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[Problema] Error textura [Solucionado]


Apps

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hlcsg v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlcsg -----

Command line: "C:\Archivos de programa\Mapear\Zhlt New\hlcsg.exe"-nowadtextures -estimate -texdata 10000 "C:\Archivos de programa\Mapear\Mapas!\aim_city2.map"

Entering C:\Archivos de programa\Mapear\Mapas!\aim_city2.map

 

Current hlcsg Settings

Name | Setting | Default

---------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ on ] [ off ]

max texture memory [ 10240000 ] [ 4194304 ]

max lighting memory [ 6291456 ] [ 6291456 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

null texture stripping[ on ] [ on ]

clipnode economy mode [ on ] [ on ]

clip hull type [ legacy ] [ legacy ]

onlyents [ off ] [ off ]

wadtextures [ off ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

nullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

 

Using mapfile wad configuration

Wadinclude list :

[zhlt.wad]

 

80 brushes (totalling 470 sides) discarded from clipping hulls

CreateBrush:

(1.09 seconds)

SetModelCenters:

(0.03 seconds)

CSGBrush:

(5.08 seconds)

 

Using Wadfile: \archivos de programa\mapear\zhlt new\apps.wad

- Contains 180 used textures, 100.00 percent of map (278 textures in wad)

 

Error: File read failure

 

----- END hlcsg -----

 

 

 

hlbsp v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlbsp -----

Command line: "C:\Archivos de programa\Mapear\Zhlt New\hlbsp.exe"-estimate -texdata 10000 "C:\Archivos de programa\Mapear\Mapas!\aim_city2.map"

>> There was a problem compiling the map.

>> Check the file C:\Archivos de programa\Mapear\Mapas!\aim_city2.log for the cause.

 

----- END hlbsp -----

 

 

 

hlvis v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlvis -----

Command line: "C:\Archivos de programa\Mapear\Zhlt New\hlvis.exe"-full -estimate -texdata 10000 "C:\Archivos de programa\Mapear\Mapas!\aim_city2.map"

>> There was a problem compiling the map.

>> Check the file C:\Archivos de programa\Mapear\Mapas!\aim_city2.log for the cause.

 

----- END hlvis -----

 

 

 

hlrad v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlrad -----

Command line: "C:\Archivos de programa\Mapear\Zhlt New\hlrad.exe"-extra -smooth 50 -estimate -texdata 10000 "C:\Archivos de programa\Mapear\Mapas!\aim_city2.map"

>> There was a problem compiling the map.

>> Check the file C:\Archivos de programa\Mapear\Mapas!\aim_city2.log for the cause.

 

----- END hlrad -----

 

 

Gracias anticipadas

PD: uso 279 texturas en UN solo wad (zhlt.wad)[16mb]

:haha::chusma::para::martillo::pelota:

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El motor de gráfico de Counter-Strike creo que no le va muy bien las texturas que no son multiplos de 16. Cambia todas las texturas que no sean multiplos de 16.

PD: me interesa ese wad que no funciona. podrías pasarme 1 wad que tenga solo una textura de teamaño 233?

mapper.gif

modak.gif 5.png

 

Proyecto Enciclopedia Valve Hammer Editor en español.

http://www.mapping-zone.net/foro/showthread.php?p=9909#post9909

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Estube probando tu map, y obviamente primero salía ese "Error: file read failure", desués no sé que hice y me salió por reverenda suerte el error "max_map_miptex". Tienes el -texdata 10000 (1000KB = 9,76MB) y la tus texturas en el map pesan 10,15MB. Cambia tu -textdata 10000 a -texdata 12800 (12800 = 12,5MB)

mapper.gif

modak.gif 5.png

 

Proyecto Enciclopedia Valve Hammer Editor en español.

http://www.mapping-zone.net/foro/showthread.php?p=9909#post9909

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