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Publicado

Hola tengo una duda como encuentro la position q dice en el error adentro del valve hammer?? porq en el log no dice en ningun lado el error pero en el cs si salta el badsurface :ouch:

 

 

bad surface extents 720/0 at position(1040,-784,1376)

 

6051942badsurface.jpg

 

LOG

 

hlcsg v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlcsg -----

Command line: "C:\Documents and Settings\ww\My Documents\Downloads\Compressed\MappingKit2\MappingKit2\ZHLT\hlcsg.exe"-texdata 8192Kb -estimate "C:\Documents and Settings\ww\Desktop\zm css\MAP DUST LARGO CZ\6badsurface.map"

Entering C:\Documents and Settings\ww\Desktop\zm css\MAP DUST LARGO CZ\6badsurface.map

 

Current hlcsg Settings

Name | Setting | Default

---------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ on ] [ off ]

max texture memory [ 8388608 ] [ 4194304 ]

max lighting memory [ 6291456 ] [ 6291456 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

null texture stripping[ on ] [ on ]

clipnode economy mode [ on ] [ on ]

clip hull type [ legacy ] [ legacy ]

onlyents [ off ] [ off ]

wadtextures [ on ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

nullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

 

Using mapfile wad configuration

Wadinclude list :

[zhlt.wad]

 

0 brushes (totalling 0 sides) discarded from clipping hulls

CreateBrush:

(0.89 seconds)

SetModelCenters:

(0.02 seconds)

CSGBrush:

(1.78 seconds)

 

Using Wadfile: \juegos\cs mappear\valve\halflife.wad

- Contains 5 used textures, 18.52 percent of map (3116 textures in wad)

Using Wadfile: \juegos\cs mappear\cstrike\czcs_office.wad

- Contains 1 used texture, 3.70 percent of map (305 textures in wad)

Using Wadfile: \fy_taringacs_dust_largo.wad

- Contains 8 used textures, 29.63 percent of map (119 textures in wad)

Using Wadfile: \juegos\cs mappear\cstrike\de_f40cars.wad

- Contains 0 used textures, 0.00 percent of map (52 textures in wad)

Using Wadfile: \juegos\cs mappear\cstrike\royalsprefab.wad

- Warning: Larger than expected texture (348972 bytes): 'BDIVBIDE'

- Warning: Larger than expected texture (348972 bytes): 'EGEDGDFV'

- Warning: Larger than expected texture (348972 bytes): 'LAPZOZ'

- Warning: Larger than expected texture (348972 bytes): 'MAGAZIN1'

- Contains 1 used texture, 3.70 percent of map (121 textures in wad)

Using Wadfile: \juegos\cs mappear\cstrike\cs_dust.wad

- Contains 11 used textures, 40.74 percent of map (28 textures in wad)

 

added 2 additional animating textures.

Warning: ::FindTexture() texture NULL not found!

Are you sure you included zhlt.wad in your wadpath list?

Warning: ::LoadLump() texture NULL not found!

Texture usage is at 1.20 mb (of 8.00 mb MAX)

2.94 seconds elapsed

 

----- END hlcsg -----

 

 

 

hlbsp v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlbsp -----

Command line: "C:\Documents and Settings\ww\My Documents\Downloads\MappingPackTodoEn1_By_ZodraK_\MappingPackTodoEn1_By_ZodraK_\ZHLT\hlbsp.exe"-estimate "C:\Documents and Settings\ww\Desktop\zm css\MAP DUST LARGO CZ\6badsurface.map"

 

Current hlbsp Settings

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ on ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

nofill [ off ] [ off ]

noopt [ off ] [ off ]

null tex. stripping [ on ] [ on ]

notjunc [ off ] [ off ]

subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)

max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

 

 

SolidBSP [hull 0] 500...1000...1109 (0.28 seconds)

BSP generation successful, writing portal file 'C:\Documents and Settings\ww\Desktop\zm css\MAP DUST LARGO CZ\6badsurface.prt'

SolidBSP [hull 1] 500...1000...1266 (0.23 seconds)

SolidBSP [hull 2] 500...1000...1172 (0.22 seconds)

SolidBSP [hull 3] 500...1000...1230 (0.23 seconds)

2.23 seconds elapsed

 

----- END hlbsp -----

 

 

 

hlvis v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlvis -----

Command line: "C:\Documents and Settings\ww\My Documents\Downloads\Compressed\MappingKit2\MappingKit2\ZHLT\hlvis.exe"-full -estimate "C:\Documents and Settings\ww\Desktop\zm css\MAP DUST LARGO CZ\6badsurface.map"

588 portalleafs

1650 numportals

 

-= Current hlvis Settings =-

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ on ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max vis distance [ 0 ] [ 0 ]

priority [ Normal ] [ Normal ]

 

fast vis [ off ] [ off ]

full vis [ on ] [ off ]

 

 

BasePortalVis:

(2.38 seconds)

LeafThread:

(284.97 seconds)

average leafs visible: 191

g_visdatasize:34332 compressed from 43512

287.41 seconds elapsed [4m 47s]

 

----- END hlvis -----

 

 

 

hlrad v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlrad -----

Command line: "C:\Documents and Settings\ww\My Documents\Downloads\Compressed\MappingKit2\MappingKit2\ZHLT\hlrad.exe"-extra -sparse -estimate "C:\Documents and Settings\ww\Desktop\zm css\MAP DUST LARGO CZ\6badsurface.map"

 

-= Current hlrad Settings =-

Name | Setting | Default

--------------------|---------------------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ on ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max lighting memory [ 6291456 ] [ 6291456 ]

priority [ Normal ] [ Normal ]

 

vismatrix algorithm [ Sparse ] [ Original ]

oversampling (-extra)[ on ] [ off ]

bounces [ 1 ] [ 1 ]

bounce dynamic light [ on ] [ on ]

ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]

maximum light [ 255.000 ] [ 256.000 ]

circus mode [ off ] [ off ]

 

smoothing threshold [ 50.000 ] [ 50.000 ]

direct threshold [ 25.000 ] [ 25.000 ]

direct light scale [ 2.000 ] [ 2.000 ]

coring threshold [ 1.000 ] [ 1.000 ]

patch interpolation [ on ] [ on ]

 

texscale [ on ] [ on ]

patch subdividing [ on ] [ on ]

chop value [ 64.000 ] [ 64.000 ]

texchop value [ 32.000 ] [ 32.000 ]

 

global fade [ 1.000 ] [ 1.000 ]

global falloff [ 2 ] [ 2 ]

global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]

global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]

global light scale [ 1.000 ] [ 1.000 ]

global sky diffusion [ 1.000 ] [ 1.000 ]

 

opaque entities [ on ] [ on ]

sky lighting fix [ on ] [ on ]

incremental [ off ] [ off ]

dump [ off ] [ off ]

 

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]

diffuse hack [ on ] [ on ]

spotlight points [ on ] [ on ]

 

custom shadows with bounce light

[ off ] [ off ]

rgb transfers [ off ] [ off ]

 

 

[Reading texlights from 'C:\Documents and Settings\ww\My Documents\Downloads\Compressed\MappingKit2\MappingKit2\ZHLT\lights.rad']

[59 texlights parsed from 'C:\Documents and Settings\ww\My Documents\Downloads\Compressed\MappingKit2\MappingKit2\ZHLT\lights.rad']

 

3125 faces

Create Patches : 14639 base patches

0 opaque faces

130629 square feet [18810690.00 square inches]

14 direct lights

 

BuildFacelights:

(57.06 seconds)

BuildVisLeafs:

(94.56 seconds)

visibility matrix : 4.6 megs

MakeScales:

(75.64 seconds)

SwapTransfers:

(14.19 seconds)

Transfer Lists : 11155174 : 11.16M transfers

Indices : 7082572 : 6.75M bytes

Data : 44620696 : 42.55M bytes

GatherLight:

(6.66 seconds)

FinalLightFace:

(2.77 seconds)

251.78 seconds elapsed [4m 11s]

 

----- END hlrad -----

 

Publicado

Si querés saber la posición abajo en el vhe dice las coordenadas,tamaño de grilla, etc.

Creo que el problema es la textura null

Warning: ::FindTexture() texture NULL not found!

También proba apretando Alt+P y solucionando los prtoblemas

 

 

Tenes mucho tiempo libre, no? jkajaja

 

 

Publicado

Bueno te explico, esto es muy complicado, a mi me paso.

 

Para encontrar el objeto que esta en esas coordenadas, ubica la flechita del mouse sobre la vista "top" de las vistas y mira bien abajo vas a ir viendo las coordenadas. Andate moviendo hasta que llegues a la coordenada que te especifico el programa y borra TODO lo que parezca raro, si no hay nada raro borra toda esa zona y rehace.

 

 

Suert6

 

y no te olvides de mandarle un saludo de mi parte a tu prima

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