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  1. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed regression with some .mp3 files not playing Updated description for the Backpack Expander Updated some tournament medals Updated the Desk Engineer cosmetic itemFixed clipping with the Gunslinger Fixed clipping with Engineer's buckle Fixed rotation in the paint preview Fixed skin parts being tinted green from texture compressionUpdated the Daring Dell cosmetic itemFixed rotation in the paint preview Fixed shading artifacts on the helmetUpdated The Big Star cosmetic itemFixed rotation in the paint preview Fixed various instances of clipping with the player model Updated mismatched backpack icon Fixed parts of the texturesUpdated koth_cachoeiraPlayers can no longer shoot through the metal fenceVer el artículo completo
  2. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Increased the maximum number of backpack slots to 4000 (from 3000) Fixed record/stop .dem file exploit that was used to reveal cloaked Spies Fixed Robot Destruction death notice events not properly highlighting when the local player kills a robot Fixed regressed self-illum setting for the Earbuds Fixed hearing the deflection sound when deflecting arrows that are already stuck in something (community fix from Marxvee) Fixed a problem with .mp3 sounds not playing if they were very short Fixed arrows instantly breaking when being fired by an invulnerable player with the projectile penetration upgrade in Mann vs. Machine (community fix from Marxvee) Updated tf_zombie_spawner entity to support setting team numbers for the zombies (defaults to the original behavior if no team is set) Updated Taunt: Unleashed Rage to fix incorrect outro timing Updated Taunt: Can It! to fix MvM bone Updated koth_sawmill_eventRemoved stray spellUpdated koth_megatonFixed rockets being able to quite literally crash the beach party (Thanks again, ficool2!)Updated pl_cashworksUpdated menu photo to match map changes Removed strange texture glitch at RED spawn 1 Added shutter for drop exit at RED spawn 1 RED spawn 2 big door can't be stickied anymore Removed collision on some lamps Added minor visual changes in BLU spawn and final cap side route Fixed minor clipping issuesUpdated koth_cachoeiraThe sightline from the helicopter has been blocked off Fixed missing door texture (Thanks Hoppkins!) Various miscellaneous fixes (Thanks Midnite!)Ver el artículo completo
  3. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Updated Taunt: Can It! to fix missing flies particle effect Updated the backpack image for the Impact Impaler Updated Violent Viridian Unusual effect to fix a visual bug Updated/Added some tournament medals Updated cp_hadalFixed control point capture messages Fixed door locking in RED spawn after C capture Removed unintended buildable areas Increased capture time on final point Improved directions around the mapUpdated pl_embargoReduced respawn time on Last for RED from 34 to 22 seconds Asked Botlers to speak and explode more quietly Minor visual fixesUpdated koth_megatonImproved performance by up to 20%, with more significant improvements possible depending on system specs (Thanks ficool2!) Fixed the grates around the capture zone allowing blast damage to pass through Fixed a few cases of alpha painted displacement seams Improved lighting on several models, especially on the rocks throughout the map Fixed surfaceprop on BLU's metal plates Fixed several pixelwalks along thatch roofing and exteriors of the team buildings Improved clipping throughout Fixed a support beam intersecting with spawn doors Fixed a few instances of visible displacement holes in the perimeter dropoff Added a unique kill icon for the end of the round Fixed floating spawndoor motors Plus... all you need for a beach party!Updated pd_atom_smashFixed the Casual Administrator overriding the Scientist Fixed some floating lightsUpdated koth_sawmill_eventRemoved the spells in the underworld since players could spawn camp with them too easily Increased the time players get crits and health from the underworld after leaving Added some additional effects to the secret exit from the underworldVer el artículo completo
  4. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Updated pl_embargo to fix visual glitches Ver el artículo completo
  5. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Updated the Loyalist's Coronet Unusual effect to fix team BLU particles in the team RED effect Updated the Rainbow Reverie, Warp Drive and Overdrive Unusual effects to work better with larger hats Updated the Rainbow Reverie Unusual effect to add a fade in when spawning and make the refract more noticeable Updated the Dragonflies' Embrace, Dragonflies' Nature, and Dragonflies' Lucent Unusual effects to fix trailing issues on the grass and ground particles Updated the Distress Signal and Carioca's Call Unusual effects to fix some issues with overlapping sprites Updated the Desert Wind and Monsoon Season Unusual effects Fixed the wind flickering on moving taunts Fixed the tumbleweed having incorrect physics Updated the wind and dust to trail slightly on moving tauntsUpdated the Control Patrol cosmetic itemReduced the size of the glasses Lowered the hat slightly on Soldier's head Fixed UV map issue with LODsUpdated the Justice Johns cosmetic itemSlimmed down the legs and raised socks cuffs to reduce overall thickness of the legs Fixed rigging issue with boot lacesUpdated the Pathfinder cosmetic itemSlimmed down the arms slightly Adjusted shoulder and armpit rigging to reduce stretching of the vest Adjusted mesh transition from forearms to hands Fixed some clipping issues around where the shirt collar meets the zipper Raised the zipper pull tab for better compatibility with other Soldier cosmeticsUpdated ctf_doublecrossFixed an incorrect team-colored material in the BLU base for real this timeUpdated pl_enclosure_finalFixed a clip wall blocking a dropdown in stage 3Updated pl_embargoMinor visual and clipping improvements Fixed the cart's missing outline Added an extra Botler to the playable space Fixed the paint splat overlay not applying to players within the explosion range The ambient music inside the casino now respects the music volume settings Improved player visibility against certain walls (Thanks Arthur) Added the kill icon to the helicopter blades Fixed an override of a TF2's base texture Fixed being able to block the cart shortly after point A (Thanks Aar) Fixed getting stuck in a door near C while it closes Fixed indoors fog sometimes getting applied outside (Thanks Phe) Increased respawn time for RED on the last point Fixed the client crash related to custom models Improved performance on the last pointUpdated koth_cachoeiraEngineers can no longer build inside the cliffs Fixed teleporter stuck spot under the control point Adjusted respawn waves Minor visual improvements Various clipping fixes Improved performanceUpdated ctf_applejackImproved clipping Brought some stairs Improved tree collision Added more chickens Improved detail Fixed Ol'Betsy (Thanks Aar!)Ver el artículo completo
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