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[Problema] Al intentar jugar mi mapa.


Luq

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Bueno, quiero ver si alguno de ustedes puede darme una mano ya que tengo un problema con mi mapa..

 

Tengo mi mapa; con wad propio (pero las Texturas son las que vienen Default, solo qe creo en otro wad con las que voy a utilizar). Compilo mi mapa, hasta hay todo lindo; pero al ponerlo en la carpeta /Maps, Entro al juego y se me cierra el cs (en: Precaching resources...) cuando está cargandolo diciendo lo siguiente:

 

http://imageshack.us/photo/my-images/20/errorkz.jpg/

 

El Log

 

 

hlcsg v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlcsg -----

Command line: "C:\Archivos de programa\Mapper\Zhlt\hlcsg.exe"-wadinclude waduno.wad -wadinclude waddos.wad -wadinclude wadtres.wad -texdata 8140 "C:\Archivos de programa\Mapper\Valve Hammer Editor\maps\de_ASD.map"

Entering C:\Archivos de programa\Mapper\Valve Hammer Editor\maps\de_ASD.map

 

Current hlcsg Settings

Name | Setting | Default

---------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 8335360 ] [ 4194304 ]

max lighting memory [ 6291456 ] [ 6291456 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

null texture stripping[ on ] [ on ]

clipnode economy mode [ on ] [ on ]

clip hull type [ legacy ] [ legacy ]

onlyents [ off ] [ off ]

wadtextures [ on ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

nullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

 

Using mapfile wad configuration

Wadinclude list :

[zhlt.wad]

[waduno.wad]

[waddos.wad]

[wadtres.wad]

 

6 brushes (totalling 36 sides) discarded from clipping hulls

CreateBrush:

(0.45 seconds)

SetModelCenters:

(0.00 seconds)

CSGBrush:

(0.86 seconds)

 

Including Wadfile: \documents and settings\administrador\escritorio\waddos.wad

- Contains 42 used textures, 32.81 percent of map (198 textures in wad)

Including Wadfile: \documents and settings\administrador\escritorio\wadtres.wad

- Contains 37 used textures, 28.91 percent of map (257 textures in wad)

Including Wadfile: \documents and settings\administrador\escritorio\waduno.wad

- Contains 48 used textures, 37.50 percent of map (207 textures in wad)

 

Warning: ::FindTexture() texture NULL not found!

Are you sure you included zhlt.wad in your wadpath list?

Warning: ::LoadLump() texture NULL not found!

Texture usage is at 5.99 mb (of 7.95 mb MAX)

1.58 seconds elapsed

 

----- END hlcsg -----

 

hlbsp v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlbsp -----

Command line: "C:\Archivos de programa\Mapper\Zhlt\hlbsp.exe"-texdata 8140 "C:\Archivos de programa\Mapper\Valve Hammer Editor\maps\de_ASD.map"

 

Current hlbsp Settings

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 8335360 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

nofill [ off ] [ off ]

noopt [ off ] [ off ]

null tex. stripping [ on ] [ on ]

notjunc [ off ] [ off ]

subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)

max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

 

 

SolidBSP [hull 0] 500...1000...1500...1830 (0.13 seconds)

BSP generation successful, writing portal file 'C:\Archivos de programa\Mapper\Valve Hammer Editor\maps\de_ASD.prt'

SolidBSP [hull 1] 500...1000...1500...1784 (0.09 seconds)

SolidBSP [hull 2] 500...1000...1500...1543 (0.09 seconds)

SolidBSP [hull 3] 500...1000...1500...1858 (0.13 seconds)

2.69 seconds elapsed

 

----- END hlbsp -----

 

hlvis v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlvis -----

Command line: "C:\Archivos de programa\Mapper\Zhlt\hlvis.exe"-full -texdata 8140 "C:\Archivos de programa\Mapper\Valve Hammer Editor\maps\de_ASD.map"

888 portalleafs

2899 numportals

 

-= Current hlvis Settings =-

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 8335360 ] [ 4194304 ]

max vis distance [ 0 ] [ 0 ]

priority [ Normal ] [ Normal ]

 

fast vis [ off ] [ off ]

full vis [ on ] [ off ]

 

 

BasePortalVis:

(1.02 seconds)

LeafThread:

(241.20 seconds)

average leafs visible: 198

g_visdatasize:47971 compressed from 98568

242.45 seconds elapsed [4m 2s]

 

----- END hlvis -----

 

hlrad v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlrad -----

Command line: "C:\Archivos de programa\Mapper\Zhlt\hlrad.exe"-texdata 8140 "C:\Archivos de programa\Mapper\Valve Hammer Editor\maps\de_ASD.map"

 

-= Current hlrad Settings =-

Name | Setting | Default

--------------------|---------------------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 8335360 ] [ 4194304 ]

max lighting memory [ 6291456 ] [ 6291456 ]

priority [ Normal ] [ Normal ]

 

vismatrix algorithm [ Original ] [ Original ]

oversampling (-extra)[ off ] [ off ]

bounces [ 1 ] [ 1 ]

bounce dynamic light [ on ] [ on ]

ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]

maximum light [ 255.000 ] [ 256.000 ]

circus mode [ off ] [ off ]

 

smoothing threshold [ 50.000 ] [ 50.000 ]

direct threshold [ 25.000 ] [ 25.000 ]

direct light scale [ 2.000 ] [ 2.000 ]

coring threshold [ 1.000 ] [ 1.000 ]

patch interpolation [ on ] [ on ]

 

texscale [ on ] [ on ]

patch subdividing [ on ] [ on ]

chop value [ 64.000 ] [ 64.000 ]

texchop value [ 32.000 ] [ 32.000 ]

 

global fade [ 1.000 ] [ 1.000 ]

global falloff [ 2 ] [ 2 ]

global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]

global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]

global light scale [ 1.000 ] [ 1.000 ]

global sky diffusion [ 1.000 ] [ 1.000 ]

 

opaque entities [ on ] [ on ]

sky lighting fix [ on ] [ on ]

incremental [ off ] [ off ]

dump [ off ] [ off ]

 

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]

diffuse hack [ on ] [ on ]

spotlight points [ on ] [ on ]

 

custom shadows with bounce light

[ off ] [ off ]

rgb transfers [ off ] [ off ]

 

 

[Reading texlights from 'C:\Archivos de programa\Mapper\Zhlt\lights.rad']

[59 texlights parsed from 'C:\Archivos de programa\Mapper\Zhlt\lights.rad']

 

5069 faces

Create Patches : 29608 base patches

0 opaque faces

272938 square feet [39303168.00 square inches]

107 direct lights

 

BuildFacelights:

(13.66 seconds)

visibility matrix : 52.3 megs

BuildVisLeafs:

(81.67 seconds)

MakeScales:

(57.83 seconds)

SwapTransfers:

(22.94 seconds)

Transfer Lists : 54878548 : 54.88M transfers

Indices : 21450060 : 20.46M bytes

Data : 219514192 : 209.35M bytes

GatherLight:

(2.69 seconds)

FinalLightFace:

(1.58 seconds)

181.56 seconds elapsed [3m 1s]

 

----- END hlrad -----

 

 

Espero que alguien pueda darme una mano (:

Saludos.

Edited by Luq

Luq

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Si el mapa tiene models o sprites tenes que agregarselos a la carpeta cstrike segun corresponda, puede ser el injected tambien, cerralo.

 

http://www.mundomapper.net/foro/showthread.php?t=10304&page=2

 

El problema es por algunos recursos que le faltan al mapa que tenes que agregarles a la carpeta del cs.

 

y no te olvides de mandarle un saludo de mi parte a tu prima

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Si el mapa tiene models o sprites tenes que agregarselos a la carpeta cstrike segun corresponda, puede ser el injected tambien, cerralo.

 

http://www.mundomapper.net/foro/showthread.php?t=10304&page=2

 

El problema es por algunos recursos que le faltan al mapa que tenes que agregarles a la carpeta del cs.

 

No tiene ningun model ni sprite; lo unico qe tiene es un Wad mio, pero si lo tengo qe poner en la carpeta qe corresponda, cuando lo compile y lo suban a un sv, los players tmb tendrian qe tener el Wad en su respectiva carpeta y es Ilógico...

Luq

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simplemente creas un archive .res con todos los archivos que necesite tu mapa, asi los usuarios que entren al server con tu mapa podran descargarse el wad

 

doblecomentsepara.png Comentario Nuevo 21:10:09 doblecomentsepara.png Comentario Viejo 21:08:20doblecomentsepara.png

 

espera, acabo de ver la imagen y el error que te forma es por n solido que tienes que es DEMASIADO grande, achica aquel solido, puede ser sky u aaatrigger, e intenta buscar dicho solido por las coordenadas que te da el error :(nuu):

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espera, acabo de ver la imagen y el error que te forma es por n solido que tienes que es DEMASIADO grande, achica aquel solido, puede ser sky u aaatrigger, e intenta buscar dicho solido por las coordenadas que te da el error :(nuu):

 

Gracias maestro, tenías razón, era por un aaatrigger extenso qe tenia, tampoco era muy grande pero se ve qe era eso, gracias por tu Ayuda (;

 

PD: Problema SOLUCIONADO.

Luq

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