-
Contenido
54 -
Ingreso
Información de perfil
- Genero:
- País:
-
Intereses
fotbot,pc
-
de_hc_gzmansion (Mansion de Gunz para CS 1.6) by. HumanCombine
tema responde a lomismop de
capo99en Bomb/DefuseAl postear no se puede coloca un tipo de encuesta ? me refiero para puntuar xD- 11 respuestas
-
- humancombine
- gunz
-
(y 5 más)
Etiquetado con:
-
de_hc_gzmansion (Mansion de Gunz para CS 1.6) by. HumanCombine
tema responde a lomismop de
capo99en Bomb/Defuseyo ya lo eh jugado , Creo que un Server de Estados unidos xD Estos solo una copilacion de un mapa zombie y.y- 11 respuestas
-
- humancombine
- gunz
-
(y 5 más)
Etiquetado con:
-
Fijate haber si es el compilador ! Cambiate la carpeta ZHLT por una mas actualizada
-
capo99reaccionó a un mensaje en un tema: [FDLS] [#34] - Gears of War -
mas viejo! lo vi cuando tenia como 10 años xd
-
Si no me equivoco es que usastes una textura de resolucion muy pequeña para algun solido , lo raro es que te abre u.u =G):
-
jajajajajaja ok man jajjajajajaja lo que pasa es que desistale el programa sin querer y creo que al configurarlo le cambie la carpeta "zhlt" por otra mas nueva jajjaja ! Gracias
-
Manes ! Nose , pero este error me comenzo a salir derrepente ! ** Executing... ** Command: Change Directory ** Parameters: C:\Program Files\valve ** Executing... ** Command: Copy File ** Parameters: "C:\Program Files\valve\cstrike\maps\mama.map" "C:\Program Files\valve\cstrike\maps\mama.map" ** Executing... ** Command: C:\VALVEH~1\ZHLT\hlcsg.exe ** Parameters: "C:\Program Files\valve\cstrike\maps\mama" hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: C:\VALVEH~1\ZHLT\hlcsg.exe "C:\Program Files\valve\cstrike\maps\mama" Entering C:\Program Files\valve\cstrike\maps\mama.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 50%... (0.00 seconds) SetModelCenters: 50%... (0.00 seconds) CSGBrush: 50%... (0.00 seconds) Using Wadfile: \program files\valve\valve\halflife.wad - Contains 1 used texture, 100.00 percent of map (3116 textures in wad) Using Wadfile: \program files\valve\cstrike\cstrike.wad - Contains 0 used textures, 0.00 percent of map (123 textures in wad) Using Wadfile: \program files\valve\cstrike\bloques.wad - Warning: Larger than expected texture (327212 bytes): '{PLANTAVOLADORA' - Contains 0 used textures, 0.00 percent of map (67 textures in wad) added 2 additional animating textures. Texture usage is at 0.06 mb (of 4.00 mb MAX) 0.02 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: C:\VALVEH~1\ZHLT\hlbsp.exe ** Parameters: "C:\Program Files\valve\cstrike\maps\mama" hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: C:\VALVEH~1\ZHLT\hlbsp.exe "C:\Program Files\valve\cstrike\maps\mama" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 17 (0.00 seconds) BSP generation successful, writing portal file 'C:\Program Files\valve\cstrike\maps\mama.prt' SolidBSP [hull 1] 17 (0.00 seconds) SolidBSP [hull 2] 17 (0.00 seconds) SolidBSP [hull 3] 17 (0.00 seconds) 0.01 seconds elapsed ----- END hlbsp ----- ** Executing... ** Command: C:\VALVEH~1\ZHLT\hlrad.exe ** Parameters: -extra "C:\Program Files\valve\cstrike\maps\mama" hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: C:\VALVEH~1\ZHLT\hlrad.exe -extra "C:\Program Files\valve\cstrike\maps\mama" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ on ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] [Reading texlights from 'C:\VALVEH~1\ZHLT\lights.rad'] [59 texlights parsed from 'C:\VALVEH~1\ZHLT\lights.rad'] Warning: No vis information, direct lighting only. 62 faces Create Patches : 912 base patches 0 opaque faces 18261 square feet [2629632.00 square inches] 1 direct lights BuildFacelights: 20%...30%...40%...50%...70%...80%...90%... (0.02 seconds) FinalLightFace: 20%...30%...40%...50%...70%...80%...90%... (0.00 seconds) 0.04 seconds elapsed ----- END hlrad ----- Intente volverlo a configurar (el vhe) pero sigue saliendo eso . Ayuda porfavorrrrr
-
topline reaccionó a un mensaje en un tema: FelízCUMPLE chicle
-
Feliz cumpleaños =F):
-
[Problema] Error Compilacion: Exceeded MAX_LEAF_FACES
tema responde a SrMiyagi de
capo99en Dudas y problemasEsta usando muchas texturas para un solo solido ?- 7 respuestas
-
- maxleaffaces
- mapa
-
(y 5 más)
Etiquetado con:
-
Las 5 prohibiciones más ridículas de los gobiernos modernos
tema responde a JuanjoCSL de
capo99en Noticias BizarrasSi man ! chavez prohibio la venta de Cs u.u -
Las 5 prohibiciones más ridículas de los gobiernos modernos
tema responde a JuanjoCSL de
capo99en Noticias Bizarrasy Donde Esta la Prohibicion que hizo el putaso de Hugo chavez aca en Venezuela con el Counter Strike ? xD -
Man porsupuesto que al mejorar me refiero al aumento de los fps , y yo hago las preguntas si no te gusta man no respondas xD En conclusion = los Fps mejoran deacuerdo a la pc que ha sido compilado para los taras = no queria decir que si una mejor pc mejora la jugabilidad Gracias por la ayuda Martin , pero me toco fastidio lo que me dijistes
-
pero me refiero que si el mapa mejora dependiendo a la pc donde se realise la compilacion en el valve hammer y.y
-
a Cuantos fps Debe de andar un Buen mapa ?