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Publicado

Hola, nose si alguien conosca y entienda el ucp anticheat, espero que si porque los mapas que hago los quise subir a un server con este anticheat, bueno ya estaba en el server mi mapa, pero cuando estamos jugando y a la hora de que pase a mi mapa se cuelga el server, ni siquiera descarga el mapa solo se cuelga.. Nose que pueda ser :(=G):

Si alguien sabe algo porfabor que me ayude, de ante mano gracias..

Publicado

En un server normal o con sxe funciona bien D:

 

doblecomentsepara.png Comentario Nuevo 21:13:16 doblecomentsepara.png Comentario Viejo 20:55:56doblecomentsepara.png

 

En el log aparecen los errores verdad? si lo posteo alguien me podria decir si tengo problemas?

Publicado (editado)

Lo posteo de todas formas :D

 

hlcsg 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlcsg -----

 

Command line: "C:\Archivos de programa\Valve Hammer Editor - MZ\Zhlt\hlcsg.exe"-estimate "C:\Documents and Settings\Administrador\Escritorio\zm_JO_zombie4.map"

Entering C:\Documents and Settings\Administrador\Escritorio\zm_JO_zombie4.map

 

Current hlcsg Settings

Name | Setting | Default

---------------------|-------------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ on ] [ off ]

max texture memory [ 33554432 ] [ 33554432 ]

max lighting memory [ 33554432 ] [ 33554432 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

null texture stripping[ on ] [ on ]

clipnode economy mode [ on ] [ on ]

clip hull type [ legacy ] [ legacy ]

onlyents [ off ] [ off ]

wadtextures [ on ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

nullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

 

Using mapfile wad configuration

Wadinclude list :

[zhlt.wad]

 

Brushes discarded from clipping hulls: 49 (totalling 294 sides)

CreateBrush:

(0.16 seconds)

SetModelCenters:

(0.00 seconds)

CSGBrush:

(0.50 seconds)

 

 

Checking Wadfiles:

 

Using Wadfile: \valve\valve\halflife.wad:

Contains 31 used textures, 96.88 percent of map. (3116 textures in wad)

 

 

Added 4 additional animating textures.

 

Warning: ::FindTexture() texture NULL not found!

Are you sure you included zhlt.wad in your wadpath list?

Warning: ::LoadLump() texture NULL not found!

Texture usage is at 0.23 MB (of 32.00 MB max)

0.81 seconds elapsed

 

----- END hlcsg -----

 

 

 

hlbsp 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlbsp -----

 

Command line: "C:\Archivos de programa\Valve Hammer Editor - MZ\Zhlt\hlbsp.exe"-estimate "C:\Documents and Settings\Administrador\Escritorio\zm_JO_zombie4.map"

 

Current hlbsp Settings

Name | Setting | Default

-------------------|-------------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ on ] [ off ]

max texture memory [ 33554432 ] [ 33554432 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

nofill [ off ] [ off ]

noopt [ off ] [ off ]

null tex. stripping [ on ] [ on ]

notjunc [ off ] [ off ]

subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)

max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

 

 

SolidBSP [hull 0] 491 (0.06 seconds)

BSP generation successful, writing portal file 'C:\Documents and Settings\Administrador\Escritorio\zm_JO_zombie4.prt'

SolidBSP [hull 1] 229 (0.02 seconds)

SolidBSP [hull 2] 220 (0.02 seconds)

SolidBSP [hull 3] 364 (0.03 seconds)

0.44 seconds elapsed

 

----- END hlbsp -----

 

 

 

hlvis 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlvis -----

 

Command line: "C:\Archivos de programa\Valve Hammer Editor - MZ\Zhlt\hlvis.exe"-full -estimate "C:\Documents and Settings\Administrador\Escritorio\zm_JO_zombie4.map"

Portalleafs: 205

Numportals: 459

 

-= Current hlvis Settings =-

Name | Setting | Default

-------------------|-------------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ on ] [ off ]

max texture memory [ 33554432 ] [ 33554432 ]

max vis distance [ 0 ] [ 0 ]

priority [ Normal ] [ Normal ]

 

fast vis [ off ] [ off ]

full vis [ on ] [ off ]

 

 

BasePortalVis:

(0.16 seconds)

LeafThread:

(2.55 seconds)

Average leafs visible: 71

g_visdatasize: 4823 compressed from 5330

2.72 seconds elapsed

 

----- END hlvis -----

 

 

 

hlrad 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlrad -----

 

Command line: "C:\Archivos de programa\Valve Hammer Editor - MZ\Zhlt\hlrad.exe"-extra -estimate "C:\Documents and Settings\Administrador\Escritorio\zm_JO_zombie4.map"

 

-= Current hlrad Settings =-

Name | Setting | Default

--------------------|---------------------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ on ] [ off ]

max texture memory [ 33554432 ] [ 33554432 ]

max lighting memory [ 33554432 ] [ 33554432 ]

priority [ Normal ] [ Normal ]

 

vismatrix algorithm [ Original ] [ Original ]

oversampling (-extra)[ on ] [ off ]

bounces [ 1 ] [ 1 ]

bounce dynamic light [ on ] [ on ]

ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]

maximum light [ 255.000 ] [ 256.000 ]

circus mode [ off ] [ off ]

 

smoothing threshold [ 50.000 ] [ 50.000 ]

direct threshold [ 25.000 ] [ 25.000 ]

direct light scale [ 2.000 ] [ 2.000 ]

coring threshold [ 1.000 ] [ 1.000 ]

patch interpolation [ on ] [ on ]

 

texscale [ on ] [ on ]

patch subdividing [ on ] [ on ]

chop value [ 64.000 ] [ 64.000 ]

texchop value [ 32.000 ] [ 32.000 ]

 

global fade [ 1.000 ] [ 1.000 ]

global falloff [ 2 ] [ 2 ]

global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]

global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]

global light scale [ 1.000 ] [ 1.000 ]

global sky diffusion [ 1.000 ] [ 1.000 ]

 

opaque entities [ on ] [ on ]

sky lighting fix [ on ] [ on ]

incremental [ off ] [ off ]

dump [ off ] [ off ]

 

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]

diffuse hack [ on ] [ on ]

spotlight points [ on ] [ on ]

 

custom shadows with bounce light

[ off ] [ off ]

rgb transfers [ off ] [ off ]

 

 

Faces: 1705

Create Patches: 7928 base patches

Opaque faces: 0

Square feet: 69329 [9983489.00 square inches]

Base patches created: 7928 out of 65545 max. (12.1%)

Direct lights: 20

 

BuildFacelights:

(14.55 seconds)

visibility matrix : 3.7 megs

BuildVisLeafs:

(6.98 seconds)

MakeScales:

(5.75 seconds)

SwapTransfers:

(1.50 seconds)

Transfer Lists : 2803216 : 2.80M transfers

Indices : 2037172 : 1.94M bytes

Data : 11212864 : 10.69M bytes

GatherLight:

(1.08 seconds)

FinalLightFace:

(0.80 seconds)

31.19 seconds elapsed

 

----- END hlrad -----

Editado por PCclone
Publicado
El log del server, no del mapa

sopaquake-1.png

Pasa que swato caja tiene una coneccion clandestina con el verdulero de la esquina viste, y se bajo el OPERA!! EL O P E R A!!! !! EL O P E R A!! QUE NO SABE OPERAR las .PNG!!.

 

 

 

 

Es un foro, no un licuado de bananas, o una ensalada de frutas, como está, está bien.

 

la reputamadre que lo contrapario

 

[Hoy 16:09] Santi: y recibis mas info que mandando cumbia al 2020

[Hoy 16:08] Santi: te paso el cel del poola y el faqqu

[Hoy 16:08] Ezeh: se saben alguna pagina'

[Hoy 16:08] Ezeh: como saber de lo ultimo en cumbia de temas?

barwz.png

By S34Paint :D

 

 

Publicado
El tema no es con el server sino con el mapa, ademas no es mi server.. Ya muchos mapas rechazo este anti-cheat por eso quise preguntar en mz porque quizas algunos de ustedes sabe :(cocodrilo):
Publicado
Nada tiene que ver el mapa con el AC, de ultima, pregunta en el foro del UCP

sopaquake-1.png

Pasa que swato caja tiene una coneccion clandestina con el verdulero de la esquina viste, y se bajo el OPERA!! EL O P E R A!!! !! EL O P E R A!! QUE NO SABE OPERAR las .PNG!!.

 

 

 

 

Es un foro, no un licuado de bananas, o una ensalada de frutas, como está, está bien.

 

la reputamadre que lo contrapario

 

[Hoy 16:09] Santi: y recibis mas info que mandando cumbia al 2020

[Hoy 16:08] Santi: te paso el cel del poola y el faqqu

[Hoy 16:08] Ezeh: se saben alguna pagina'

[Hoy 16:08] Ezeh: como saber de lo ultimo en cumbia de temas?

barwz.png

By S34Paint :D

 

 

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