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Posted (edited)

FPS: 100 FPS (Excepto en la parte de luces parpadeantes, baja a 40-50 fps)

 

Peso del mapa: 1.37 MB

 

Respawns: 16 CTS y 16 TTS

 

Tipo de mapa: zm (Zombie)

 

Descripción: Es un mapa basado en los laboratorios Black Mesa con multiples escondites y algunos escondites ocultos detras de las paredes. ¡Busquen bien!.

 

LOG:

 

hlcsg v??? rel VL20 (Nov 21 2010)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (vluzacn@163.com)

----- BEGIN hlcsg -----

Command line: C:\PROGRA~1\VALVEH~1\Zhlt\hlcsg.exe "C:\Program Files\Counter-Strike 1.6\cstrike\maps\zm_BlackMesaLab"

Arguments: "C:\Program Files\Counter-Strike 1.6\cstrike\maps\zm_BlackMesaLab"-low -wadautodetect

Entering C:\Program Files\Counter-Strike 1.6\cstrike\maps\zm_BlackMesaLab.map

 

Current hlcsg Settings

Name | Setting | Default

---------------------|-----------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

reset logfile [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 33554432 ] [ 33554432 ]

max lighting memory [ 33554432 ] [ 33554432 ]

priority [ Low ] [ Normal ]

 

noclip [ off ] [ off ]

null texture stripping[ on ] [ on ]

clipnode economy mode [ off ] [ off ]

clip hull type [ simple ] [ simple ]

onlyents [ off ] [ off ]

wadtextures [ on ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

nullfile [ None ] [ None ]

min surface area [ 0.100 ] [ 0.100 ]

brush union threshold [ 0.000 ] [ 0.000 ]

map scaling [ None ] [ None ]

 

Using mapfile wad configuration

Wadfiles not in use by the map will be excluded

Wadinclude list :

[zhlt.wad]

 

CreateBrush:

(8.37 seconds)

CSGBrush:

(1.88 seconds)

 

Using Wadfile: \program files\counter-strike 1.6\cstrike\zeditor.wad

- Contains 1 used texture, 0.45 percent of map (5 textures in wad)

Using Wadfile: \program files\counter-strike 1.6\valve\halflife.wad

- Contains 214 used textures, 96.40 percent of map (3116 textures in wad)

Using Wadfile: \program files\counter-strike 1.6\cstrike\cstrike.wad

- Contains 3 used textures, 1.35 percent of map (123 textures in wad)

Using Wadfile: \program files\counter-strike 1.6\cstrike\de_dust.wad

- Contains 1 used texture, 0.45 percent of map (36 textures in wad)

Using Wadfile: \program files\counter-strike 1.6\cstrike\cs_office.wad

- Contains 2 used textures, 0.90 percent of map (102 textures in wad)

Using Wadfile: \program files\counter-strike 1.6\cstrike\perry.wad

- Contains 1 used texture, 0.45 percent of map (1 textures in wad)

 

"wad" is "zeditor.wad;halflife.wad;cstrike.wad;de_dust.wad;cs_office.wad;perry.wad;"

 

added 19 additional animating textures.

Texture usage is at 2.69 mb (of 32.00 mb MAX)

12.64 seconds elapsed

 

----- END hlcsg -----

 

 

 

hlbsp v??? rel VL20 (Nov 21 2010)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (vluzacn@163.com)

----- BEGIN hlbsp -----

Command line: C:\PROGRA~1\VALVEH~1\Zhlt\hlbsp.exe "C:\Program Files\Counter-Strike 1.6\cstrike\maps\zm_BlackMesaLab"

Arguments: "C:\Program Files\Counter-Strike 1.6\cstrike\maps\zm_BlackMesaLab"-low

 

Current hlbsp Settings

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 33554432 ] [ 33554432 ]

priority [ Low ] [ Normal ]

 

noclip [ off ] [ off ]

nofill [ off ] [ off ]

noinsidefill [ off ] [ off ]

noopt [ off ] [ off ]

null tex. stripping [ on ] [ on ]

notjunc [ off ] [ off ]

subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)

max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)

 

 

SolidBSP [hull 0] Warning: Mixed face contents in leafnode ( -1 and -2 ) at (912,896,104)-(984,912,224)

Warning: Mixed face contents in leafnode ( -1 and -2 ) at (824,769,66)-(853,804,78)

500...Warning: Mixed face contents in leafnode ( -1 and -2 ) at (824,337,73)-(824,418,73)

1000...1500...Warning: Mixed face contents in leafnode ( -1 and -2 ) at (1192,-119,-1079)-(1264,-115,-1020)

Warning: Mixed face contents in leafnode ( -1 and -2 ) at (837,260,-1120)-(931,296,-1072)

Warning: Mixed face contents in leafnode ( -1 and -2 ) at (808,794,78)-(824,798,88)

Warning: Mixed face contents in leafnode ( -1 and -2 ) at (804,765,66)-(824,796,88)

2000...Warning: Mixed face contents in leafnode ( -1 and -2 ) at (712,639,64)-(720,648,86)

Reduced 4628 texinfos to 4088

Reduced 241 texdatas to 239 (10608 bytes to 10520)

Reduced 41168 planes to 12004

27.21 seconds elapsed

 

----- END hlbsp -----

 

 

 

hlvis v??? rel VL20 (Nov 21 2010)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (vluzacn@163.com)

----- BEGIN hlvis -----

Command line: C:\PROGRA~1\VALVEH~1\Zhlt\hlvis.exe "C:\Program Files\Counter-Strike 1.6\cstrike\maps\zm_BlackMesaLab"

Arguments: "C:\Program Files\Counter-Strike 1.6\cstrike\maps\zm_BlackMesaLab"-low

4289 portalleafs

15388 numportals

 

-= Current hlvis Settings =-

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 33554432 ] [ 33554432 ]

max vis distance [ 0 ] [ 0 ]

priority [ Low ] [ Normal ]

 

fast vis [ off ] [ off ]

full vis [ off ] [ off ]

 

 

BasePortalVis:

(31.54 seconds)

LeafThread:

(3394.15 seconds)

average leafs visible: 326

g_visdatasize:478650 compressed from 2303193

3426.16 seconds elapsed [57m 6s]

 

----- END hlvis -----

 

 

 

hlrad v??? rel VL20 (Nov 21 2010)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (vluzacn@163.com)

----- BEGIN hlrad -----

Command line: C:\PROGRA~1\VALVEH~1\Zhlt\hlrad.exe "C:\Program Files\Counter-Strike 1.6\cstrike\maps\zm_BlackMesaLab"

Arguments: "C:\Program Files\Counter-Strike 1.6\cstrike\maps\zm_BlackMesaLab"-low -bounce 3

 

-= Current hlrad Settings =-

Name | Setting | Default

--------------------|---------------------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 33554432 ] [ 33554432 ]

max lighting memory [ 33554432 ] [ 33554432 ]

priority [ Low ] [ Normal ]

 

vismatrix algorithm [ Original ] [ Original ]

oversampling (-extra)[ off ] [ off ]

bounces [ 3 ] [ 1 ]

ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]

maximum light [ 256.000 ] [ 256.000 ]

circus mode [ off ] [ off ]

 

smoothing threshold [ 50.000 ] [ 50.000 ]

smoothing threshold 2[ no change ] [ no change ]

direct threshold [ 25.000 ] [ 25.000 ]

direct light scale [ 1.000 ] [ 1.000 ]

coring threshold [ 0.100 ] [ 0.100 ]

patch interpolation [ on ] [ on ]

 

texscale [ on ] [ on ]

patch subdividing [ on ] [ on ]

chop value [ 64.000 ] [ 64.000 ]

texchop value [ 32.000 ] [ 32.000 ]

 

global fade [ 1.000 ] [ 1.000 ]

global falloff [ 2 ] [ 2 ]

global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]

global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]

global light scale [ 2.000 ] [ 2.000 ]

global sky diffusion [ 1.000 ] [ 1.000 ]

 

opaque entities [ on ] [ on ]

sky lighting fix [ on ] [ on ]

incremental [ off ] [ off ]

dump [ off ] [ off ]

 

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]

diffuse hack [ on ] [ on ]

spotlight points [ on ] [ on ]

 

custom shadows with bounce light

[ off ] [ off ]

rgb transfers [ off ] [ off ]

bounce scale [ 0.200 ] [ 0.200 ]

minimum final light [ 0 ] [ 0 ]

size of transfer [ 1 (16bit) ] [ 1 (16bit) ]

size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]

soft sky [ on ] [ on ]

 

 

[Reading texlights from 'C:\PROGRA~1\VALVEH~1\Zhlt\lights.rad']

[0 texlights parsed from 'C:\PROGRA~1\VALVEH~1\Zhlt\lights.rad']

 

19961 faces

Create Patches : 43945 base patches

0 opaque models

0 opaque faces

394068 square feet [56745932.00 square inches]

47 direct lights

3 light styles

 

BuildFacelights:

(260.26 seconds)

visibility matrix : 115.1 megs

BuildVisLeafs:

(119.06 seconds)

MakeScales:

(50.31 seconds)

Transfer Lists : 23336312 : 23.34M transfers

Indices : 21593056 : 20.59M bytes

Data : 46798828 : 44.63M bytes

Bounce 1 GatherLight:

(1.36 seconds)

Bounce 2 GatherLight:

(1.37 seconds)

Bounce 3 GatherLight:

(1.36 seconds)

FinalLightFace:

(3.79 seconds)

439.56 seconds elapsed [7m 19s]

 

----- END hlrad -----

 

 

IMAGENES:

 

9d37c1d888f0.jpg

 

3f444257c30d.jpg

 

5d733be5fd06.jpg

 

6e8d1f8ea0bf.jpg

 

b8348fc2a114.jpg

 

8d7a7b047c44.jpg

 

bb4306eab0f2.jpg

 

59c789074212.jpg

 

3c14581384cc.jpg

 

3ab0651d705d.jpg

 

540699d22ec9.jpg

 

e9c202c1b257.jpg

 

76c979b1858d.jpg

 

cd9425466fe7.jpg

 

e4d005309bc5.jpg

 

7a5b1b788da0.jpg

 

aaada3057efa.jpg

 

a5e2ae2ffc51.jpg

 

 

 

Link Descarga: http://www.sendspace.com/file/ux6jgv

 

 

:(nerdicon)::(nerdicon)::(nerdicon)::(nerdicon)::(nerdicon):

Edited by Nax0ne
Posted (edited)

Muchas gracias a todos por sus bellos comentarios. :(=G):

 

En verdad, estube 1 semana haciendo este mapa, y creanme, me costo mucho para perfeccionarlo y arreglar todos los bugs posibles.

 

Ahora estoy en progreso con otro mapa zombie: zm_CentralComplex_beta

 

El mapa tendra lugar en un tipo de industria de black mesa. :(=E):

Sera bien grandote el mapa y con muchos escondites. :(y):

 

Gracias a que juego Sven Co-op, me he podido sacar algunas ideas de esos tremendos mapas que hacen los pibes para SC. :(esa):

 

Les dejo el archivo .RMF, asi para los que quieren le pueden editar algunas cositas o agregarle nuevas cosas. Siempre y cuando dejando los derechos de autor (Osea, no sacar la firma mia del mapa) o se la veran conmigo. Pero confio en ustedes, confio en MZ. :(cocodrilo):

 

Aqui esta:

http://www.sendspace.com/file/y477o0

 

:(piola):

Edited by Nax0ne
Posted
ta bueno el mapa no me gusto una parte hay matas en los escritorios esa parte mejor las ubieras puesto como si fueran henrredaderas

 

y otro detalle los zp tiens q poner 32 players

 

¿Ah? No entendi..

 

Te refieres a esas mesas que tienen cajas arriba y una entradita? Pos.. hay es para protegerse de los zombies..

 

y algunas cosas se pueden empujar para tapar la puerta.

 

No te entendi sobre los 32 players, el mapa tiene la capacidad para 32 players bro.... :(nerdicon):

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