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Se cae el server al subirlo a mi host

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Publicado

en un lan anda bien! pero cuando lo subo a mi host se cae el server ._. , bueno fijense les dejo el log, el unico wad que uso es el d dust2, y si, esta en el ftp del sv

 

** Executing...

** Command: Change Directory

** Parameters: C:\Archivos de programa\Counter-Strike 1.6

 

 

** Executing...

** Command: Copy File

** Parameters: "C:\Documents and Settings\Admin\Escritorio\aim_zk.map" "C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\aim_zk.map"

 

 

** Executing...

** Command: C:\DOCUME~1\Admin\ESCRIT~1\ZHLT\hlcsg.exe

** Parameters: "C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\aim_zk"

 

hlcsg v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlcsg -----

Command line: C:\DOCUME~1\Admin\ESCRIT~1\ZHLT\hlcsg.exe "C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\aim_zk"

Entering C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\aim_zk.map

 

Current hlcsg Settings

Name | Setting | Default

---------------------|-----------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max lighting memory [ 6291456 ] [ 6291456 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

null texture stripping[ on ] [ on ]

clipnode economy mode [ on ] [ on ]

clip hull type [ legacy ] [ legacy ]

onlyents [ off ] [ off ]

wadtextures [ on ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

nullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

 

Using mapfile wad configuration

Wadinclude list :

[zhlt.wad]

 

0 brushes (totalling 0 sides) discarded from clipping hulls

CreateBrush:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds)

SetModelCenters:

40%...50%...90%... (0.00 seconds)

CSGBrush:

40%...70%... (0.05 seconds)

 

Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\de_dust.wad

- Contains 6 used textures, 85.71 percent of map (36 textures in wad)

 

added 5 additional animating textures.

Warning: ::FindTexture() texture -0OUT_RK5 not found!

Warning: ::LoadLump() texture -0OUT_RK5 not found!

Texture usage is at 0.28 mb (of 4.00 mb MAX)

0.09 seconds elapsed

 

----- END hlcsg -----

 

 

 

 

** Executing...

** Command: C:\DOCUME~1\Admin\ESCRIT~1\ZHLT\hlbsp.exe

** Parameters: "C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\aim_zk"

 

hlbsp v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlbsp -----

Command line: C:\DOCUME~1\Admin\ESCRIT~1\ZHLT\hlbsp.exe "C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\aim_zk"

 

Current hlbsp Settings

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

nofill [ off ] [ off ]

noopt [ off ] [ off ]

null tex. stripping [ on ] [ on ]

notjunc [ off ] [ off ]

subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)

max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

 

 

SolidBSP [hull 0] 249 (0.00 seconds)

BSP generation successful, writing portal file 'C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\aim_zk.prt'

SolidBSP [hull 1] 254 (0.00 seconds)

SolidBSP [hull 2] 296 (0.02 seconds)

SolidBSP [hull 3] 271 (0.02 seconds)

0.16 seconds elapsed

 

----- END hlbsp -----

 

 

 

 

** Executing...

** Command: C:\DOCUME~1\Admin\ESCRIT~1\ZHLT\hlvis.exe

** Parameters: "C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\aim_zk"

 

hlvis v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlvis -----

Command line: C:\DOCUME~1\Admin\ESCRIT~1\ZHLT\hlvis.exe "C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\aim_zk"

158 portalleafs

491 numportals

 

-= Current hlvis Settings =-

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max vis distance [ 0 ] [ 0 ]

priority [ Normal ] [ Normal ]

 

fast vis [ off ] [ off ]

full vis [ off ] [ off ]

 

 

BasePortalVis:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)

LeafThread:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.58 seconds)

average leafs visible: 64

g_visdatasize:3396 compressed from 3160

0.61 seconds elapsed

 

----- END hlvis -----

 

 

 

 

** Executing...

** Command: C:\DOCUME~1\Admin\ESCRIT~1\ZHLT\hlrad.exe

** Parameters: "C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\aim_zk"

 

hlrad v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlrad -----

Command line: C:\DOCUME~1\Admin\ESCRIT~1\ZHLT\hlrad.exe "C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\aim_zk"

 

-= Current hlrad Settings =-

Name | Setting | Default

--------------------|---------------------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max lighting memory [ 6291456 ] [ 6291456 ]

priority [ Normal ] [ Normal ]

 

vismatrix algorithm [ Original ] [ Original ]

oversampling (-extra)[ off ] [ off ]

bounces [ 1 ] [ 1 ]

bounce dynamic light [ on ] [ on ]

ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]

maximum light [ 255.000 ] [ 256.000 ]

circus mode [ off ] [ off ]

 

smoothing threshold [ 50.000 ] [ 50.000 ]

direct threshold [ 25.000 ] [ 25.000 ]

direct light scale [ 2.000 ] [ 2.000 ]

coring threshold [ 1.000 ] [ 1.000 ]

patch interpolation [ on ] [ on ]

 

texscale [ on ] [ on ]

patch subdividing [ on ] [ on ]

chop value [ 64.000 ] [ 64.000 ]

texchop value [ 32.000 ] [ 32.000 ]

 

global fade [ 1.000 ] [ 1.000 ]

global falloff [ 2 ] [ 2 ]

global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]

global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]

global light scale [ 1.000 ] [ 1.000 ]

global sky diffusion [ 1.000 ] [ 1.000 ]

 

opaque entities [ on ] [ on ]

sky lighting fix [ on ] [ on ]

incremental [ off ] [ off ]

dump [ off ] [ off ]

 

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]

diffuse hack [ on ] [ on ]

spotlight points [ on ] [ on ]

 

custom shadows with bounce light

[ off ] [ off ]

rgb transfers [ off ] [ off ]

 

 

[Reading texlights from 'C:\DOCUME~1\Admin\ESCRIT~1\ZHLT\lights.rad']

[59 texlights parsed from 'C:\DOCUME~1\Admin\ESCRIT~1\ZHLT\lights.rad']

 

681 faces

Create Patches : 5392 base patches

0 opaque faces

92797 square feet [13362839.00 square inches]

1 direct lights

 

BuildFacelights:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.14 seconds)

visibility matrix : 1.7 megs

BuildVisLeafs:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.45 seconds)

MakeScales:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.34 seconds)

SwapTransfers:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds)

Transfer Lists : 2422616 : 2.42M transfers

Indices : 283056 : 276.42k bytes

Data : 9690464 : 9.24M bytes

Bounce 1 GatherLight:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.06 seconds)

FinalLightFace:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.28 seconds)

2.34 seconds elapsed

 

----- END hlrad -----

 

 

Publicado

Lo unico que pude encontrar de raro es esto:

 

Warning: ::FindTexture() texture -0OUT_RK5 not found!

Warning: ::LoadLump() texture -0OUT_RK5 not found!

 

Es una textura que falta. Compilaste con el batch compiler? Te aseguraste de compilar con todas las texturas que usaste?

 

Si no proba subiendo las texturas que no sean default al server, pero es mejor si compilas agregando las texturas al archivo .BSP

 

76561198003567941.png

Publicado
debido a que es un aim por ahi con la entidad info_player_equip diste mas de un arma primaria o mas de una secundaria, puede ser eso el causante del crasheo de tu server

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