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Publicado

Hola bueno toy haciendo un mapa Jail Break y no puedo compilarlo, nose que pasa me sale esto :

 

###################################################

# Batch Compiler Zoners Spec #

###################################################

###################################################

# Please report bugs to: ************** #

###################################################

 

Written At: 09/03/2011 18:14:19

BC Version: 2.0.3.1

 

hlcsg 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlcsg -----

 

Command line: "D:\Gasty\Maper\Valve Hammer Editor\Zhlt\hlcsg.exe"-wadinclude Ult

imate_Textures.wad -wadinclude halflife.wad -wadinclude jail_xmf_btm.wad "C:\Doc

uments and Settings\gaston\Escritorio\Jail_Vigilante.map"

Entering C:\Documents and Settings\gaston\Escritorio\Jail_Vigilante.map

 

Current hlcsg Settings

Name | Setting | Default

---------------------|-------------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 33554432 ] [ 33554432 ]

max lighting memory [ 33554432 ] [ 33554432 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

null texture stripping[ on ] [ on ]

clipnode economy mode [ on ] [ on ]

clip hull type [ legacy ] [ legacy ]

onlyents [ off ] [ off ]

wadtextures [ on ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

nullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

 

Using mapfile wad configuration

Wadinclude list :

[zhlt.wad]

[ultimate_Textures.wad]

[halflife.wad]

[jail_xmf_btm.wad]

 

Brushes discarded from clipping hulls: 0 (totalling 0 sides)

CreateBrush:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.22 seconds)

SetModelCenters:

40%...50%...90%... (0.00 seconds)

CSGBrush:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.61 seconds)

 

 

Checking Wadfiles:

 

Warning: Wad file '\gasty\maper\wads\jail_xmf_btm.wad' not found

Warning: Wad file '\gasty\maper\wads\ultimate_textures.wad' not found

Including Wadfile: \archivos de programa\valve\valve\halflife.wad:

Contains 15 used textures, 53.57 percent of map. (3116 textures in wad)

 

Error: Could not open wad file \gasty\maper\wads\jail_xmf_btm.wad

Error: Could not find WAD file

Description: The compile tools could not locate a wad file that the map was refe

rencing.

Howto Fix: Make sure the wad's listed in the level editor actually all exist

 

Error: Could not open wad file \gasty\maper\wads\ultimate_textures.wad

 

 

----- END hlcsg -----

 

 

 

hlbsp 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlbsp -----

 

Command line: "D:\Gasty\Maper\Valve Hammer Editor\Zhlt\hlbsp.exe""C:\Documents a

nd Settings\gaston\Escritorio\Jail_Vigilante.map"

>> There was a problem compiling the map.

>> Check the file C:\Documents and Settings\gaston\Escritorio\Jail_Vigilante.log

for the cause.

 

----- END hlbsp -----

 

 

 

hlvis 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlvis -----

 

Command line: "D:\Gasty\Maper\Valve Hammer Editor\Zhlt\hlvis.exe""C:\Documents a

nd Settings\gaston\Escritorio\Jail_Vigilante.map"

>> There was a problem compiling the map.

>> Check the file C:\Documents and Settings\gaston\Escritorio\Jail_Vigilante.log

for the cause.

 

----- END hlvis -----

 

 

 

hlrad 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlrad -----

 

Command line: "D:\Gasty\Maper\Valve Hammer Editor\Zhlt\hlrad.exe""C:\Documents a

nd Settings\gaston\Escritorio\Jail_Vigilante.map"

>> There was a problem compiling the map.

>> Check the file C:\Documents and Settings\gaston\Escritorio\Jail_Vigilante.log

for the cause.

 

----- END hlrad -----

 

 

 

 

Presione una tecla para continuar . . .

 

____________________________

 

 

Me tira los archivos

 

*.wic

*.p1

*.p2

*.p3

*.p0

*.log

*.err

 

el problema es con los .wads pero ya probe creando un mapa cualkiera con las texturas de halflife.wad ( los comunes ) y igual no me da el " .bsp " ke tanto kiero :S

espero ke puedan ayudarme T.T

Publicado
a mi me paso eso , pero xq corri los wads a otras direcciones y las que quedaban en el batch eran las viejas direcciones donde estaban las wads.

 

Osea corro los wads a donde van en el Valve Hammer Editor ?

O en el batch compiler ?

Publicado
Vos donde tenes los wads. Cambia la direccion de los wads en el batch compiler, donde dice WAD File etc.

 

Ya lo hize, sige el problema mz_T_T

  • 1 mes después...
Publicado
Estas seguro que el Batch compiler y el VHE comparten la misma direccion de texturas ?

Boreal, Aprendiendo de los mejores

MZ

 

 

-----------------------------------------

[MAPA ACTUAL]

CS_KASTER

(© El nombre es mio :P)

Publicado
En si el problema son las texturas, tenes que ubicar bien las wads... y las wads deben ser las mismas que usaste para mapear, es decir, que si tiene mal el nombre no te las toma.

 

y no te olvides de mandarle un saludo de mi parte a tu prima

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