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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added 'No Bullets' style for the Commissar's Coat Added missing string for Cowerhouse contracts Updated/Added some tournament medals Updated the Mad Drip to fix LOD problems with a couple of the styles Updated the Candle Flame Unusual effect to fix a bug where flame's direction point wasn't placed correctly Updated the Viscera Visor to fix missing flex animation for the surgical hood mesh Updated Cigarillo Caballero to fix some clipping on the scarf when worn with the poncho Updated the El Gigante's GunbeltFixed some minor clipping, Fixed a gap on the back with another bullet Slightly scaled up belt buckleUpdated the Poncho del PesadoFixed "No Bullets" style not hiding the bullets Fixed some minor clipping on both stylesUpdated the Buzz KillFixed hair normals and improved texturing Updated backpack iconUpdated the Torn Terror and the Ripped RuntsFixed AO problems and improved texture Improved mesh to fix clippingUpdated arena_afterlifeFixed additional issues causing rounds to last or restart indefinitely Added two new Devil voicelines during preround Prevented players from going above the clocktower in Hell Fixed Devil voicelines overlapping each other Fixed players being able to cancel taunts or levitate by attempting to change class mid-round Fixed players being able to fall into the lava in Hell and survive Rounds are now best-of-3 minirounds instead of best-of-5 Removed crumpkinsUpdated cp_cowerhouseReworked the implementation of the BLU last control point gantry: ragdolls no longer fall through, Engineers' buildings can be placed as intended, and players can properly fall to their demise after the gantry has opened in the post-round finale Prevented ragdolls from falling through the RED last control point pit Moved the soul gargoyle spawn that used to be underwater to be above-water on the debris buildup at the MID control point Shifted the boards on the upper waterfall-side RED barricade in MID to more closely match the height of its BLU counterpart Applied minor performance-related optimiztions throughout the map, namely: combined some groups of prop_dynamics each into one prop_static, disabled bone followers on static robots (& gibs), combined several func_nobuilds, and converted a few prop_dynamics to prop_static Adjusted a playerclip in the BLU spawn near the rear exit door Adjusted the playerclip around the BLU battlement's painting depicting the RED village on fire to more effectively prevent players from getting caught on the edge along the wall Mentioned in the changelog (because it wasn't being in nearly enough matches) that shooting each wood cow standin in the RED stable (near the MID control point) will result in them returning to haunt as ghost cowsVer el artículo completo
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added missing style for the One-Man Convoy Fixed regression in vbsp Fixed broken styles for the Professor Photon Renamed Feathered Villain to Feathered Foe Updated the Pyromantic Plumage to fix a clipping problem Updated the backpack image for the Fused Plates Updated arena_afterlifeFixed the bug that caused the round to never end Fixed some of the default announcer lines not being replaced with the DevilUpdated koth_duskerLighting and fog adjustments Fixed displacement seam Fixed perch spot on blue mountain Fixed being able to build in the death pit Adjusted timing of voicelinesUpdated sd_marshlandsReduced pumpkin bomb amount Removed spell pickup from the mid shack Adjusted trigger_push speed on top of the bridge Reduced respawn timeVer el artículo completo
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Scream Fortress XVII has arrived! Featuring 5 new community maps: Cowerhouse, Dusker, Afterlife, Devilcross, and Marshlands Added the Spectral Stash CaseContains 23 new community-created cosmetic items that make up the Spectral Stash Collection Has a chance to give one of 4 new community-created Halloween-restricted items as a bonus item Has a chance to give a taunt Unusualifier as a bonus itemAdded 3 new community-contributed taunts to the Mann Co. StoreTaunt: Heartbreaker Taunt: Healthcare Hog Taunt: Ring KingAdded 15 new community-created Unusual effects7 new effects for Unusual hats 8 new effects for Unusual tauntsAll players who launch the game will receive a Soul Gargoyle if they don't already have oneGrants access to Merasmissions and Halloween item transmutations Tracks Merasmissions completed and souls collectedAll Halloween Contracts have been reset, allowing them to be completed again Added new Contracts for this year's featured community maps Completing a Halloween Contract will give players a classic Halloween item and the chance for a Spectral Stash Case Continue last year's event by collecting the souls of dead players for your Soul Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps All cosmetic and taunt Cases will grant Halloween 2025 Unusual effects instead of their normal Unusual effects during the event. This does not include Crates. Join Halloween matches by using the Special Events category in Casual Scream Fortress XVII runs through November 7th, 2025 General Added (VSH) and (ZI) extensions to the community game mode map names to help identify them Fixed self-illum settings for capture point materials (community fix from Horiuchi) Fixed The Weather Master not cloaking properly Fixed an issue with props and team colors when taunting with the Mutated Milk Updated several strings with consistency fixes Updated the ConTracker to allow community map contracts to be completed in any order Updated the Dusk Duster to add "No Bullets" styles and fix an issue with missing triangles under the right lapel Updated the Fully Charged and Overcharged Unusual effects to improve performance Updated Randolph the Blood-Nosed Caribou to fix missing self-illum setting for the BLU team Updated pl_camberFixed forward spawn againUpdated pl_citadelAdjusted prop placement around the C checkpoint Clipping fixes and adjustments Visual fixes and adjustmentsUpdated koth_demolitionUpdated steam whistle sounds Reduced ambient_generic across the map to avoid problems with sounds not playing Adjusted RED side wooden signs on the lower flank to match BLU side Adjusted spawn points to point at the main door Removed trimp spot on the crane platform Moved healthpack on the crane platform forward so players don't need to make an U turn to reach the control point Added jump pad on the crane platform to allow less mobile classes to get back to the control point if they get stuck there Added critical hit particles to the "evil deer" when it kills players Added collision to some pipes near the control point platform so players can stand on them Adjusted nav mesh to accommodate the new changes (thanks again Katsu)Ver el artículo completo
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed a physics crash whenever a ragdoll is spawned Ver el artículo completo
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added 'No Bullets' styles for the Tsar Platinum, Siberian Sweater, Heavy Metal, and Bigger Mann on Campus Updated the Tsar Platinum to fix some clipping issues when using the 'No Bullets' style Updated/Added some tournament medals Updated pl_citadelFurther adjustments to payload collision Adjusted cover near first checkpoint gate Made drawbridge less prone to crushing players while opening Fixed some projectiles colliding with the bounding box of func_brush entities Fixed an exploit that allowed buildings to be placed under terrain Fixed an exploit that allowed BLU players to enter RED spawn Improved navmesh (community fix from Koi) Visual fixes and adjustments Clipping adjustmentsUpdated cp_gravelpit_snowyEnabled radial fog Repositioned weather particles Adjusted holiday events Fixed displacement seams Fixed footstep sounds on clipping brushesUpdated pl_aquariusFixed underwater speed boost conflicting with several item effects Fixed some cases where players could get stuck in payload lifts Fixed case where Megalodon could eat the payload without final being capped (Thanks Chaos!) Adjusted layout of catwalk area over A to improve flow and navigation Full ammo on B reduced to medium Slightly raised rubber catwalk over C lift Blocked dead end cubby near point C D shortcut platform given short barrier and easier pipe jumpVer el artículo completo
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added 'No Bullets' style for the Heavy Tourism, the Combat Casual, the Sleeveless in Siberia, and the Siberian Tigerstripe Fixed point_camera transmit state in multiplayer (GitHub fix from ficool2) Fixed CVoiceStatus::UpdateServerState not sending the correct vban state from the client (GitHub fix from FlaminSarge) Updated the Team Cap to fix some clipping problems Updated/Added some tournament medals Updated cp_fortezzaManaged problematic sniper sightline on point AUpdated koth_boardwalkFixed a missing window in Mad Manor Restored missing signage along the shoreline boardwalk Fixed the funhouse mirrors breaking under extreme circumstancesVer el artículo completo
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added 'No Bullets' styles for the Brute's Braces and the Hunter Heavy to support the new 'bullets' bodygroup Updated cp_fulgurAdded an extra dropdown path between B and C Fixed particle manifest namingUpdated cp_fortezzaManaged sniper sightlines on last Added new cover object to first point Improved clipping in areasUpdated koth_demolitionFixed a prop on the RED helipad building being inside a wall Fixed two props missing particle effect on the helipad buildings Fixed a small bug with the shortcuts where sometimes they stayed closed after players exited them even when other players were on the trigger Fixed nav mesh (thanks Katsu for editing it) Added missing spectator cameras around the map Added the "evil deer" on the boat hanging above the sea, do not touch it Raised the water kill trigger slightly Changed the type of the water kill trigger from drown to fall so it displays the message " fell to a clumsy and painful death" Reduced the damage of the water kill trigger from 9999 to 2000 to avoid issues with physic objectsNotes missed from the previous update:Fixed the Taunt: Bear Hug not always playing the correct animations Ver el artículo completo
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added missing Engineer audio for the Taunt: The Final Score Fixed an issue with props and team colors when taunting with Australium weapons Updated the Le Morne Uniforme to fix some clipping problems Updated the Kapitan's Kaftan to hide the Heavy's bullets Updated the Fully Charged and Overcharged Unusual effects to fix a refraction bug Updated the Esprit De Corps to improve the rigging Updated the Blindin' Bonnett and Shady Shelby to adjust their team colors Updated/Added some tournament medals Updated the Fat FriarImproved rig Adjusted mesh to compensate for lack of bullets bodygroup Removed misplaced ambient occlusion and light generators from the texture Removed normal map artifacts Updated backpack icon to represent above changesUpdated pl_citadelAdjusted payload collision Reduced radius of payload spawn exit explosion Updated various decorative particles to not render on low graphics settingsUpdated pl_odysseyAdded 60 seconds to the round timer when the final control point is activated Fixed some projectiles colliding with the bounding box of func_brush entities Visual fixes and adjustmentsUpdated koth_blowoutAdded Experimental Cage around the maps central Blowout PreventerThis change aims to make the cover around the point feel more consistent and prevents players from shooting through small gaps or from behind unfair coverImproved Optimization Fixed kill trigger delay in finale sequence Fixed some Unintended Sightlines Improved Detailing and Visual Clarity in some areasUpdated koth_boardwalkFixed being able to smuggle enemy Spies into spawn Reduced ambient soundscape music Added new voice lines for the Barker Fixed a visible hall-of-mirrors error in the water by the Sawmill of Love Fixed visible nodraw under the shoreline boardwalkUpdated cp_cargoAdded bullet block to prevent Red from being able to shoot into blue spawn Added bullet block to the last point wires Fixed the setupgoal text Extended the fence next to red spawn slightlyUpdated cp_fortezzaAdded more cover to Last Added defensive hold for Engineer's holding valley between A and B Rebalanced pickups in some areas Lighting improvements Reduced file size of the mapUpdated koth_demolitionReplaced pillars under the crane using the red texture with ones using the yellow texture Fixed the HDR so lights aren't super bright Replaced the helicopters with ones not using the Yeti Park logo Replaced the Coaltown frames with new ones using newspapers talking about story of the oilrig Added a decal showing the oilrig name (Fort Water Rig No. 2) next to the spawns Updated the luxel scale in multiple places of the map Replaced old blockbullets with new blockbullets for better footsteps sfx Replaced the health and ammo pack stands with new ones, metal for outdoors and wooden for indoors Added a mini ammo on the furnace rooms Added new clipping on top of the furnace rooms to avoid demos and soldiers spamming the point from far away Improved the clipping on the spawn platforms to not allow stickies to stick mid air Added a wooden sign pointing to the shortcut and long path Added new signs that toggle depending on the state of the shortcut to help players navigate the map Reworked the art pass inside the helipad platform Added a new catwalk behind the furnace buildings to give players more routes on the map Adjusted the stairs inside the office building Clipped the open window inside the office building so demos can lob pipes through it Moved a prop on BLU spawn to prevent it from clipping inside a floor light Changed the lights on the shortcuts to be more vibrant and have better illumination and fadingVer el artículo completo
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After three Stages and six Playoff matchups, two teams have advanced to the Grand Finals of the BLAST.tv Austin Major. Team Vitality, the #1 ranked team in the world, defeated Natus Vincere 2-0 in the Quarters and MOUZ 2-1 in the Semis to punch their ticket to the Grand Finals. This is the organization's second Grand Finals appearance and first since they won the Paris 2023 Major. On the other side of the Playoff bracket, The MongolZ defeated both FaZe Clan and paiN Gaming 2-0, and now look to become the first Asian team to win a Major Championship. The Grand Finals begin tomorrow, June 22nd at 12:30 CDT. Don't miss a second! And as we enter the final day of the BLAST.tv Austin Major, team and player stickers are still available, with 50% of the proceeds going to the players, teams, and participating organizations. Good luck to both teams!Ver el artículo completo
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SCUM is Now Available on Steam! Traverse punishing environments, looting, crafting and evading the constant threats to your life. The unprecedented levels of character customization and progression are your ultimate tools for survival. Ver el artículo completo
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Después de tres fases del Major BLAST.tv Austin, ocho equipos han sobrevivido y pasado a las eliminatorias. Con las entradas ya agotadas, el Moody Center acogerá a multitud de público durante cuatro días para determinar los campeones del primer Major de 2025. La tercera fase estuvo marcada por una competencia feroz, con sorprendentes derrotas, victorias inesperadas e incontables prórrogas. En Austin abundan las historias y cada equipo ha forjado su propio camino hasta llegar a este momento. ¿Quién resultará vencedor? ¡Descúbrelo el jueves 19 de junio cuando empiece la fase de eliminatorias entre Team Spirit y MOUZ, y no olvides hacer tus pronósticos para todas las partidas de la fase de eliminatorias antes del comienzo de la primera partida! A medida que llegamos a la fase final del Major, todavía hay tiempo para apoyar a tus equipos favoritos. Las pegatinas de los equipos y jugadores están disponibles, con un 50 % de los ingresos destinándose a los jugadores, equipos y organizaciones que participan en el Major BLAST.tv Austin. ¡Nos vemos en Austin!Ver el artículo completo
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The BLAST.tv Austin Major is fast approaching! Activate your Austin 2025 Viewer Pass and set your Pick'Ems before the first matches start, and you'll be well on your way to upgrading your Challenge Coin and earning Souvenir Tokens. Speaking of which... Souvenir Highlight Packages Just like previous Majors, you'll have the opportunity to claim a memento from the match of your choice. But this time, if you choose a playoff match, you'll receive an all new Souvenir Highlight Package. Available exclusively for playoff stage matches, Souvenir Highlight Packages contain a souvenir weapon with an attached charm that features a video highlight from the playoff map you selected. Your weapon's description will include information about the highlight, and you can view the attached clip in your CS2 inventory, in Steam, or while spectating a teammate in-match. We're excited for everyone to get their chance to pick up a playoffs-exclusive Souvenir Highlight Package, but they will take some time to put together. So stay tuned—Souvenir Highlight Packages will be redeemable shortly after the Major comes to a close!Ver el artículo completo
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Like a dust storm on the horizon, the BLAST.TV Austin Major is fast approaching. Join us June 3rd as the first stage of the major gets underway! Pick'Em and Stick'EmFeaturing more teams than ever before, this Major promises to be the most competitive yet. And you can start supporting your favorite teams today with the Austin 2025 Viewer Pass! Your activated Austin 2025 Viewer Pass includes a coin that you can upgrade by playing the Pick'Em challenge, along with unlimited team graffiti for the duration of the event so you can show your support everywhere you play. You'll also have the opportunity to earn (and purchase) Souvenir Tokens, redeemable for a memento from the match of your choice. Along with the Viewer Pass and Pick'Em Challenge, today we're releasing tournament stickers featuring the logos of every participating team and the autograph of every participating player. With a bit of Texas flair, Austin Major stickers can be found in a variety of finishes so you can find the perfect look for your collection. So mark your calendar, dust off your boots, and join us in Austin for Counter-Strike's biggest Major yet! Stick to Your Guns But that's not all! We've partnered with Games Workshop to celebrate the Warhammer Skulls 2025 event by releasing four Warhammer 40,000-themed sticker capsules. Themed after Warhammer 40,000 decal sheets, you'll find the Warhammer 40,000 Adeptus Astartes, Traitor Astartes, Imperium, and Xenos Sticker Capsules in-game now! Ver el artículo completo
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[ GAMEPLAY ] Rendered viewangle adjustments due to recoil are now calculated per frame.Ver el artículo completo
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[ MAPS ] Jura: Updated to the latest version from the Community Workshop (Update Notes).Ver el artículo completo
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[ GAMEPLAY ] Deathmatch mode now allows unbalanced teams.[ GRAPHICS ] Fixed a case where molotov and incendiary fire was visible through the AK-47 viewmodel. Fixed a case where stickers covering the gap on the front grip of the AK-47 weren't lit correctly in left hand mode. Fixed a case where inventory item icons rendered incorrectly while scoped in-game.[ AUDIO ] Shortened front end of the AK-47 fire sound. Reduced delay for body shot impact sounds from the attacker perspective. Body shot impact sounds from the attacker perspective will momentarily reduce the volume of weapon fire and ambience to help ensure feedback remains audible.Ver el artículo completo
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed some players not being able to start Friends Only servers Ver el artículo completo
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[ JUGABILIDAD ] Se corrigió un error por el que las armas compradas con «Comprar y soltar» podían reembolsarse tras usarlas.[ PREMIER ] Ya están disponibles los datos de las clasificaciones regionales y mundiales de la segunda temporada.[ MISCELÁNEA ] Se añadió al HUD una opción para hacer que las armas brillen según el color de rareza. Ahora, las pegatinas que apenas están raspadas cubren el hueco en la empuñadura frontal del AK‑47.Ver el artículo completo
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Re-enabled all players to be able to use voice commands and party chat Added more detailed options for server visibility and privacy when creating a serverThe "Use Steam Networking" checkbox has been replaced with a dropdown, allowing the creation of Local, Friends Only, Unlisted and Listed servers -- defaulting to Unlisted Using map command by default will no longer create a join-able gameFixed a crash on exit under Linux Ver el artículo completo
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[ MAPS ] Fixed a bug where searching for Defusal Group Alpha would lead to Anubis and Defusal Group Delta would lead to Vertigo.Jura: Updated to the latest version from the Community Workshop (Update Notes).Grail: Updated to the latest version from the Community Workshop (Update Notes).Brewery: Updated to the latest version from the Community Workshop (Update Notes).Dogtown: Updated to the latest version from the Community Workshop (Update Notes).[ AUDIO ] Remastered various UI sounds.[ MISC ] Various crash fixes and stability improvements. Various fixes for running on Linux with SDL_VIDEODRIVER=wayland.Ver el artículo completo
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed HUD scope animation exploit (GitHub fix from mastercoms) Fixed case where the door model for Match Status HUD wasn't initialized before setting the submodel (GitHub fix from rabscootle) Fixed money not automatically being collected in Mann vs. Machine respawn rooms (GitHub fix from mastercoms) Fixed stuck Mann vs. Machine bots sometimes causing spawn softlocks (GitHub fix from Mentrillum) Fixed Mann vs. Machine ammo canteens not affecting energy weapons (GitHub fix from Mentrillum) Fixed 'Shell Extension' achiemevent not working for energy weapons (GitHub fix from Mentrillum) Fixed not being able to deploy parachute after landing and becoming airborne without jump button (GitHub fix from FlaminSarge) Fixed some heap allocated KeyValues leaks (GitHub fix from Dmitry Tsarevich) Relaxed in-game chat restrictions for certain accounts Ver el artículo completo
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[ MISIONES ] Se corrigió un caso en el que el progreso de la misión parecía restablecerse al volver a conectarse a una partida en curso.[ MAPAS ] Grail: Se actualizó a la versión más reciente disponible en el Workshop de la comunidad (notas de la actualización).[ GRÁFICOS ] Se corrigió un caso en el que el fuego se veía a través del humo.[ AUDIO ] Se realizaron varios ajustes y se corrigieron varios errores relacionados con el sonido de la interfaz de usuario.[ MISCELÁNEA ] Se realizaron mejoras de la estabilidad y se corrigieron varios bloqueos. Ver el artículo completo
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La actualización de hoy incluye varios mapas de la comunidad, una reorganización de los grupos de mapas de los modos Casual y Deathmatch, ¡y la introducción de misiones semanales! Misiones semanales Las misiones, si las aceptas y las completas, pueden concederte experiencia adicional. Cada semana, te presentaremos una misión nueva, a la que puedes acceder desde el menú principal y el menú «Jugar». Mapas de la comunidad Hoy damos la bienvenida a una serie de mapas nuevos de la comunidad: Jura, Grail y Agency se han añadido a los modos Competitivo, Casual y Deathmatch, y Dogtown y Brewery se han añadido al modo Compañero. Además, jugar a los mapas de la comunidad es más fácil que nunca: Jura, Grail y Agency están disponibles en el nuevo grupo de mapas de la comunidad. [carousel][/carousel] Todo esto y mucho más (sobre todo, para los aficionados al código de escaneo 56), en la actualización de hoy. Así que lánzate a algún mapa de la comunidad ¡y descubre todas las novedades!Ver el artículo completo
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[ MISIONES ] Se añadieron las misiones semanales, a las que se puede acceder desde el menú principal o desde el de la sección «Jugar». Los jugadores recibirán una misión cada semana. Cada misión semanal caduca una vez transcurridos 7 días y concede EXP al completarla.[ MAPAS ] Se eliminaron los mapas de la comunidad Basalt, Edin, Palais y Whistle de todos los modos de juego. Se añadieron los mapas de la comunidad Jura, Grail y Agency a los modos Competitivo, Casual y Deathmatch. Se añadieron los mapas de la comunidad Dogtown y Brewery al modo Compañero. Se reorganizaron los grupos de mapas de los modos Casual y Deathmatch. Desactivación Alfa: Dust 2, Mirage, Inferno y Vertigo. Desactivación Delta: Train, Anubis, Ancient, Overpass y Nuke. Mapas de la comunidad: Jura, Grail y Agency. Rehenes: Office e Italy.[ AUDIO ] Se añadió el ajuste «Volumen ambiental del menú principal». Se corrigieron algunos casos en los que al disparar a enemigos visibles por encima del humo no se reproducía el efecto de sonido del atacante. Se corrigieron algunos casos en los que los sonidos del juego no se oían o no se reproducían. Se eliminaron los comandos de la consola snd_setmixer, snd_setmixlayer, snd_soundmixer_setmixlayer_amount y snd_soundmixer_set_trigger_factor.[ MISCELÁNEA ] Se corrigió un error por el que las asignaciones de entrada correspondientes al código de escaneo 56 (equivalente a la tecla «/» en los teclados configurados en inglés estadounidense) no se mantenían al volver a iniciar la aplicación. Las invitaciones a salas de jugadores que tengan la opción «Bloquear toda comunicación» en Steam ahora se ignorarán en el juego. Ver el artículo completo
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added missing string for the PNG filter when using the Decal Tool Added missing newline to the 'Unable to initialize sound capture' console message Added IsNextBot() method (GitHub fix from Bitl) Added support for custom mission briefings in vsh and zi game modes (GitHub fix from Gamer_X) Added convar to control max Mann vs. Machine robots (GitHub fix from ficool2) Added prediction for Thermal Thruster + self-stun (GitHub fix from wgetJane) Fixed crash with game_round_win in KOTH (GitHub fix from doclic) Fixed Mann vs. Machine status HUD not using the mini boss background for enemies in the Support group Fixed Medieval Mode Auto-RP not matching lowercase input unless it begins with an 'a' Fixed backpack page buttons putting the 'New' label behind the button Fixed character info panel not being positioned correctly Fixed The Front Runner using the wrong team color for the headset on the Stylin' style Fixed Announcer VO with static at the end of the sound (community fix from Lindon) Fixed missing lightwarp setting for the Conniver's Kunai and The Half-Zatoichi (community fix from Lindon) Fixed The Bazaar Bargain's scope being painted when using the Elfin Enamel war paint Fixed commentary text not displaying Fixed TFBot VScript methods SetBehaviorFlag, ClearBehaviorFlag, IsBehaviorFlagSet, SetMission, SetPrevMission, GetMission, GetPrevMission, and HasMission using 'unsigned int' by mistake Fixed overlapping internal font names causing one font to overwrite the other for Linux clients (GitHub fix from RoseyLemonz) Fixed Casual late-joiners seeing Competitive logo on Match Status HUD doors (GitHub fix from rabscootle) Fixed Spy bots using human voice lines in Mann vs. Machine (GitHub fix from John Kvalevog) Fixed crash on VGUI menu bar button cursor entrance (GitHub fix from RGBACatlord) Fixed Mann vs. Machine bomb carrier voice line playing during normal CTF with bots (GitHub fix from mastercoms) Fixed organ props spawning from non-Vita-Saw damage (GitHub fix from Thomas Kain) Fixed uninitialized field use in CParticleEffectBinding (GitHub fix from Thomas Kain) Fixed type cast warning caused by pointer size mismatch (GitHub fix from SanyaSho) Fixed typo in Mann vs. Machine score calculation (GitHub fix from HalfMatt) Fixed missed break in logging character field save data causing incorrect logging (GitHub fix from Dmitry Tsarevich) Fixed Engineer bots soft locking on CTF maps (GitHub fix from AwfulRanger) Fixed middle mouse kicking you in PASS Time (GitHub fix from ficool2) Fixed radial fog not being enabled in 3D sky on official maps (GitHub fix from ficool2) Fixed PLAYER_FLAG_BITS truncating m_fFlags sent to clients (GitHub fix from copperpixel) Fixed prediction for jumping when The Huntsman is charged/released (GitHub fix from wgetJane) Fixed prediction for Force-A-Nature jumps (GitHub fix from wgetJane) Increased PLAYER_FLAG_BITS to 32 Removed temporary player jingle files if tf_delete_temp_files (GitHub fix from AndrewBetson) Removed MFC dependency in the launcher exe (GitHub fix from Slartibarty) Updated the ConTracker 'Back' button to accommodate longer localization strings Updated plr_hacksaw_eventFixed erroneous and asymmetric clipping across the map Fixed pumpkin bomb quota being too lowVer el artículo completo