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Problema Con Batch Compiler


airik

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bueno tengo un problema es que estava compilando un mapa para ver como iva quedando pero a la hora de compilar en la parte de lefthread queda pegado no se que sera aqui dejo el log para que puedan ver:

 

 

 

hlcsg v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlcsg -----

Command line: C:\Users\Felipe\Desktop\Utilidades\Zhlt\hlcsg.exe -nowadtextures -wadinclude bhop.wad -wadinclude chsf.wad -wadinclude cs_kriminal.wad -wadinclude de_ag.wad -wadinclude defaultmapping.wad -wadinclude stalker_texture512.wad C:\Users\Felipe\Desktop\Rmf's\de_school.map

Entering C:\Users\Felipe\Desktop\Rmf's\de_school.map

 

Current hlcsg Settings

Name | Setting | Default

---------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max lighting memory [ 6291456 ] [ 6291456 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

null texture stripping[ on ] [ on ]

clipnode economy mode [ on ] [ on ]

clip hull type [ legacy ] [ legacy ]

onlyents [ off ] [ off ]

wadtextures [ off ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

nullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

 

Using mapfile wad configuration

Wadinclude list :

[zhlt.wad]

[bhop.wad]

[chsf.wad]

[cs_kriminal.wad]

[de_ag.wad]

[defaultmapping.wad]

[stalker_texture512.wad]

 

0 brushes (totalling 0 sides) discarded from clipping hulls

CreateBrush:

(1.63 seconds)

SetModelCenters:

(0.00 seconds)

CSGBrush:

(3.53 seconds)

 

Including Wadfile: \users\felipe\desktop\wad's\bhop.wad

- Warning: Larger than expected texture (348972 bytes): 'LOGOMAP'

- Warning: Larger than expected texture (348972 bytes): 'KZCL'

- Warning: Larger than expected texture (348972 bytes): 'ARENA'

- Warning: Larger than expected texture (348972 bytes): 'AZTECA'

- Warning: Larger than expected texture (348972 bytes): 'BALDOSAS'

- Warning: Larger than expected texture (348972 bytes): 'CAJA'

- Warning: Larger than expected texture (348972 bytes): 'LADRILLOS'

- Warning: Larger than expected texture (348972 bytes): 'LADRILLOS5'

- Warning: Larger than expected texture (348972 bytes): 'MURO_PASTO'

- Warning: Larger than expected texture (348972 bytes): 'MURO_PASTO2'

- Warning: Larger than expected texture (348972 bytes): 'MURO_PASTO3'

- Warning: Larger than expected texture (348972 bytes): 'MURO_PASTO4'

- Warning: Larger than expected texture (348972 bytes): 'MURO1'

- Warning: Larger than expected texture (348972 bytes): 'MURO10'

- Warning: Larger than expected texture (348972 bytes): 'MURO2'

- Warning: Larger than expected texture (348972 bytes): 'MURO3'

- Warning: Larger than expected texture (348972 bytes): 'MURO4'

- Warning: Larger than expected texture (348972 bytes): 'MURO5'

- Warning: Larger than expected texture (348972 bytes): 'MURO6'

- Warning: Larger than expected texture (348972 bytes): 'MURO7'

- Warning: Larger than expected texture (348972 bytes): 'MURO8'

- Warning: Larger than expected texture (348972 bytes): 'MURO9'

- Warning: Larger than expected texture (348972 bytes): 'PARED'

- Warning: Larger than expected texture (348972 bytes): 'PARED99'

- Warning: Larger than expected texture (348972 bytes): 'PASTO'

- Warning: Larger than expected texture (348972 bytes): 'ROCA'

- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'

- Warning: Larger than expected texture (348972 bytes): 'B0NG0-P1-103'

- Warning: Larger than expected texture (348972 bytes): 'B0NG0-P1-11'

- Warning: Larger than expected texture (348972 bytes): 'B0NG0-P1-30'

- Warning: Larger than expected texture (348972 bytes): 'B0NG0-P1-31'

- Warning: Larger than expected texture (348972 bytes): 'B0NG0-P1-4'

- Warning: Larger than expected texture (348972 bytes): 'B0NG0-P1-45'

- Warning: Larger than expected texture (348972 bytes): 'B0NG0-P1-52'

- Warning: Larger than expected texture (348972 bytes): 'B0NG0-P1-53'

- Warning: Larger than expected texture (348972 bytes): 'B0NG0-P1-54'

- Warning: Larger than expected texture (348972 bytes): 'B0NG0-P1-55'

- Warning: Larger than expected texture (348972 bytes): 'B0NG0-P1-56'

- Warning: Larger than expected texture (348972 bytes): 'B0NG0-P1-90'

- Warning: Larger than expected texture (348972 bytes): 'MARKETWALL04A'

- Warning: Larger than expected texture (348972 bytes): 'LAVA2'

- Warning: Larger than expected texture (230652 bytes): 'PISO17'

- Warning: Larger than expected texture (348972 bytes): 'ROCA13'

- Warning: Larger than expected texture (348972 bytes): 'ROCA21'

- Warning: Larger than expected texture (348972 bytes): 'ROCA26'

- Warning: Larger than expected texture (850812 bytes): 'PISO267'

- Contains 7 used textures, 31.82 percent of map (899 textures in wad)

Including Wadfile: \users\felipe\desktop\wad's\chsf.wad

- Warning: Larger than expected texture (229292 bytes): 'LOGO_FINAL3'

- Contains 0 used textures, 0.00 percent of map (23 textures in wad)

Including Wadfile: \users\felipe\desktop\wad's\cs_kriminal.wad

- Contains 0 used textures, 0.00 percent of map (68 textures in wad)

Including Wadfile: \users\felipe\desktop\wad's\de_ag.wad

- Contains 14 used textures, 63.64 percent of map (211 textures in wad)

Including Wadfile: \users\felipe\desktop\wad's\stalker_texture512.wad

- Warning: Larger than expected texture (348972 bytes): 'CONCRETE6'

- Warning: Larger than expected texture (348972 bytes): 'CONCRETE8'

- Warning: Larger than expected texture (348972 bytes): 'CONCRETE9'

- Warning: Larger than expected texture (697132 bytes): 'CONCRETE10'

- Warning: Larger than expected texture (348972 bytes): 'CONCRETE11'

- Warning: Larger than expected texture (348972 bytes): 'CONCRETE12'

- Warning: Larger than expected texture (348972 bytes): 'CONCRETE13'

- Warning: Larger than expected texture (348972 bytes): 'CONCRETE14'

- Warning: Larger than expected texture (348972 bytes): 'CONCRETE16'

- Warning: Larger than expected texture (348972 bytes): 'CONCRETE17'

- Warning: Larger than expected texture (348972 bytes): 'CONCRETE18'

- Warning: Larger than expected texture (348972 bytes): 'DIRT01'

- Warning: Larger than expected texture (348972 bytes): 'DIRT02'

- Warning: Larger than expected texture (348972 bytes): 'DIRT03'

- Warning: Larger than expected texture (348972 bytes): 'DIRT04'

- Warning: Larger than expected texture (348972 bytes): 'DOOR01 (2)'

- Warning: Larger than expected texture (348972 bytes): 'DOOR01'

- Warning: Larger than expected texture (348972 bytes): 'DOOR2'

- Warning: Larger than expected texture (348972 bytes): 'FLOOR01 (4)'

- Warning: Larger than expected texture (348972 bytes): 'FLOOR01 (5)'

- Warning: Larger than expected texture (348972 bytes): 'FLOOR01'

- Warning: Larger than expected texture (348972 bytes): 'FLOOR03'

- Warning: Larger than expected texture (348972 bytes): 'FLOOR05'

- Warning: Larger than expected texture (348972 bytes): 'FLOOR06'

- Warning: Larger than expected texture (348972 bytes): 'FLOOR08'

- Warning: Larger than expected texture (348972 bytes): 'GRASS01'

- Warning: Larger than expected texture (348972 bytes): 'GROUND6'

- Warning: Larger than expected texture (348972 bytes): 'WALL01 (2)'

- Warning: Larger than expected texture (348972 bytes): 'WALL01 (3)'

- Warning: Larger than expected texture (348972 bytes): 'WALL01 (4)'

- Warning: Larger than expected texture (348972 bytes): 'WALL01 (5)'

- Warning: Larger than expected texture (348972 bytes): 'WALL01'

- Warning: Larger than expected texture (348972 bytes): 'WALL03 (4)'

- Warning: Larger than expected texture (348972 bytes): 'WALL11'

- Warning: Larger than expected texture (348972 bytes): 'WALL15'

- Warning: Larger than expected texture (348972 bytes): 'WINDOW06'

- Warning: Larger than expected texture (348972 bytes): 'WINDOW07'

- Warning: Larger than expected texture (348972 bytes): 'WINDOW10_NA'

- Warning: Larger than expected texture (348972 bytes): 'WINDOW11'

- Warning: Larger than expected texture (348972 bytes): '03 (6)'

- Warning: Larger than expected texture (348972 bytes): '10 (2)'

- Warning: Larger than expected texture (348972 bytes): 'CONCRETE1'

- Warning: Larger than expected texture (348972 bytes): 'CONCRETE2'

- Warning: Larger than expected texture (348972 bytes): 'CONCRETE3'

- Warning: Larger than expected texture (348972 bytes): 'CONCRETE4'

- Warning: Larger than expected texture (348972 bytes): 'CONCRETE5'

- Warning: Larger than expected texture (348972 bytes): 'TEXTURE_CHANG'

- Warning: Larger than expected texture (348972 bytes): 'TEXTURE_CHANG2'

- Contains 1 used texture, 4.55 percent of map (52 textures in wad)

 

Texture usage is at 1.02 mb (of 4.00 mb MAX)

5.82 seconds elapsed

 

----- END hlcsg -----

 

 

 

hlbsp v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlbsp -----

Command line: C:\Users\Felipe\Desktop\Utilidades\Zhlt\hlbsp.exe C:\Users\Felipe\Desktop\Rmf's\de_school.map

 

Current hlbsp Settings

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

nofill [ off ] [ off ]

noopt [ off ] [ off ]

null tex. stripping [ on ] [ on ]

notjunc [ off ] [ off ]

subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)

max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

 

 

SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6374 (0.90 seconds)

BSP generation successful, writing portal file 'C:\Users\Felipe\Desktop\Rmf's\de_school.prt'

SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...5643 (0.49 seconds)

SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...4000...4500...4743 (0.32 seconds)

SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...6995 (0.74 seconds)

12.25 seconds elapsed

 

----- END hlbsp -----

 

 

 

hlvis v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlvis -----

Command line: C:\Users\Felipe\Desktop\Utilidades\Zhlt\hlvis.exe C:\Users\Felipe\Desktop\Rmf's\de_school.map

3993 portalleafs

14276 numportals

 

-= Current hlvis Settings =-

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max vis distance [ 0 ] [ 0 ]

priority [ Normal ] [ Normal ]

 

fast vis [ off ] [ off ]

full vis [ off ] [ off ]

 

 

BasePortalVis:

(49.95 seconds)

LeafThread:

 

----- END hlvis -----

skaning.png

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al parecer el mapa tiene buenos de talles o está bastante grande

SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...40 00...4500...5000...5500...6000...6374 (0.90 seconds)

BSP generation successful, writing portal file 'C:\Users\Felipe\Desktop\Rmf's\de_school.prt'

SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...40 00...4500...5000...5500...5643 (0.49 seconds)

SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...40 00...4500...4743 (0.32 seconds)

SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...40 00...4500...5000...5500...6000...6500...6995 (0.74 seconds)

 

6995

 

yo no he pasado de los 4000

 

eso quiere decir que hay muchos solidos,

en leafthread compila las entidades solidas, y cmo hay muchos solidos este se tardara mas cuando haya mas solidos con entidad, intenta ser paciente :(triste):

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estuve esperando 1 hora :D y el mapa no es demaciado grande eh hecho mapas mas grande y se demora 50 segundos
skaning.png

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y no te olvides de mandarle un saludo de mi parte a tu prima

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lo arreglaste?

 

y no te olvides de mandarle un saludo de mi parte a tu prima

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