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Publicado

Hola a todos, tengo un problemita

cree un mapa con usando texturas solamente Halflife.wad

busque algun error y no salto ninguno en el hammer, creo q tampoco al compilar

El problema es que al tratar de abrir el mapa se cierra el cs sin tirar ningun cartel

 

Gracias por la atencion

 

hlcsg v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlcsg -----

Command line: C:\Users\Gabo\Desktop\MappingKit2\ZHLT\hlcsg.exe C:\Users\Gabo\Desktop\limon12.map

Entering C:\Users\Gabo\Desktop\limon12.map

 

Current hlcsg Settings

Name | Setting | Default

---------------------|-----------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max lighting memory [ 6291456 ] [ 6291456 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

null texture stripping[ on ] [ on ]

clipnode economy mode [ on ] [ on ]

clip hull type [ legacy ] [ legacy ]

onlyents [ off ] [ off ]

wadtextures [ on ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

nullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

 

Using mapfile wad configuration

Wadinclude list :

[zhlt.wad]

 

0 brushes (totalling 0 sides) discarded from clipping hulls

CreateBrush:

(0.24 seconds)

SetModelCenters:

(0.00 seconds)

CSGBrush:

(0.14 seconds)

 

Using Wadfile: \users\gabo\desktop\valve\valve\halflife.wad

- Contains 13 used textures, 100.00 percent of map (3116 textures in wad)

 

added 1 additional animating textures.

Texture usage is at 0.10 mb (of 4.00 mb MAX)

0.86 seconds elapsed

 

----- END hlcsg -----

 

 

 

hlbsp v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlbsp -----

Command line: C:\Users\Gabo\Desktop\MappingKit2\ZHLT\hlbsp.exe C:\Users\Gabo\Desktop\limon12.map

 

Current hlbsp Settings

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

nofill [ off ] [ off ]

noopt [ off ] [ off ]

null tex. stripping [ on ] [ on ]

notjunc [ off ] [ off ]

subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)

max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

 

 

SolidBSP [hull 0] 178 (0.01 seconds)

BSP generation successful, writing portal file 'C:\Users\Gabo\Desktop\limon12.prt'

SolidBSP [hull 1] 158 (0.01 seconds)

SolidBSP [hull 2] 155 (0.01 seconds)

SolidBSP [hull 3] 231 (0.02 seconds)

0.55 seconds elapsed

 

----- END hlbsp -----

 

 

 

hlvis v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlvis -----

Command line: C:\Users\Gabo\Desktop\MappingKit2\ZHLT\hlvis.exe C:\Users\Gabo\Desktop\limon12.map

104 portalleafs

301 numportals

 

-= Current hlvis Settings =-

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max vis distance [ 0 ] [ 0 ]

priority [ Normal ] [ Normal ]

 

fast vis [ off ] [ off ]

full vis [ off ] [ off ]

 

 

BasePortalVis:

(0.02 seconds)

LeafThread:

(0.89 seconds)

average leafs visible: 94

g_visdatasize:1565 compressed from 1352

0.94 seconds elapsed

 

----- END hlvis -----

 

 

 

hlrad v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlrad -----

Command line: C:\Users\Gabo\Desktop\MappingKit2\ZHLT\hlrad.exe C:\Users\Gabo\Desktop\limon12.map

 

-= Current hlrad Settings =-

Name | Setting | Default

--------------------|---------------------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max lighting memory [ 6291456 ] [ 6291456 ]

priority [ Normal ] [ Normal ]

 

vismatrix algorithm [ Original ] [ Original ]

oversampling (-extra)[ off ] [ off ]

bounces [ 1 ] [ 1 ]

bounce dynamic light [ on ] [ on ]

ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]

maximum light [ 255.000 ] [ 256.000 ]

circus mode [ off ] [ off ]

 

smoothing threshold [ 50.000 ] [ 50.000 ]

direct threshold [ 25.000 ] [ 25.000 ]

direct light scale [ 2.000 ] [ 2.000 ]

coring threshold [ 1.000 ] [ 1.000 ]

patch interpolation [ on ] [ on ]

 

texscale [ on ] [ on ]

patch subdividing [ on ] [ on ]

chop value [ 64.000 ] [ 64.000 ]

texchop value [ 32.000 ] [ 32.000 ]

 

global fade [ 1.000 ] [ 1.000 ]

global falloff [ 2 ] [ 2 ]

global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]

global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]

global light scale [ 1.000 ] [ 1.000 ]

global sky diffusion [ 1.000 ] [ 1.000 ]

 

opaque entities [ on ] [ on ]

sky lighting fix [ on ] [ on ]

incremental [ off ] [ off ]

dump [ off ] [ off ]

 

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]

diffuse hack [ on ] [ on ]

spotlight points [ on ] [ on ]

 

custom shadows with bounce light

[ off ] [ off ]

rgb transfers [ off ] [ off ]

 

 

[Reading texlights from 'C:\Users\Gabo\Desktop\MappingKit2\ZHLT\lights.rad']

[59 texlights parsed from 'C:\Users\Gabo\Desktop\MappingKit2\ZHLT\lights.rad']

 

1570 faces

Create Patches : 6183 base patches

0 opaque faces

40235 square feet [5793928.00 square inches]

899 direct lights

 

BuildFacelights:

(14.81 seconds)

visibility matrix : 2.3 megs

BuildVisLeafs:

(4.82 seconds)

MakeScales:

(2.02 seconds)

SwapTransfers:

(1.88 seconds)

Transfer Lists : 7462164 : 7.46M transfers

Indices : 3638852 : 3.47M bytes

Data : 29848656 : 28.47M bytes

GatherLight:

(0.99 seconds)

FinalLightFace:

(0.39 seconds)

25.12 seconds elapsed

 

----- END hlrad -----

Publicado

Hace esto:

 

- Cerra el injected y pone el .wad "halflife.wad" en la carpeta cstrike.

 

y no te olvides de mandarle un saludo de mi parte a tu prima

Publicado
eso pasa por tener amxmod o los zbots en el cs!

76561198044957471.png

 

Padre Counter Que Estas En El Server,

Santificado Sea Tu Frag,

Venga A Nosotros Tus FPS,

Hagase Tu HeadShot Tanto De Counter Como De Terro,

Danos Hoy La AK-47 De Cada Dia

Y Perdona A Los Noobs Como Tambien Nosotros

Perdonamos A Los Laggers,

No Nos Dejes Caer En Time Out Y Libranos De

Todo Cheat . AMEN :(=$(L)):

 

 

husQ2.png

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