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Bueno tengo un problema con el burst_best.wad subido en este foro,

muchos usuarios lo descargaron pero parece que no les fue problema..

a mi me sale esto en la compilacion no se si le hara algo al mapa o en definitiva en el server si se sube, aca la compilacion:

 

 

hlcsg 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlcsg -----

Command line: "C:\Documents and Settings\Leandro\Escritorio\Mapping\Valve Hammer Editor - MZ\Zhlt\hlcsg.exe"-wadinclude jail_andaman.wad -wadinclude null.wad -wadinclude burst_bestwads.wad -wadinclude cs_office.wad -wadinclude cs_havana.WAD -wadinclude halflife.wad -wadinclude cstrike.wad "C:\Documents and Settings\Leandro\Escritorio\Mapping\Mapas\Pruebas\probando_models_letras2.map"

Entering C:\Documents and Settings\Leandro\Escritorio\Mapping\Mapas\Pruebas\probando_models_letras2.map

Current hlcsg Settings

Name | Setting | Default

---------------------|-------------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 33554432 ] [ 33554432 ]

max lighting memory [ 33554432 ] [ 33554432 ]

priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]

null texture stripping[ on ] [ on ]

clipnode economy mode [ on ] [ on ]

clip hull type [ legacy ] [ legacy ]

onlyents [ off ] [ off ]

wadtextures [ on ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

nullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration

Wadinclude list :

[zhlt.wad]

[jail_andaman.wad]

[null.wad]

[burst_bestwads.wad]

[cs_office.wad]

[cs_havana.WAD]

[halflife.wad]

[cstrike.wad]

Brushes discarded from clipping hulls: 1 (totalling 6 sides)

CreateBrush:

(0.02 seconds)

SetModelCenters:

(0.00 seconds)

CSGBrush:

(0.00 seconds)

 

Checking Wadfiles:

Including Wadfile: \archivos de programa\counter-strike 1.6\cstrike\jail_andaman.wad:

Contains 0 used textures, 0.00 percent of map. (32 textures in wad)

Including Wadfile: \archivos de programa\counter-strike 1.6\cstrike\cs_office.wad:

Contains 1 used texture, 12.50 percent of map. (102 textures in wad)

Including Wadfile: \archivos de programa\counter-strike 1.6\cstrike\cs_havana.wad:

Contains 0 used textures, 0.00 percent of map. (122 textures in wad)

Including Wadfile: \archivos de programa\counter-strike 1.6\cstrike\null.wad:

Contains 0 used textures, 0.00 percent of map. (1 textures in wad)

Including Wadfile: \archivos de programa\counter-strike 1.6\cstrike\cstrike.wad:

Contains 0 used textures, 0.00 percent of map. (123 textures in wad)

Including Wadfile: \archivos de programa\counter-strike 1.6\valve\halflife.wad:

Contains 2 used textures, 25.00 percent of map. (3116 textures in wad)

Including Wadfile: \archivos de programa\counter-strike 1.6\cstrike\burst_bestwads.wad:

Warning: Larger than expected texture (348972 bytes): 'MURO1'

Warning: Larger than expected texture (348972 bytes): 'PASTO'

Warning: Larger than expected texture (348972 bytes): 'PASTO2'

Warning: Larger than expected texture (348972 bytes): 'MURO2'

Warning: Larger than expected texture (348972 bytes): 'MURO3'

Warning: Larger than expected texture (348972 bytes): 'MURO4'

Warning: Larger than expected texture (348972 bytes): 'MURO_PASTO'

Warning: Larger than expected texture (348972 bytes): 'MURO_PASTO2'

Warning: Larger than expected texture (348972 bytes): 'MURO_PASTO3'

Warning: Larger than expected texture (348972 bytes): 'MURO5'

Warning: Larger than expected texture (348972 bytes): 'MURO_PASTO4'

Warning: Larger than expected texture (348972 bytes): 'MURO6'

Warning: Larger than expected texture (348972 bytes): 'MURO7'

Warning: Larger than expected texture (348972 bytes): 'MURO8'

Warning: Larger than expected texture (348972 bytes): 'ROCA'

Warning: Larger than expected texture (348972 bytes): 'PASTO3'

Warning: Larger than expected texture (348972 bytes): 'ARENA'

Warning: Larger than expected texture (348972 bytes): 'CAJA'

Warning: Larger than expected texture (348972 bytes): 'CHIMENEA'

Warning: Larger than expected texture (348972 bytes): 'AZTECA'

Warning: Larger than expected texture (348972 bytes): 'ARENA2'

Warning: Larger than expected texture (348972 bytes): 'ARENA3'

Warning: Larger than expected texture (348972 bytes): 'LADRILLOS'

Warning: Larger than expected texture (348972 bytes): 'LADRILLOS2'

Warning: Larger than expected texture (348972 bytes): 'LADRILLOS4'

Warning: Larger than expected texture (348972 bytes): 'LADRILLOS1'

Warning: Larger than expected texture (348972 bytes): 'BALDOSAS'

Warning: Larger than expected texture (348972 bytes): 'MURO9'

Warning: Larger than expected texture (348972 bytes): 'MURO10'

Warning: Larger than expected texture (348972 bytes): 'ROCA2'

Warning: Larger than expected texture (348972 bytes): 'PARED'

Warning: Larger than expected texture (348972 bytes): 'PARED1'

Warning: Larger than expected texture (348972 bytes): 'PARED2'

Warning: Larger than expected texture (348972 bytes): 'PARED3'

Warning: Larger than expected texture (348972 bytes): 'LADRILLOS5'

Contains 5 used textures, 62.50 percent of map. (180 textures in wad)

 

Texture usage is at 0.07 MB (of 32.00 MB max)

0.08 seconds elapsed

----- END hlcsg -----

 

hlbsp 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlbsp -----

Command line: "C:\Documents and Settings\Leandro\Escritorio\Mapping\Valve Hammer Editor - MZ\Zhlt\hlbsp.exe""C:\Documents and Settings\Leandro\Escritorio\Mapping\Mapas\Pruebas\probando_models_letras2.map"

Current hlbsp Settings

Name | Setting | Default

-------------------|-------------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 33554432 ] [ 33554432 ]

priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]

nofill [ off ] [ off ]

noopt [ off ] [ off ]

null tex. stripping [ on ] [ on ]

notjunc [ off ] [ off ]

subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)

max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

 

SolidBSP [hull 0] 57 (0.00 seconds)

BSP generation successful, writing portal file 'C:\Documents and Settings\Leandro\Escritorio\Mapping\Mapas\Pruebas\probando_models_letras2.prt'

SolidBSP [hull 1] 50 (0.00 seconds)

SolidBSP [hull 2] 48 (0.00 seconds)

SolidBSP [hull 3] 48 (0.00 seconds)

0.05 seconds elapsed

----- END hlbsp -----

 

hlvis 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlvis -----

Command line: "C:\Documents and Settings\Leandro\Escritorio\Mapping\Valve Hammer Editor - MZ\Zhlt\hlvis.exe""C:\Documents and Settings\Leandro\Escritorio\Mapping\Mapas\Pruebas\probando_models_letras2.map"

Portalleafs: 15

Numportals: 31

-= Current hlvis Settings =-

Name | Setting | Default

-------------------|-------------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 33554432 ] [ 33554432 ]

max vis distance [ 0 ] [ 0 ]

priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]

full vis [ off ] [ off ]

 

BasePortalVis:

(0.00 seconds)

LeafThread:

(0.00 seconds)

Average leafs visible: 3

g_visdatasize: 60 compressed from 30

0.02 seconds elapsed

----- END hlvis -----

 

hlrad 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlrad -----

Command line: "C:\Documents and Settings\Leandro\Escritorio\Mapping\Valve Hammer Editor - MZ\Zhlt\hlrad.exe"-sparse -chop 64 "C:\Documents and Settings\Leandro\Escritorio\Mapping\Mapas\Pruebas\probando_models_letras2.map"

-= Current hlrad Settings =-

Name | Setting | Default

--------------------|---------------------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 33554432 ] [ 33554432 ]

max lighting memory [ 33554432 ] [ 33554432 ]

priority [ Normal ] [ Normal ]

vismatrix algorithm [ Sparse ] [ Original ]

oversampling (-extra)[ off ] [ off ]

bounces [ 1 ] [ 1 ]

bounce dynamic light [ on ] [ on ]

ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]

maximum light [ 255.000 ] [ 256.000 ]

circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]

direct threshold [ 25.000 ] [ 25.000 ]

direct light scale [ 2.000 ] [ 2.000 ]

coring threshold [ 1.000 ] [ 1.000 ]

patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]

patch subdividing [ on ] [ on ]

chop value [ 64.000 ] [ 64.000 ]

texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]

global falloff [ 2 ] [ 2 ]

global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]

global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]

global light scale [ 1.000 ] [ 1.000 ]

global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]

sky lighting fix [ on ] [ on ]

incremental [ off ] [ off ]

dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]

diffuse hack [ on ] [ on ]

spotlight points [ on ] [ on ]

custom shadows with bounce light

[ off ] [ off ]

rgb transfers [ off ] [ off ]

 

Faces: 172

Create Patches: 1316 base patches

Opaque faces: 0

Square feet: 21409 [3082944.00 square inches]

Base patches created: 1316 out of 262180 max - sparse is on. (0.5%)

Direct lights: 1

BuildFacelights:

(1.45 seconds)

BuildVisLeafs:

(0.28 seconds)

Visibility matrix: 0.2 MB

MakeScales:

(0.20 seconds)

SwapTransfers:

(0.03 seconds)

Transfer Lists : 830972 : 830.97k transfers

Indices : 84132 : 82.16k bytes

Data : 3323888 : 3.17M bytes

GatherLight:

(0.05 seconds)

FinalLightFace:

(0.14 seconds)

2.28 seconds elapsed

----- END hlrad -----

 

 

PD: como ven esta ubicado en la carpeta del cstrike, uso batch compiler, solo hice un mapa simple de prueba, tambien lo agregue el wad en add WAD: etc.. gracias de antemano :)


firma_mm8.png

 

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