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[Problema] me salta este error al apretar alt+p [Solucionado]


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Publicado

aki esta lo que dice el logo...

 

 

hlcsg v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlcsg -----

Command line: "C:\Documents and Settings\PEDRO\Mis documentos\Downloads\zhlt34x86final\hlcsg.exe"-noskyclip -wadautodetect -wadinclude deathrundivinas.wad -estimate "C:\Documents and Settings\PEDRO\Mis documentos\Downloads\Rmf de Mapas oficiales - By Perita - Pass Perita-Mapper\de_dust2_LD.map"

Entering C:\Documents and Settings\PEDRO\Mis documentos\Downloads\Rmf de Mapas oficiales - By Perita - Pass Perita-Mapper\de_dust2_LD.map

 

Current hlcsg Settings

Name | Setting | Default

---------------------|-----------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ on ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max lighting memory [ 6291456 ] [ 6291456 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

null texture stripping[ on ] [ on ]

clipnode economy mode [ on ] [ on ]

clip hull type [ legacy ] [ legacy ]

onlyents [ off ] [ off ]

wadtextures [ on ] [ on ]

skyclip [ off ] [ on ]

hullfile [ None ] [ None ]

nullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

 

Using mapfile wad configuration

Wadfiles not in use by the map will be excluded

Wadinclude list :

[zhlt.wad]

[deathrundivinas.wad]

 

24 brushes (totalling 144 sides) discarded from clipping hulls

CreateBrush:

(0.61 seconds)

SetModelCenters:

(0.02 seconds)

CSGBrush:

(1.72 seconds)

 

Using Wadfile: \archivos de programa\counter-strike 1.6\valve\halflife.wad

- Contains 5 used textures, 21.74 percent of map (3116 textures in wad)

Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\cs_dust.wad

- Contains 17 used textures, 73.91 percent of map (28 textures in wad)

Using Wadfile: \documents and settings\pedro\mis documentos\downloads\dedustld.wad

- Contains 1 used texture, 4.35 percent of map (1 textures in wad)

 

added 5 additional animating textures.

Texture usage is at 0.67 mb (of 4.00 mb MAX)

2.55 seconds elapsed

 

----- END hlcsg -----

 

 

 

hlbsp v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlbsp -----

Command line: "C:\Documents and Settings\PEDRO\Mis documentos\Downloads\zhlt34x86final\hlbsp.exe"-estimate "C:\Documents and Settings\PEDRO\Mis documentos\Downloads\Rmf de Mapas oficiales - By Perita - Pass Perita-Mapper\de_dust2_LD.map"

 

Current hlbsp Settings

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ on ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

nofill [ off ] [ off ]

noopt [ off ] [ off ]

null tex. stripping [ on ] [ on ]

notjunc [ off ] [ off ]

subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)

max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

 

 

SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3268 (0.14 seconds)

Warning: === LEAK in hull 0 ===

Entity light @ (1444,-1104,-234)

Error:

A LEAK is a hole in the map, where the inside of it is exposed to the

(unwanted) outside region. The entity listed in the error is just a helpful

indication of where the beginning of the leak pointfile starts, so the

beginning of the line can be quickly found and traced to until reaching the

outside. Unless this entity is accidentally on the outside of the map, it

probably should not be deleted. Some complex rotating objects entities need

their origins outside the map. To deal with these, just enclose the origin

brush with a solid world brush

 

Leak pointfile generated

 

SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4048 (0.19 seconds)

SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...3880 (0.19 seconds)

SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4096 (0.19 seconds)

3.59 seconds elapsed

 

----- END hlbsp -----

 

 

 

hlvis v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlvis -----

Command line: "C:\Documents and Settings\PEDRO\Mis documentos\Downloads\zhlt34x86final\hlvis.exe"-full -estimate "C:\Documents and Settings\PEDRO\Mis documentos\Downloads\Rmf de Mapas oficiales - By Perita - Pass Perita-Mapper\de_dust2_LD.map"

>> There was a problem compiling the map.

>> Check the file C:\Documents and Settings\PEDRO\Mis documentos\Downloads\Rmf de Mapas oficiales - By Perita - Pass Perita-Mapper\de_dust2_LD.log for the cause.

 

----- END hlvis -----

 

 

 

hlrad v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlrad -----

Command line: "C:\Documents and Settings\PEDRO\Mis documentos\Downloads\zhlt34x86final\hlrad.exe"-extra -estimate "C:\Documents and Settings\PEDRO\Mis documentos\Downloads\Rmf de Mapas oficiales - By Perita - Pass Perita-Mapper\de_dust2_LD.map"

>> There was a problem compiling the map.

>> Check the file C:\Documents and Settings\PEDRO\Mis documentos\Downloads\Rmf de Mapas oficiales - By Perita - Pass Perita-Mapper\de_dust2_LD.log for the cause.

 

----- END hlrad -----

 

 

 

Publicado

Tienes que ir siguiendo las lineas rojas

 

Eso que pone la entidad light es la entidad mas cercana al leak, no tiene que ser la que produce el leak

sopaquake-1.png

Pasa que swato caja tiene una coneccion clandestina con el verdulero de la esquina viste, y se bajo el OPERA!! EL O P E R A!!! !! EL O P E R A!! QUE NO SABE OPERAR las .PNG!!.

 

 

 

 

Es un foro, no un licuado de bananas, o una ensalada de frutas, como está, está bien.

 

la reputamadre que lo contrapario

 

[Hoy 16:09] Santi: y recibis mas info que mandando cumbia al 2020

[Hoy 16:08] Santi: te paso el cel del poola y el faqqu

[Hoy 16:08] Ezeh: se saben alguna pagina'

[Hoy 16:08] Ezeh: como saber de lo ultimo en cumbia de temas?

barwz.png

By S34Paint :D

 

 

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