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Hola, mi pregunta es como puedo superar el limite de "Create Patches", el limite actual default es de, 65535 y me gustaria saber como pueda sobre pasar el limite, hoy hace un rato mire en un log de un mapa y vi esto:

 

 

hlrad v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlrad -----

Command line: D:\MURATA~1\VHEMUR~1\VALVEH~1\VALVEH~1\tools\hlrad.exe "c:\documents and settings\murad\desktop\jail_afrodizyak"-sparse

 

-= Current hlrad Settings =-

Name | Setting | Default

--------------------|---------------------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max lighting memory [ 6291456 ] [ 6291456 ]

priority [ Normal ] [ Normal ]

 

vismatrix algorithm [ Sparse ] [ Original ]

oversampling (-extra)[ off ] [ off ]

bounces [ 1 ] [ 1 ]

bounce dynamic light [ on ] [ on ]

ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]

maximum light [ 255.000 ] [ 256.000 ]

circus mode [ off ] [ off ]

 

smoothing threshold [ 50.000 ] [ 50.000 ]

direct threshold [ 25.000 ] [ 25.000 ]

direct light scale [ 2.000 ] [ 2.000 ]

coring threshold [ 1.000 ] [ 1.000 ]

patch interpolation [ on ] [ on ]

 

texscale [ on ] [ on ]

patch subdividing [ on ] [ on ]

chop value [ 64.000 ] [ 64.000 ]

texchop value [ 32.000 ] [ 32.000 ]

 

global fade [ 1.000 ] [ 1.000 ]

global falloff [ 2 ] [ 2 ]

global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]

global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]

global light scale [ 1.000 ] [ 1.000 ]

global sky diffusion [ 1.000 ] [ 1.000 ]

 

opaque entities [ on ] [ on ]

sky lighting fix [ on ] [ on ]

incremental [ off ] [ off ]

dump [ off ] [ off ]

 

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]

diffuse hack [ on ] [ on ]

spotlight points [ on ] [ on ]

 

custom shadows with bounce light

[ off ] [ off ]

rgb transfers [ off ] [ off ]

 

 

[Reading texlights from 'D:\MURATA~1\VHEMUR~1\VALVEH~1\VALVEH~1\tools\lights.rad']

[59 texlights parsed from 'D:\MURATA~1\VHEMUR~1\VALVEH~1\VALVEH~1\tools\lights.rad']

 

14834 faces

Create Patches : 78262 base patches

0 opaque faces

745660 square feet [107375168.00 square inches]

2787 direct lights

 

BuildFacelights:

(177.91 seconds)

BuildVisLeafs:

(270.34 seconds)

visibility matrix : 44.8 megs

MakeScales:

(418.70 seconds)

SwapTransfers:

(31.75 seconds)

Transfer Lists : 120883026 : 120.88M transfers

Indices : 63866448 : 60.91M bytes

Data : 483532104 : 461.13M bytes

GatherLight:

(6.36 seconds)

FinalLightFace:

(3.17 seconds)

914.34 seconds elapsed [15m 14s]

 

----- END hlrad -----

 

 

Saludos y espero vuestra respuesta :P.

Sursista - Spain * Sevilla *

 

Staff |

 

Steam: sursista

 

Firma editada por Incrusser, borré el SPAM

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