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Prefabs Mios (Inodoro,bañera..)

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Publicado (editado)

Hola mappers como no encotraba el inodoro prefab en ningun lado me las tube q arreglar para afanarselos a cs_militia y arreglarlo porq tiraba error xD les dejo el log para q vean q no tiene errores :cobani:

 

Log

 

 

hlcsg v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlcsg -----

Command line: "C:\Documents and Settings\ww\My Documents\Downloads\Compressed\MappingKit2\MappingKit2\ZHLT\hlcsg.exe"-texdata 8192Kb -wadinclude Creditos.wad -estimate "C:\Documents and Settings\ww\Desktop\Prefabs By Zodrak\Prefabs_By_ZodraK_.map"

Entering C:\Documents and Settings\ww\Desktop\Prefabs By Zodrak\Prefabs_By_ZodraK_.map

 

Current hlcsg Settings

Name | Setting | Default

---------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ on ] [ off ]

max texture memory [ 8388608 ] [ 4194304 ]

max lighting memory [ 6291456 ] [ 6291456 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

null texture stripping[ on ] [ on ]

clipnode economy mode [ on ] [ on ]

clip hull type [ legacy ] [ legacy ]

onlyents [ off ] [ off ]

wadtextures [ on ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

nullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

 

Using mapfile wad configuration

Wadinclude list :

[zhlt.wad]

[Creditos.wad]

 

0 brushes (totalling 0 sides) discarded from clipping hulls

CreateBrush:

(1.03 seconds)

SetModelCenters:

(0.00 seconds)

CSGBrush:

(1.19 seconds)

 

Using Wadfile: \juegos\cs mappear\cstrike\cs_office.wad

- Contains 2 used textures, 11.76 percent of map (102 textures in wad)

Including Wadfile: \creditos.wad

- Contains 1 used texture, 5.88 percent of map (1 textures in wad)

Using Wadfile: \juegos\cs mappear\valve\halflife.wad

- Contains 12 used textures, 70.59 percent of map (3116 textures in wad)

 

added 1 additional animating textures.

Warning: ::FindTexture() texture SPRAY2 not found!

Warning: ::FindTexture() texture BY_ZODRAK_ not found!

Warning: ::LoadLump() texture BY_ZODRAK_ not found!

Warning: ::LoadLump() texture SPRAY2 not found!

Texture usage is at 0.26 mb (of 8.00 mb MAX)

2.84 seconds elapsed

 

----- END hlcsg -----

 

 

 

hlbsp v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlbsp -----

Command line: "C:\Documents and Settings\ww\My Documents\Downloads\Compressed\MappingKit2\MappingKit2\ZHLT\hlbsp.exe"-estimate "C:\Documents and Settings\ww\Desktop\Prefabs By Zodrak\Prefabs_By_ZodraK_.map"

 

Current hlbsp Settings

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ on ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

nofill [ off ] [ off ]

noopt [ off ] [ off ]

null tex. stripping [ on ] [ on ]

notjunc [ off ] [ off ]

subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)

max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

 

 

SolidBSP [hull 0] 500...873 (1.13 seconds)

BSP generation successful, writing portal file 'C:\Documents and Settings\ww\Desktop\Prefabs By Zodrak\Prefabs_By_ZodraK_.prt'

SolidBSP [hull 1] 159 (0.11 seconds)

SolidBSP [hull 2] 81 (0.03 seconds)

SolidBSP [hull 3] 182 (0.16 seconds)

2.27 seconds elapsed

 

----- END hlbsp -----

 

 

 

hlvis v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlvis -----

Command line: "C:\Documents and Settings\ww\My Documents\Downloads\Compressed\MappingKit2\MappingKit2\ZHLT\hlvis.exe"-full -estimate "C:\Documents and Settings\ww\Desktop\Prefabs By Zodrak\Prefabs_By_ZodraK_.map"

492 portalleafs

1450 numportals

 

-= Current hlvis Settings =-

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ on ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max vis distance [ 0 ] [ 0 ]

priority [ Normal ] [ Normal ]

 

fast vis [ off ] [ off ]

full vis [ on ] [ off ]

 

 

BasePortalVis:

(1.88 seconds)

LeafThread:

(11.66 seconds)

average leafs visible: 71

g_visdatasize:14091 compressed from 30504

13.61 seconds elapsed

 

----- END hlvis -----

 

 

 

hlrad v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlrad -----

Command line: "C:\Documents and Settings\ww\My Documents\Downloads\Compressed\MappingKit2\MappingKit2\ZHLT\hlrad.exe"-extra -sparse -estimate "C:\Documents and Settings\ww\Desktop\Prefabs By Zodrak\Prefabs_By_ZodraK_.map"

 

-= Current hlrad Settings =-

Name | Setting | Default

--------------------|---------------------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ on ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max lighting memory [ 6291456 ] [ 6291456 ]

priority [ Normal ] [ Normal ]

 

vismatrix algorithm [ Sparse ] [ Original ]

oversampling (-extra)[ on ] [ off ]

bounces [ 1 ] [ 1 ]

bounce dynamic light [ on ] [ on ]

ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]

maximum light [ 255.000 ] [ 256.000 ]

circus mode [ off ] [ off ]

 

smoothing threshold [ 50.000 ] [ 50.000 ]

direct threshold [ 25.000 ] [ 25.000 ]

direct light scale [ 2.000 ] [ 2.000 ]

coring threshold [ 1.000 ] [ 1.000 ]

patch interpolation [ on ] [ on ]

 

texscale [ on ] [ on ]

patch subdividing [ on ] [ on ]

chop value [ 64.000 ] [ 64.000 ]

texchop value [ 32.000 ] [ 32.000 ]

 

global fade [ 1.000 ] [ 1.000 ]

global falloff [ 2 ] [ 2 ]

global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]

global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]

global light scale [ 1.000 ] [ 1.000 ]

global sky diffusion [ 1.000 ] [ 1.000 ]

 

opaque entities [ on ] [ on ]

sky lighting fix [ on ] [ on ]

incremental [ off ] [ off ]

dump [ off ] [ off ]

 

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]

diffuse hack [ on ] [ on ]

spotlight points [ on ] [ on ]

 

custom shadows with bounce light

[ off ] [ off ]

rgb transfers [ off ] [ off ]

 

 

[Reading texlights from 'C:\Documents and Settings\ww\My Documents\Downloads\Compressed\MappingKit2\MappingKit2\ZHLT\lights.rad']

[59 texlights parsed from 'C:\Documents and Settings\ww\My Documents\Downloads\Compressed\MappingKit2\MappingKit2\ZHLT\lights.rad']

 

1474 faces

Create Patches : 4029 base patches

0 opaque faces

13443 square feet [1935863.13 square inches]

1 direct lights

 

BuildFacelights:

(36.72 seconds)

BuildVisLeafs:

(1.69 seconds)

visibility matrix : 0.2 megs

MakeScales:

(2.36 seconds)

SwapTransfers:

(0.59 seconds)

Transfer Lists : 242324 : 242.32k transfers

Indices : 221532 : 216.34k bytes

Data : 969296 : 946.58k bytes

GatherLight:

(0.55 seconds)

FinalLightFace:

(0.52 seconds)

44.25 seconds elapsed

 

----- END hlrad -----

 

 

 

 

 

 

Estan los 3 prefabs en 1 linkPor Mediafire

 

 

 

 

 

c029179c406d74521ba98c7a8ec90.jpg

9c81c004aa6a175417736f934d117.jpg

5887757797d2933e69cb99d59ebeb.jpg

1effc76e20d48bcc6027177baa4fa.jpg

 

7c9e5823d891bf22f715d1521c5e2.jpg

 

 

Editado por _ZodraK_
Publicado (editado)
EL hinodoro ya estaba posteado y es el mismo.

 

Lo otro no hacique muy buen aporte zodrak

 

Pero este inodoro trae incluido el sorete que explota jaja si me traeran recuerdos cuando jugabamos en lan y un amigo se escondio alado del inodoro y cuando aparecio el enemigo le pego al sorete debes al otro jajaja un cag.% de risa :haha:

Editado por _ZodraK_
Publicado

La primera foto parece que el sorete sale del inodoro, cosa que me hizo acordar a una cartita bananera, que le escribian "NO mencionaste la funcion de consolador que tenia el SOFA NATICO" y salia una chota de adentro del asciento que funcionaba de talado jajjaja

 

(El bananero)

 

 

En fin, buenos prefabs

M9Jap.jpg

img4408.png

Cuento lo que ocurre, y hago vivir sensaciones. Parto de sentimientos con ellos creo emociones, motivo por el que formo part de vuestros corazones (8).

 

F<3

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