FireCrauter
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Todo lo publicado por FireCrauter
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- sky viewer
- sky box
- (y 5 más)
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programa para ver los sky, de una manera facil y rapida. Descarga aqui el programa!: este programa es muy facil.. iva a hacer un video. pero un bebe podria saberlo usar si tienes algun error. solo avisame!
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mi voto es para kz_navidad :3.
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Créditos en alguna parte del mapa (SOLUCIONADO)
tema responde a Plaks de FireCrauter en Solucionados
te refieres a Crear un texto con bloques solidos?. yo vi un tutorial de eso en youtube, no es tan dificil crear letras, solo cuesta algo de tiempo . sorry no podria explicarte como hacerlo aqui . cuando lo crees podrias agregarle algun efecto con el ilusionary -
Bueno. quera preguntarle a uno sobre esto en privado. PERO. ya saben, la duda de uno es la duda de otros. Queria preguntar si el Cycler_sprite, puede dar lag. por ejemplo. estoy creando casi como un bosque. al poner como.. 60 "arboles". daria lag?. y sobre el decal. eso que pones la textura en un lugar como una entidad. cuando lo pongo, no me aparece en el mapa. por que es? (cs 1.6)
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te refieres a un auto controlable. o que el auto se mueva solo?.. o como
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Bueno me sale este error al compilar.. pero se puede entrar igual al mapa.. nose que sera, me dirian?.. en el mapa no hay ningun portal ni ninguna entidad ademas de light envirm,y infoplayer start... y solidos. al error le aumente el tamaño para que sepan cual es Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: "C:\Users\Altare\Documents\MATIAS\Programas\Valve Hammer Editor 3.5 by raichu\ZHLT\hlcsg.exe"-nowadtextures -wadinclude minecrafttexture.wad -wadinclude halflifeHD.wad -wadinclude texturas_especiales.wad -estimate C:\Users\Altare\Documents\MATIAS\MAPAS\Slenderman_Claustrophobia Entering C:\Users\Altare\Documents\MATIAS\MAPAS\Slenderman_Claustrophobia.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] [minecrafttexture.wad] [halflifeHD.wad] [texturas_especiales.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.09 seconds) SetModelCenters: (0.01 seconds) CSGBrush: (0.24 seconds) Using Wadfile: C:\Program Files\Valve\valve\halflife.wad - Contains 2 used textures, 33.33 percent of map (3116 textures in wad) Including Wadfile: C:\Users\Altare\Documents\MATIAS\MAPAS\wads\texturas_especiales.wad - Contains 1 used texture, 16.67 percent of map (9 textures in wad) Using Wadfile: C:\Program Files\Valve\cstrike\2fort.wad - Contains 0 used textures, 0.00 percent of map (25 textures in wad) Using Wadfile: C:\Program Files\Valve\cstrike\awp_elite.wad - Contains 0 used textures, 0.00 percent of map (43 textures in wad) Using Wadfile: C:\Program Files\Valve\cstrike\cs_town.wad - Contains 1 used texture, 16.67 percent of map (83 textures in wad) Using Wadfile: C:\Program Files\Valve\valve\xeno.wad - Contains 0 used textures, 0.00 percent of map (264 textures in wad) Using Wadfile: C:\Program Files\Valve\cstrike\cs_bdog.wad - Contains 1 used texture, 16.67 percent of map (132 textures in wad) Using Wadfile: C:\Program Files\Valve\cstrike\czde_vostok.wad - Contains 1 used texture, 16.67 percent of map (227 textures in wad) Texture usage is at 0.21 mb (of 4.00 mb MAX) 0.42 seconds elapsed ----- END hlcsg ----- hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: "C:\Users\Altare\Documents\MATIAS\Programas\Valve Hammer Editor 3.5 by raichu\ZHLT\hlbsp.exe"-estimate C:\Users\Altare\Documents\MATIAS\MAPAS\Slenderman_Claustrophobia Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 500...701 (0.03 seconds) BSP generation successful, writing portal file 'C:\Users\Altare\Documents\MATIAS\MAPAS\Slenderman_Claustrophobia.prt' SolidBSP [hull 1] 500...648 (0.03 seconds) SolidBSP [hull 2] 500...639 (0.03 seconds) SolidBSP [hull 3] 500...659 (0.03 seconds) 0.94 seconds elapsed ----- END hlbsp ----- hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: "C:\Users\Altare\Documents\MATIAS\Programas\Valve Hammer Editor 3.5 by raichu\ZHLT\hlvis.exe"-estimate C:\Users\Altare\Documents\MATIAS\MAPAS\Slenderman_Claustrophobia 445 portalleafs 1334 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (0.56 seconds) LeafThread: (4.71 seconds) [b][size=2]Warning: Leaf portals saw into leaf Problem at portal between leaves 79 and 82: (2406.778 -1020.374 -1707.001) (2438.627 -1020.374 -1677.967) (2438.624 -1018.000 -1677.973) (2406.778 -1018.000 -1707.010) Warning: Leaf portals saw into leaf Problem at portal between leaves 99 and 79: (2494.000 -1018.000 -1621.950) (2494.000 -1018.000 -1733.000) (2384.233 -1018.565 -1733.000) Warning: Leaf portals saw into leaf Problem at portal between leaves 107 and 110: (2404.000 -1324.925 -1707.010) (2404.000 -1306.049 -1677.978) (2377.176 -1306.059 -1677.979) (2377.176 -1324.925 -1707.011) Warning: Leaf portals saw into leaf Problem at portal between leaves 152 and 155: (686.645 -880.861 -1625.037) (686.645 -882.000 -1625.037) (671.905 -882.000 -1600.000) (671.904 -880.861 -1600.000) Warning: Leaf portals saw into leaf Problem at portal between leaves 158 and 162: (924.332 -709.320 -1733.000) (976.896 -709.414 -1733.000) (924.332 -709.320 -1624.720)[/size][/b] average leafs visible: 117 g_visdatasize:25599 compressed from 24920 5.33 seconds elapsed ----- END hlvis ----- hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: "C:\Users\Altare\Documents\MATIAS\Programas\Valve Hammer Editor 3.5 by raichu\ZHLT\hlrad.exe"-extra -estimate C:\Users\Altare\Documents\MATIAS\MAPAS\Slenderman_Claustrophobia -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ on ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] [Reading texlights from 'C:\Users\Altare\Documents\MATIAS\Programas\Valve Hammer Editor 3.5 by raichu\ZHLT\lights.rad'] [59 texlights parsed from 'C:\Users\Altare\Documents\MATIAS\Programas\Valve Hammer Editor 3.5 by raichu\ZHLT\lights.rad'] 1667 faces Create Patches : 13378 base patches 0 opaque faces 159445 square feet [22960204.00 square inches] 1 direct lights BuildFacelights: (34.93 seconds) visibility matrix : 10.7 megs BuildVisLeafs: (8.32 seconds) MakeScales: (7.57 seconds) SwapTransfers: (2.04 seconds) Transfer Lists : 5023102 : 5.02M transfers Indices : 2428372 : 2.32M bytes Data : 20092408 : 19.16M bytes GatherLight: (1.76 seconds) FinalLightFace: (0.87 seconds) 55.67 seconds elapsed ----- END hlrad -----
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https://www.youtube.com/watch?v=DWQ27HJJb94 en este video les muestro como crear dos relojes de bloques de slime. (sin microfono)
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en este video no explica mucho como hacerlo, solo muestra un poco y les da los comandos para que prueben ustedes. (no tengo microfono en el video)
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https://www.youtube.com/watch?v=BAQtuDJdLZQ Video sobre como crear un mundo vacio, en el minecraft. espero que les haya servido (????
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https://www.youtube.com/watch?v=MmE8dfkBqjU Tutorial del comando particle. es un comando muy util para crear efectos, como lasers etc (este tutorial fue cuando no sabia mucho hacer tutoriales AJAJ)
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Hola forka!. es pero que disfrutes estando en esta comunidad . bienvenido!... nunca vi ese programa. lo probare a ver que tal (y)
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ya le agrege espinas al principio cuando empiezan .. y le puse un push tmb en un nivel.. asi tienen mas rapidez xD.. gracias. (ya actualice el mapa de gamebanana)
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es el mismo link que antes .. igual ya lo puse :3
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me podrian decir si los fps estan bien del mapa ?... es que mi pc esta ahora mismo epic tildada por compilar muchas veces.... y me re baja los fps, ni abrir una nueva pestaña puedo ajaja
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http://cs.gamebanana.com/maps/183752 mapa de deathrun, deathrun_DuctoFC_fix1 Nombre: deathrun_DuctoFC_fix1 Tipo de mapa: Deathrun Slots: 25 Peso del mapa: 1mb - 1,40mb Fps: 99 puse un nivel nuevo.. y lo que me dijeron intente hacerlo mejor ...
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Gracias por los consejos!. ahora mismo estoy haciendo el fix_1 del mapa. con nuevas texturas hd, asi salgo de halflife normal... y arreglando algunos bugs
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jajap, si no se que estaba pensando :v, es que como dije no tengo imaginacion como para idear o poner texturas jaja. gracias por tu opinion y consejos
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http://cs.gamebanana.com/maps/183752 Perdonen por lo no colorido que esta jaja. es que no se como hacer que el mapa sea "colorido" mapa de deathrun, Deathrun_DuctoFC. es un mapa corto, pero bueno Nombre: deathrun_DuctoFC Tipo de mapa: Deathrun Slots: 25 Peso del mapa: 960kb - 1mb Fps: 90 Imágenes:
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Skype: Bomboclapelelegido steam: FireCrauter
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(ven que el solido de la derecha, al parecer como que no hay.. como si fuera un null o algo xd) me dicen cual es el problema.. o como solucionar eso jaja... nose xq c_c