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Mostrando resultados para las etiquetas 'saassa'.
Encontrado 2 resultados
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Saben eh estado haciendo un mapa, esta de miedo pero al ponerlo en el SV mis amigos dicen que no escuchan ciertos WAV q yo le agrege Intente subir esto a la carpeta MAPS // NOMBRE DEL MAP.res - created with RESGen v2.0.2. // RESGen is made by Jeroen "ShadowLord" Bogers, // with serveral improvements and additions by Zero3Cool. // For more info go to http://resgen.hltools.com // .res entries (27): as_tundra.wad cris.wad cs_assault.wad cs_dust.wad cstrike.wad de_vegas.wad decals.wad gfx.wad gfx/env/spacebk.tga gfx/env/spacedn.tga gfx/env/spaceft.tga gfx/env/spacelf.tga gfx/env/spacert.tga gfx/env/spaceup.tga halflife.wad liquids.wad models/pi_tree2.mdl models/pi_tree3.mdl models/player/gsg9/gsg9.mdl models/player/guerilla/guerilla.mdl sound/ambience/3dmthrill.wav sound/biohazard/zombie_win1.wav sound/biohazard/zombie_win2.wav sound/de_torn/tk_windStreet.wav sound/kickball/distress.wav sound/player/breathe2.wav sound/zombie_plague/nemesis1.wav
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Tengo un problema grave Pongo una cosita de luz cualkiera de las tres y el mapa sigue brillante... No es un leak porke no me aparece el tipico LEAK in....ETC Detalles: Name | Setting | Default --------------------|---------------------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 256.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 ] [ 1.000 ] global gamma amount [ 0.500 ] [ 0.500 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] Warning: No vis information, direct lighting only. 1704 faces Create Patches : 6613 base patches 0 opaque faces 86863 square feet [12508392.00 square inches] 1 direct lights BuildFacelights: 10%...20%...30%...40%...50%...60%...Malformed face (1101) normal @ (-644.00, -395.00, -272.00) (-637.29, -396.68, -273.68) (-640.00, -392.00, -273.00) (-644.00, -394.00, -272.00) Error: Malformed face normal Description: The texture alignment of a visible face is unusable Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'