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Publicado (editado)

Hola soy nuevo con el tema de creacion de mapas. Pero gracias a unos tutoriales q encontre por ahi me mande.

El programa que utilize es el Valve Hammer Editor y para compilarlo el Batch complier, el mapa en cuestion es para el Mod BASE BUILDER.

Aca unas imagenes del map:

 

thump_6469198mapa.jpg

thump_6469219mapa1.jpg

thump_6469221mapa2.jpg

thump_6469227mapa4.jpg

 

Bien les comento mas o menos lo q fui haciendo para crear el map:

Pirmero cree un cubo al cual le hice un hueco y le suprimi el techo y le puse textura a la pared y al piso, desp cree las bases de los zombies con sus respectivas vistas para la estrategia de los ct, luego cree los bloqes con el cual los ct armarian sus bases, cree dos buker y despues a todos los bloqes les puse func_wall para q puedan moverlos, despues de todo esto hice una capa sky a todo el rededor del mapa (foto 3 de las imagenes de el mapa) despues que termine de hacer esto, puse la textura Null y la coloque sobre las partes del mapa q no se veian osea abajo del piso, de las paredes, etc. Despues de esto fui a la pestaña mapa-comprobar problemas NO ERRORS WERE FOUND, bien!, despues Archivo Export to map y listo, Abri el Batch complier ya antes configurado:

thump_6469365batch.jpg

agrege en WAD FILES La textura null, busque el mapa exportado y puse run y empeso a compliar a los 2 segundos del proceso me sale un bloq de notas q dice lo siguiente:

 

hlcsg 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlcsg -----

 

Command line: "C:\Documents and Settings\Administrador\Escritorio\Copia de Valve hammer editor1\Zhlt\hlcsg.exe"-wadinclude null.wad "C:\Documents and Settings\Administrador\Escritorio\sofiamapa"

Entering C:\Documents and Settings\Administrador\Escritorio\sofiamapa.map

 

Current hlcsg Settings

Name | Setting | Default

---------------------|-------------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 33554432 ] [ 33554432 ]

max lighting memory [ 33554432 ] [ 33554432 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

null texture stripping[ on ] [ on ]

clipnode economy mode [ on ] [ on ]

clip hull type [ legacy ] [ legacy ]

onlyents [ off ] [ off ]

wadtextures [ on ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

nullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

 

Using mapfile wad configuration

Wadinclude list :

[zhlt.wad]

[null.wad]

 

Brushes discarded from clipping hulls: 0 (totalling 0 sides)

CreateBrush:

(0.03 seconds)

SetModelCenters:

(0.02 seconds)

CSGBrush:

(0.06 seconds)

 

 

Checking Wadfiles:

 

Using Wadfile: \documents and settings\administrador\escritorio\copia de valve hammer editor1\texturas originales\halflife.wad:

Contains 7 used textures, 58.33 percent of map. (3116 textures in wad)

 

Including Wadfile: \documents and settings\administrador\escritorio\copia de valve hammer editor1\texturas\zhlt.wad:

Contains 1 used texture, 8.33 percent of map. (8 textures in wad)

 

Using Wadfile: \documents and settings\administrador\escritorio\copia de valve hammer editor1\texturas\cs_747.wad:

Contains 0 used textures, 0.00 percent of map. (143 textures in wad)

 

Using Wadfile: \documents and settings\administrador\escritorio\copia de valve hammer editor1\texturas\cs_assault.wad:

Contains 0 used textures, 0.00 percent of map. (22 textures in wad)

 

Using Wadfile: \documents and settings\administrador\escritorio\copia de valve hammer editor1\texturas\cs_aztec_css.wad:

Warning: Larger than expected texture (348972 bytes): 'CARVING01'

Warning: Larger than expected texture (348972 bytes): 'CARVING03'

Warning: Larger than expected texture (348972 bytes): 'CARVING03B'

Warning: Larger than expected texture (348972 bytes): 'CARVING04'

Warning: Larger than expected texture (348972 bytes): 'CARVING04B'

Warning: Larger than expected texture (348972 bytes): 'DOORWAY01'

Warning: Larger than expected texture (348972 bytes): 'DOORWOOD01'

Warning: Larger than expected texture (348972 bytes): 'GROUND01DIRT'

Warning: Larger than expected texture (348972 bytes): 'GROUND01GRASS'

Warning: Larger than expected texture (348972 bytes): 'ROAD01'

Warning: Larger than expected texture (348972 bytes): 'STAIR01SD'

Warning: Larger than expected texture (348972 bytes): 'STAIR01TOP'

Warning: Larger than expected texture (348972 bytes): 'STAIRSFAKE01'

Warning: Larger than expected texture (348972 bytes): 'STAIRSFAKE01_S2'

Warning: Larger than expected texture (348972 bytes): 'STN01GRM01'

Warning: Larger than expected texture (348972 bytes): 'STN01GRM01_S1'

Warning: Larger than expected texture (348972 bytes): 'STN01GRM02'

Warning: Larger than expected texture (348972 bytes): 'STN01GRM02_S1'

Warning: Larger than expected texture (348972 bytes): 'STN01GRM02_S4'

Warning: Larger than expected texture (348972 bytes): 'STN01GRM03'

Warning: Larger than expected texture (348972 bytes): 'STN01GRM04'

Warning: Larger than expected texture (348972 bytes): 'STN01GRM04_S1'

Warning: Larger than expected texture (348972 bytes): 'STN01GRM05'

Warning: Larger than expected texture (348972 bytes): 'STN01GRM06'

Warning: Larger than expected texture (348972 bytes): 'STONEWORK01'

Warning: Larger than expected texture (348972 bytes): 'STONEWORK01A'

Warning: Larger than expected texture (348972 bytes): 'STONEWORK01C'

Warning: Larger than expected texture (348972 bytes): 'STONEWORK01G'

Warning: Larger than expected texture (348972 bytes): 'STONEWORK01G1'

Warning: Larger than expected texture (348972 bytes): 'STONEWORK01MOSS'

Warning: Larger than expected texture (348972 bytes): 'STONEWORK01MOAA'

Warning: Larger than expected texture (348972 bytes): 'STONEWORK01MOAB'

Warning: Larger than expected texture (348972 bytes): 'STONEWORK05'

Warning: Larger than expected texture (348972 bytes): 'STONEWORK05A'

Warning: Larger than expected texture (348972 bytes): 'STONEWORK05D'

Warning: Larger than expected texture (348972 bytes): 'SWAMPDIRT01'

Warning: Larger than expected texture (348972 bytes): 'SWAMPGROUND01A'

Warning: Larger than expected texture (348972 bytes): 'WATLINE01'

Contains 1 used texture, 8.33 percent of map. (54 textures in wad)

 

Using Wadfile: \documents and settings\administrador\escritorio\copia de valve hammer editor1\texturas\cs_bdog.wad:

Contains 0 used textures, 0.00 percent of map. (132 textures in wad)

 

Using Wadfile: \documents and settings\administrador\escritorio\copia de valve hammer editor1\texturas\cs_cbble.wad:

Contains 2 used textures, 16.67 percent of map. (61 textures in wad)

 

Using Wadfile: \documents and settings\administrador\escritorio\copia de valve hammer editor1\texturas\cs_dust.wad:

Contains 0 used textures, 0.00 percent of map. (29 textures in wad)

 

Using Wadfile: \archivos de programa\valve\cstrike\firma.wad:

Contains 1 used texture, 8.33 percent of map. (1 textures in wad)

 

Warning: More than 8 wadfiles are in use. (9)

This may be harmless, and if no strange side effects are occurring, then

it can safely be ignored. However, if your map starts exhibiting strange

or obscure errors, consider this as suspect. One of the possible side

effects is getting an svc_bad error, by which a client drops from the game.

 

Texture usage is at 0.55 MB (of 32.00 MB max)

0.25 seconds elapsed

 

----- END hlcsg -----

 

 

 

hlbsp 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlbsp -----

 

Command line: "C:\Documents and Settings\Administrador\Escritorio\Copia de Valve hammer editor1\Zhlt\hlbsp.exe""C:\Documents and Settings\Administrador\Escritorio\sofiamapa"

 

Current hlbsp Settings

Name | Setting | Default

-------------------|-------------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 33554432 ] [ 33554432 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

nofill [ off ] [ off ]

noopt [ off ] [ off ]

null tex. stripping [ on ] [ on ]

notjunc [ off ] [ off ]

subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)

max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

 

 

SolidBSP [hull 0] 286 (0.00 seconds)

Warning: === LEAK in hull 0 ===

Entity info_player_deathmatch @ (-2105,-452,-932)

Error:

A LEAK is a hole in the map, where the inside of it is exposed to the

(unwanted) outside region. The entity listed in the error is just a helpful

indication of where the beginning of the leak pointfile starts, so the

beginning of the line can be quickly found and traced to until reaching the

outside. Unless this entity is accidentally on the outside of the map, it

probably should not be deleted. Some complex rotating objects entities need

their origins outside the map. To deal with these, just enclose the origin

brush with a solid world brush

 

Leak pointfile generated

 

SolidBSP [hull 1] 228 (0.00 seconds)

SolidBSP [hull 2] 221 (0.00 seconds)

SolidBSP [hull 3] 260 (0.02 seconds)

0.20 seconds elapsed

 

----- END hlbsp -----

 

 

 

hlvis 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlvis -----

 

Command line: "C:\Documents and Settings\Administrador\Escritorio\Copia de Valve hammer editor1\Zhlt\hlvis.exe""C:\Documents and Settings\Administrador\Escritorio\sofiamapa"

>> There was a problem compiling the map.

>> Check the file C:\Documents and Settings\Administrador\Escritorio\sofiamapa.log for the cause.

 

----- END hlvis -----

 

Bien.. aca es cuando pido que me ayuden, por q si bien el archivo.bsp estaba y lo puse en MAPS del cs.. cuando quiero entrar al map me saca del juego. QUE PASA!!!! Tambien vale aclarar que yo antes a este mismo mapa lo habia compilado y paso lo mismo,solo que el mapa andaba en el cs. pero me tiraba 30 o 40 fps cuando ami me tira en todos los mapas 100.

 

Desde ya muchas gracias y oajala puedan ayudarme por que creo que hice todo como tiene q ser.

 

Me dijieron q este era el mejor lugar q podia encontrar para q me ayuden.GRACIAS

Editado por longo123
Publicado

El primer error es este:

 

Warning: More than 8 wadfiles are in use. (9)

This may be harmless, and if no strange side effects are occurring, then

it can safely be ignored. However, if your map starts exhibiting strange

or obscure errors, consider this as suspect. One of the possible side

effects is getting an svc_bad error, by which a client drops from the game.

Muchas veces cuando usas mas de 8 Wads hace que el juego se cierre.

Para arreglarlo, te recomiendo que en el Batch Compiler marques la casilla "WAD Auto Detected", esto hace que el CSG descarte los Wads que no estas usando en el mapa.

Using Wadfile: \documents and settings\administrador\escritorio\copia de valve hammer editor1\texturas\cs_747.wad:

Contains 0 used textures, 0.00 percent of map. (143 textures in wad)

Por ejemplo, en el VHE vos agregaste el wad cs_747.wad, pero no estas usando ninguna textura de ese wad, sin embargo, el csg agrega ese wad a la compilación, con WAD Auto Detected se soluciona este error :)

 

Segundo problema: El Clásico "Leak"

SolidBSP [hull 0] 286 (0.00 seconds)

Warning: === LEAK in hull 0 ===

Entity info_player_deathmatch @ (-2105,-452,-932)

Error:

A LEAK is a hole in the map...

 

Leak pointfile generated

Esto debe ser porque el mapa no esta bien cerrado o porque una entidad esta afuera del map, bueno, busca en el foro que debe haber mas de un turorial que explica como arreglar este problema :P

 

Tenes mucho tiempo libre, no? jkajaja

 

 

Publicado
Gracias por responder. ya hice lo del WAD Auto Detected y nada, y el mapa esta bien cerrado por q la base del mapa era un cubo q le hice un hueco y aparte tiene la capa sky por alrrededor del mapa, como me fijo si tengo una entidad afuera del mapa por q no me figura q aya algo afuera del mapa
Publicado (editado)

Bueno hay progresos.. el mapa al compliarlo me tiro un error, pero igual inenten con el.bsp y anda la cosa es q me tira pocos fps

ACA EL ERORR:

 

hlcsg 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlcsg -----

 

Command line: "C:\Documents and Settings\Administrador\Escritorio\Copia de Valve hammer editor1\Zhlt\hlcsg.exe"-nowadtextures -wadinclude null.wad "C:\Documents and Settings\Administrador\Escritorio\exomap"

Entering C:\Documents and Settings\Administrador\Escritorio\exomap.map

 

Current hlcsg Settings

Name | Setting | Default

---------------------|-------------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 33554432 ] [ 33554432 ]

max lighting memory [ 33554432 ] [ 33554432 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

null texture stripping[ on ] [ on ]

clipnode economy mode [ on ] [ on ]

clip hull type [ legacy ] [ legacy ]

onlyents [ off ] [ off ]

wadtextures [ off ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

nullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

 

Using mapfile wad configuration

Wadinclude list :

[zhlt.wad]

[null.wad]

 

Brushes discarded from clipping hulls: 0 (totalling 0 sides)

CreateBrush:

(0.03 seconds)

SetModelCenters:

(0.00 seconds)

CSGBrush:

(0.05 seconds)

 

 

Checking Wadfiles:

 

Using Wadfile: \documents and settings\administrador\escritorio\copia de valve hammer editor1\texturas originales\halflife.wad:

Contains 7 used textures, 58.33 percent of map. (3116 textures in wad)

 

Including Wadfile: \documents and settings\administrador\escritorio\copia de valve hammer editor1\texturas\zhlt.wad:

Contains 1 used texture, 8.33 percent of map. (8 textures in wad)

 

Using Wadfile: \documents and settings\administrador\escritorio\copia de valve hammer editor1\texturas\cs_747.wad:

Contains 0 used textures, 0.00 percent of map. (143 textures in wad)

 

Using Wadfile: \documents and settings\administrador\escritorio\copia de valve hammer editor1\texturas\cs_assault.wad:

Contains 0 used textures, 0.00 percent of map. (22 textures in wad)

 

Using Wadfile: \documents and settings\administrador\escritorio\copia de valve hammer editor1\texturas\cs_aztec_css.wad:

Warning: Larger than expected texture (348972 bytes): 'CARVING01'

Warning: Larger than expected texture (348972 bytes): 'CARVING03'

Warning: Larger than expected texture (348972 bytes): 'CARVING03B'

Warning: Larger than expected texture (348972 bytes): 'CARVING04'

Warning: Larger than expected texture (348972 bytes): 'CARVING04B'

Warning: Larger than expected texture (348972 bytes): 'DOORWAY01'

Warning: Larger than expected texture (348972 bytes): 'DOORWOOD01'

Warning: Larger than expected texture (348972 bytes): 'GROUND01DIRT'

Warning: Larger than expected texture (348972 bytes): 'GROUND01GRASS'

Warning: Larger than expected texture (348972 bytes): 'ROAD01'

Warning: Larger than expected texture (348972 bytes): 'STAIR01SD'

Warning: Larger than expected texture (348972 bytes): 'STAIR01TOP'

Warning: Larger than expected texture (348972 bytes): 'STAIRSFAKE01'

Warning: Larger than expected texture (348972 bytes): 'STAIRSFAKE01_S2'

Warning: Larger than expected texture (348972 bytes): 'STN01GRM01'

Warning: Larger than expected texture (348972 bytes): 'STN01GRM01_S1'

Warning: Larger than expected texture (348972 bytes): 'STN01GRM02'

Warning: Larger than expected texture (348972 bytes): 'STN01GRM02_S1'

Warning: Larger than expected texture (348972 bytes): 'STN01GRM02_S4'

Warning: Larger than expected texture (348972 bytes): 'STN01GRM03'

Warning: Larger than expected texture (348972 bytes): 'STN01GRM04'

Warning: Larger than expected texture (348972 bytes): 'STN01GRM04_S1'

Warning: Larger than expected texture (348972 bytes): 'STN01GRM05'

Warning: Larger than expected texture (348972 bytes): 'STN01GRM06'

Warning: Larger than expected texture (348972 bytes): 'STONEWORK01'

Warning: Larger than expected texture (348972 bytes): 'STONEWORK01A'

Warning: Larger than expected texture (348972 bytes): 'STONEWORK01C'

Warning: Larger than expected texture (348972 bytes): 'STONEWORK01G'

Warning: Larger than expected texture (348972 bytes): 'STONEWORK01G1'

Warning: Larger than expected texture (348972 bytes): 'STONEWORK01MOSS'

Warning: Larger than expected texture (348972 bytes): 'STONEWORK01MOAA'

Warning: Larger than expected texture (348972 bytes): 'STONEWORK01MOAB'

Warning: Larger than expected texture (348972 bytes): 'STONEWORK05'

Warning: Larger than expected texture (348972 bytes): 'STONEWORK05A'

Warning: Larger than expected texture (348972 bytes): 'STONEWORK05D'

Warning: Larger than expected texture (348972 bytes): 'SWAMPDIRT01'

Warning: Larger than expected texture (348972 bytes): 'SWAMPGROUND01A'

Warning: Larger than expected texture (348972 bytes): 'WATLINE01'

Contains 1 used texture, 8.33 percent of map. (54 textures in wad)

 

Using Wadfile: \documents and settings\administrador\escritorio\copia de valve hammer editor1\texturas\cs_bdog.wad:

Contains 0 used textures, 0.00 percent of map. (132 textures in wad)

 

Using Wadfile: \documents and settings\administrador\escritorio\copia de valve hammer editor1\texturas\cs_cbble.wad:

Contains 2 used textures, 16.67 percent of map. (61 textures in wad)

 

Using Wadfile: \documents and settings\administrador\escritorio\copia de valve hammer editor1\texturas\cs_dust.wad:

Contains 0 used textures, 0.00 percent of map. (29 textures in wad)

 

Using Wadfile: \archivos de programa\valve\cstrike\firma.wad:

Contains 1 used texture, 8.33 percent of map. (1 textures in wad)

 

Warning: More than 8 wadfiles are in use. (9)

This may be harmless, and if no strange side effects are occurring, then

it can safely be ignored. However, if your map starts exhibiting strange

or obscure errors, consider this as suspect. One of the possible side

effects is getting an svc_bad error, by which a client drops from the game.

 

Texture usage is at 0.55 MB (of 32.00 MB max)

0.27 seconds elapsed

 

----- END hlcsg -----

 

 

 

hlbsp 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlbsp -----

 

Command line: "C:\Documents and Settings\Administrador\Escritorio\Copia de Valve hammer editor1\Zhlt\hlbsp.exe""C:\Documents and Settings\Administrador\Escritorio\exomap"

 

Current hlbsp Settings

Name | Setting | Default

-------------------|-------------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 33554432 ] [ 33554432 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

nofill [ off ] [ off ]

noopt [ off ] [ off ]

null tex. stripping [ on ] [ on ]

notjunc [ off ] [ off ]

subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)

max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

 

 

SolidBSP [hull 0] 203 (0.00 seconds)

Warning: === LEAK in hull 0 ===

Entity info_player_start @ (-277,-126,-929)

Error:

A LEAK is a hole in the map, where the inside of it is exposed to the

(unwanted) outside region. The entity listed in the error is just a helpful

indication of where the beginning of the leak pointfile starts, so the

beginning of the line can be quickly found and traced to until reaching the

outside. Unless this entity is accidentally on the outside of the map, it

probably should not be deleted. Some complex rotating objects entities need

their origins outside the map. To deal with these, just enclose the origin

brush with a solid world brush

 

Leak pointfile generated

 

SolidBSP [hull 1] 177 (0.00 seconds)

Warning: === LEAK in hull 1 ===

Entity info_player_deathmatch @ (-2098, 143,-932)

SolidBSP [hull 2] 176 (0.00 seconds)

Warning: === LEAK in hull 2 ===

Entity info_player_deathmatch @ (-2098, 143,-932)

SolidBSP [hull 3] 180 (0.00 seconds)

Warning: === LEAK in hull 3 ===

Entity info_player_deathmatch @ (-2098, 143,-932)

0.23 seconds elapsed

 

----- END hlbsp -----

 

 

 

hlvis 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlvis -----

 

Command line: "C:\Documents and Settings\Administrador\Escritorio\Copia de Valve hammer editor1\Zhlt\hlvis.exe""C:\Documents and Settings\Administrador\Escritorio\exomap"

>> There was a problem compiling the map.

>> Check the file C:\Documents and Settings\Administrador\Escritorio\exomap.log for the cause.

 

----- END hlvis -----

 

Y ACA IMAGENES DEL MAPA YA ADENTRO DEL JUEGO:

esta tira 30 fps al mira un plano global del mapa

thump_6470164dibujo.jpg

 

Y esta al mirar a otra parte tira un poqito mas, 60 fps

mostrar1.jpg

Editado por longo123
Publicado
El primer error es este:

 

 

Muchas veces cuando usas mas de 8 Wads hace que el juego se cierre.

Para arreglarlo, te recomiendo que en el Batch Compiler marques la casilla "WAD Auto Detected", esto hace que el CSG descarte los Wads que no estas usando en el mapa.

 

Por ejemplo, en el VHE vos agregaste el wad cs_747.wad, pero no estas usando ninguna textura de ese wad, sin embargo, el csg agrega ese wad a la compilación, con WAD Auto Detected se soluciona este error :)

 

Segundo problema: El Clásico "Leak"

 

Esto debe ser porque el mapa no esta bien cerrado o porque una entidad esta afuera del map, bueno, busca en el foro que debe haber mas de un turorial que explica como arreglar este problema :P

 

Son los mismos errores, lee un poco

sopaquake-1.png

Pasa que swato caja tiene una coneccion clandestina con el verdulero de la esquina viste, y se bajo el OPERA!! EL O P E R A!!! !! EL O P E R A!! QUE NO SABE OPERAR las .PNG!!.

 

 

 

 

Es un foro, no un licuado de bananas, o una ensalada de frutas, como está, está bien.

 

la reputamadre que lo contrapario

 

[Hoy 16:09] Santi: y recibis mas info que mandando cumbia al 2020

[Hoy 16:08] Santi: te paso el cel del poola y el faqqu

[Hoy 16:08] Ezeh: se saben alguna pagina'

[Hoy 16:08] Ezeh: como saber de lo ultimo en cumbia de temas?

barwz.png

By S34Paint :D

 

 

Publicado

Bueno me di cuenta q andaba el mapa por que en el batch complier habia tildado la opcion no WADS textures.. pero me dijieron q esa opcion la tengo q sacar.. pero si la saco no me anda el map ni nada.

Bueno el tema de los wads ya lo solucione tenia como 9 ahora tengo 6.. tamb acomodo algunas cosas q sobresalian del map. ahora me tira este erroe el BATCH

 

 

hlcsg 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlcsg -----

 

Command line: "C:\Documents and Settings\Administrador\Escritorio\Copia de Valve hammer editor1\Zhlt\hlcsg.exe"-wadautodetect "C:\Documents and Settings\Administrador\Escritorio\exomap"

Entering C:\Documents and Settings\Administrador\Escritorio\exomap.map

 

Current hlcsg Settings

Name | Setting | Default

---------------------|-------------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 33554432 ] [ 33554432 ]

max lighting memory [ 33554432 ] [ 33554432 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

null texture stripping[ on ] [ on ]

clipnode economy mode [ on ] [ on ]

clip hull type [ legacy ] [ legacy ]

onlyents [ off ] [ off ]

wadtextures [ on ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

nullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

 

Using mapfile wad configuration

Wadfiles not in use by the map will be excluded

Wadinclude list :

[zhlt.wad]

 

Brushes discarded from clipping hulls: 0 (totalling 0 sides)

CreateBrush:

(0.03 seconds)

SetModelCenters:

(0.00 seconds)

CSGBrush:

(0.03 seconds)

 

 

Checking Wadfiles:

 

Using Wadfile: \documents and settings\administrador\escritorio\copia de valve hammer editor1\texturas originales\halflife.wad:

Contains 7 used textures, 58.33 percent of map. (3116 textures in wad)

 

Including Wadfile: \documents and settings\administrador\escritorio\copia de valve hammer editor1\texturas\zhlt.wad:

Contains 1 used texture, 8.33 percent of map. (8 textures in wad)

 

Using Wadfile: \documents and settings\administrador\escritorio\copia de valve hammer editor1\texturas\cs_aztec_css.wad:

Warning: Larger than expected texture (348972 bytes): 'CARVING01'

Warning: Larger than expected texture (348972 bytes): 'CARVING03'

Warning: Larger than expected texture (348972 bytes): 'CARVING03B'

Warning: Larger than expected texture (348972 bytes): 'CARVING04'

Warning: Larger than expected texture (348972 bytes): 'CARVING04B'

Warning: Larger than expected texture (348972 bytes): 'DOORWAY01'

Warning: Larger than expected texture (348972 bytes): 'DOORWOOD01'

Warning: Larger than expected texture (348972 bytes): 'GROUND01DIRT'

Warning: Larger than expected texture (348972 bytes): 'GROUND01GRASS'

Warning: Larger than expected texture (348972 bytes): 'ROAD01'

Warning: Larger than expected texture (348972 bytes): 'STAIR01SD'

Warning: Larger than expected texture (348972 bytes): 'STAIR01TOP'

Warning: Larger than expected texture (348972 bytes): 'STAIRSFAKE01'

Warning: Larger than expected texture (348972 bytes): 'STAIRSFAKE01_S2'

Warning: Larger than expected texture (348972 bytes): 'STN01GRM01'

Warning: Larger than expected texture (348972 bytes): 'STN01GRM01_S1'

Warning: Larger than expected texture (348972 bytes): 'STN01GRM02'

Warning: Larger than expected texture (348972 bytes): 'STN01GRM02_S1'

Warning: Larger than expected texture (348972 bytes): 'STN01GRM02_S4'

Warning: Larger than expected texture (348972 bytes): 'STN01GRM03'

Warning: Larger than expected texture (348972 bytes): 'STN01GRM04'

Warning: Larger than expected texture (348972 bytes): 'STN01GRM04_S1'

Warning: Larger than expected texture (348972 bytes): 'STN01GRM05'

Warning: Larger than expected texture (348972 bytes): 'STN01GRM06'

Warning: Larger than expected texture (348972 bytes): 'STONEWORK01'

Warning: Larger than expected texture (348972 bytes): 'STONEWORK01A'

Warning: Larger than expected texture (348972 bytes): 'STONEWORK01C'

Warning: Larger than expected texture (348972 bytes): 'STONEWORK01G'

Warning: Larger than expected texture (348972 bytes): 'STONEWORK01G1'

Warning: Larger than expected texture (348972 bytes): 'STONEWORK01MOSS'

Warning: Larger than expected texture (348972 bytes): 'STONEWORK01MOAA'

Warning: Larger than expected texture (348972 bytes): 'STONEWORK01MOAB'

Warning: Larger than expected texture (348972 bytes): 'STONEWORK05'

Warning: Larger than expected texture (348972 bytes): 'STONEWORK05A'

Warning: Larger than expected texture (348972 bytes): 'STONEWORK05D'

Warning: Larger than expected texture (348972 bytes): 'SWAMPDIRT01'

Warning: Larger than expected texture (348972 bytes): 'SWAMPGROUND01A'

Warning: Larger than expected texture (348972 bytes): 'WATLINE01'

Contains 1 used texture, 8.33 percent of map. (54 textures in wad)

 

Using Wadfile: \documents and settings\administrador\escritorio\copia de valve hammer editor1\texturas\cs_cbble.wad:

Contains 2 used textures, 16.67 percent of map. (61 textures in wad)

 

Using Wadfile: \archivos de programa\valve\cstrike\firma.wad:

Contains 1 used texture, 8.33 percent of map. (1 textures in wad)

 

 

Texture usage is at 0.55 MB (of 32.00 MB max)

0.23 seconds elapsed

 

----- END hlcsg -----

 

 

 

hlbsp 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlbsp -----

 

Command line: "C:\Documents and Settings\Administrador\Escritorio\Copia de Valve hammer editor1\Zhlt\hlbsp.exe""C:\Documents and Settings\Administrador\Escritorio\exomap"

 

Current hlbsp Settings

Name | Setting | Default

-------------------|-------------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 33554432 ] [ 33554432 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

nofill [ off ] [ off ]

noopt [ off ] [ off ]

null tex. stripping [ on ] [ on ]

notjunc [ off ] [ off ]

subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)

max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

 

 

SolidBSP [hull 0] 203 (0.02 seconds)

Warning: === LEAK in hull 0 ===

Entity info_player_start @ (-277,-126,-929)

Error:

A LEAK is a hole in the map, where the inside of it is exposed to the

(unwanted) outside region. The entity listed in the error is just a helpful

indication of where the beginning of the leak pointfile starts, so the

beginning of the line can be quickly found and traced to until reaching the

outside. Unless this entity is accidentally on the outside of the map, it

probably should not be deleted. Some complex rotating objects entities need

their origins outside the map. To deal with these, just enclose the origin

brush with a solid world brush

 

Leak pointfile generated

 

SolidBSP [hull 1] 177 (0.00 seconds)

Warning: === LEAK in hull 1 ===

Entity info_player_start @ (-277,-126,-929)

SolidBSP [hull 2] 175 (0.00 seconds)

Warning: === LEAK in hull 2 ===

Entity info_player_start @ (-277,-126,-929)

SolidBSP [hull 3] 180 (0.00 seconds)

Warning: === LEAK in hull 3 ===

Entity info_player_start @ (-277,-126,-929)

0.20 seconds elapsed

 

----- END hlbsp -----

 

 

 

hlvis 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlvis -----

 

Command line: "C:\Documents and Settings\Administrador\Escritorio\Copia de Valve hammer editor1\Zhlt\hlvis.exe""C:\Documents and Settings\Administrador\Escritorio\exomap"

>> There was a problem compiling the map.

>> Check the file C:\Documents and Settings\Administrador\Escritorio\exomap.log for the cause.

 

----- END hlvis -----

Publicado

Sigues sin leer lo que te escribio Sr.Retry, no se para que quieres que te ayudemos si no lees lo que escribimos

 

 

Segundo problema: El Clásico "Leak"

 

Esto debe ser porque el mapa no esta bien cerrado o porque una entidad esta afuera del map, bueno, busca en el foro que debe haber mas de un turorial que explica como arreglar este problema :P

sopaquake-1.png

Pasa que swato caja tiene una coneccion clandestina con el verdulero de la esquina viste, y se bajo el OPERA!! EL O P E R A!!! !! EL O P E R A!! QUE NO SABE OPERAR las .PNG!!.

 

 

 

 

Es un foro, no un licuado de bananas, o una ensalada de frutas, como está, está bien.

 

la reputamadre que lo contrapario

 

[Hoy 16:09] Santi: y recibis mas info que mandando cumbia al 2020

[Hoy 16:08] Santi: te paso el cel del poola y el faqqu

[Hoy 16:08] Ezeh: se saben alguna pagina'

[Hoy 16:08] Ezeh: como saber de lo ultimo en cumbia de temas?

barwz.png

By S34Paint :D

 

 

Publicado

PERo DIOOOOS NO TENGO NADA FUERA DEL MAPA Y EL MAPA ESTA TOTALMENTE CUBIERTO, LA BASE DEL MAPA ERA UN CUBO Q LE HICE UN HUECO ASI Q NO HAY MARGEN DE Q EL MAPA ESTE MAL CERRADO.

YO PODRIA PASAR EL ARCHVO.RMF PARA VER SI LO PUEDEN SOLUCIONAR?

Publicado
O tienes una entidad fuera del mapa

sopaquake-1.png

Pasa que swato caja tiene una coneccion clandestina con el verdulero de la esquina viste, y se bajo el OPERA!! EL O P E R A!!! !! EL O P E R A!! QUE NO SABE OPERAR las .PNG!!.

 

 

 

 

Es un foro, no un licuado de bananas, o una ensalada de frutas, como está, está bien.

 

la reputamadre que lo contrapario

 

[Hoy 16:09] Santi: y recibis mas info que mandando cumbia al 2020

[Hoy 16:08] Santi: te paso el cel del poola y el faqqu

[Hoy 16:08] Ezeh: se saben alguna pagina'

[Hoy 16:08] Ezeh: como saber de lo ultimo en cumbia de temas?

barwz.png

By S34Paint :D

 

 

Publicado (editado)

Pusiste una entidad light? o light_environment abajo del sky??

 

Mira este imagen

6469227mapa4.jpg

Abajo del sky no veo nada.

 

Mira esta imagen:

D8F1p.jpg

 

Abajo del sky puse la entidad light_environment que hace que ilumine los exteriores donde hay cielo.

 

Es mejor el mapa sin leak ya que con leak baja muchos fps y se les hace injugable a algunos. :xD:

 

PD: enviame el .rmf por mp asi te lo arreglo sino.

Editado por xTrewo
Publicado
En el log dice algo de una entidad info_player_start. Fijate si por error apretaste enter o algo mientras ponias los puntos de spawn de los cts y te quedo uno en la nada. Sino fijate si hay alguno que quedo pasando el piso.

 

76561198003567941.png

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