Jump to content
Al día de 3/3/24 el foro se integró con Mapping-Zone.net, se está llevando el foro a una versión estable, puede encontrarse algunos errores navegando. Mientras, podes logear tu cuenta MZ ×

[error] alloc block:FULL y D_SCAlloc bad caché width -6924


tonih

Publicaciones recomendadas


  • Seguidores:  0
  • Post:  12
  • Reputación:   5
  • Registrado:  01/05/11
  • Estado:  Desconectado

Wenas... Anduve creando un mapa lo cual me tarde 3 dias.... Termine el mapa alfin...

al probarlo en modo d3d me salta el error de mierd@ Alloc block:FULL y cuando lo uso en software y estoy jugando de repente salta.. : D_SCAlloc bad caché width -6924 Tengo 2 gb de ram asique no creo que sea por el ram

me da mucha bronca xD ojala me puedan ayudar

=)

Enlace al comentario
Compartir en otros sitios web


  • Seguidores:  1
  • Post:  81
  • Reputación:   255
  • Registrado:  25/04/11
  • Estado:  Desconectado

Fijate si aca encontras respuesta.

 

Aca te dejo lo que dice en "Tommy of Escondido's Mapping"

 

A tough one to figure out, vague error that usually shows up when you start the game or during compile, or even when WC/Hammer starts up - you have gone over the memory limit somewhere for some reason. It can be too little RAM (128M is about minimum), a leaf saw into leaf error, too long pathnames, too many textures, too big a level, too big or too many model/sprites, too big a wav sound file - or it could be that old "too many wads" mistake, a huge "noob" brush around the map to prevent leaks, too many SKY faces on hidden brush faces in the level - or even something else. Example: In early versions of NS, the 3D area info location entities were a major cause.

If it happens during compile, do not use WC/Hammer to "run" the map, but use a front end or batch file to compile with. You could also get more RAM.

 

Si no sabes ingles, usa tradcutor de google o avisame

15hn6dj.png
Enlace al comentario
Compartir en otros sitios web


  • Seguidores:  0
  • Post:  12
  • Reputación:   5
  • Registrado:  01/05/11
  • Estado:  Desconectado

No, la verdad que no la encuentro. :/ :@

 

doblecomentsepara.png Comentario Nuevo 22:13:17 doblecomentsepara.png Comentario Viejo 22:11:55doblecomentsepara.png

 

osea el mapa no es muy grande para me es algo de los wads o texturas

 

 

LOG:

 

** Executing...

** Command: Change Directory

** Parameters: C:\Archivos de programa\Counter-Strike

 

 

** Executing...

** Command: Copy File

** Parameters: "C:\Documents and Settings\Hugo y miriam\Escritorio\gg\DE_EETN4.map" "C:\Archivos de programa\Counter-Strike\cstrike\maps\DE_EETN4.map"

 

 

** Executing...

** Command: C:\DOCUME~1\HUGOYM~1\ESCRIT~1\asd\zhlt253\hlcsg.exe

** Parameters: "C:\Archivos de programa\Counter-Strike\cstrike\maps\DE_EETN4"

 

hlcsg v2.5.3 rel (May 2 2001)

Based on Valve's version, modified with permission.

Submit detailed bug reports to (zoner@gearboxsoftware.com)

----- BEGIN hlcsg -----

Command line: C:\DOCUME~1\HUGOYM~1\ESCRIT~1\asd\zhlt253\hlcsg.exe "C:\Archivos de programa\Counter-Strike\cstrike\maps\DE_EETN4"

 

-= Current hlcsg Settings =-

Name | Setting | Default

---------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

onlyents [ off ] [ off ]

wadtextures [ on ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

 

Wadinclude list :

[zhlt.wad]

 

 

entering C:\Archivos de programa\Counter-Strike\cstrike\maps\DE_EETN4.map

CreateBrush:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (13.38 seconds)

SetModelCenters:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)

CSGBrush:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (6.34 seconds)

Using WAD File: \archivos de programa\counter-strike\cstrike\cs_dust.wad

Using WAD File: \archivos de programa\counter-strike\cstrike\cs_cbble.wad

Using WAD File: \archivos de programa\counter-strike\cstrike\cs_assault.wad

Using WAD File: \archivos de programa\counter-strike\cstrike\cs_747.wad

Using WAD File: \archivos de programa\counter-strike\cstrike\de_aztec.wad

Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\archivos de programa\counter-strike\cstrike\de_aztec.wad] Texture[276:SPECIAL_THANKS]

 

Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\archivos de programa\counter-strike\cstrike\de_aztec.wad] Texture[277:THANKS]

 

Using WAD File: \archivos de programa\counter-strike\cstrike\de_piranesi.wad

Using WAD File: \archivos de programa\counter-strike\cstrike\de_airstrip.wad

Using WAD File: \archivos de programa\counter-strike\cstrike\chateau.wad

Using WAD File: \archivos de programa\counter-strike\cstrike\cs_office.wad

Using WAD File: \archivos de programa\counter-strike\cstrike\cs_havana.wad

Using WAD File: \archivos de programa\counter-strike\cstrike\itsitaly.wad

Using WAD File: \archivos de programa\counter-strike\cstrike\de_vertigo.wad

Using WAD File: \archivos de programa\counter-strike\cstrike\de_storm.wad

Using WAD File: \archivos de programa\counter-strike\cstrike\torntextures.wad

Warning: ::: Larger than expected texture (240172 bytes) Wad:wad[\archivos de programa\counter-strike\cstrike\torntextures.wad] Texture[1099:TK_STONEWALLHI]

 

Warning: ::: Larger than expected texture (306812 bytes) Wad:wad[\archivos de programa\counter-strike\cstrike\torntextures.wad] Texture[1138:TK_CLAYROOF]

 

Warning: ::: Larger than expected texture (272812 bytes) Wad:wad[\archivos de programa\counter-strike\cstrike\torntextures.wad] Texture[1166:{TK_PLANTLG]

 

Warning: ::: Larger than expected texture (327212 bytes) Wad:wad[\archivos de programa\counter-strike\cstrike\torntextures.wad] Texture[1168:{TK_PLANTSM]

 

Warning: ::: Larger than expected texture (235412 bytes) Wad:wad[\archivos de programa\counter-strike\cstrike\torntextures.wad] Texture[1220:TK_TORNMAP]

 

Texture usage is at 0.77 mb (of 4.00 mb MAX)

19.81 seconds elapsed

 

----- END hlcsg -----

 

 

 

 

** Executing...

** Command: C:\DOCUME~1\HUGOYM~1\ESCRIT~1\asd\zhlt253\hlbsp.exe

** Parameters: "C:\Archivos de programa\Counter-Strike\cstrike\maps\DE_EETN4"

 

hlbsp v2.5.3 rel (May 2 2001)

Based on Valve's version, modified with permission.

Submit detailed bug reports to (zoner@gearboxsoftware.com)

----- BEGIN hlbsp -----

Command line: C:\DOCUME~1\HUGOYM~1\ESCRIT~1\asd\zhlt253\hlbsp.exe "C:\Archivos de programa\Counter-Strike\cstrike\maps\DE_EETN4"

 

-= Current hlbsp Settings =-

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

nofill [ off ] [ off ]

notjunc [ off ] [ off ]

subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)

max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

 

 

BSP generation successful, writing portal file 'C:\Archivos de programa\Counter-Strike\cstrike\maps\DE_EETN4.prt'

17.66 seconds elapsed

 

----- END hlbsp -----

 

 

 

 

** Executing...

** Command: C:\DOCUME~1\HUGOYM~1\ESCRIT~1\asd\zhlt253\hlvis.exe

** Parameters: -fast "C:\Archivos de programa\Counter-Strike\cstrike\maps\DE_EETN4"

 

g_fastvis = true

hlvis v2.5.3 rel (May 2 2001)

Based on Valve's version, modified with permission.

Submit detailed bug reports to (zoner@gearboxsoftware.com)

----- BEGIN hlvis -----

Command line: C:\DOCUME~1\HUGOYM~1\ESCRIT~1\asd\zhlt253\hlvis.exe -fast "C:\Archivos de programa\Counter-Strike\cstrike\maps\DE_EETN4"

 

-= Current hlvis Settings =-

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

 

fast vis [ on ] [ off ]

full vis [ off ] [ off ]

 

 

2893 portalleafs

10218 numportals

BasePortalVis:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (59.75 seconds)

Warning: Leaf portals saw into leaf

Problem at portal between leaves 20 and 23:

(3397.652 1214.000 341.009)

(3397.652 1215.000 341.000)

(3397.690 1272.000 341.000)

(3399.060 1272.000 378.000)

(3399.022 1214.000 378.000)

 

Warning: Leaf portals saw into leaf

Problem at portal between leaves 713 and 709:

(2027.000 992.000 24.526)

(1906.457 992.000 229.000)

(1905.038 640.000 229.000)

(2027.000 640.000 21.849)

 

Warning: Leaf portals saw into leaf

Problem at portal between leaves 1239 and 1247:

(3602.164 -949.950 334.000)

(3602.164 -950.164 334.000)

(3602.985 -950.982 389.001)

 

Warning: Leaf portals saw into leaf

Problem at portal between leaves 1483 and 1494:

(3445.022 -1265.000 -10.000)

(3445.021 -1265.000 -10.016)

(3444.959 -1264.000 -14.014)

(3444.954 -1240.954 -13.931)

(3445.016 -1241.016 -10.000)

 

Warning: Leaf portals saw into leaf

Problem at portal between leaves 1493 and 1500:

(3626.060 -1265.000 -10.000)

(3626.019 -1265.000 -12.744)

(3626.000 -1264.688 -13.994)

(3626.000 -1239.000 -13.502)

(3626.052 -1239.000 -10.000)

 

Warning: Leaf portals saw into leaf

Problem at portal between leaves 2049 and 2052:

(3131.345 -1669.973 -248.025)

(3131.345 -1508.000 -249.771)

(3103.345 -1508.000 -250.775)

(3103.345 -1670.001 -249.029)

 

Warning: Leaf portals saw into leaf

Problem at portal between leaves 2550 and 2549:

(2177.988 -1461.988 278.365)

(2178.000 -1462.000 279.000)

(2178.019 -1446.019 279.998)

(2178.000 -1446.000 279.003)

(2177.988 -1446.000 278.365)

 

average leafs visible: 2350

g_visdatasize:996500 compressed from 1047266

60.30 seconds elapsed [1m 0s]

 

----- END hlvis -----

 

 

 

 

** Executing...

** Command: C:\DOCUME~1\HUGOYM~1\ESCRIT~1\asd\zhlt253\hlrad.exe

** Parameters: "C:\Archivos de programa\Counter-Strike\cstrike\maps\DE_EETN4"

 

hlrad v2.5.3 rel (May 2 2001)

Based on Valve's version, modified with permission.

Submit detailed bug reports to (zoner@gearboxsoftware.com)

----- BEGIN hlrad -----

Command line: C:\DOCUME~1\HUGOYM~1\ESCRIT~1\asd\zhlt253\hlrad.exe "C:\Archivos de programa\Counter-Strike\cstrike\maps\DE_EETN4"

 

-= Current hlrad Settings =-

Name | Setting | Default

--------------------|---------------------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

 

vismatrix algorithm [ Original ] [ Original ]

oversampling (-extra)[ off ] [ off ]

bounces [ 1 ] [ 1 ]

ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]

maximum light [ 256.000 ] [ 256.000 ]

circus mode [ off ] [ off ]

 

smoothing threshold [ 50.000 ] [ 50.000 ]

direct threshold [ 25.000 ] [ 25.000 ]

direct light scale [ 2.000 ] [ 2.000 ]

coring threshold [ 1.000 ] [ 1.000 ]

patch interpolation [ on ] [ on ]

 

texscale [ on ] [ on ]

patch subdividing [ on ] [ on ]

chop value [ 64.000 ] [ 64.000 ]

texchop value [ 32.000 ] [ 32.000 ]

 

global fade [ 1.000 ] [ 1.000 ]

global falloff [ 2 ] [ 2 ]

global light scale [ 1.000 ] [ 1.000 ]

global gamma amount [ 0.500 ] [ 0.500 ]

global sky diffusion [ 1.000 ] [ 1.000 ]

 

opaque entities [ on ] [ on ]

sky lighting fix [ on ] [ on ]

incremental [ off ] [ off ]

dump [ off ] [ off ]

 

 

10952 faces

Create Patches : 62114 base patches

0 opaque faces

687265 square feet [98966232.00 square inches]

1 direct lights

 

BuildFacelights:

10%...20%...30%...40%...50%...Error:

for Face 6083 (texture cxcnstrcttarpb) at

(2832.000 -1271.000 383.000) (2832.000 -1271.000 344.000) (2832.000 -1272.000 344.000) (2832.000 -1272.000 383.000)

Error: Bad surface extents (6461 x 4)

Check the file ZHLTProblems.html for a detailed explanation of this problem

 

----- END hlrad -----

Enlace al comentario
Compartir en otros sitios web


  • Seguidores:  1
  • Post:  81
  • Reputación:   255
  • Registrado:  25/04/11
  • Estado:  Desconectado

"too many textures". Tenes muchas texturas..

Anda al VHE y trata de sacar texturas que no uses (no creo que uses todos los wad que estan ahi)..

15hn6dj.png
Enlace al comentario
Compartir en otros sitios web


  • Seguidores:  0
  • Post:  54
  • Reputación:   45
  • Registrado:  12/04/11
  • Estado:  Desconectado

Man tienes muchas texturas xO

lo maximo es 5

 

Using WAD File: \archivos de programa\counter-strike\cstrike\de_piranesi.wad

Using WAD File: \archivos de programa\counter-strike\cstrike\de_airstrip.wad

Using WAD File: \archivos de programa\counter-strike\cstrike\chateau.wad

Using WAD File: \archivos de programa\counter-strike\cstrike\cs_office.wad

Using WAD File: \archivos de programa\counter-strike\cstrike\cs_havana.wad

Using WAD File: \archivos de programa\counter-strike\cstrike\itsitaly.wad

Using WAD File: \archivos de programa\counter-strike\cstrike\de_vertigo.wad

Using WAD File: \archivos de programa\counter-strike\cstrike\de_storm.wad

Using WAD File: \archivos de programa\counter-strike\cstrike\torntextures.wad

Enlace al comentario
Compartir en otros sitios web


  • Seguidores:  0
  • Post:  12
  • Reputación:   5
  • Registrado:  01/05/11
  • Estado:  Desconectado

le puse 5 texturas y sigue sin funcionar

 

doblecomentsepara.png Comentario Nuevo 13:31:25 doblecomentsepara.png Comentario Viejo 12:50:33doblecomentsepara.png

 

###################################################

# Batch Compiler Zoners Spec #

###################################################

###################################################

# Please report bugs to: ryansgregg@hotmail.com #

###################################################

 

Written At: 11/05/2011 13:17:56

BC Version: 2.0.3.1

 

hlcsg v2.5.3 rel (May 2 2001)

Based on Valve's version, modified with permission.

Submit detailed bug reports to (zoner@gearboxsoftware.com)

----- BEGIN hlcsg -----

Command line: "C:\Documents and Settings\Hugo y miriam\Escritorio\asd\zhlt253\hl

csg.exe"-estimate "C:\Documents and Settings\Hugo y miriam\Escritorio\gg\de_eetn

4.map"

 

-= Current hlcsg Settings =-

Name | Setting | Default

---------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ on ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

onlyents [ off ] [ off ]

wadtextures [ on ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

 

Wadinclude list :

[zhlt.wad]

 

 

entering C:\Documents and Settings\Hugo y miriam\Escritorio\gg\de_eetn4.map

CreateBrush:

(15.72 seconds)

SetModelCenters:

(0.05 seconds)

CSGBrush:

(9.13 seconds)

Using WAD File: \archivos de programa\counter-strike\cstrike\cs_cbble.wad

Using WAD File: \archivos de programa\counter-strike\cstrike\cs_747.wad

Using WAD File: \archivos de programa\counter-strike\cstrike\itsitaly.wad

Using WAD File: \archivos de programa\counter-strike\cstrike\cs_havana.wad

Using WAD File: \archivos de programa\counter-strike\cstrike\chateau.wad

added 2 additional animating textures.

Texture usage is at 0.83 mb (of 4.00 mb MAX)

25.02 seconds elapsed

 

----- END hlcsg -----

 

 

 

hlbsp v2.5.3 rel (May 2 2001)

Based on Valve's version, modified with permission.

Submit detailed bug reports to (zoner@gearboxsoftware.com)

----- BEGIN hlbsp -----

Command line: "C:\Documents and Settings\Hugo y miriam\Escritorio\asd\zhlt253\hl

bsp.exe"-estimate "C:\Documents and Settings\Hugo y miriam\Escritorio\gg\de_eetn

4.map"

 

-= Current hlbsp Settings =-

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ on ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

nofill [ off ] [ off ]

notjunc [ off ] [ off ]

subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)

max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

 

 

BSP generation successful, writing portal file 'C:\Documents and Settings\Hugo y

miriam\Escritorio\gg\de_eetn4.prt'

25.69 seconds elapsed

 

----- END hlbsp -----

 

 

 

g_fastvis = true

hlvis v2.5.3 rel (May 2 2001)

Based on Valve's version, modified with permission.

Submit detailed bug reports to (zoner@gearboxsoftware.com)

----- BEGIN hlvis -----

Command line: "C:\Documents and Settings\Hugo y miriam\Escritorio\asd\zhlt253\hl

vis.exe"-fast -full -estimate "C:\Documents and Settings\Hugo y miriam\Escritori

o\gg\de_eetn4.map"

 

-= Current hlvis Settings =-

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ on ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

 

fast vis [ on ] [ off ]

full vis [ on ] [ off ]

 

 

2756 portalleafs

9640 numportals

BasePortalVis:

(81.17 seconds)

Warning: Leaf portals saw into leaf

Problem at portal between leaves 15 and 18:

(3397.652 1214.000 341.009)

(3397.652 1215.000 341.000)

(3397.690 1272.000 341.000)

(3399.060 1272.000 378.000)

(3399.022 1214.000 378.000)

 

Warning: Leaf portals saw into leaf

Problem at portal between leaves 204 and 194:

(3386.881 439.119 324.445)

(3386.912 439.088 327.433)

(3426.000 439.088 327.433)

(3426.000 439.115 324.883)

(3425.992 439.119 324.445)

 

Warning: Leaf portals saw into leaf

Problem at portal between leaves 669 and 668:

(2027.380 640.000 21.107)

(2028.939 992.000 21.195)

(2027.000 992.000 23.773)

(2027.000 640.000 21.357)

 

Warning: Leaf portals saw into leaf

Problem at portal between leaves 1153 and 1156:

(3602.164 -949.950 334.000)

(3602.164 -950.164 334.000)

(3602.985 -950.982 389.001)

 

Warning: Leaf portals saw into leaf

Problem at portal between leaves 1389 and 1400:

(3445.022 -1265.000 -10.000)

(3445.021 -1265.000 -10.016)

(3444.959 -1264.000 -14.014)

(3444.954 -1240.954 -13.931)

(3445.016 -1241.016 -10.000)

 

Warning: Leaf portals saw into leaf

Problem at portal between leaves 1399 and 1406:

(3626.060 -1265.000 -10.000)

(3626.019 -1265.000 -12.744)

(3626.000 -1264.688 -13.994)

(3626.000 -1239.000 -13.502)

(3626.052 -1239.000 -10.000)

 

Warning: Leaf portals saw into leaf

Problem at portal between leaves 1876 and 1879:

(3103.345 -1508.000 7.950)

(3107.125 -1508.000 -7.203)

(3108.101 -1663.474 -10.326)

(3103.345 -1662.953 8.733)

 

Warning: Leaf portals saw into leaf

Problem at portal between leaves 1877 and 1878:

(3103.345 -1840.000 9.670)

(3062.741 -1840.000 172.000)

(3062.513 -1658.488 172.000)

(3103.345 -1662.953 8.733)

 

Warning: Leaf portals saw into leaf

Problem at portal between leaves 1936 and 1939:

(3131.345 -1669.973 -248.025)

(3131.345 -1508.000 -249.771)

(3103.345 -1508.000 -250.775)

(3103.345 -1670.001 -249.029)

 

Warning: Leaf portals saw into leaf

Problem at portal between leaves 2445 and 2444:

(2177.988 -1461.988 278.365)

(2178.000 -1462.000 279.000)

(2178.019 -1446.019 279.998)

(2178.000 -1446.000 279.003)

(2177.988 -1446.000 278.365)

 

average leafs visible: 2233

g_visdatasize:903776 compressed from 950820

81.92 seconds elapsed [1m 21s]

 

----- END hlvis -----

 

 

 

hlrad v2.5.3 rel (May 2 2001)

Based on Valve's version, modified with permission.

Submit detailed bug reports to (zoner@gearboxsoftware.com)

----- BEGIN hlrad -----

Command line: "C:\Documents and Settings\Hugo y miriam\Escritorio\asd\zhlt253\hl

rad.exe"-extra -estimate "C:\Documents and Settings\Hugo y miriam\Escritorio\gg\

de_eetn4.map"

 

-= Current hlrad Settings =-

Name | Setting | Default

--------------------|---------------------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ on ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

 

vismatrix algorithm [ Original ] [ Original ]

oversampling (-extra)[ on ] [ off ]

bounces [ 1 ] [ 1 ]

ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]

maximum light [ 256.000 ] [ 256.000 ]

circus mode [ off ] [ off ]

 

smoothing threshold [ 50.000 ] [ 50.000 ]

direct threshold [ 25.000 ] [ 25.000 ]

direct light scale [ 2.000 ] [ 2.000 ]

coring threshold [ 1.000 ] [ 1.000 ]

patch interpolation [ on ] [ on ]

 

texscale [ on ] [ on ]

patch subdividing [ on ] [ on ]

chop value [ 64.000 ] [ 64.000 ]

texchop value [ 32.000 ] [ 32.000 ]

 

global fade [ 1.000 ] [ 1.000 ]

global falloff [ 2 ] [ 2 ]

global light scale [ 1.000 ] [ 1.000 ]

global gamma amount [ 0.500 ] [ 0.500 ]

global sky diffusion [ 1.000 ] [ 1.000 ]

 

opaque entities [ on ] [ on ]

sky lighting fix [ on ] [ on ]

incremental [ off ] [ off ]

dump [ off ] [ off ]

 

 

10508 faces

Create Patches : 59662 base patches

0 opaque faces

657585 square feet [94692256.00 square inches]

1 direct lights

 

BuildFacelights:

5711 / 10508Error: est. time to completion 405/514/1161 secs)

for Face 5711 (texture cxcnstrcttarpb) at

(2832.000 -1271.000 383.000) (2832.000 -1271.000 344.000) (2832.000 -1272.000 34

4.000) (2832.000 -1272.000 383.000)

Error: Bad surface extents (6461 x 4)

Check the file ZHLTProblems.html for a detailed explanation of this problem

 

----- END hlrad -----

 

 

 

C:\Documents and Settings\Hugo y miriam\Escritorio\gg\de_eetn4.wic deleted.

C:\Documents and Settings\Hugo y miriam\Escritorio\gg\de_eetn4.lin deleted.

C:\Documents and Settings\Hugo y miriam\Escritorio\gg\de_eetn4.p0 deleted.

C:\Documents and Settings\Hugo y miriam\Escritorio\gg\de_eetn4.p1 deleted.

C:\Documents and Settings\Hugo y miriam\Escritorio\gg\de_eetn4.p2 deleted.

C:\Documents and Settings\Hugo y miriam\Escritorio\gg\de_eetn4.p3 deleted.

C:\Documents and Settings\Hugo y miriam\Escritorio\gg\de_eetn4.prt deleted.

1 archivos copiados.

de_eetn4.bsp copied to C:\Archivos de programa\Counter-Strike\cstrike\maps

 

Presione una tecla para continuar . . .

Enlace al comentario
Compartir en otros sitios web


  • Seguidores:  1
  • Post:  81
  • Reputación:   255
  • Registrado:  25/04/11
  • Estado:  Desconectado

Tenes problemas en el vis. Trata de compilar con el vis full y si sigue compilando mal. Busca esos solidos que te marca, borralos y hacelos de nuevo
15hn6dj.png
Enlace al comentario
Compartir en otros sitios web


  • Seguidores:  0
  • Post:  12
  • Reputación:   5
  • Registrado:  01/05/11
  • Estado:  Desconectado

Nada ,,,, Ya borre los leaf , ya puse el vis en full y sigue saltando.. Allock block :Full

 

doblecomentsepara.png Comentario Nuevo 19:44:55 doblecomentsepara.png Comentario Viejo 19:42:10doblecomentsepara.png

 

y tambien lo del D_SCAlloc bad caché width.....

ya nose que hacer

Enlace al comentario
Compartir en otros sitios web


  • Seguidores:  0
  • Post:  12
  • Reputación:   5
  • Registrado:  01/05/11
  • Estado:  Desconectado

http://www.megaupload.com/?d=0MEVWARI

 

 

doblecomentsepara.png Comentario Nuevo 13:21:25 doblecomentsepara.png Comentario Viejo 13:11:15doblecomentsepara.png

 

chicoos

lo arregle

 

doblecomentsepara.png Comentario Nuevo 13:22:19 doblecomentsepara.png Comentario Viejo 13:21:25doblecomentsepara.png

 

habia una textura llamada cxcnstr... etc que no me dejaba jugarlo...

lo resolvi leyendo esto http://www.mundomapper.net/foro/showthread.php?t=3118

Enlace al comentario
Compartir en otros sitios web

Crear una cuenta o conéctate para comentar

Tienes que ser miembro para dejar un comentario

Crear una cuenta

Regístrese para obtener una cuenta nueva en nuestra comunidad. ¡Es fácil!

Registrar una nueva cuenta

Conectar

¿Ya tienes una cuenta? Conéctate aquí.

Conectar ahora

SOBRE MUNDO MAPPER

logo-mundomapper.webp

Mundo Mapper es una comunidad que se especializa en la creación de mapas para diversos juegos, como Counter-Strike 1.6 y Half-Life, utilizando el programa Valve Hammer Editor. Si eres un apasionado de los videojuegos y te interesa diseñar tus propios escenarios, ¡Mundo Mapper es el lugar perfecto para ti! 🎮

Puedes encontrar más información sobre Mundo Mapper en sus redes sociales:

Facebook: Mundo Mapper
YouTube: Mundo Mapper


¡Explora tu creatividad y construye mundos virtuales con Mundo Mapper! 🌍

EFICACIA EN APRENDIZAJE

guias.webp

Si deseas aprender más sobre el mapeo o configurar herramientas como Batch Compiler, Valve Hammer Editor o J.A.C.K, MundoMapper.net ofrece tutoriales útiles. Por ejemplo:

Configurar Batch Compiler 3.1.2: Este tutorial te guía en la configuración de Batch Compiler, una herramienta esencial para compilar mapas en Counter-Strike.


Configurar Valve Hammer Editor 3.5: Aprende los primeros pasos para usar Valve Hammer Editor, la herramienta de creación de mapas para juegos como Half-Life y Counter-Strike.

Configurar J.A.C.K: J.A.C.K. es una herramienta poderosa para diseñar y construir mapas en juegos como Half-Life y Counter-Strike

×
×
  • Crear nuevo...

Información importante

Aceptar terminos y condiciones Términos de Uso, Política de privacidad Hemos colocado cookies en su dispositivo para ayudar a mejorar este sitio web. Puede ajustar la configuración de cookies, de lo contrario, asumiremos que está bien para continuar.