Buscar en la comunidad
Mostrando resultados para las etiquetas 'valvehammereditor'.
Encontrado 2 resultados
-
¡HOLA A TODOS! Me presento soy Gabriel de Córdoba, volví al cs16 después de 8 años sin jugarlo. Hoy en día me gustaría hacer un mapa para poder jugarlo en un server que me gusta mucho. El problema es que a la hora de testear no me esta funcionando el light_environment que sería la luz ambiental. Probe si funcionaba la entidad "light" y "light_spot" y ambas SI funcionan. Les copio el codigo que me lanza el batch, capaz hay algo que estoy leyendo y no me doy cuenta. " Written At: 22/3/2025 00:15:46 BC Version: 2.0.3.1 hlcsg v??? rel VL 12 (May 1 2010) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlcsg ----- Command line: "C:\Users\Gabriel\Desktop\Valve Hammer Editor\Valve Hammer EDITOR [T]incho\VHLT\hlcsg.exe"-nowadtextures -wadinclude zhlt.wad -wadinclude jb_oasis.wad "C:\Users\Gabriel\Desktop\Valve Hammer Editor\1.Mapas\ttt_circulos_01.map"-low -wadautodetect -cliptype simple Original Command line: "C:\Users\Gabriel\Desktop\Valve Hammer Editor\Valve Hammer EDITOR [T]incho\VHLT\hlcsg.exe"-nowadtextures -wadinclude zhlt.wad -wadinclude jb_oasis.wad "C:\Users\Gabriel\Desktop\Valve Hammer Editor\1.Mapas\ttt_circulos_01.map" Entering C:\Users\Gabriel\Desktop\Valve Hammer Editor\1.Mapas\ttt_circulos_01.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clip hull type [ simple ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.100 ] [ 0.100 ] brush union threshold [ 0.000 ] [ 0.000 ] map scaling [ None ] [ None ] Using mapfile wad configuration Wadfiles not in use by the map will be excluded Wadinclude list : [zhlt.wad] [zhlt.wad] [jb_oasis.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 10%...20%...40%...50%...70%...80%...90%... (0.02 seconds) SetModelCenters: (0.00 seconds) CSGBrush: 10%...30%...40%...50%...60%...80%...90%... (0.08 seconds) Including Wadfile: \users\gabriel\desktop\valve hammer editor\valve hammer editor [t]incho\vhlt\zhlt.wad - Contains 2 used textures, 33.33 percent of map (13 textures in wad) Including Wadfile: \users\gabriel\desktop\valve hammer editor\2.wads\jb_oasis.wad - Warning: Larger than expected texture (345918 bytes): 'OASIS_CREDITS_1' - Warning: Larger than expected texture (345918 bytes): 'OASIS_CREDITS_2' - Contains 4 used textures, 66.67 percent of map (105 textures in wad) Texture usage is at 0.26 mb (of 4.00 mb MAX) 0.16 seconds elapsed ----- END hlcsg ----- hlbsp v??? rel VL 12 (May 1 2010) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlbsp ----- Command line: "C:\Users\Gabriel\Desktop\Valve Hammer Editor\Valve Hammer EDITOR [T]incho\VHLT\hlbsp.exe""C:\Users\Gabriel\Desktop\Valve Hammer Editor\1.Mapas\ttt_circulos_01.map"-low Original Command line: "C:\Users\Gabriel\Desktop\Valve Hammer Editor\Valve Hammer EDITOR [T]incho\VHLT\hlbsp.exe""C:\Users\Gabriel\Desktop\Valve Hammer Editor\1.Mapas\ttt_circulos_01.map" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 370 (0.01 seconds) BSP generation successful, writing portal file 'C:\Users\Gabriel\Desktop\Valve Hammer Editor\1.Mapas\ttt_circulos_01.prt' SolidBSP [hull 1] 348 (0.02 seconds) SolidBSP [hull 2] 308 (0.01 seconds) SolidBSP [hull 3] 390 (0.02 seconds) 0.18 seconds elapsed ----- END hlbsp ----- hlvis v??? rel VL 12 (May 1 2010) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlvis ----- Command line: "C:\Users\Gabriel\Desktop\Valve Hammer Editor\Valve Hammer EDITOR [T]incho\VHLT\hlvis.exe""C:\Users\Gabriel\Desktop\Valve Hammer Editor\1.Mapas\ttt_circulos_01.map"-low -full Original Command line: "C:\Users\Gabriel\Desktop\Valve Hammer Editor\Valve Hammer EDITOR [T]incho\VHLT\hlvis.exe""C:\Users\Gabriel\Desktop\Valve Hammer Editor\1.Mapas\ttt_circulos_01.map" 232 portalleafs 811 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Low ] [ Normal ] fast vis [ off ] [ off ] full vis [ on ] [ off ] BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds) LeafThread: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.41 seconds) average leafs visible: 103 g_visdatasize:6963 compressed from 6728 1.47 seconds elapsed ----- END hlvis ----- hlrad v??? rel VL 12 (May 1 2010) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlrad ----- Command line: "C:\Users\Gabriel\Desktop\Valve Hammer Editor\Valve Hammer EDITOR [T]incho\VHLT\hlrad.exe"-extra "C:\Users\Gabriel\Desktop\Valve Hammer Editor\1.Mapas\ttt_circulos_01.map"-low -bounce 3 Original Command line: "C:\Users\Gabriel\Desktop\Valve Hammer Editor\Valve Hammer EDITOR [T]incho\VHLT\hlrad.exe"-extra "C:\Users\Gabriel\Desktop\Valve Hammer Editor\1.Mapas\ttt_circulos_01.map" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Low ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ on ] [ off ] bounces [ 3 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 256.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 1.000 ] [ 1.000 ] coring threshold [ 0.100 ] [ 0.100 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 2.000 ] [ 2.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] bounce scale [ 0.150 ] [ 0.150 ] minimum final light [ 0 ] [ 0 ] size of transfer [ 1 (16bit) ] [ 1 (16bit) ] size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ] 614 faces Create Patches : 3630 base patches 0 opaque models 0 opaque faces 45925 square feet [6613246.00 square inches] 3 direct lights BuildFacelights: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (4.53 seconds) visibility matrix : 0.8 megs BuildVisLeafs: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.45 seconds) MakeScales: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.12 seconds) Transfer Lists : 2106628 : 2.11M transfers Indices : 924000 : 902.34k bytes Data : 4223423 : 4.03M bytes Bounce 1 GatherLight: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds) Bounce 2 GatherLight: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds) Bounce 3 GatherLight: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds) FinalLightFace: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.11 seconds) 5.40 seconds elapsed ----- END hlrad ----- C:\Users\Gabriel\Desktop\Valve Hammer Editor\1.Mapas\ttt_circulos_01.wic deleted. C:\Users\Gabriel\Desktop\Valve Hammer Editor\1.Mapas\ttt_circulos_01.lin deleted. C:\Users\Gabriel\Desktop\Valve Hammer Editor\1.Mapas\ttt_circulos_01.p0 deleted. C:\Users\Gabriel\Desktop\Valve Hammer Editor\1.Mapas\ttt_circulos_01.p1 deleted. C:\Users\Gabriel\Desktop\Valve Hammer Editor\1.Mapas\ttt_circulos_01.p2 deleted. C:\Users\Gabriel\Desktop\Valve Hammer Editor\1.Mapas\ttt_circulos_01.p3 deleted. C:\Users\Gabriel\Desktop\Valve Hammer Editor\1.Mapas\ttt_circulos_01.prt deleted. 0 archivo(s) copiado(s). ttt_circulos_01.bsp copied to Presione una tecla para continuar . . ." Bueno gente, espero que me puedan dar una mano para poder testear el mapa de una vez y ya largarlo. Muchas gracias si llegaron a leer hasta aqui, saludos!
- 4 respuestas
-
- light_environment
- iluminacion
-
(y 2 más)
Etiquetado con:
-
Alguien me dice como tengo que configurar la camera 3d para que se vean las texturas... Porque a mi se me ve asi (solo los bordes) Desde ya gracias
- 5 respuestas