Jump to content
  • ¡Hola, Invitado! Únete a nuestra comunidad y construyamos juntos algo increíble.

    Welcome to our community! If it’s your first visit, we recommend checking out the help by clicking the link above. To actively participate, simply click the ‘Connect’ or ‘Register’ button. Once registered, you’ll be able to post messages and explore the different forums available. We look forward to seeing you soon!

Ayuda Porfa :(


DAniloCO

Recommended Posts

Hola amigos de MZ hoy Estuve haciendo un mapa nuevo pero no me quiere compilar nose porque, en el vhe dice q no hay problemas pero no me qiere compilar simplemente, les dejo el log y ojala q me puedan ayudar.. gracias !

 

 

 

         hlcsg 3.6 x86 (32b) SSE2 ON (May  2 2009)           

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlcsg -----

 

Command line: "C:\Archivos de programa\Valve Hammer Editor - MZ\Zhlt\hlcsg.exe"-estimate "C:\Documents and Settings\leonardo\Escritorio\fy_map_dedicated.map"

Entering C:\Documents and Settings\leonardo\Escritorio\fy_map_dedicated.map

 

Current hlcsg Settings

Name | Setting | Default

---------------------|-------------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ on ] [ off ]

max texture memory [ 33554432 ] [ 33554432 ]

max lighting memory [ 33554432 ] [ 33554432 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

null texture stripping[ on ] [ on ]

clipnode economy mode [ on ] [ on ]

clip hull type [ legacy ] [ legacy ]

onlyents [ off ] [ off ]

wadtextures [ on ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

nullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

 

Using mapfile wad configuration

Wadinclude list :

[zhlt.wad]

 

Brushes discarded from clipping hulls: 0 (totalling 0 sides)

CreateBrush:

(0.02 seconds)

SetModelCenters:

(0.02 seconds)

CSGBrush:

(0.13 seconds)

 

 

Checking Wadfiles:

 

Using Wadfile: \valve\valve\halflife.wad:

Contains 2 used textures, 20.00 percent of map. (3116 textures in wad)

 

Using Wadfile: \valve\cstrike\springfield.wad:

Contains 8 used textures, 80.00 percent of map. (252 textures in wad)

 

 

Texture usage is at 0.12 MB (of 32.00 MB max)

0.20 seconds elapsed

 

----- END hlcsg -----

 

 

 

hlbsp 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlbsp -----

 

Command line: "C:\Archivos de programa\Valve Hammer Editor - MZ\Zhlt\hlbsp.exe"-estimate "C:\Documents and Settings\leonardo\Escritorio\fy_map_dedicated.map"

 

Current hlbsp Settings

Name | Setting | Default

-------------------|-------------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ on ] [ off ]

max texture memory [ 33554432 ] [ 33554432 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

nofill [ off ] [ off ]

noopt [ off ] [ off ]

null tex. stripping [ on ] [ on ]

notjunc [ off ] [ off ]

subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)

max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

 

 

SolidBSP [hull 0] 315 (0.02 seconds)

Warning: === LEAK in hull 0 ===

Entity info_player_start @ (-1156, 275,-332)

Error:

A LEAK is a hole in the map, where the inside of it is exposed to the

(unwanted) outside region. The entity listed in the error is just a helpful

indication of where the beginning of the leak pointfile starts, so the

beginning of the line can be quickly found and traced to until reaching the

outside. Unless this entity is accidentally on the outside of the map, it

probably should not be deleted. Some complex rotating objects entities need

their origins outside the map. To deal with these, just enclose the origin

brush with a solid world brush

 

Leak pointfile generated

 

SolidBSP [hull 1] 284 (0.02 seconds)

SolidBSP [hull 2] 270 (0.02 seconds)

SolidBSP [hull 3] 297 (0.02 seconds)

0.20 seconds elapsed

 

----- END hlbsp -----

 

 

 

hlvis 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlvis -----

 

Command line: "C:\Archivos de programa\Valve Hammer Editor - MZ\Zhlt\hlvis.exe"-full -estimate "C:\Documents and Settings\leonardo\Escritorio\fy_map_dedicated.map"

>> There was a problem compiling the map.

>> Check the file C:\Documents and Settings\leonardo\Escritorio\fy_map_dedicated.log for the cause.

 

----- END hlvis -----

 

 

 

hlrad 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlrad -----

 

Command line: "C:\Archivos de programa\Valve Hammer Editor - MZ\Zhlt\hlrad.exe"-extra -estimate "C:\Documents and Settings\leonardo\Escritorio\fy_map_dedicated.map"

>> There was a problem compiling the map.

>> Check the file C:\Documents and Settings\leonardo\Escritorio\fy_map_dedicated.log for the cause.

 

----- END hlrad -----

Link to comment
Share on other sites

Error:

A LEAK is a hole in the map, where the inside of it is exposed to the

(unwanted) outside region. The entity listed in the error is just a helpful

indication of where the beginning of the leak pointfile starts, so the

beginning of the line can be quickly found and traced to until reaching the

outside. Unless this entity is accidentally on the outside of the map, it

probably should not be deleted. Some complex rotating objects entities need

their origins outside the map. To deal with these, just enclose the origin

brush with a solid world brush

 

Tenés un LEAK, osea un aujero en el mapa, mirá esta guía de errores frecuentes y busca el título LEAK:

 

http://www.mundomapper.net/foro/showthread.php?t=11187

Link to comment
Share on other sites

Me recuerdo de este error tan pedorro que me paso 1 vez !

 

los mas seguro es que tengas algun solido bug, ya sea porque estan 2 solidos del mismo tamaño en la misma posición , o porqe tienes el suelo que separa al mapa con el infinito en varios trozos!

76561198044957471.png

 

Padre Counter Que Estas En El Server,

Santificado Sea Tu Frag,

Venga A Nosotros Tus FPS,

Hagase Tu HeadShot Tanto De Counter Como De Terro,

Danos Hoy La AK-47 De Cada Dia

Y Perdona A Los Noobs Como Tambien Nosotros

Perdonamos A Los Laggers,

No Nos Dejes Caer En Time Out Y Libranos De

Todo Cheat . AMEN :(=$(L)):

 

 

husQ2.png

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using our website, you accept our Privacy Policy and agree to the established conditions.