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Mostrando resultados para las etiquetas 'extents'.
Encontrado 5 resultados
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Tngo 2 problemas: Bad surface extents algo asi y se k es problema de una textura pero no de cual, alguna forma de llegar a ella?? me estoy bajando el vhe de mz aver si trae algo para eso. Se me laguea un webo el mapa a q se debe? Urge!! q tngo k subir varios mapas a mi sv cuanto antes mejor .
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Bueno estoi haciendo mi segundo mapa jail_ ya casi esta terminado, tenia todo bien, pero cuando puse los creditos me tiro este error BuildFacelights: Error: for Face 5151 (texture logo1dikei) at (-560.000 1457.000 204.500) (-560.000 1457.000 257.000) (-559.563 1457.000 257.000) (-559.563 1457.000 204.500) Error: Bad surface extents (11639 x 15) Check the file ZHLTProblems.html for a detailed explanation of this problem No es la primera vez qe me pasa, con otros mapas me paso pero siempre lo pude arreglar, ahora nose como arreglarlo :s intente ajustar las texturas varias veces pero siempre siguio igual :S agradeceria qe alguien me ayude :C saludos
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bueno em sale este error despues de hacer una modificaion al de_dust2 lo compile con bachcompiler. quisiera que me ayudaran Por favor!!! les dejo el .map = descargar Gracias de antemano
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Emmm estuve haciendo mi mapa, esta bien me kedo bueno... Pero yo para poder probarlo tengo ke compilarlo cn vhe... Y meter las texturas ke utilize en mi cstrike... Pero pasa esto.. Como ya lo voi a publicar... Es para que lo jueguen todos cierto, Pero como no tendran las texturas y todo eso... Lo compilo con Batch... el cual Cuando lo compilo ejemplo... Yo para compilarlo ago de esta forma... Paso el map a .map en vhe y lo compilo con batch... o simplemente lo compilo con vhe y el archivo .map lo compilo con batch para eso de los wads etc... pero ninguno me funciona... Porke al entrar a mi cs me meto a new game etc.. y cuando va a entrar al mapa no dura ni 1 segundo en el cs cerrarse y tirar este error: Bad surface extents 704/0 at position (964,-644,-68) Aki tengo una imagen: La configuracion de mi map keda asi: hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: "C:\Documents and Settings\RAT\Escritorio\Rars Cs\Editor\Zhlt\hlcsg.exe"-wadinclude zeditor.wad -wadinclude navatico.wad -wadinclude info_capostrike_combination.wad "C:\Documents and Settings\RAT\Escritorio\zm_capostrike_combination" Entering C:\Documents and Settings\RAT\Escritorio\zm_capostrike_combination.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] [zeditor.wad] [navatico.wad] [info_capostrike_combination.wad] 191 brushes (totalling 1145 sides) discarded from clipping hulls CreateBrush: (1.08 seconds) SetModelCenters: (0.14 seconds) CSGBrush: (1.59 seconds) Including Wadfile: \mapper\zhlt253\zhlt.wad - Contains 0 used textures, 0.00 percent of map (2 textures in wad) Using Wadfile: \archivos de programa\counter-strike 1.6\valve\liquids.wad - Contains 0 used textures, 0.00 percent of map (32 textures in wad) Using Wadfile: \archivos de programa\counter-strike 1.6\valve\xeno.wad - Contains 2 used textures, 5.00 percent of map (264 textures in wad) Using Wadfile: \archivos de programa\counter-strike 1.6\valve\halflife.wad - Contains 29 used textures, 72.50 percent of map (3116 textures in wad) Using Wadfile: \archivos de programa\counter-strike 1.6\valve\decals.wad - Contains 0 used textures, 0.00 percent of map (222 textures in wad) Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\cs_dust.wad - Contains 0 used textures, 0.00 percent of map (28 textures in wad) Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\cs_747.wad - Contains 1 used texture, 2.50 percent of map (143 textures in wad) Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\prodigy.wad - Contains 0 used textures, 0.00 percent of map (2 textures in wad) Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\torntextures.wad - Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI' - Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF' - Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG' - Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM' - Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP' - Contains 6 used textures, 15.00 percent of map (162 textures in wad) Including Wadfile: \documents and settings\rat\escritorio\navatico.wad - Warning: Larger than expected texture (348972 bytes): 'NAVATICO' - Contains 1 used texture, 2.50 percent of map (1 textures in wad) Warning: More than 8 wadfiles are in use. (10) This may be harmless, and if no strange side effects are occurring, then it can safely be ignored. However, if your map starts exhibiting strange or obscure errors, consider this as suspect. added 5 additional animating textures. Warning: ::FindTexture() texture NULL not found! Are you sure you included zhlt.wad in your wadpath list? Warning: ::LoadLump() texture NULL not found! Texture usage is at 1.03 mb (of 4.00 mb MAX) 7.05 seconds elapsed ----- END hlcsg ----- hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: "C:\Documents and Settings\RAT\Escritorio\Rars Cs\Editor\Zhlt\hlbsp.exe""C:\Documents and Settings\RAT\Escritorio\zm_capostrike_combination" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 500...825 (0.27 seconds) BSP generation successful, writing portal file 'C:\Documents and Settings\RAT\Escritorio\zm_capostrike_combination.prt' SolidBSP [hull 1] 500...550 (0.20 seconds) SolidBSP [hull 2] 500...515 (0.13 seconds) SolidBSP [hull 3] 500...767 (0.25 seconds) 2.66 seconds elapsed ----- END hlbsp ----- hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: "C:\Documents and Settings\RAT\Escritorio\Rars Cs\Editor\Zhlt\hlvis.exe""C:\Documents and Settings\RAT\Escritorio\zm_capostrike_combination" 337 portalleafs 824 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (0.64 seconds) LeafThread: (5.23 seconds) average leafs visible: 57 g_visdatasize:6797 compressed from 14491 6.25 seconds elapsed ----- END hlvis ----- hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: "C:\Documents and Settings\RAT\Escritorio\Rars Cs\Editor\Zhlt\hlrad.exe""C:\Documents and Settings\RAT\Escritorio\zm_capostrike_combination" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] [Reading texlights from 'C:\Documents and Settings\RAT\Escritorio\Rars Cs\Editor\Zhlt\lights.rad'] [59 texlights parsed from 'C:\Documents and Settings\RAT\Escritorio\Rars Cs\Editor\Zhlt\lights.rad'] 2743 faces Create Patches : 13038 base patches 0 opaque faces 105863 square feet [15244376.00 square inches] 43 direct lights BuildFacelights: (36.59 seconds) visibility matrix : 10.1 megs BuildVisLeafs: (63.72 seconds) MakeScales: (36.45 seconds) SwapTransfers: (7.91 seconds) Transfer Lists : 8009910 : 8.01M transfers Indices : 3691052 : 3.52M bytes Data : 32039640 : 30.56M bytes GatherLight: (4.50 seconds) FinalLightFace: (6.95 seconds) 158.94 seconds elapsed [2m 38s] ----- END hlrad ----- Es mi primer mapa! :S
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hice un map todo bien sin errores ni Nada lo compilo lo pruebo en mi pc llendo a new game y funca de 10 100 fps y todo ni errores ni Nada pero cuando lo pongo en mi dedicado o en algun sv que sea online me tira este error FATAL ERROR (shutting down): Bad surface extents 32/288 at position (168,-1225,-179) pero solo me tira el error en un server online eso es lo raro ademas de que no puedo arreglarlo ya es la tercera vez que hago un map y me funciona bien en new game pero no online lesn dejo logs, .map, .rmf y .bsp http://www.mediafire.com/?eo2kfgnoo4j22t7 si me lo puede arreglar alguien y pasarmelo en bsp le agradeceria sino diganme como y yo lo arreglo... ya vi el tuto de oxiboost sobre este error y conozco el error pero no encontre el trigger o lo que sea que este causando el error !!! saludos, AX0 OFF: respecto al concurso de mapas awp---> no lo voy a poder entregar y no tube tiempo de hacer el map tube problemas personales y tmb problemas con la PC