Buscar en la comunidad
Mostrando resultados para las etiquetas 'exceede'.
Encontrado 1 resultado
-
Hola gente, este es mi 3r post, y el ULTIMO YA BASTA DE PEDIR JAJA, con solucionar esto estaria.. Tuve un error busque en el foro y encontre como solucionarlo, hice un skybox no tan grande chiquito, mirando por donde salian las lineas rojas jaja, porqe no habia azules :/ jajajaja y bueno, solucione eso, lo del LEAK, pero no solucione este tema que no logro saber que carajo es.. Asi que bueno les vengo a pedir ayuda, apenas lo termine lo subo a este y al otro mapa! Un Log vale mas que 1000 palabras: hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: "C:\Documents and Settings\Virtux\Escritorio\Mapping\Utilidades\Zhlt\hlcsg.exe"-wadautodetect -cliptype Normalized -wadinclude defaultmapping.wad -wadinclude halflife.wad -wadinclude chateau.wad -wadinclude cs_assault.wad -wadinclude cs_bdog.wad -wadinclude cs_office.wad -wadinclude cstraining.wad "C:\Documents and Settings\Virtux\Escritorio\valvemz\Maps\zm_icepacks" Entering C:\Documents and Settings\Virtux\Escritorio\valvemz\Maps\zm_icepacks.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ normalized ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadfiles not in use by the map will be excluded Wadinclude list : [zhlt.wad] [defaultmapping.wad] [halflife.wad] [chateau.wad] [cs_assault.wad] [cs_bdog.wad] [cs_office.wad] [cstraining.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (2.42 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (3.25 seconds) Including Wadfile: \archivos de programa\valve\valve\halflife.wad - Contains 47 used textures, 85.45 percent of map (3116 textures in wad) Including Wadfile: \archivos de programa\valve\cstrike\cs_assault.wad - Contains 4 used textures, 7.27 percent of map (22 textures in wad) Including Wadfile: \archivos de programa\valve\cstrike\cs_bdog.wad - Contains 2 used textures, 3.64 percent of map (132 textures in wad) Including Wadfile: \archivos de programa\valve\cstrike\cs_office.wad - Contains 2 used textures, 3.64 percent of map (102 textures in wad) added 6 additional animating textures. Texture usage is at 0.87 mb (of 4.00 mb MAX) 6.05 seconds elapsed ----- END hlcsg ----- hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: "C:\Documents and Settings\Virtux\Escritorio\Mapping\Utilidades\Zhlt\hlbsp.exe"-maxnodesize 8192.0 "C:\Documents and Settings\Virtux\Escritorio\valvemz\Maps\zm_icepacks" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 8192 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 500...1000...1500...2000...2149 (2.61 seconds) BSP generation successful, writing portal file 'C:\Documents and Settings\Virtux\Escritorio\valvemz\Maps\zm_icepacks.prt' SolidBSP [hull 1] Error: Exceeded MAX_LEAF_FACES Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1) Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect ----- END hlbsp ----- Desde YA MUCHAS GRACIAS! :(h):
- 7 respuestas
-
- maxleaffaces
- mapa
-
(y 5 más)
Etiquetado con: