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[Problema] Lightmap for texture


chaosmedia90

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So..1 friend she want dust2 just with xb so i find 1 .rmf dust2 , i fix "Warning : large than expected texture..." but now i have this problem

 

a3pern.jpg

 

 

I stay 6 hours to fix this and i cant ....

So anyone can fix that? who make the map to work will receive credits in map :)

 

Here you have .rmf and my ads

http://www.chaosmedia90.com/cm90/cm90.zip

 

Other texture what i use : cs_dust.wad decals.wad and my texture reclamad2.wad what you find in archive.

 

Thanks!

Editado por chaosmedia90
Find a place inside where there's joy, and the joy will burn out the pain.
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Chaosmedia90, In some of your WADs, there is a great texture, check your textures is one which exceeded the limit and causes bad lighting....

 

or that entity(light) is near a solid and texture could also be stretched, or exceeds the size limit for a texture (324) not exceeding that amount

 

greetings (:

Editado por Anderson

By: Santi

 

 

Firma editada por exceder los límites:

Firmas Tamaño permitido 500 de ancho por 200 de alto.

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Most probably your .rmf, your .map or .bsp has been corrupted in some way. AAAtrigger textures are treated special, and should have a special lightstyle of 255, which means "no light data" = RAD is supposed to ignore them. If AAAtrigger is going through RAD, something is wrong, most probably corruption. (BTW: a luxel is short for "luminosity pixel" -- it's a fancier name for a light sample.)

 

Probably the problem is a light very close to aaatrigger texture

sopaquake-1.png

Pasa que swato caja tiene una coneccion clandestina con el verdulero de la esquina viste, y se bajo el OPERA!! EL O P E R A!!! !! EL O P E R A!! QUE NO SABE OPERAR las .PNG!!.

 

 

 

 

Es un foro, no un licuado de bananas, o una ensalada de frutas, como está, está bien.

 

la reputamadre que lo contrapario

 

[Hoy 16:09] Santi: y recibis mas info que mandando cumbia al 2020

[Hoy 16:08] Santi: te paso el cel del poola y el faqqu

[Hoy 16:08] Ezeh: se saben alguna pagina'

[Hoy 16:08] Ezeh: como saber de lo ultimo en cumbia de temas?

barwz.png

By S34Paint :D

 

 

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I´ve made 2 changes and I can play the map ^^, finding final solution...

 

EDIT:

 

Solved :P DOWNLOAD for .rmf, .map and .bsp

 

dedust2xb0001.png

 

Compilation Log

 

hlcsg v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlcsg -----

Command line: C:\zhlt\zhlt253\hlcsg.exe -nowadtextures -dev 1 -cliptype Precise -wadinclude lightefect.wad -wadinclude paranoia.wad -wadinclude bb_galpon_mz_btm.wad -wadinclude Ultimate_Textures.wad -estimate -dev 3 -high "C:\Documents and Settings\Familia\Escritorio\de_dust2xb"

Developer messages enabled : [Message Warning Error]

Entering C:\Documents and Settings\Familia\Escritorio\de_dust2xb.map

 

Current hlcsg Settings

Name | Setting | Default

---------------------|-----------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 3 ] [ 0 ]

chart [ off ] [ off ]

estimate [ on ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max lighting memory [ 6291456 ] [ 6291456 ]

priority [ High ] [ Normal ]

 

noclip [ off ] [ off ]

null texture stripping[ on ] [ on ]

clipnode economy mode [ on ] [ on ]

clip hull type [ precise ] [ legacy ]

onlyents [ off ] [ off ]

wadtextures [ off ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

nullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

 

Using mapfile wad configuration

Wadinclude list :

[zhlt.wad]

[lightefect.wad]

[paranoia.wad]

[bb_galpon_mz_btm.wad]

[ultimate_Textures.wad]

 

0 brushes (totalling 0 sides) discarded from clipping hulls

CreateBrush:

WaitForSingleObject on thread #0 [000007D0]

dispatch == workcount, work is complete

WaitForSingleObject on thread #1 [000007CC]

dispatch == workcount, work is complete

(1.38 seconds)

SetModelCenters:

WaitForSingleObject on thread #0 [000007C0]

dispatch == workcount, work is complete

dispatch == workcount, work is complete

WaitForSingleObject on thread #1 [000007B8]

(0.02 seconds)

CSGBrush:

WaitForSingleObject on thread #0 [000007A4]

dispatch == workcount, work is complete

WaitForSingleObject on thread #1 [000007A0]

dispatch == workcount, work is complete

(2.91 seconds)

 

Including Wadfile: \zhlt\zhlt253\maps\zm_asd\lightefect.wad

- Contains 0 used textures, 0.00 percent of map (2 textures in wad)

Using Wadfile: \archivos de programa\valve\valve\halflife.wad

- Contains 5 used textures, 20.83 percent of map (3116 textures in wad)

Using Wadfile: \documents and settings\familia\mis documentos\bsp2map\credi.wad

- Contains 0 used textures, 0.00 percent of map (2 textures in wad)

Including Wadfile: \documents and settings\familia\escritorio\ultimate_textures.wad

- Contains 0 used textures, 0.00 percent of map (462 textures in wad)

Including Wadfile: \zhlt\zhlt253\maps\zm_asd\paranoia.wad

- Contains 1 used texture, 4.17 percent of map (635 textures in wad)

Using Wadfile: \archivos de programa\valve\cstrike\torntextures.wad

- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'

- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'

- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'

- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'

- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'

- Contains 0 used textures, 0.00 percent of map (162 textures in wad)

Using Wadfile: \documents and settings\familia\escritorio\escritorio\hl-cs t00lz\mapping\bsptwomap\aim_m4ak_btm.wad

- Contains 1 used texture, 4.17 percent of map (19 textures in wad)

Using Wadfile: \archivos de programa\valve\cstrike\cs_dust.wad

- Contains 16 used textures, 66.67 percent of map (28 textures in wad)

 

added 4 additional animating textures.

Warning: ::FindTexture() texture CM90_MPG not found!

Warning: ::LoadLump() texture CM90_MPG not found!

Including texture +0~WHITE

Including texture GENERIC011

Including texture WHITE

Including texture CLIP

Including texture NULL

Including texture SANDCCRETE

Including texture SKY

Including texture -0CSSANDWALL

Including texture -0SAND

Including texture -0SANDROCK

Including texture -1CSSANDWALL

Including texture -1SAND

Including texture -1SANDROCK

Including texture -2SAND

Including texture -2SANDROCK

Including texture -3SAND

Including texture MLTRYCRTESD

Including texture MLTRYCRTESD2

Including texture MLTRYCRTETP

Including texture SANDCRTLRGSD

Including texture SANDCRTLRGTP

Including texture SANDCRTSMSD

Including texture SANDROAD

Including texture SANDTRIM

Including texture SANDWLLDOOR

Including texture SANDWLLDOOR2

Including texture SANDWLLWNDW

Texture usage is at 0.62 mb (of 4.00 mb MAX)

4.69 seconds elapsed

 

----- END hlcsg -----

 

 

 

hlbsp v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlbsp -----

Command line: C:\zhlt\zhlt253\hlbsp.exe -noopt -dev 1 -estimate -dev 3 -high "C:\Documents and Settings\Familia\Escritorio\de_dust2xb"

Developer messages enabled : [Message Warning Error]

 

Current hlbsp Settings

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 3 ] [ 0 ]

chart [ off ] [ off ]

estimate [ on ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ High ] [ Normal ]

 

noclip [ off ] [ off ]

nofill [ off ] [ off ]

noopt [ on ] [ off ]

null tex. stripping [ on ] [ on ]

notjunc [ off ] [ off ]

subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)

max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

 

 

SolidBSP [hull 0] 500...1000...1500...1676 (0.33 seconds)

BSP generation successful, writing portal file 'C:\Documents and Settings\Familia\Escritorio\de_dust2xb.prt'

SolidBSP [hull 1] 500...1000...1500...1796 (0.33 seconds)

SolidBSP [hull 2] 500...1000...1500...1690 (0.30 seconds)

SolidBSP [hull 3] 500...1000...1500...1653 (0.33 seconds)

3.86 seconds elapsed

 

----- END hlbsp -----

 

 

 

hlvis v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlvis -----

Command line: C:\zhlt\zhlt253\hlvis.exe -full -dev 1 -estimate -dev 3 -high "C:\Documents and Settings\Familia\Escritorio\de_dust2xb"

Developer messages enabled : [Message Warning Error]

705 portalleafs

1962 numportals

 

-= Current hlvis Settings =-

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 3 ] [ 0 ]

chart [ off ] [ off ]

estimate [ on ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max vis distance [ 0 ] [ 0 ]

priority [ High ] [ Normal ]

 

fast vis [ off ] [ off ]

full vis [ on ] [ off ]

 

 

BasePortalVis:

WaitForSingleObject on thread #0 [000007F4]

dispatch == workcount, work is complete

dispatch == workcount, work is complete

WaitForSingleObject on thread #1 [000007D8]

(1.77 seconds)

LeafThread:

WaitForSingleObject on thread #0 [000007CC]

dispatch == workcount, work is complete

WaitForSingleObject on thread #1 [000007C4]

dispatch == workcount, work is complete

(145.31 seconds)

average leafs visible: 141

g_visdatasize:36017 compressed from 62745

147.22 seconds elapsed [2m 27s]

 

----- END hlvis -----

 

 

 

hlrad v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlrad -----

Command line: C:\zhlt\zhlt253\hlrad.exe -customshadowwithbounce -rgbtransfers -extra -sparse -dev 1 -bounce 4 -dscale 1.0 -estimate -dev 3 -high "C:\Documents and Settings\Familia\Escritorio\de_dust2xb"

Developer messages enabled : [Message Warning Error]

 

-= Current hlrad Settings =-

Name | Setting | Default

--------------------|---------------------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 3 ] [ 0 ]

chart [ off ] [ off ]

estimate [ on ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max lighting memory [ 6291456 ] [ 6291456 ]

priority [ High ] [ Normal ]

 

vismatrix algorithm [ Sparse ] [ Original ]

oversampling (-extra)[ on ] [ off ]

bounces [ 4 ] [ 1 ]

bounce dynamic light [ on ] [ on ]

ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]

maximum light [ 255.000 ] [ 256.000 ]

circus mode [ off ] [ off ]

 

smoothing threshold [ 50.000 ] [ 50.000 ]

direct threshold [ 25.000 ] [ 25.000 ]

direct light scale [ 1.000 ] [ 2.000 ]

coring threshold [ 1.000 ] [ 1.000 ]

patch interpolation [ on ] [ on ]

 

texscale [ on ] [ on ]

patch subdividing [ on ] [ on ]

chop value [ 64.000 ] [ 64.000 ]

texchop value [ 32.000 ] [ 32.000 ]

 

global fade [ 1.000 ] [ 1.000 ]

global falloff [ 2 ] [ 2 ]

global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]

global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]

global light scale [ 1.000 ] [ 1.000 ]

global sky diffusion [ 1.000 ] [ 1.000 ]

 

opaque entities [ on ] [ on ]

sky lighting fix [ on ] [ on ]

incremental [ off ] [ off ]

dump [ off ] [ off ]

 

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]

diffuse hack [ on ] [ on ]

spotlight points [ on ] [ on ]

 

custom shadows with bounce light

[ on ] [ off ]

rgb transfers [ on ] [ off ]

 

 

[Reading texlights from 'C:\zhlt\zhlt253\lights.rad']

[59 texlights parsed from 'C:\zhlt\zhlt253\lights.rad']

 

3313 faces

Create Patches : Patch @ (-1952.523 345.750 76.794) outside world

Patch @ (-1982.697 338.219 92.481) outside world

Patch @ (-2048.523 337.946 93.051) outside world

Patch @ (-1984.523 351.946 63.885) outside world

Patch @ (-2048.523 351.946 63.885) outside world

Patch @ (-1998.300 326.209 119.818) outside world

Patch @ (-1964.833 334.419 103.398) outside world

Patch @ (-2016.000 345.894 80.447) outside world

Patch @ (-2048.000 341.894 88.447) outside world

Patch @ (-1984.000 341.894 88.447) outside world

Patch @ (-2048.000 349.894 72.447) outside world

Patch @ (-1984.000 349.894 72.447) outside world

Patch @ (-1968.000 289.000 112.000) outside world

Patch @ (-2056.000 289.000 88.000) outside world

Patch @ (-2000.000 289.000 88.000) outside world

Patch @ (-2056.000 289.000 136.000) outside world

Patch @ (-2000.000 289.000 136.000) outside world

Patch @ (-1248.000 1392.000 -161.000) outside world

Patch @ (-1216.000 1376.000 -161.000) outside world

Patch @ (-1216.000 1408.000 -161.000) outside world

Patch @ (-1216.000 1456.000 -161.000) outside world

Patch @ (-1232.000 1440.000 -161.000) outside world

Patch @ (-1200.000 1440.000 -161.000) outside world

Patch @ (-1232.000 1472.000 -161.000) outside world

Patch @ (-1200.000 1472.000 -161.000) outside world

14658 base patches

0 opaque faces

146988 square feet [21166348.00 square inches]

36 direct lights

 

BuildFacelights:

WaitForSingleObject on thread #0 [000007D8]

dispatch == workcount, work is complete

WaitForSingleObject on thread #1 [000007D4]

dispatch == workcount, work is complete

(208.16 seconds)

BuildVisLeafs:

WaitForSingleObject on thread #0 [000007C8]

dispatch == workcount, work is complete

dispatch == workcount, work is complete

WaitForSingleObject on thread #1 [000007C4]

(25.88 seconds)

visibility matrix : 3.1 megs

MakeRGBScales:

WaitForSingleObject on thread #0 [000007C0]

dispatch == workcount, work is complete

dispatch == workcount, work is complete

WaitForSingleObject on thread #1 [000007BC]

(26.47 seconds)

SwapRGBTransfers:

WaitForSingleObject on thread #0 [000007B8]

dispatch == workcount, work is complete

dispatch == workcount, work is complete

WaitForSingleObject on thread #1 [000007B0]

(3.28 seconds)

Transfer Lists : 8138370 : 8.14M transfers

Indices : 4351656 : 4.15M bytes

Data : 48830220 : 46.57M bytes

GatherRGBLight:

WaitForSingleObject on thread #0 [000007AC]

dispatch == workcount, work is complete

dispatch == workcount, work is complete

WaitForSingleObject on thread #1 [000007A8]

(1.78 seconds)

GatherRGBLight:

WaitForSingleObject on thread #0 [000007A4]

dispatch == workcount, work is complete

dispatch == workcount, work is complete

WaitForSingleObject on thread #1 [000007A0]

(1.72 seconds)

GatherRGBLight:

WaitForSingleObject on thread #0 [0000079C]

dispatch == workcount, work is complete

dispatch == workcount, work is complete

WaitForSingleObject on thread #1 [00000798]

(1.69 seconds)

GatherRGBLight:

WaitForSingleObject on thread #0 [00000794]

dispatch == workcount, work is complete

dispatch == workcount, work is complete

WaitForSingleObject on thread #1 [00000790]

(1.80 seconds)

FinalLightFace:

WaitForSingleObject on thread #0 [0000078C]

dispatch == workcount, work is complete

dispatch == workcount, work is complete

WaitForSingleObject on thread #1 [00000788]

(1.75 seconds)

276.23 seconds elapsed [4m 36s]

 

----- END hlrad -----

 

 

 

 

 

 

 

ENjoy

Editado por S34Qu4K3

sopaquake-1.png

Pasa que swato caja tiene una coneccion clandestina con el verdulero de la esquina viste, y se bajo el OPERA!! EL O P E R A!!! !! EL O P E R A!! QUE NO SABE OPERAR las .PNG!!.

 

 

 

 

Es un foro, no un licuado de bananas, o una ensalada de frutas, como está, está bien.

 

la reputamadre que lo contrapario

 

[Hoy 16:09] Santi: y recibis mas info que mandando cumbia al 2020

[Hoy 16:08] Santi: te paso el cel del poola y el faqqu

[Hoy 16:08] Ezeh: se saben alguna pagina'

[Hoy 16:08] Ezeh: como saber de lo ultimo en cumbia de temas?

barwz.png

By S34Paint :D

 

 

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oh gracias :D

 

what change you make, i dont understand ...

 

and i need that plugin portal :D

Find a place inside where there's joy, and the joy will burn out the pain.
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Simply:

 

1) For checks, i removed your light_enviroment and i´ve made a new one with the flag: Initialy Dark, i´ve recompiled the map without VIS and worked fine

 

2)Removed flag Initialli Dark and recompiled with VIS full

 

 

Maybe in 2-3 days I will go to post a beta :P (I´m improving the physyc), but I´m sure thath Tuty can make a better Portal Mod ^^

Editado por S34Qu4K3

sopaquake-1.png

Pasa que swato caja tiene una coneccion clandestina con el verdulero de la esquina viste, y se bajo el OPERA!! EL O P E R A!!! !! EL O P E R A!! QUE NO SABE OPERAR las .PNG!!.

 

 

 

 

Es un foro, no un licuado de bananas, o una ensalada de frutas, como está, está bien.

 

la reputamadre que lo contrapario

 

[Hoy 16:09] Santi: y recibis mas info que mandando cumbia al 2020

[Hoy 16:08] Santi: te paso el cel del poola y el faqqu

[Hoy 16:08] Ezeh: se saben alguna pagina'

[Hoy 16:08] Ezeh: como saber de lo ultimo en cumbia de temas?

barwz.png

By S34Paint :D

 

 

Enlace al comentario
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i recompiled again ... and i have again this error

 

please can compile and include and reclamad2.wad?

Find a place inside where there's joy, and the joy will burn out the pain.
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Now, i think that is totally fixed ^^, it looks thath the problem was your custom textures, when I´ved compiled for the first time, i didn´t add the texture xD

 

dedust2xb0004.png

 

Download final

sopaquake-1.png

Pasa que swato caja tiene una coneccion clandestina con el verdulero de la esquina viste, y se bajo el OPERA!! EL O P E R A!!! !! EL O P E R A!! QUE NO SABE OPERAR las .PNG!!.

 

 

 

 

Es un foro, no un licuado de bananas, o una ensalada de frutas, como está, está bien.

 

la reputamadre que lo contrapario

 

[Hoy 16:09] Santi: y recibis mas info que mandando cumbia al 2020

[Hoy 16:08] Santi: te paso el cel del poola y el faqqu

[Hoy 16:08] Ezeh: se saben alguna pagina'

[Hoy 16:08] Ezeh: como saber de lo ultimo en cumbia de temas?

barwz.png

By S34Paint :D

 

 

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i dont know , in first version you dont have this

 

2evx9v7.jpg

Find a place inside where there's joy, and the joy will burn out the pain.
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Yeah, i´ve moved the light_enviroment to solve the problem(can´t be perpendicular to your texture)

Try to put a light (or full VIS, i´ve compiled with normal)

sopaquake-1.png

Pasa que swato caja tiene una coneccion clandestina con el verdulero de la esquina viste, y se bajo el OPERA!! EL O P E R A!!! !! EL O P E R A!! QUE NO SABE OPERAR las .PNG!!.

 

 

 

 

Es un foro, no un licuado de bananas, o una ensalada de frutas, como está, está bien.

 

la reputamadre que lo contrapario

 

[Hoy 16:09] Santi: y recibis mas info que mandando cumbia al 2020

[Hoy 16:08] Santi: te paso el cel del poola y el faqqu

[Hoy 16:08] Ezeh: se saben alguna pagina'

[Hoy 16:08] Ezeh: como saber de lo ultimo en cumbia de temas?

barwz.png

By S34Paint :D

 

 

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compile how you can , me when i compile it i have that error :(
Find a place inside where there's joy, and the joy will burn out the pain.
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Ok, check in 15 minutes ;)

 

How are your compiling settings?

sopaquake-1.png

Pasa que swato caja tiene una coneccion clandestina con el verdulero de la esquina viste, y se bajo el OPERA!! EL O P E R A!!! !! EL O P E R A!! QUE NO SABE OPERAR las .PNG!!.

 

 

 

 

Es un foro, no un licuado de bananas, o una ensalada de frutas, como está, está bien.

 

la reputamadre que lo contrapario

 

[Hoy 16:09] Santi: y recibis mas info que mandando cumbia al 2020

[Hoy 16:08] Santi: te paso el cel del poola y el faqqu

[Hoy 16:08] Ezeh: se saben alguna pagina'

[Hoy 16:08] Ezeh: como saber de lo ultimo en cumbia de temas?

barwz.png

By S34Paint :D

 

 

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You should use Batch Compiler ;)

 

Ok, now, I know what is the problem, there is the func_bombtarget which is causing the lightmap error

sopaquake-1.png

Pasa que swato caja tiene una coneccion clandestina con el verdulero de la esquina viste, y se bajo el OPERA!! EL O P E R A!!! !! EL O P E R A!! QUE NO SABE OPERAR las .PNG!!.

 

 

 

 

Es un foro, no un licuado de bananas, o una ensalada de frutas, como está, está bien.

 

la reputamadre que lo contrapario

 

[Hoy 16:09] Santi: y recibis mas info que mandando cumbia al 2020

[Hoy 16:08] Santi: te paso el cel del poola y el faqqu

[Hoy 16:08] Ezeh: se saben alguna pagina'

[Hoy 16:08] Ezeh: como saber de lo ultimo en cumbia de temas?

barwz.png

By S34Paint :D

 

 

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i dont know how to use batch ...

 

i delete func_bombtarget and i make another and again that problem ..

Find a place inside where there's joy, and the joy will burn out the pain.
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It´s very simmilar ^^

I´m sure thath the func_ is the problem (i´m making some tests)

 

EDIT: Confirmed, the func_bombtarget is the problem, try to delete it and compile and you won´t have error

Editado por S34Qu4K3

sopaquake-1.png

Pasa que swato caja tiene una coneccion clandestina con el verdulero de la esquina viste, y se bajo el OPERA!! EL O P E R A!!! !! EL O P E R A!! QUE NO SABE OPERAR las .PNG!!.

 

 

 

 

Es un foro, no un licuado de bananas, o una ensalada de frutas, como está, está bien.

 

la reputamadre que lo contrapario

 

[Hoy 16:09] Santi: y recibis mas info que mandando cumbia al 2020

[Hoy 16:08] Santi: te paso el cel del poola y el faqqu

[Hoy 16:08] Ezeh: se saben alguna pagina'

[Hoy 16:08] Ezeh: como saber de lo ultimo en cumbia de temas?

barwz.png

By S34Paint :D

 

 

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