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Publicado (editado)

tengo un problema con mi mapa ,cuando lo quiero abrir en el cs , en la consola me dice " Host_Error: no precache: *1 "

Que hago ? xD desde ya gracias :P

Editado por Necko
Publicado
Un log dice mas que mil palabras!

 

 

hlcsg v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlcsg -----

Command line: E:\Users\Fan\Mapas\zhtl\hlcsg.exe E:\Users\Fan\Desktop\Rmf\Mapa1.map

Entering E:\Users\Fan\Desktop\Rmf\Mapa1.map

 

Current hlcsg Settings

Name | Setting | Default

---------------------|-----------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max lighting memory [ 6291456 ] [ 6291456 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

null texture stripping[ on ] [ on ]

clipnode economy mode [ on ] [ on ]

clip hull type [ legacy ] [ legacy ]

onlyents [ off ] [ off ]

wadtextures [ on ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

nullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

 

Using mapfile wad configuration

Wadinclude list :

[zhlt.wad]

 

0 brushes (totalling 0 sides) discarded from clipping hulls

CreateBrush:

(0.20 seconds)

SetModelCenters:

(0.00 seconds)

CSGBrush:

(1.10 seconds)

 

Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike\cstrike.wad

- Contains 0 used textures, 0.00 percent of map (123 textures in wad)

Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike\cs_dust.wad

- Contains 0 used textures, 0.00 percent of map (28 textures in wad)

Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike\n0th1ng.wad

- Contains 0 used textures, 0.00 percent of map (8 textures in wad)

Using Wadfile: \program files (x86)\counter-strike 1.6\valve\halflife.wad

- Contains 12 used textures, 85.71 percent of map (3116 textures in wad)

Using Wadfile: \program files (x86)\counter-strike 1.6\valve\liquids.wad

- Contains 0 used textures, 0.00 percent of map (32 textures in wad)

Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike\decals.wad

- Contains 0 used textures, 0.00 percent of map (225 textures in wad)

Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike\torntextures.wad

- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'

- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'

- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'

- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'

- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'

- Contains 1 used texture, 7.14 percent of map (162 textures in wad)

Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike_spanish\textodivinas.wad

- Contains 0 used textures, 0.00 percent of map (1 textures in wad)

Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike_spanish\las divinas.wad

- Contains 0 used textures, 0.00 percent of map (1 textures in wad)

 

Warning: More than 8 wadfiles are in use. (9)

This may be harmless, and if no strange side effects are occurring, then

it can safely be ignored. However, if your map starts exhibiting strange

or obscure errors, consider this as suspect.

 

 

added 2 additional animating textures.

Warning: ::FindTexture() texture AZGRASS not found!

Warning: ::LoadLump() texture AZGRASS not found!

Texture usage is at 0.37 mb (of 4.00 mb MAX)

1.37 seconds elapsed

 

----- END hlcsg -----

 

 

 

hlbsp v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlbsp -----

Command line: E:\Users\Fan\Mapas\zhtl\hlbsp.exe E:\Users\Fan\Desktop\Rmf\Mapa1.map

 

Current hlbsp Settings

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

nofill [ off ] [ off ]

noopt [ off ] [ off ]

null tex. stripping [ on ] [ on ]

notjunc [ off ] [ off ]

subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)

max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

 

 

Error: ReadSurfs (line 21201): 29 > MAXPOINTS

This is caused by a face with too many verticies (typically found on end-caps of high-poly cylinders)

 

 

----- END hlbsp -----

 

 

 

hlvis v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlvis -----

Command line: E:\Users\Fan\Mapas\zhtl\hlvis.exe -fast -full E:\Users\Fan\Desktop\Rmf\Mapa1.map

>> There was a problem compiling the map.

>> Check the file E:\Users\Fan\Desktop\Rmf\Mapa1.log for the cause.

 

----- END hlvis -----

 

 

 

hlrad v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlrad -----

Command line: E:\Users\Fan\Mapas\zhtl\hlrad.exe E:\Users\Fan\Desktop\Rmf\Mapa1.map

>> There was a problem compiling the map.

>> Check the file E:\Users\Fan\Desktop\Rmf\Mapa1.log for the cause.

 

----- END hlrad -----

Publicado
Creo que es porque estas usando muchas texturas en el batch... Solamente se pueden user 8, estas usando 9, nose si sera eso... Pero solamente tenes que poner las texturas que creaste vos, las default del cs no hace falta.

tumblr_kv9wgdszAB1qaqj7uo1_250.gif

 

e64eb360605e4ef6dc9e859761aa7022.jpg

 

y no digo que esta bien que te insulten pero si tengo que banear a los que te putean me quedo solo.

JAJAJAJAJAJJAJA

 

Publicado
Error: ReadSurfs (line 21201): 29 > MAXPOINTS

This is caused by a face with too many verticies (typically found on end-caps of high-poly cylinders)

Fíjate.

Dice "este error es causado por poligonos con muchos vertices"

para arreglar esto, debes encontrar un poligono con muchas caras (?), y elminiarla.

(A caso cabaste cilindros o algo así?? esa puede ser una de las causas)

mapper.gif

modak.gif 5.png

 

Proyecto Enciclopedia Valve Hammer Editor en español.

http://www.mapping-zone.net/foro/showthread.php?p=9909#post9909

Publicado
Fíjate.

Dice "este error es causado por poligonos con muchos vertices"

para arreglar esto, debes encontrar un poligono con muchas caras (?), y elminiarla.

(A caso cabaste cilindros o algo así?? esa puede ser una de las causas)

 

si , ise algunos con 32 caras, por que nesesito que sean lo mas redondos posibles, osea ,son como triangulos

Publicado
con 16 quedan bastante bien eh.. no te conviene usar tantos lados para un poligono.

 

jajajaj ise como 20 xD los voy a tener que borrar todos ,pero los ago de 16 ahora (:

Publicado
si , ise algunos con 32 caras, por que nesesito que sean lo mas redondos posibles, osea ,son como triangulos

El problema está en que el motor de gráfico de Half-Life (o Counter-Strike) no aguanta cosas muy detallistas porque es bastante viejo.

Borrala, y avisanos si funciona.

mapper.gif

modak.gif 5.png

 

Proyecto Enciclopedia Valve Hammer Editor en español.

http://www.mapping-zone.net/foro/showthread.php?p=9909#post9909

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