part02.rar 95.78 MB http://www.megaupload.com/?d=QM79C5WL BC2.part03.rar 95.78 MB http://www.megaupload.com/?d=JYNEIWAI BC2.part04.rar 95.78 MB http://www.megaupload.com/?d=UCXOWVRA BC2.part05.rar 95.78 MB http://www.megaupload.com/?d=DV98VYHO BC2.part06.rar 95.78 MB http://www.megaupload.com/?d=QNATAH4H BC2.part07.rar 95.78 MB http://www.megaupload.com/?d=IQNX78CS BC2.part08.rar 95.78 MB http://www.megaupload.com/?d=53MTD1LA BC2.part09.rar 95.78 MB http://www.megaupload.com/?d=BNIZAPVZ BC2.part10.rar 95.78 MB http://www.megaupload.com/?d=OJ05A5V8 BC2.part11.rar 95.78 MB http://www.megaupload.com/?d=TBDMPZ4U BC2.part12.rar 95.78 MB http://www.megaupload.com/?d=4B2HGZGS BC2.part13.rar 95.78 MB http://www.megaupload.com/?d=GMNSQYFD BC2.part14.rar 95.78 MB http://www.megaupload.com/?d=G7BOK1F7 BC2.part15.rar 95.78 MB http://www.megaupload.com/?d=8R9IFSK1 BC2.part16.rar 95.78 MB http://www.megaupload.com/?d=L836MZA8 BC2.part17.rar 95.78 MB http://www.megaupload.com/?d=5RGIKU3H BC2.part18.rar 95.78 MB http://www.megaupload.com/?d=K7UMNJXH BC2.part19.rar 95.78 MB http://www.megaupload.com/?d=YCVZX3P0 BC2.part20.rar 95.78 MB http://www.megaupload.com/?d=RRGQV73A BC2.part21.rar 95.78 MB http://www.megaupload.com/?d=BPAS91W8 BC2.part22.rar 95.78 MB http://www.megaupload.com/?d=PEPYMKFI BC2.part23.rar 95.78 MB http://www.megaupload.com/?d=J98YZUAX BC2.part24.rar 95.78 MB http://www.megaupload.com/?d=OX0CM9JQ BC2.part25.rar 95.78 MB http://www.megaupload.com/?d=XDDURXY6 BC2.part26.rar 95.78 MB http://www.megaupload.com/?d=V4WW65CC BC2.part27.rar 95.78 MB http://www.megaupload.com/?d=80QCVPE1 BC2.part28.rar 95.78 MB http://www.megaupload.com/?d=2ELRA33A BC2.part29.rar 95.78 MB http://www.megaupload.com/?d=B5974MRU BC2.part30.rar 95.78 MB http://www.megaupload.com/?d=L3JANQ8J BC2.part31.rar 95.78 MB http://www.megaupload.com/?d=YMHM56GV BC2.part32.rar 95.78 MB http://www.megaupload.com/?d=78EAAR6P BC2.part33.rar 95.78 MB http://www.megaupload.com/?d=DR90AD7A BC2.part34.rar 95.78 MB http://www.megaupload.com/?d=KO0Y0107 BC2.part35.rar 95.78 MB http://www.megaupload.com/?d=MW3494ZK BC2.part36.rar 95.78 MB http://www.megaupload.com/?d=DXE0MMVW BC2.part37.rar 95.78 MB http://www.megaupload.com/?d=TKBZE0KL BC2.part38.rar 95.78 MB http://www.megaupload.com/?d=534GST5G BC2.part39.rar 95.78 MB http://www.megaupload.com/?d=EVOF5FOG BC2.part40.rar 95.78 MB http://www.megaupload.com/?d=OV3BK51L BC2.part41.rar 95.78 MB http://www.megaupload.com/?d=1UZ3BPJZ BC2.part42.rar 95.78 MB http://www.megaupload.com/?d=W9JF7GLD BC2.part43.rar 95.78 MB http://www.megaupload.com/?d=7RC5XYEY BC2.part44.rar 95.78 MB http://www.megaupload.com/?d=MFXUK93O BC2.part45.rar 95.78 MB http://www.megaupload.com/?d=PEL7R2T8 BC2.part46.rar 95.78 MB http://www.megaupload.com/?d=EMUNWZO0 BC2.part47.rar 95.78 MB http://www.megaupload.com/?d=GLRX08RQ BC2.part48.rar 95.78 MB http://www.megaupload.com/?d=2CKZI8HR BC2.part49.rar 95.78 MB http://www.megaupload.com/?d=1FMCQCFT BC2.part50.rar 95.78 MB http://www.megaupload.com/?d=W8ECABI8 BC2.part51.rar 95.78 MB http://www.megaupload.com/?d=HAALFADK BC2.part52.rar 95.78 MB http://www.megaupload.com/?d=BGGXED6Y BC2.part53.rar 95.78 MB http://www.megaupload.com/?d=AZIGECJS BC2.part54.rar 95.78 MB http://www.megaupload.com/?d=KHUDUZLG BC2.part55.rar 95.78 MB http://www.megaupload.com/?d=KXNRP68H BC2.part56.rar 95.78 MB http://www.megaupload.com/?d=1DH9RM64 BC2.part57.rar 95.78 MB http://www.megaupload.com/?d=N1LULNAH BC2.part58.rar 95.78 MB http://www.megaupload.com/?d=YQ0N3Z2U BC2.part59.rar 89.22 MB 59 link =5.9 GB SIN PASSWORD Español, textos, voces, mas detalles al final
  14. Bueno, a la hora de yo compilar se me presenta este error en Hlrad: 3 direct lights BuildFacelights: Error: for Face 482 (texture snowlin) at (-2048.000 2112.000 1149.000) (-2045.000 2112.000 1149.000) (-2045.000 2109.000 1149.000) (-2045.000 1366.000 1149.000) (-2048.000 1366.000 1149.000) Error: Bad surface extents (1935 x 3) Check the file ZHLTProblems.html for a detailed explanation of this problem. Bueno decime alguna solucion. yo ya le di a Alt + p y fix pero me sigue el problema u.u... Ayuda una mano amigasos.

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Mundo Mapper es una comunidad que se especializa en la creación de mapas para diversos juegos, como Counter-Strike 1.6 y Half-Life, utilizando el programa Valve Hammer Editor. Si eres un apasionado de los videojuegos y te interesa diseñar tus propios escenarios, ¡Mundo Mapper es el lugar perfecto para ti! 🎮

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Si deseas aprender más sobre el mapeo o configurar herramientas como Batch Compiler, Valve Hammer Editor o J.A.C.K, MundoMapper.net ofrece tutoriales útiles. Por ejemplo:

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