Hola, tengo un problema al entrar al mapa que creo, que aparezco como en agua y no me puedo mover.
 
	Y con el VHE tengo el problema que me dice esto:
 
	hlcsg v3.4 Final (Feb 25 2006) 
	Zoner's Half-Life Compilation Tools -- Custom Build 
	Based on code modifications by Sean 'Zoner' Cavanaugh 
	Based on Valve's version, modified with permission. 
	Submit detailed bug reports to (amckern@yahoo.com) 
	-----  BEGIN  hlcsg ----- 
	Command line: C:\PROGRA~1\VALVEH~1.2\zhtl\hlcsg.exe "C:\Users\W7\Desktop\mapas compilados\de_mapa1" 
	Entering C:\Users\W7\Desktop\mapas compilados\de_mapa1.map
 
	Current hlcsg Settings 
	Name                 |  Setting  |  Default 
	---------------------|-----------|------------------------- 
	threads               [       4 ] [  Varies ] 
	verbose               [     off ] [     off ] 
	log                   [      on ] [      on ] 
	developer             [       0 ] [       0 ] 
	chart                 [     off ] [     off ] 
	estimate              [     off ] [     off ] 
	max texture memory    [ 4194304 ] [ 4194304 ] 
	max lighting memory   [ 6291456 ] [ 6291456 ] 
	priority              [  Normal ] [  Normal ]
 
	noclip                [     off ] [     off ] 
	null texture stripping[      on ] [      on ] 
	clipnode economy mode [      on ] [      on ] 
	clip hull type        [  legacy ] [  legacy ] 
	onlyents              [     off ] [     off ] 
	wadtextures           [      on ] [      on ] 
	skyclip               [      on ] [      on ] 
	hullfile              [    None ] [    None ] 
	nullfile              [    None ] [    None ] 
	min surface area      [   0.500 ] [   0.500 ] 
	brush union threshold [   0.000 ] [   0.000 ]
 
	Using mapfile wad configuration 
	Wadinclude list : 
	[zhlt.wad]
 
	0 brushes (totalling 0 sides) discarded from clipping hulls 
	CreateBrush: 
	 (0.00 seconds) 
	SetModelCenters: 
	 (0.00 seconds) 
	CSGBrush: 
	 (0.00 seconds)
 
	Using Wadfile: \program files\counter-strike 1.6\valve\halflife.wad 
	 - Contains 2 used textures, 50.00 percent of map (3116 textures in wad) 
	Using Wadfile: \users\w7\desktop\wad\cpl.wad 
	 - Contains 0 used textures, 0.00 percent of map (174 textures in wad) 
	Using Wadfile: \users\w7\desktop\wad\czde_aztec.wad 
	 - Contains 0 used textures, 0.00 percent of map (87 textures in wad) 
	Using Wadfile: \users\w7\desktop\wad\de_aztec_css_beta3.wad 
	 - Contains 0 used textures, 0.00 percent of map (48 textures in wad) 
	Using Wadfile: \users\w7\desktop\wad\dod_wad.wad 
	 - Contains 2 used textures, 50.00 percent of map (1306 textures in wad) 
	Using Wadfile: \users\w7\desktop\wad\port.wad 
	 - Contains 0 used textures, 0.00 percent of map (98 textures in wad)
 
	Texture usage is at 0.17 mb (of 4.00 mb MAX) 
	0.36 seconds elapsed
 
	-----   END   hlcsg -----
 
	hlbsp v3.4 Final (Feb 25 2006) 
	Zoner's Half-Life Compilation Tools -- Custom Build 
	Based on code modifications by Sean 'Zoner' Cavanaugh 
	Based on Valve's version, modified with permission. 
	Submit detailed bug reports to (amckern@yahoo.com) 
	-----  BEGIN  hlbsp ----- 
	Command line: C:\PROGRA~1\VALVEH~1.2\zhtl\hlbsp.exe "C:\Users\W7\Desktop\mapas compilados\de_rodaobeso"
 
	Current hlbsp Settings 
	Name               |  Setting  |  Default 
	-------------------|-----------|------------------------- 
	threads             [       4 ] [  Varies ] 
	verbose             [     off ] [     off ] 
	log                 [      on ] [      on ] 
	developer           [       0 ] [       0 ] 
	chart               [     off ] [     off ] 
	estimate            [     off ] [     off ] 
	max texture memory  [ 4194304 ] [ 4194304 ] 
	priority            [  Normal ] [  Normal ]
 
	noclip              [     off ] [     off ] 
	nofill              [     off ] [     off ] 
	noopt               [     off ] [     off ] 
	null tex. stripping [      on ] [      on ] 
	notjunc             [     off ] [     off ] 
	subdivide size      [     240 ] [     240 ] (Min 64) (Max 512) 
	max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)
 
	 
	SolidBSP [hull 0] 53 (0.00 seconds) 
	BSP generation successful, writing portal file 'C:\Users\W7\Desktop\mapas compilados\de_rodaobeso.prt' 
	SolidBSP [hull 1] 7 (0.00 seconds) 
	Warning: No entities exist in hull 1, no filling performed for this hull 
	SolidBSP [hull 2] 7 (0.00 seconds) 
	Warning: No entities exist in hull 2, no filling performed for this hull 
	SolidBSP [hull 3] 7 (0.00 seconds) 
	Warning: No entities exist in hull 3, no filling performed for this hull 
	0.01 seconds elapsed
 
	-----   END   hlbsp -----
 
	hlrad v3.4 Final (Feb 25 2006) 
	Zoner's Half-Life Compilation Tools -- Custom Build 
	Based on code modifications by Sean 'Zoner' Cavanaugh 
	Based on Valve's version, modified with permission. 
	Submit detailed bug reports to (amckern@yahoo.com) 
	-----  BEGIN  hlrad ----- 
	Command line: C:\PROGRA~1\VALVEH~1.2\zhtl\hlrad.exe -extra "C:\Users\W7\Desktop\mapas compilados\de_rodaobeso"
 
	-= Current hlrad Settings =- 
	Name                | Setting             | Default 
	--------------------|---------------------|------------------------- 
	threads              [                 4 ] [            Varies ] 
	verbose              [               off ] [               off ] 
	log                  [                on ] [                on ] 
	developer            [                 0 ] [                 0 ] 
	chart                [               off ] [               off ] 
	estimate             [               off ] [               off ] 
	max texture memory   [           4194304 ] [           4194304 ] 
	max lighting memory  [           6291456 ] [           6291456 ] 
	priority             [            Normal ] [            Normal ]
 
	vismatrix algorithm  [          Original ] [          Original ] 
	oversampling (-extra)[                on ] [               off ] 
	bounces              [                 1 ] [                 1 ] 
	bounce dynamic light [                on ] [                on ] 
	ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] 
	maximum light        [           255.000 ] [           256.000 ] 
	circus mode          [               off ] [               off ]
 
	smoothing threshold  [            50.000 ] [            50.000 ] 
	direct threshold     [            25.000 ] [            25.000 ] 
	direct light scale   [             2.000 ] [             2.000 ] 
	coring threshold     [             1.000 ] [             1.000 ] 
	patch interpolation  [                on ] [                on ]
 
	texscale             [                on ] [                on ] 
	patch subdividing    [                on ] [                on ] 
	chop value           [            64.000 ] [            64.000 ] 
	texchop value        [            32.000 ] [            32.000 ]
 
	global fade          [             1.000 ] [             1.000 ] 
	global falloff       [                 2 ] [                 2 ] 
	global light scale   [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] 
	global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] 
	global light scale   [             1.000 ] [             1.000 ] 
	global sky diffusion [             1.000 ] [             1.000 ]
 
	opaque entities      [                on ] [                on ] 
	sky lighting fix     [                on ] [                on ] 
	incremental          [               off ] [               off ] 
	dump                 [               off ] [               off ]
 
	colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ] 
	monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ] 
	softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ] 
	diffuse hack         [                on ] [                on ] 
	spotlight points     [                on ] [                on ]
 
	custom shadows with bounce light 
	                     [               off ] [               off ] 
	rgb transfers        [               off ] [               off ]
 
	 
	[Reading texlights from 'C:\PROGRA~1\VALVEH~1.2\zhtl\lights.rad'] 
	[62 texlights parsed from 'C:\PROGRA~1\VALVEH~1.2\zhtl\lights.rad']
 
	Warning: No vis information, direct lighting only. 
	202 faces 
	Create Patches : 2084 base patches 
	0 opaque faces 
	40277 square feet [5799936.00 square inches] 
	1 direct lights
 
	BuildFacelights: 
	 (5.69 seconds) 
	FinalLightFace: 
	 (0.03 seconds) 
	5.95 seconds elapsed
 
	-----   END   hlrad ----- 
	 
 
	No se si un problema lleva a otro o que, pero necesito una solucion .