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Publicado

Manes !

Nose , pero este error me comenzo a salir derrepente !

 

** Executing...
** Command: Change Directory
** Parameters: C:\Program Files\valve


** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\valve\cstrike\maps\mama.map" "C:\Program Files\valve\cstrike\maps\mama.map"


** Executing...
** Command: C:\VALVEH~1\ZHLT\hlcsg.exe
** Parameters: "C:\Program Files\valve\cstrike\maps\mama"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlcsg -----
Command line: C:\VALVEH~1\ZHLT\hlcsg.exe "C:\Program Files\valve\cstrike\maps\mama"
Entering C:\Program Files\valve\cstrike\maps\mama.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       2 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.00 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
50%... (0.00 seconds)

Using Wadfile: \program files\valve\valve\halflife.wad
- Contains 1 used texture, 100.00 percent of map (3116 textures in wad)
Using Wadfile: \program files\valve\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \program files\valve\cstrike\bloques.wad
- Warning: Larger than expected texture (327212 bytes): '{PLANTAVOLADORA'
- Contains 0 used textures, 0.00 percent of map (67 textures in wad)

added 2 additional animating textures.
Texture usage is at 0.06 mb (of 4.00 mb MAX)
0.02 seconds elapsed

-----   END   hlcsg -----




** Executing...
** Command: C:\VALVEH~1\ZHLT\hlbsp.exe
** Parameters: "C:\Program Files\valve\cstrike\maps\mama"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlbsp -----
Command line: C:\VALVEH~1\ZHLT\hlbsp.exe "C:\Program Files\valve\cstrike\maps\mama"

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       2 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noopt               [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 17 (0.00 seconds)
BSP generation successful, writing portal file 'C:\Program Files\valve\cstrike\maps\mama.prt'
SolidBSP [hull 1] 17 (0.00 seconds)
SolidBSP [hull 2] 17 (0.00 seconds)
SolidBSP [hull 3] 17 (0.00 seconds)
0.01 seconds elapsed

-----   END   hlbsp -----




** Executing...
** Command: C:\VALVEH~1\ZHLT\hlrad.exe
** Parameters: -extra "C:\Program Files\valve\cstrike\maps\mama"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlrad -----
Command line: C:\VALVEH~1\ZHLT\hlrad.exe -extra "C:\Program Files\valve\cstrike\maps\mama"

-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 2 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [               off ] [               off ]
estimate             [               off ] [               off ]
max texture memory   [           4194304 ] [           4194304 ]
max lighting memory  [           6291456 ] [           6291456 ]
priority             [            Normal ] [            Normal ]

vismatrix algorithm  [          Original ] [          Original ]
oversampling (-extra)[                on ] [               off ]
bounces              [                 1 ] [                 1 ]
bounce dynamic light [                on ] [                on ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light        [           255.000 ] [           256.000 ]
circus mode          [               off ] [               off ]

smoothing threshold  [            50.000 ] [            50.000 ]
direct threshold     [            25.000 ] [            25.000 ]
direct light scale   [             2.000 ] [             2.000 ]
coring threshold     [             1.000 ] [             1.000 ]
patch interpolation  [                on ] [                on ]

texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]

global fade          [             1.000 ] [             1.000 ]
global falloff       [                 2 ] [                 2 ]
global light scale   [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale   [             1.000 ] [             1.000 ]
global sky diffusion [             1.000 ] [             1.000 ]

opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]

colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]
diffuse hack         [                on ] [                on ]
spotlight points     [                on ] [                on ]

custom shadows with bounce light
                    [               off ] [               off ]
rgb transfers        [               off ] [               off ]


[Reading texlights from 'C:\VALVEH~1\ZHLT\lights.rad']
[59 texlights parsed from 'C:\VALVEH~1\ZHLT\lights.rad']

Warning: No vis information, direct lighting only.
62 faces
Create Patches : 912 base patches
0 opaque faces
18261 square feet [2629632.00 square inches]
1 direct lights

BuildFacelights:
20%...30%...40%...50%...70%...80%...90%... (0.02 seconds)
FinalLightFace:
20%...30%...40%...50%...70%...80%...90%... (0.00 seconds)
0.04 seconds elapsed

-----   END   hlrad -----

 

 

 

Intente volverlo a configurar (el vhe) pero sigue saliendo eso .

 

Ayuda porfavorrrrr

Publicado

Error? NO

 

ese texto que pusiste es el log de compilacion del Valve hammer editor, eso sirve para informate sobre los procesos de compilacion, ademas te avisa si tenes errores en el mapa.

Tu mapa, al parecer, no tiene errores.

 

Ese log SIEMPRE te va a salir, a mi me sale tambien, a todos.

 

Cuando sale "End hlrad" es porque termino de compilar, entonces vos tenes que buscar el bsp y guardarlo en la carpeta maps.

 

y no te olvides de mandarle un saludo de mi parte a tu prima

Publicado

jajajajajaja ok man jajjajajajaja

lo que pasa es que desistale el programa sin querer y creo que al configurarlo le cambie la carpeta "zhlt" por otra mas nueva jajjaja !

 

Gracias

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