-
Contenido
118 -
Ingreso
-
Última visita
Tipo de contenido
Perfiles
Foros
Novedades
Novedad
Descargas
Tutoriales
Todo lo publicado por VALVE
-
[ MAPS ] Ancient Restored some grenade lineup visuals. Misc clipping fixes.[ ANIMATION ] Fixed issues with the classic knife's inspect animations. Fixed the deploy for the Stiletto knife. Fixed the deploy for the Butterfly knife. Updated Talon knife inspect while 'fidgeting' to be more responsive. Adjusted Flip knife animation when inspecting immediately after deploying. Adjusted Bayonet knife animation when inspecting immediately after deploying.[ MISC ] Fixed a performance regression when creating bullet impact effects. View angle velocity now affects spectator target viewmodels the same way it affects local player viewmodels. Fixed a case where looping weapon inspects weren't networking to spectators. Fixed a bug where matchmaking was avoiding servers playing the nighttime version of Ancient. Removed legacy sprite-based shell casing fallback particle effects. Fixed case where overlapping smoke clouds would prematurely extinguish molotov fire.Ver el artículo completo
-
[ MAPS ] Ancient Reverted "house" roof decorations near CT spawn. Restored the ability to wallbang the plywood in "cave". Various changes to the daytime soundscape. Fixed items getting stuck behind the rubble pile on T side of B. Player clipping adjustments.Shoots Player clipping adjustments.Ancient and Shoots More Ancient and Shoots source content is now available for community map makers in maps/editor/zoo/ancient_zoo.vmap.[ MISC ] Fixed knife slashes applying a 'dry' attack decal on wet surfaces. Fixed a case where clients would mispredict shots if the attack button was held across round respawn. Fixed a case where the viewmodel would stick to the camera when cl_lock_camera was set. Fixed a case where fullscreen windowed mode wasn't offering resolutions with extreme aspect ratios. Fixed a case where fullscreen windowed mode wasn't actually stretching to fill the screen. Fixed a case where relative mouse motion was incorrect on Linux. Various stability improvements.Ver el artículo completo
-
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed a physics crash whenever a ragdoll is spawned Ver el artículo completo
-
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added 'No Bullets' styles for the Tsar Platinum, Siberian Sweater, Heavy Metal, and Bigger Mann on Campus Updated the Tsar Platinum to fix some clipping issues when using the 'No Bullets' style Updated/Added some tournament medals Updated pl_citadelFurther adjustments to payload collision Adjusted cover near first checkpoint gate Made drawbridge less prone to crushing players while opening Fixed some projectiles colliding with the bounding box of func_brush entities Fixed an exploit that allowed buildings to be placed under terrain Fixed an exploit that allowed BLU players to enter RED spawn Improved navmesh (community fix from Koi) Visual fixes and adjustments Clipping adjustmentsUpdated cp_gravelpit_snowyEnabled radial fog Repositioned weather particles Adjusted holiday events Fixed displacement seams Fixed footstep sounds on clipping brushesUpdated pl_aquariusFixed underwater speed boost conflicting with several item effects Fixed some cases where players could get stuck in payload lifts Fixed case where Megalodon could eat the payload without final being capped (Thanks Chaos!) Adjusted layout of catwalk area over A to improve flow and navigation Full ammo on B reduced to medium Slightly raised rubber catwalk over C lift Blocked dead end cubby near point C D shortcut platform given short barrier and easier pipe jumpVer el artículo completo
-
[ MAPAS ] Ancient y Shoots Se añadieron versiones nocturnas. Se actualizaron todos los materiales de Ancient para que utilicen los sombreadores más recientes de CS2. Se añadieron nuevas opciones de mezcla para los materiales de Ancient, como la humedad y el musgo. Se añadió el archivo ancient_zoo.vmap con todos los recursos y ejemplos de mezcla para los creadores de mapas.[ ARTÍCULOS ] Ya están a la venta las versiones estándar y de StatTrak™ de la caja de kits de música Deluge. El M4A1-S | Solitude, un nuevo artículo de edición limitada, ya está disponible en la armería.[ ANIMACIÓN ] Se modificó la animación que se reproduce al sacar la escopeta recortada y se corrigió la introducción de cartuchos al recargarla. Se mejoraron las animaciones que se reproducen al sacar e inspeccionar con rapidez todos los cuchillos. Se mejoraron las animaciones que se reproducen al sacar e inspeccionar con rapidez el AK‑47, el Galil, el AUG y el PP‑Bizon. Se mejoraron las animaciones que se reproducen al sacar el AWP, el M4A4 y el M4A1‑S. Se mejoraron las animaciones de los modelos antiguos del SSG08. Se eliminó el retraso entre sacar un arma e inspeccionarla para la mayoría de las armas. Se corrigió el bloqueo de la mira de la XM1014 durante la recarga.[ MISCELÁNEA ] Se realizaron mejoras en el rendimiento del renderizado de casi todos los mapas. Ahora es posible cambiar la resolución de renderizado y la relación de aspecto en el modo de ventana a pantalla completa. Ya no se puede cambiar «fps_max» cuando el jugador está conectado a un servidor. Se corrigió un caso que permitía disparar determinadas armas demasiado pronto tras volver a sacarlas.Ver el artículo completo
-
It's a brand new day (and night) in CS2's tropical maps. Ancient and Shoots have gotten visual upgrades, and now have nighttime versions. The nighttime version of Ancient is only available in Casual and Deathmatch. Today we are releasing the Deluge Music Kit Box, featuring music kits from Adam Beyer, Ghost, HEALTH, James and the Cold Gun, Jonathan Young, Juelz, Killer Mike, PVRIS, Selective Response, and Tigercub. We're also refreshing the Limited Time item in the Armory--the M4A1-S | Solitude is now available. Ready to check out some night maps? Grab a cup of coffee and go go go! Release Notes for today can be found here.Ver el artículo completo
-
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added 'No Bullets' style for the Heavy Tourism, the Combat Casual, the Sleeveless in Siberia, and the Siberian Tigerstripe Fixed point_camera transmit state in multiplayer (GitHub fix from ficool2) Fixed CVoiceStatus::UpdateServerState not sending the correct vban state from the client (GitHub fix from FlaminSarge) Updated the Team Cap to fix some clipping problems Updated/Added some tournament medals Updated cp_fortezzaManaged problematic sniper sightline on point AUpdated koth_boardwalkFixed a missing window in Mad Manor Restored missing signage along the shoreline boardwalk Fixed the funhouse mirrors breaking under extreme circumstancesVer el artículo completo
-
[ GAMEPLAY ] Fixed a bug that would allow you to inspect a grenade after priming. Fixed a bug that would prevent firstperson viewmodel lag. Molotov again uses the correct fire particle. Incendiary and smoke grenades now play the correct sounds. Adjusted firstperson molotov audio and particle event timing. Fixed a bug that would cause bhopping penalty to continue to accumulate even when jump had not been pressed. Bhopping jump spam clock now starts at the instant the input is registered, rather than then end of the subtick where that command was processed. [ MAPS ] Jura Updated to the latest version from the Community Workshop.Ver el artículo completo
-
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added 'No Bullets' styles for the Brute's Braces and the Hunter Heavy to support the new 'bullets' bodygroup Updated cp_fulgurAdded an extra dropdown path between B and C Fixed particle manifest namingUpdated cp_fortezzaManaged sniper sightlines on last Added new cover object to first point Improved clipping in areasUpdated koth_demolitionFixed a prop on the RED helipad building being inside a wall Fixed two props missing particle effect on the helipad buildings Fixed a small bug with the shortcuts where sometimes they stayed closed after players exited them even when other players were on the trigger Fixed nav mesh (thanks Katsu for editing it) Added missing spectator cameras around the map Added the "evil deer" on the boat hanging above the sea, do not touch it Raised the water kill trigger slightly Changed the type of the water kill trigger from drown to fall so it displays the message " fell to a clumsy and painful death" Reduced the damage of the water kill trigger from 9999 to 2000 to avoid issues with physic objectsNotes missed from the previous update:Fixed the Taunt: Bear Hug not always playing the correct animations Ver el artículo completo
-
[ GAMEPLAY ] Fixed a case where weapons (including dropped bombs) would appear in the wrong location. Weapons can be fired immediately after a redeploy if reloading was cancelled before adding ammo.Ver el artículo completo
-
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added missing Engineer audio for the Taunt: The Final Score Fixed an issue with props and team colors when taunting with Australium weapons Updated the Le Morne Uniforme to fix some clipping problems Updated the Kapitan's Kaftan to hide the Heavy's bullets Updated the Fully Charged and Overcharged Unusual effects to fix a refraction bug Updated the Esprit De Corps to improve the rigging Updated the Blindin' Bonnett and Shady Shelby to adjust their team colors Updated/Added some tournament medals Updated the Fat FriarImproved rig Adjusted mesh to compensate for lack of bullets bodygroup Removed misplaced ambient occlusion and light generators from the texture Removed normal map artifacts Updated backpack icon to represent above changesUpdated pl_citadelAdjusted payload collision Reduced radius of payload spawn exit explosion Updated various decorative particles to not render on low graphics settingsUpdated pl_odysseyAdded 60 seconds to the round timer when the final control point is activated Fixed some projectiles colliding with the bounding box of func_brush entities Visual fixes and adjustmentsUpdated koth_blowoutAdded Experimental Cage around the maps central Blowout PreventerThis change aims to make the cover around the point feel more consistent and prevents players from shooting through small gaps or from behind unfair coverImproved Optimization Fixed kill trigger delay in finale sequence Fixed some Unintended Sightlines Improved Detailing and Visual Clarity in some areasUpdated koth_boardwalkFixed being able to smuggle enemy Spies into spawn Reduced ambient soundscape music Added new voice lines for the Barker Fixed a visible hall-of-mirrors error in the water by the Sawmill of Love Fixed visible nodraw under the shoreline boardwalkUpdated cp_cargoAdded bullet block to prevent Red from being able to shoot into blue spawn Added bullet block to the last point wires Fixed the setupgoal text Extended the fence next to red spawn slightlyUpdated cp_fortezzaAdded more cover to Last Added defensive hold for Engineer's holding valley between A and B Rebalanced pickups in some areas Lighting improvements Reduced file size of the mapUpdated koth_demolitionReplaced pillars under the crane using the red texture with ones using the yellow texture Fixed the HDR to allow so lights aren't super bright Replaced the helicopters with ones not using the Yeti Park logo Replaced the Coaltown frames with new ones using newspapers talking about story of the oilrig Added a decal showing the oilrig name (Fort Water Rig No. 2) next to the spawns Updated the luxel scale in multiple places of the map Replaced old blockbullets with new blockbullets for better footsteps sfx Replaced the health and ammo pack stands with new ones, metal for outdoors and wooden for indoors Added a mini ammo on the furnace rooms Added new clipping on top of the furnace rooms to avoid demos and soldiers spamming the point from far away Improved the clipping on the spawn platforms to not allow stickies to stick mid air Added a wooden sign pointing to the shortcut and long path Added new signs that toggle depending on the state of the shortcut to help players navigate the map Reworked the art pass inside the helipad platform Added a new catwalk behind the furnace buildings to give players more routes on the map Adjusted the stairs inside the office building Clipped the open window inside the office building so demos can lob pipes through it Moved a prop on BLU spawn to prevent it from clipping inside a floor light Changed the lights on the shortcuts to be more vibrant and have better illumination and fadingVer el artículo completo
-
[ JUGABILIDAD ] Se corrigió un error por el que las armas podían dispararse antes de tiempo al cambiar de arma tras recargar. Se corrigió un caso en el que los cambios en los botones de movimiento no se tenían en cuenta al ajustar los ángulos de visión a velocidades de fotogramas muy altas. Se corrigió un caso en el que moverse lateralmente al saltar daba como resultado velocidades más elevadas de lo habitual. Se intentó corregir un caso poco habitual en el que una bomba que se había soltado aparecía en la ubicación incorrecta. [ MISCELÁNEA ] Se realizaron varias correcciones y cambios en las animaciones y sonidos en primera persona. Se corrigieron varias posiciones de etiquetas de nombre y de StatTrak™. Se realizaron varias correcciones en los materiales del AWP. Se intentó corregir un caso poco habitual en el que las armas enfundadas aparecían adheridas al arma en uso. Se corrigió un error por el que el kit de música de CS2 se sustituía por el kit de música de CS:GO. Se corrigió un error en la interfaz de usuario de votación que a veces mostraba el resultado de la votación de otro equipo. [ MAPAS ] Inferno Se corrigió un hueco en la primera caja del emplazamiento de bomba B.Overpass Se corrigieron las colisiones en las escaleras de la fuente de los terroristas. Ver el artículo completo
-
[ ANIMACIÓN ] El sistema de animación de CS2 se está actualizando a AnimGraph2, lo que exige volver a crear contenido existente del juego. La actualización de hoy sustituye todas las animaciones en primera persona, incluidas las animaciones que se reproducen al preparar, disparar, recargar e inspeccionar armas. Se sustituyeron o actualizaron todas las animaciones de los pollos. [ JUGABILIDAD ] Se mejoró la predicción del daño al disparar mientras te desplazas. Las recargas de las escopetas ya no se reanudan de forma automática después de interrumpirlas. Se corrigieron varios casos en los que los jugadores se quedaban atascados en la geometría del mapa al hacer surf (es decir, en los mapas del modo surf). [ AUDIO ] Se corrigió un caso en el que los ajustes del volumen de voz de los jugadores no funcionaban correctamente. Junto con las actualizaciones de AnimGraph2, se realizaron varias mejoras en los sonidos que se reproducen al recargar o desenfundar el arma. Se añadieron sonidos nuevos que se reproducen al hacer surf dependiendo de la velocidad (se pueden activar con sv_surf_sounds y se pueden ajustar con snd_surf_volume_inair, snd_surf_volume_map y snd_surf_volume_slide). Se realizaron varias mejoras en el contenido del sonido ambiental para los creadores de mapas de la comunidad. [ MISCELÁNEA ] El buscador de servidores de la comunidad se abre ahora en la interfaz superpuesta de Steam al jugar en el modo exclusivo a pantalla completa. [ MAPAS ] Overpass Se añadió cristal que se puede romper a las puertas del emplazamiento de bomba B. Se ajustó la barandilla en el nido de francotirador. Se ajustó el ángulo del camión en el emplazamiento A. Ya no es posible ver las escaleras desde la parte trasera del camión. Se elevó el muro que está detrás del contenedor junto a las escaleras del emplazamiento A. Se ajustó la textura del muro detrás del contenedor. Se eliminó parte de la hierba cerca del emplazamiento A. Se alisaron los bordes superiores de los muros derruidos cerca del emplazamiento B. Se reactivaron los cables por todo el mapa.Train Se añadió una nueva cobertura en el emplazamiento A, al lado del tren de la zona del infierno. Se añadió una cobertura nueva y se ajustó la plataforma del emplazamiento B en el exterior de la zona del conector. Se añadió una nueva cobertura en los pasillos de la parte superior del emplazamiento B. Se ajustó la cobertura en la zona de las enredaderas. Se eliminaron las franjas horizontales que había en las puertas grandes del emplazamiento A. Se elevó la plataforma del lado de los AT en el emplazamiento B. Se ajustó la iluminación en el emplazamiento B. Se ajustaron las colisiones por todo el mapa.Inferno Se abrieron las ventanas de la iglesia encima del grafiti del ataúd. El camino que atraviesa el jardín de la iglesia se estrechó a la entrada y se ensanchó cerca del ataúd. Se ajustó la forma de la primera caja del emplazamiento B. Se completó la reparación de la barandilla del balcón del emplazamiento A. Se eliminaron los bordillos en la zona del medio. La luz de la zona del arco está ahora en el techo. Se realizaron ajustes visuales en la zona conocida como Banana para mejorar la legibilidad de los jugadores. Se ajustaron los objetos por todo el mapa.Dogtown Se actualizó a la versión más reciente disponible en el Workshop de la comunidad (notas de la actualización).Ver el artículo completo
-
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Reverted the change to the Taunt: Texan Trickshot Updated koth_boardwalkFixed players being able to spam the Barker's voice lines when approaching the shooting galleries Fixed a set of missing handrails Improved ambient lighting Fixed missing shoreline visible from the far end of the pierVer el artículo completo
-
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed Wrangler shield not moving with parented Sentry Gun (GitHub fix from ficool2) Fixed missing sounds for Taunt: The Final Score Fixed sound effect being clipped for the Taunt: Bear Hug Reduced the taunt attack range for the Taunt: Texan Trickshot Updated the Esprit De Corps to fix a clipping issue on the shoulder Updated the Short Fuse to fix an issue with the normal map Updated the in-game item importer to support the new 'bullets' bodygroup Updated the Fully Charged and Overcharged Unusual effects to fix problems with DirectX80 Updated the Iconic Outline and Subtle Silhouette Unusual effectsAdded path to fallback material for refract texture to prevent rendering issues for dx80 users Lowered depth bias value of refraction to mitigate rendering issues on taunts that do not move their default control point with the modelUpdated pl_aquariusFixed skybox Updated soundscapesUpdated cp_coniferFixed missing poster texture Fixed outdated loading screen picturesUpdated cp_fulgurFixed clipping in the exterior area Replaced one of the outdated spytech assets with newer versionUpdated pl_citadelVScript stability improvementsVer el artículo completo
-
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Summer 2025! Featuring 10 new community maps: Citadel, Aquarius, Fulgur, Cargo, Conifer, Boardwalk, Blowout, Mannhole, Demolition, and Pressure Added the Summer 2025 Cosmetic CaseContains 23 new community-contributed itemsAdded 4 new community-contributed taunts to the Mann Co. StoreTaunt: The Final Score Taunt: Bear Hug Taunt: Texan Trickshot Taunt: Flying ColorsAdded 14 new community-created Unusual effects7 new effects for Unusual hats 7 new effects for Unusual tauntsAll cosmetic and taunt cases will grant Summer 2025 Unusual effects instead of their normal Unusual effects during the Summer event. This does not include crates. The Summer event runs through September 15th, 2025 General Fixed the Frontline Field Recorder not using its normal map Fixed The Texas Half-Pants not fully using rimlight Fixed the Das Hazmattenhatten's materials not using its normal map Fixed The Bazaar Bargain's scope being painted when using the Saccharine Striped, Team Detail, Gobi Glazed, and Team Charged war paints Fixed some outdated in-game tips Reduced default value for ConVar 'tf_mm_next_map_vote_time' from 30s to 15s Updated materials for The Candy Cane to fix consistency issues Updated lightwarptexture setting for the blood version of the Half-Zatoichi Updated the Strasbourg Scholar to improve clipping Updated the Heavy's model to add a 'bullets' bodygroup for cosmetics Updated/Added some tournament medals Updated cp_fortezzaReworked routes between Point A and Last Improved lighting and visuals across the map Clipping fixesUpdated vsh_distillery, vsh_maul, vsh_nucleus, vsh_outburst, vsh_skirmish, and vsh_tinyrockBig thanks to Whurr, Starfall and Bradasparky for reporting bugs and suggesting changes. Balance changesConsecutive Wall Climbs no longer cut your preexisting speed Mini-Sentries now deal 80% damage (up from 50%) Crit-boosted Miniguns now deal 70% damage (up from 60%) Reduced the Mighty Slam's damage at point-blank range Rebalanced Hale's damage against buildingsLevel 1 buildings are destroyed with a single punch Level 2 and 3 buildings now require two punches The Wrangler Shield adds an additional punch to the required count Ability-based damage to buildings is unchangedBugfixesFixed a crash caused by the string pool overflowing over time Fixed Hale's attacks applying knockback in the wrong direction Fixed dead players being flagged as AFK and kicked for idling during long rounds Fixed the round timer resetting to 60 seconds if it was lower when the number of alive Mercs dropped to 5 Fixed Hale being able to punch immediately as the Sweeping Charge ends. Fixed Hale's punch knockback being too strong against Demoman, Heavy, and Medic Fixed healing effects from the Warrior's Spirit and the Powerjack erasing overheal Fixed the Quick-Fix occasionally failing to mirror the patient's Wall Climbing Fixed a rare bug at the start of a round where Hale couldn't move Fixed being able to Wall Climb off of projectilesVer el artículo completo
-
\[ Premier Season Three ] Premier Season Three is now open for business Added Overpass to the Active Duty Map Pool Removed Anubis from the Active Duty Map Pool \[ GAMEPLAY ] Incendiary Grenade - incendiary grenade fire spreads more rapidly MP9 - increased recoil magnitude and substantially reduced jumping accuracy In Competitive modes, Counter-Terrorists now receive a $50 team award for each Terrorist eliminated in a round Ver el artículo completo
-
Premier Season Three begins today! It's time to start working toward your Season Three Medal. As before, the color of your medal will correspond to the highest CS Rating achieved during the season, and the bars will reflect your total wins, with one bar for every 25 (up to five bars). To be eligible for a medal, you'll need an account in good standing, 25 Premier match wins, and an active CSR at the end of the season. New for Season 3With the new season comes an update to the Active Duty Map Pool: Overpass is back in, and Anubis is out. There are a few gameplay changes with Season Three. Fire from the incendiary grenade now spreads faster, occupying space rapidly to counter rushing Ts. The MP9 has gotten a bit of a nerf, with a harder to control spray and substantially less jumping accuracy. There's also a change to the CT economy: win or lose, CTs now receive a shared team award for each T eliminated in the round, so the more you win and the closer you keep your losses, the more you'll have to spend. Trade Protected ItemsToday we are introducing a new feature to help keep your Counter-Strike items secure. In the unlikely event that you lose control of your account or were the target of a scam by a bad actor, you may reverse all Counter-Strike item trades from the last 7 days. Obviously we hope you'll never need it, but you can review your recent trades and find the trade reversal feature on the Trade History page on your Steam Account. For more information about what happens when trades are reversed, visit the FAQ Ver el artículo completo
-
[ MISCELÁNEA ] Se añadió una nota descriptiva a los paquetes regalo con momentos destacados para explicar que, pasados 7 días, se podrán intercambiar y comercializar. Se implementaron varias mejoras en la estabilidad.Ver el artículo completo
-
[ AUSTIN 2025 MAJOR ] Champions Autographs Capsule is now available for purchase, congratulations to Team Vitality! Highlight Souvenir Packages can now be acquired for the Playoff matches. [ MISC ] Added in-game lobby voice chat and voice chat during Premier Pick/Ban phase. Fixed bad command flows in point_servercommand entities. Fixed community maps not reloading correctly with "restart" command. Buy binds are now disabled during halftime freeze phase. Fixed scoreboard column text formatting in Japanese.Ver el artículo completo
-
Over four days, the Moody Center in Austin, Texas hosted Team Vitality's coronation as the best Counter-Strike team on the planet. Facing The MongolZ in the Grand Finals, Team Vitality lost the opening map 13:5, then stormed back on the next two, winning 13:4 on Dust II and 13:6 on Inferno to win the BLAST.tv Austin Major and the organization's second Major Championship. To celebrate, today we are releasing the Major Champions Capsule, featuring Paper, Foil, Holo, and Gold stickers autographed by one of the Champions from Team Vitality. And for the first time, we are introducing Souvenir Charms. Each Playoff Stage Souvenir comes with a Souvenir Charm that contains a highlight from the match. Finally, Season Two of Premier ends on July 14th. To receive your Premier Season Two Medal, you must have 25 Season Two Premier wins and a visible CSR when the Season concludes. See you soon for Premier Season Three!Ver el artículo completo
-
After three Stages and six Playoff matchups, two teams have advanced to the Grand Finals of the BLAST.tv Austin Major. Team Vitality, the #1 ranked team in the world, defeated Natus Vincere 2-0 in the Quarters and MOUZ 2-1 in the Semis to punch their ticket to the Grand Finals. This is the organization's second Grand Finals appearance and first since they won the Paris 2023 Major. On the other side of the Playoff bracket, The MongolZ defeated both FaZe Clan and paiN Gaming 2-0, and now look to become the first Asian team to win a Major Championship. The Grand Finals begin tomorrow, June 22nd at 12:30 CDT. Don't miss a second! And as we enter the final day of the BLAST.tv Austin Major, team and player stickers are still available, with 50% of the proceeds going to the players, teams, and participating organizations. Good luck to both teams!Ver el artículo completo
-
SCUM is Now Available on Steam! Traverse punishing environments, looting, crafting and evading the constant threats to your life. The unprecedented levels of character customization and progression are your ultimate tools for survival. Ver el artículo completo
-
Después de tres fases del Major BLAST.tv Austin, ocho equipos han sobrevivido y pasado a las eliminatorias. Con las entradas ya agotadas, el Moody Center acogerá a multitud de público durante cuatro días para determinar los campeones del primer Major de 2025. La tercera fase estuvo marcada por una competencia feroz, con sorprendentes derrotas, victorias inesperadas e incontables prórrogas. En Austin abundan las historias y cada equipo ha forjado su propio camino hasta llegar a este momento. ¿Quién resultará vencedor? ¡Descúbrelo el jueves 19 de junio cuando empiece la fase de eliminatorias entre Team Spirit y MOUZ, y no olvides hacer tus pronósticos para todas las partidas de la fase de eliminatorias antes del comienzo de la primera partida! A medida que llegamos a la fase final del Major, todavía hay tiempo para apoyar a tus equipos favoritos. Las pegatinas de los equipos y jugadores están disponibles, con un 50 % de los ingresos destinándose a los jugadores, equipos y organizaciones que participan en el Major BLAST.tv Austin. ¡Nos vemos en Austin!Ver el artículo completo
-
The BLAST.tv Austin Major is fast approaching! Activate your Austin 2025 Viewer Pass and set your Pick'Ems before the first matches start, and you'll be well on your way to upgrading your Challenge Coin and earning Souvenir Tokens. Speaking of which... Souvenir Highlight Packages Just like previous Majors, you'll have the opportunity to claim a memento from the match of your choice. But this time, if you choose a playoff match, you'll receive an all new Souvenir Highlight Package. Available exclusively for playoff stage matches, Souvenir Highlight Packages contain a souvenir weapon with an attached charm that features a video highlight from the playoff map you selected. Your weapon's description will include information about the highlight, and you can view the attached clip in your CS2 inventory, in Steam, or while spectating a teammate in-match. We're excited for everyone to get their chance to pick up a playoffs-exclusive Souvenir Highlight Package, but they will take some time to put together. So stay tuned—Souvenir Highlight Packages will be redeemable shortly after the Major comes to a close!Ver el artículo completo

