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santiagohamm

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Todo lo publicado por santiagohamm

  1. no, uso windows 7. PERO A ESTE PROBLEMA LO SOLUCIONABA REINICIANDO LA PC PERO AHORA NO PASA NADA, me pasa lo mismo cada vez que intento compilar o exportar a map
  2. uso el batch pero el trabajo que hice muchos dias lo perdi todo, no pude compilarlo con el batch porq no tenia el archivo map ni el lin ni el bsp NADA tenia
  3. y, encima cada vez que quiero crear un mapa se me cierra siempre, no voy a poder hacer mas mapas :/::S:
  4. vos sabes que tampoco me lo guarda::S: se me cierra y no me aparece el archivo map
  5. uuhh que mal ahora tengo empezar todo otra vez.. muchas gracias
  6. nose porq pero cuando trato de compilar mi mapa desde el valve hammer editor, para que me cree el archivo map para despues compilar con el batch compiler se me cierra el valve hammer editor y pierdo todo todo. Anoche terminaba mi mapa que estaba haciendo hace una semana y peri todo no tengo nada, ahora tengo que empezar todo otra vez =@): .
  7. muy bueno todos ss un capo.. me encanto el fy_city felicitaciones.
  8. si, a internet era, pero como al MZ? porq quiero poner mi mapa para descarga aca en MZ:(=HH):
  9. muchisimas gracias... es mi 5° mapa el mejor hasta ahora...lo unico que me falta es tener imaginacion, porq nunca me sale uno completo jaja.. no pero de verdad muchas gracias.
  10. ya se porq no te sale....sabes porq? porq sos muy chancho del angry birds
  11. con el batch me aparece esto: hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: "D:\Counter-Strike 1.6\hlcsg.exe"-wadinclude cssky.wad -wadinclude cs_dust.wad -wadinclude de_dust.wad D:\\de_dust_firston Entering D:\\de_dust_firston.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] [cssky.wad] [cs_dust.wad] [de_dust.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.08 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.30 seconds) Including Wadfile: \counter-strike 1.6\cstrike\de_dust.wad - Contains 5 used textures, 83.33 percent of map (36 textures in wad) Using Wadfile: \counter-strike 1.6\valve\liquids.wad - Contains 0 used textures, 0.00 percent of map (32 textures in wad) Using Wadfile: \counter-strike 1.6\valve\halflife.wad - Contains 0 used textures, 0.00 percent of map (3116 textures in wad) Including Wadfile: \counter-strike 1.6\cstrike\cs_dust.wad - Contains 0 used textures, 0.00 percent of map (28 textures in wad) Including Wadfile: \counter-strike 1.6\cstrike\cssky.wad - Contains 1 used texture, 16.67 percent of map (7 textures in wad) Using Wadfile: \counter-strike 1.6\cstrike\sky4.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad) added 4 additional animating textures. Texture usage is at 0.37 mb (of 4.00 mb MAX) 0.87 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: "D:\Counter-Strike 1.6\hlbsp.exe"D:\\de_dust_firston Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'D:\\de_dust_firston.prt' 0.58 seconds elapsed ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: "D:\Counter-Strike 1.6\hlvis.exe"D:\\de_dust_firston 210 portalleafs 661 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (0.17 seconds) LeafThread: (2.39 seconds) average leafs visible: 78 g_visdatasize:5996 compressed from 5670 11.73 seconds elapsed ----- END hlvis ----- hlrad v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlrad ----- Command line: "D:\Counter-Strike 1.6\hlrad.exe"D:\\de_dust_firston -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 256.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 ] [ 1.000 ] global gamma amount [ 0.500 ] [ 0.500 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] 821 faces Create Patches : 4634 base patches 0 opaque faces 46644 square feet [6716862.50 square inches] 12 direct lights BuildFacelights: (2.14 seconds) visibility matrix : 1.3 megs BuildVisLeafs: (1.73 seconds) MakeScales: (1.36 seconds) SwapTransfers: (0.16 seconds) Transfer Lists : 901288 transfers Indices : 481428 bytes Data : 3605152 bytes GatherLight: (0.09 seconds) FinalLightFace: (1.06 seconds) 6.80 seconds elapsed ----- END hlrad ----- ESTARA BIEN AHI?
  12. pero... si lo borro como hago? porq necesito ese solido
  13. hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: "D:\Counter-Strike 1.6\hlcsg.exe"-wadinclude cssky.wad -wadinclude cs_dust.wad -wadinclude de_dust.wad D:\\de_dust_firston Entering D:\\de_dust_firston.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] [cssky.wad] [cs_dust.wad] [de_dust.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: Error: Entity 0, Brush 35, Side 1: plane with no normal Error: Entity 0, Brush 36, Side 1: plane with no normal Error: plane with no normal Description: The map has a problem which must be fixed Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem Error: Entity 0, Brush 36, Side 3: plane with no normal Error: Entity 0, Brush 35, Side 3: plane with no normal Error: Entity 0, Brush 36, Side 3: has a coplanar plane at (-496, -968, -194), texture -0CSSANDWALL Error: Entity 0, Brush 35, Side 3: has a coplanar plane at (7, -1583, -194), texture -0CSSANDWALL Error: Entity 0, Brush 36: outside world(+/-4096): (-9027,-6266,-10000)-(7868,4436,10000) Error: Entity 0, Brush 36: outside world(+/-4096): (-9027,-6266,-10000)-(7868,4436,10000) Error: Entity 0, Brush 35: outside world(+/-4096): (-9094,-6576,-10000)-(7649,4364,10000) Error: Entity 0, Brush 36: outside world(+/-4096): (-9027,-6266,-10000)-(7868,4436,10000) Error: Entity 0, Brush 35: outside world(+/-4096): (-9094,-6576,-10000)-(7649,4364,10000) Error: Entity 0, Brush 36: outside world(+/-4096): (-9043,-6282,-10036)-(7884,4452,10036) ErrEorrr:o rE:n tEinttyi t0y, 0B,r uBsrhu s3h5 :3 6o:u tosuitdsei dweo rwlodr(l+d/(-+4/0-9460)9:6 )(:- 9(0-9940,4-36,5-7662,8-21,0-010000)3-6()7-6(4798,8443,6444,5120,010000)3 6 ) Error: Entity 0, Brush 36: outside world(+/-4096): (-9043,-6282,-10036)-(7884,4452,10036) Error: Entity 0, Brush 35: outside world(+/-4096): (-9110,-6592,-10036)-(7665,4380,10036) Error: Entity 0, Brush 35: outside world(+/-4096): (-9110,-6592,-10036)-(7665,4380,10036) Error: Entity 0, Brush 36: outside world(+/-4096): (-9059,-6298,-10032)-(7900,4468,10032) ErrEorrr:o rE:n tEinttyi t0y, 0B,r uBsrhu s3h6 :3 5o:u tosuitdsei dweo rwlodr(l+d/(-+4/0-9460)9:6 )(:- 9(0-5991,1-06,2-9685,9-21,0-013020)3-6()7-9(0706,6454,6483,8100,013020)3 6 ) Error: Entity 0, Brush 36: outside world(+/-4096): (-9059,-6298,-10032)-(7900,4468,10032) Error: Entity 0, Brush 35: outside world(+/-4096): (-9126,-6608,-10032)-(7681,4396,10032) Error: Entity 0, Brush 36: outside world(+/-4096): (-9043,-6282,-10018)-(7884,4452,10018) ErrEorrr:o rE:n tEinttyi t0y, 0B,r uBsrhu s3h6 :3 5o:u tosuitdsei dweo rwlodr(l+d/(-+4/0-9460)9:6 )(:- 9(0-4931,2-66,2-8626,0-81,0-011080)3-2()7-8(8746,8414,5423,9160,011080)3 2 ) ErrEorrr:o rE:n tEinttyi t0y, 0B,r uBsrhu s3h5 :3 6o:u tosuitdsei dweo rwlodr(l+d/(-+4/0-9460)9:6 )(:- 9(1-2960,4-36,6-0682,8-21,0-013020)1-8()7-6(8718,8443,9464,5120,013020)1 8) Error: Entity 0, Brush 35: outside world(+/-4096): (-9110,-6592,-10018)-(7665,4380,10018) Error: Entity 0, Brush 35: outside world(+/-4096): (-9110,-6592,-10018)-(7665,4380,10018) Error: Entity 0, Brush 35: outside world(+/-4096): (-9110,-6592,-10018)-(7665,4380,10018) (0.33 seconds) ----- END hlcsg ----- no entiendo que quiere decir no tengo nada afuera del mapa, no hay nada malo, nose que es.
  14. amigos,yo lo trate de ayudar a juan ayer pero no contiene ningun wad que se llamer counter asi que nose cual es el problema..
  15. gracias me re sirvio....ahora pude compilar mi mapa, lo unico es que esta todooo oscuro, no se ve NADA DE NADA.. nose porq sera
  16. muchisimas gracias amigo..pero lo que pasa es que busque configuraciones del batch pero son otras cosas que no tiene mi batch... voy a intentar.. che y me podes compilar mi mapa? con tu valve? Comentario Nuevo 13:40:10 Comentario Viejo 12:56:19 muchas gracias,el problema es que no encuentro un turorial para el batch que tengo, es otro el de los tutoriales gracias igual, no hay alguna posibilidad de que te mande el rmf? asi me lo compilas si no seria molestia?
  17. me da este error en la compilacion del mapa: ** Executing... ** Command: Change Directory ** Parameters: D:\Counter-Strike 1.6 ** Executing... ** Command: Copy File ** Parameters: "D:\fy_juanchancho.map" "C:\Users\Santiago Ojeda\Desktop\Temp\fgd\fy_juanchancho.map" ** Executing... ** Command: D:\hlcsg.exe ** Parameters: "C:\Users\Santiago Ojeda\Desktop\Temp\fgd\fy_juanchancho" hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: D:\hlcsg.exe "C:\Users\Santiago Ojeda\Desktop\Temp\fgd\fy_juanchancho" Entering C:\Users\Santiago Ojeda\Desktop\Temp\fgd\fy_juanchancho.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 50%... (0.00 seconds) SetModelCenters: (0.00 seconds) CSGBrush: 50%... (0.02 seconds) Error: Could not open wad file \counter-strike 1.6\cstrike\cs_assault.wad Error: Could not find WAD file Description: The compile tools could not locate a wad file that the map was referencing. Howto Fix: Make sure the wad's listed in the level editor actually all exist Error: Could not open wad file \counter-strike 1.6\cstrike\cs_dust.wad Error: Could not open wad file \counter-strike 1.6\cstrike\cs_havana.wad Error: Could not open wad file \counter-strike 1.6\valve\halflife.wad Error: Could not open wad file \counter-strike 1.6\valve\liquids.wad Error: Could not open wad file \counter-strike 1.6\cstrike\de_aztec.wad ----- END hlcsg ----- ** Executing... ** Command: D:\hlbsp.exe ** Parameters: "C:\Users\Santiago Ojeda\Desktop\Temp\fgd\fy_juanchancho" hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: D:\hlbsp.exe "C:\Users\Santiago Ojeda\Desktop\Temp\fgd\fy_juanchancho" >> There was a problem compiling the map. >> Check the file C:\Users\Santiago Ojeda\Desktop\Temp\fgd\fy_juanchancho.log for the cause. ----- END hlbsp ----- ** Executing... ** Command: D:\hlrad.exe ** Parameters: -extra "C:\Users\Santiago Ojeda\Desktop\Temp\fgd\fy_juanchancho" hlrad v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlrad ----- Command line: D:\hlrad.exe -extra "C:\Users\Santiago Ojeda\Desktop\Temp\fgd\fy_juanchancho" >> There was a problem compiling the map. >> Check the file C:\Users\Santiago Ojeda\Desktop\Temp\fgd\fy_juanchancho.log for the cause. ----- END hlrad -----

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