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[ MAPAS ] Cache Se corrigieron varios agujeros en el mapa. Se corrigieron los tipos de superficie de varios materiales. Se añadieron rejas a algunas ventanas para que bloqueen las balas. Se ajustaron ligeramente las colisiones de jugadores y granadas. [ MISCELÁNEA ] Se corrigió un caso en el que era posible cancelar el lanzamiento de una granada una vez iniciado, casi al final de la animación de extracción de la anilla. Se implementaron diversas mejoras en la estabilidad. [ HERRAMIENTAS ] Se corrigió un error que impedía seleccionar el recurso en uso cuando el explorador de modelos estaba abierto. Se corrigió un error relacionado con materiales en capas que tenían la misma propiedad de superficie en todas las capas. [ KITS DE MÚSICA ] Se añadió roundmvpanthem_02 a todos los kits de música NIGHTMODE II, que se reproduce con una proporción de 1:5. Ver el artículo completo
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Hoy lanzamos seis nuevos kits de música en colaboración con NIGHTMODE Records. Los kits de música NIGHTMODE II ya están disponibles en la pestaña «TIENDA» e incluyen: ALRT, DOPAMINE HIT Altare, Change My Mind borne, Give It To Me Pirapus, EVERYNITE Repiet & Julia Kleijn, On And On ShockOne, VoicesAdemás de los nuevos kits de música, hemos seguido actualizando el mapa Cache y realizado otras correcciones diversas. Encontrarás las notas de la actualización de hoy aquí. Ver el artículo completo
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[ MAPAS ] Cache Se corrigieron varios agujeros en el mapa. Se simplificaron las colisiones de las granadas en varias zonas. Se corrigieron los sonidos y los tipos de superficie de varios materiales. El cable naranja de la bobina situada junto a los sacos de arena es ahora de color blanco. [ KITS DE MÚSICA ] Ya están disponibles para su compra a través de la tienda del juego los kits de música NIGHTMODE II en versión estándar y StatTrak. [ WORKSHOP ] Se corrigió el renderizado del refinamiento progresivo de Source Film Maker. [ MISCELÁNEA ] El campo de visión del modelo en primera persona ya se transmite correctamente a los clientes remotos. Se ajustaron los límites de oclusión de los modelos de los jugadores. Se corrigió un problema por el cual, al recibir un disparo en determinadas partes del cuerpo, los cadáveres no caían con la velocidad adecuada. Se realizaron pequeños ajustes en las transiciones de suavizado del terreno al saltar y al aterrizar. Se corrigió un caso en el que las transiciones de posprocesado no fluían correctamente (por ejemplo, al final del período de congelación). Se corrigió un caso en el que las guías del mapa Ancient no se cargaban en la versión nocturna. Se ajustaron los valores de las puntuaciones de varias armas en Deathmatch. Se ajustaron los límites de EXP en Deathmatch y Carrera de armamentos. Ver el artículo completo
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An update has been released for Left 4 Dead: - Fixed several exploits that could be used to crash servers or remote players.Ver el artículo completo
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[ MAPAS ] Cache Se corrigieron colisiones y se pulió la geometría en todo el mapa. Se corrigieron algunos puntos en los que la bomba quedaba fuera del alcance al soltarla. Se corrigió un problema por el que las sombras dinámicas se rompían en algunos puntos. Se corrigieron algunos tipos de sonido de superficie. [ ANIMGRAPH 2 ] Se corrigieron los saltos en la animación de la mano al realizar contramovimientos laterales con una granada equipada. [ MISCELÁNEA ] Se limitó el desvío de la mira a 90 grados. Se añadió un trazado de intersección secundario para las armas en tercera persona parcialmente ocultas. Se ajustó el suavizado del terreno en zonas donde las superficies inclinadas se unen con transiciones de altura de escalón. Se corrigió un problema por el que los cables de desactivación de jugadores totalmente ocultos también quedaban ocultos. Se corrigió el error fatal «Failed to on-demand compile shader» (fallo al compilar sombreador bajo demanda) que afectaba a algunas GPU antiguas. Ver el artículo completo
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[ MAPAS ] Cache Se aumentó el radio de la explosión de la bomba. Se ajustó la iluminación en la zona del conducto de ventilación. Se desactivó la colisión de los jugadores en la señal y se eliminó la lámpara de cerca de la puerta chirriante. Se rediseñó el cuadro eléctrico del emplazamiento A para mejorar la visibilidad. Se redujo la altura del marco de la entrada a la zona ajedrezada en la zona principal de B. Se eliminó la unidad de aire acondicionado de encima de las bolsas de arena y se movieron las tuberías. Se corrigió la ausencia de los sonidos de pasos sobre las cajas del emplazamiento A. Se corrigió un agujero en el mundo en la puerta de la fábrica. Se corrigieron puntos del muro principal del emplazamiento A que podían penetrar las balas. Se corrigieron algunas interferencias entre texturas en la zona del garaje. Se ajustaron las colisiones de las granadas en todo el mapa. Se ajustaron las colisiones de los jugadores en todo el mapa. Dust II Se bloqueó la visibilidad a través de la esquina de la caja del medio. [ SONIDO ] Se aplicó una solución tentativa a un caso en el que se interrumpía el sonido. [ MISCELÁNEA ] Se corrigieron algunos casos en los que, al saltar agachándose en espacios reducidos, la cámara del jugador podía atravesar el techo. Se ajustó la opacidad del sprite del efecto de partículas de las granadas aturdidoras totalmente ocultas. Se mejoró la coherencia de la iluminación del humo. Se realizaron pequeños ajustes en la velocidad de caída de los cargadores de las pistolas. Se restauraron los ajustes de oclusión ambiental en el sombreador de mezcla ambiental. Se corrigió un caso en el que se restaba dinero a un jugador incorrecto al tomar el control de un bot. Ver el artículo completo
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La actualización de hoy incluye el regreso de un clásico. ¡Damos la bienvenida de nuevo al mapa Cache! Los veteranos de Cache se sentirán como en casa en los conocidos entornos del mapa, mientras que los jugadores nuevos podrán aprender rápidamente los pormenores de un mapa clásico de tres rutas, que recompensa la estrategia y el trabajo en equipo. Puedes encontrar el mapa Cache en los modos Casual, Competitivo, Deathmatch y Recaptura (por ahora). Recuerda despejar la zona de la carretilla elevadora, y nos vemos en el servidor.Ver el artículo completo
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[ MAPAS ] Cache Se añadió el mapa Cache a los modos Competitivo, Casual, Deathmatch y Recaptura. Dust II Se destapó la caja de la zona central (Xbox) para dejar a la vista una ubicación a la que saltar para espiar que antes estaba oculta. Esta vez, a propósito. Office Se activó la colisión en las lonas de las cajas utilizadas alrededor de la base AT. Stronghold Se actualizó a la versión más reciente disponible en el Workshop de la comunidad (notas de la actualización). Poseidon Se actualizó a la versión más reciente disponible en el Workshop de la comunidad (notas de la actualización). [ ANIMGRAPH 2 ] Se realizaron pequeños ajustes en las animaciones en primera persona. Los cuchillos Garra y Karambit ahora se sujetan correctamente mientras se desactiva una bomba. [ SONIDO ] Se realizaron pequeños cambios y ajustes en la mezcla de sonido. Se corrigió un problema por el cual el sonido de equipar el C4 no se interrumpía por los sonidos de equipar otras armas. Se eliminó el efecto de sonido de muerte en primera persona que se reproducía cuando no se oía el aviso de muerte del kit de música. [ MISCELÁNEA ] Se corrigió el sombreador de oclusión ambiental que hacía que las siluetas fueran demasiado oscuras y gruesas (por ejemplo, en las barandillas de Mirage). Se corrigió un caso en el que era posible no sujetar ningún arma al hacer un cambio de mano después de lanzar una granada. Ver el artículo completo
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[ ANIMGRAPH 2 ] Se corrigió el parpadeo de los cartuchos de la XM1014 al iniciar la recarga. Se corrigieron errores relacionados con las Berettas dobles en primera persona y en modo espectador. Se corrigió un problema por el que cancelar una inspección generaba modelos duplicados. Se corrigió un error que podía dejar a los jugadores atascados en el estado de colocación de la bomba. Se suavizaron las transiciones de cinemática inversa de los pies. Se ajustó la duración de la transición de agacharse en el aire en primera persona para que coincida mejor con la animación en tercera persona. Se corrigió un caso en el que los pasos entrecortados de alta frecuencia provocaban grandes cambios de pose. Se corrigió un caso en el que las piernas se rompían al detenerse bruscamente y luego continuar en la misma dirección. Se ajustó la animación de colocación de la bomba en tercera persona para que coincida mejor con la animación en primera persona. Se realizaron pequeños ajustes en las animaciones en primera persona. [ MISCELÁNEA ] Se corrigió un bloqueo aleatorio que se producía al iniciar el juego cuando se había especificado un dispositivo de audio distinto del predeterminado en los ajustes o se había indicado «sound_device_override» en un archivo de configuración o en la línea de comandos. Se ajustaron las guías del mapa oficiales para adaptarlas al nuevo suavizado de las superficies. Las armas con silenciador que se dejan caer ahora reflejan correctamente si el silenciador estaba puesto o no. Ver el artículo completo
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[ JUGABILIDAD ] Se ajustó el suavizado del suelo en las zonas en las que los jugadores pueden subirse a bordes muy finos. [ ANIMGRAPH 2 ] Se realizaron pequeños ajustes en las animaciones en primera persona. [ MISCELÁNEA ] Se corrigieron algunas asignaciones incorrectas de texturas de personajes. Ahora, las ofertas de intercambio que incluyen artículos de Counter‑Strike 2 tienen un límite de 1000 artículos. Ver el artículo completo
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[ JUGABILIDAD ] Se ajustó el movimiento de la cámara provocado por el retroceso para que coincida mejor con el de CS:GO. Las trayectorias de las balas deberían seguir coincidiendo con las de CS2. Ahora, los jugadores perciben el movimiento completo de la cámara cuando la mira se desvía a causa de fuentes externas (por ejemplo, cuando te disparan), independientemente de la latencia de red. Los efectos de desvío de la mira en las trayectorias de las balas siguen aplicándose inmediatamente en el servidor. [ ANIMGRAPH 2 ] Se realizaron pequeños ajustes en las animaciones en primera persona. Se corrigieron varios casos en los que las transiciones al agacharse en el aire eran instantáneas. Se corrigió un error por el que los personajes del panel de JMV no se restablecían correctamente. Ver el artículo completo
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[ MISCELÁNEA ] Se corrigió un error que eliminaba el retraso entre las balas disparadas en ráfaga. Ver el artículo completo
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed client crash related to material proxies Fixed Scout.NegativeVocalization04 sounds in Mann vs. Machine not playing because of a typo in the volume (community fix from That Hat Guy) Fixed The Spy-cicle not using its icicle lightwarp (community fix from BreavyTF2) Updated material for cp_coldfront to fix compression issue Updated the prop for Taunt: Heartbreaker to fix a missing material Updated koth_demolitionFixed a player clip on the helipad allowing players to stand outside the playable area (thanks Midnite) Fixed some player clip pixel walks on some doors Fixed a blockbullets floating above BLU spawn (thanks True_Boredom)Ver el artículo completo
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed an issue where players could impersonate TF2 system messages by exploiting color control codes Fixed a bug where certain custom maps would not load assets correctly on Linux Fixed some crashes relating to singleplayer TF2 SDK mods Fixed a memory leak on long running servers related to dynamic models Fixed client crash related to invalid D3D texture flag Fixed hearing teleporter spin sound when carried (community fix from Brandon Little) Fixed objects sometimes using the incorrect activity when being placed (community fix from Brandon Little) Improved Medi Gun heal target selection to prioritize teammate directly under crosshair when teammates are close together (community fix from wget) Improved targetid selection to replicate Medi Gun heal target selection (community fix from wget) Added missing Steam Controller inputs for loadout menus (community fix from Ashetf2) Fixed 3D HUD using the incorrect animations while holding the PASS Time ball (community fix from gidi30) Fixed network state changes for player condition vars (community fix from ficool2) Fixed sentry rockets not sending the object_deflected game event when deflected (community fix from The Fatcat) Fixed Stat Clocks not drawing correctly in UI using playermodelpanel (community fix from rabscootle) Fixed flipped initial pitch/yaw on thirdperson switch (community fix from ficool2) Fixed Short Circuit projectile offset ignoring cl_flipviewmodels (community fix from birchish) Fixed Dragon's Fury fireballs having incorrect projectile path (community fix from wget) Fixed for mismatched cl_flipviewmodels values between client and server (community fix from birchish) Fixed cloak and rage meters being mispredicted (community fix from ficool2) Fixed prediction issues with Spy watches and cloak (community fix from ficool2) Fixed Casual doors player list sometimes using wrong size (community fix from nemmy) Fixed missing alpha mask for generator_01 (community fix from BreavyTF2) Fixed BuildingRescueLevel proxy overwriting TextureScroll on Rescue Ranger oscilloscope (community fix from Voids29) Fixed Botkiller team color bugs (community fix from DiskIntegrity) Fixed Scout.NegativeVocalization04 sound not playing because of a typo in the volume Renamed sd_marshlands to htf_marshlands (hold the flag) to accurately describe its game mode Updated the Festivizer model for The Overdose to fix a problem with the LODs Updated the Mann of the Hour to make the hair blend better with the hat and Scout's skin Updated/Added some tournament medals Updated The Bare Necessities to fix not moving correctly while taunting Updated the rigging for The Headliner to fix the pocket and tie stretching during some taunts and default poses Updated alpha channel for Hydro water texture to remove inconsistencies Updated the Case of the BluesUpdated rigging to fix intense stretching during taunt poses Updated materials to look less flatUpdated the taunt prop for Taunt: HeartbreakerUpdated the materials to add ambient occlusion Updated the phong and rim lighting to show albedo tint Updated the materials to add more depth Updated the model to fix missing faces Updated the model to fix stretching on lower LODsUpdated pl_frontier_final to fix invisible func_detail water near BLU spawn (community fix from ObsoleteGuy) Updated cp_frostwatch to fix first point death pit being survivable with ÜberCharges on Stage 1 Updated cp_manor_event to fix invisible func_detail water near BLU spawn (community fix from ObsoleteGuy) Updated koth_demolitionUpdated map lighting to make it more like a sunset, as well as giving it a more golden color Replaced the models used for the capture point lights with a different one which has better collision and illumination Reworked the capture point platform to give it a stronger design Reworked all the catwalks to give them a more stylized look Reworked the lighting in all the furnace rooms to make them less dark and have a more neutral look Reverted a previous change to the capture point team change steam whistle Removed all ambient_generics near the furnaces and fire pipe Reworked the soundscapes to make them more efficient and work properly Reworked the control room of the crane to give it a better design Reworked some ropes from the crane to give them a better look Fixed some props fading out incorrectly Fixed ships in the 3d skybox casting shadows Fixed cubemaps missing on parts of the map Fixed reflective surfaces not having a cubemap attached to them Added a 128x128 cubemap on the control point so it is more reflective (thanks Zythe) Improved water cubemaps Restructured the spawn platform so players spawn looking at the shortcut, and don't need to pull a U-turn to exit spawn (thanks Lizard of Oz) Improved the visuals on the spawn platform to fit the previous change Fixed a blockbullets allowing players to stand on the exterior side of the helipads (thanks Yazoo)Ver el artículo completo
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Updated the Team Recognition Unusual effect to fix a console warning Updated The Fists of Steel to use the RED team version for the backpack image Updated backpack images for Festivized versions of The Killing Gloves of Boxing, The Gloves of Running Urgently, The Apoco-Fists, and The Fists of Steel Updated 2koth_abbey to fix the Engineer being able to build in the respawn room rafters Updated cppl_gavleSignificant optimization pass, especially around the first point Fixed a large number of small visual issues Fixed some clipping issues/ bugs around the mapUpdated pd_nutcrackerFixed out of bound exploit at BLU spawn Adjusted clipping outside of RED spawn Fixed misaligned fence prop in BLU lounge Added nobuild to middle route on both sides Removed steps from Pipe rooms and adjusted clipping Minor detailing and clipping adjustments Fixed Nutcracker voice being cut off at start of roundVer el artículo completo
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added smoke effect to the Scrooge McCrocket Fixed prediction error when crouch jumping (community fix from ficool2) Updated the Snow Dome Unusual effect to decrease brightness and opacity of the glass and floor textures Updated the Festive Fleece to fix LOD issues Updated the Puncher's Polar Puffer to fix some skinning issues Updated The Conscientious Objector to fix missing material parameters (community fix from Lindon) Updated koth_winter_ridge to fix a collision error with projectiles on the dead tree at mid Updated 2koth_abbeyFixed small gaps in doorways outside of spawn Updated tall crates to add nobuild triggers and make it more obvious they cannot be stood on Updated clipping in the river Fixed Snipers wearing the Razorback being immune to freezingVer el artículo completo
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed minor z-fighting issue with the Wrap Assassin Festivizer Fixed the Taunt: The Critical Fail ending at the incorrect time for the Medic Updated the Hard Carry Unusual effect to fix detachment issues when using the "adjust unusual" slider Updated the Scorching Sensation and Burning Sensation Unusual effects to improve visibility in bright areas Updated the Team Recognition Unusual effect to fix a problem with the parent-child particle system Updated the Frostfire, Spectrum Inferno, and Chromatic Blaze Unusual effects to fix issues with the trail and brightness Updated the Cryogenic Unusual effect to fix obscuring parts of the characters Updated the Air Head to fix a problem with mipmapping Updated 2koth_abbeyFixed broken cliff displacements Swapped expensive water for cheap water to improve FPS Various fixes and improvementsUpdated plr_matterhornFixed hole in spawn barrier (thanks Ctena!) Fixed a desync issue with lifts (thanks Skin King!) Disabled team swap on new round Clipping improvements Bread optimizationVer el artículo completo
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Happy Smissmas 2025! All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries. Featuring 6 new community maps: Nutcracker, Sidewinder, Abbey, Winter Ridge, Matterhorn, and Gavle (pronounced yeah-vleh) Added the Winter 2025 Cosmetic CaseContains 23 new community-contributed items The Festivizer can be found as a bonus drop when opening the caseAdded 3 new community-contributed taunts to the Mann Co. StoreTaunt: The Critical Fail Taunt: Dead Mann's Drink Taunt: ChairholderAdded 20 new community-created Unusual effects11 new effects for Unusual hats 9 new effects for Unusual tauntsAdded lots of weapons to the list that can be Festivized (community-created changes!) Added community-created Smissmas material for the beach ball All cosmetic and taunt cases will grant Smissmas 2025 Unusual effects instead of their normal Unusual effects during the event. This does not include crates. Mann Co. Store winter sale! Smissmas runs through January 7th, 2026 General Added 'No Bullets' style for The Gift Bringer Fixed The Accursed Apparition hiding the Scout's headphones Updated the Sizzling Aroma and Toxic Aroma Unusual effects to fix problems with DirectX80 Updated the Backbiter's Billycock backpack icon to reflect RED team version Updated the El Gigante's Gunbelt to fix a problem with the LODs Updated the Seamann's Stubble to fix an issue with the materials Updated/Added some tournament medals Updated cp_cowerhouseUpdated some custom props with further optimizations Added playerclip "ladder" to both trucks' rear bed to make climbing more consistent/predictableUpdated ctf_doublecross_eventFixed out of bounds bug (Thanks Dr.TwentyTwo!) Fixed a few minor visual glitchesUpdated cp_gravelpit_snowyAdded a screenshake effect to the laser gun finale Adjusted holiday events to reduce edict countFixed model panels not encoding pose parameter values (community fix from copperpixel) Fixed Halloween spell projectiles not adjusting to flipped view models (community fix from copperpixel) Network player's handedness preference to spectators (community fix from copperpixel) Fixed Ullapool Caber explosions not counting as melee kills and ignoring damage/radius attributes (community fix from Bitl) Fixed disposable sentries playing denial sound for useful wrench hits (community fix from AJMickey) Fixed Armageddon Pyro taunt not properly cleaning up all particle systems (community fix from Churkinator) Fixed logo spinner from breaking after prolonged rotation (community fix from Horiuchi) Fixed Minigun not spinning, or spinning very slowly, outside of first-person (community fix from wget) Fixed broken view model after switching from the Medi Gun while healing someone (community fix from Vlad) Allow server admins to change powerup mode convars without forcing cheats to be enabled (community fix from Pieter Bijl) Replaced bitwise or operator in CHealthAmmoKit (community fix from CosminPerRam) Fixed MoveableSubPanel showing in Sentry targetID panel while dead (community fix from Horiuchi) Fixed tracer rounds from rifles not being affected by cl_flipviewmodels (community fix from birchish) Fixed Pyrovision nullifying other voice pitch attributes (community fix from LizardOfOz) Fixed being able to throw the Gas Passer through walls (community fix from Bakugo) Fixed IncrementAmmo removing ammo if m_iClip1 was already at Max capacity (community fix from kingofings) Added TF-specific search path tags to TF mod gameinfo (community fix from Thomas Kain) Fixed view punch not being interpolated (community fix from ficool2) Fixed disguise_on_backstab not functioning for stab targets that become ghosts (community fix from FlaminSarge) Fixed chat input using chat_party instead of chat_say_party (community fix from gaelcoral) Fixed overlapping footstep sound when in the third person view (community fix from TheNotoriousFrogposter) Ensure no buffer overflows when sscanf to char buffer (community fix from Dmitry Tsarevich) Fixed players sometimes getting stuck in team unassigned when joining a server (community fix from Bakugo) Fixed sentry gun not performing rocket fire animation when Wrangler controlled (community fix from Horiuchi) Allow impulse 101 on The Ullapool Caber (community fix from alvei) Fixed disguise kit resetting multiple times in high ping situations (community fix from nosoop) Fixed Detonator jumps not being considered self-dmg jumps (community fix from mastercoms) Fixed Detonator making world-detonation sound when attempting to fire underwater (community fix from FlaminSarge) Removed knockback-attribute-specific animation overrides for CTFScattergun (community fix from FlaminSarge) Fixed net_graph not rounding interp to nearest tick (community fix from treacherousfiend) Fixed broken class select animation for The Soda Popper (community fix from Piogre) Fixed $envmap parameter using the wrong mask for The Solemn Vow (community fix from Churkinator) Fixed barbell prop not using phong (community fix from Churkinator) Fixed the Kill-a-Watt and Terror-Watt Unusual effects sometimes stretching (community fix from Ronald_D_D) Fixed Disco Beat Down Unusual effect growing in size when viewed from large distances (community fix from Ron Friedman) Fixed MatchMakingTooltip label using the wrong alignment setting (community fix from Squid-Eevee) Fixed training mode HIT! material alpha channel (community fix from DiskIntegrity) Fixed Bear Necessities not using its normal map (community fix from Churkinator) Fixed prediction errors with modified player gravity (community fix from ficool2) Fixed render box of tf_flame_manager using wrong vectors (community fix from by Hamn) Updated the Energy Orb Unusual effect (community fix from Cipherlock)Fixed particles being orphaned Fixed Medi Gun view model using the third-person particlesVer el artículo completo
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Reverted recent Thermal Thruster change Ver el artículo completo
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed regression in itemtest Fixed some Botkiller Flame Thrower weapons not drawing the pilot light Fixed crash in CEntityBird::SpawnRandomBirds caused by recent change (GitHub fix from Bitl) Fixed collection checklists incorrectly marking some items as 'owned' (GitHub fix from rabscootle) Fixed Vaccinator resist icons persisting when a player changes team (GitHub fix from Bakugo) Fixed memory leak in sprite model (GitHub fix from CosminPerRam) Fixed memory leak in server browser blacklist check (GitHub fix from CosminPerRam) Fixed exit teleporters not using mult_teleporter_recharge_rate attribute (GitHub fix from The Fatcat) Fixed Thermal Thruster passives not being removed if it's unequipped during use or player is a Medic (GitHub fix from Bakugo) Reverted Gas Passer respawn room fixes (GitHub fix from Bitl) Updated CTeamControlPoint to allow null caller on SetOwner input (GitHub fix from megascatterbomb) Updated CTFBot to allow use of the Wrap Assassin's alt-fire (GitHub fix from Bitl) Updated/Added some tournament medals Ver el artículo completo
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed crash related to KeyValues Added 'No Bullets' style for the Paka Parka Fixed Widowmaker not giving metal when Spy is disguised as their own team (GitHub fix from Grampa Swood) Fixed on-hit attributes not triggering when Spy is disguised as their own team (GitHub fix from Grampa Swood) Fixed game mode prefix check failing when loading maps from the Workshop (GitHub fix from LizardOfOz) Added null pointer checks for recent casual doors fix (GitHub fix from Bitl) Fixed a bug where Gas Passer gas can cover players with gas in spawn rooms (GitHub fix from Bitl) Fixed typo in logical expression (GitHub fix from Ian Brun) Fixed Vaccinator charge sounds playing multiple times per tick (GitHub fix from treacherousfiend) Fixed event text leak in CTFHudPasstimeBallStatus (GitHub fix from Dmitry Tsarevich) Fixed Minigun barrel movement being updated multiple times per tick (GitHub fix from Marioiscool246) Fixed CHealthAccountPanel not using NegativeColor for negative values (GitHub fix from Bradasparky) Improved the random class selection algorithm to reduce the chance of failure (GitHub fix from Bradasparky) Fixed KeyValues memory leak in birds (GitHub fix from CosminPerRam) Fixed Team Spirit Footprints BLU team coloring (GitHub fix from Herobrine0412) Fixed animation playback in the class selection menu (GitHub fix from Hunter Kvalevog) Updated Mann Co. Catalog controls to mimic Workshop dialog (GitHub fix from Liam Stone) Updated the Globetrotter to fix the second style using the wrong BLU team skin Updated/Added some tournament medals Updated the Seamann's StubbleFixed the normal map for better shading Updated the backpack iconUpdated arena_afterlifeFixed a rare regression bug that could cause players in Hell to count as aliveUpdated koth_duskerFixed being able to build in RED spawn Fixed a perch spot outside of BLU spawn Added a visual delimitation for the capture zoneUpdated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woodsFixed an exploit that allowed Zombie Spies to disguise as SurvivorsUpdated ctf_doublecross_eventTook significant steps towards improving FPS on the map, especially around the bridge Reduced particle and prop usage around the map Removed the ability to roll the minify spell and replaced it with the teleport spell with one charge (Thanks Lizard of Oz) Added extensions to the window frames looking through each opposing team's base and made the raised shacks slightly more symmetrical to block Sniper sightline Removed the two spell books from just outside of the doors of each base Increased the respawn time of the rare spell book slightly Added Gargoyle spawns Fixed a number of minor visual issues and clipping bugs (Thanks Lilly, The Rat Man, Dr. Maxi, and everyone else who reported these!)Ver el artículo completo
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Updated the Sandy Unusual effectFixed incorrect texture for the sand cloud particles when moving Reversed previous idle state changesVer el artículo completo
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Updated the Mad Drip to fix a problem with LODs Updated cp_cowerhouse to fix regression from the previous update Updated the Sandy Unusual effectMovement StateChanged sand clouds to be a camera depth bias of 0 instead of 5, this will help with the dust clouds unintentionally occluding the player model in some casesIdle StateChanged idle sand clumps to lock rotation, so the sand falling isn't influenced by camera position Changed camera depth bias for idle clouds to 5 instead of 10, so that it doesn't occlude player model at unintended anglesUpdated the Sizzling Unusual effectChanged sequence random value from 4 to 3, in order to prevent steam sprites from spinning rapidly at randomVer el artículo completo
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added 'No Bullets' style for the Commissar's Coat Added missing string for Cowerhouse contracts Updated/Added some tournament medals Updated the Mad Drip to fix LOD problems with a couple of the styles Updated the Candle Flame Unusual effect to fix a bug where flame's direction point wasn't placed correctly Updated the Viscera Visor to fix missing flex animation for the surgical hood mesh Updated Cigarillo Caballero to fix some clipping on the scarf when worn with the poncho Updated the El Gigante's GunbeltFixed some minor clipping, Fixed a gap on the back with another bullet Slightly scaled up belt buckleUpdated the Poncho del PesadoFixed "No Bullets" style not hiding the bullets Fixed some minor clipping on both stylesUpdated the Buzz KillFixed hair normals and improved texturing Updated backpack iconUpdated the Torn Terror and the Ripped RuntsFixed AO problems and improved texture Improved mesh to fix clippingUpdated arena_afterlifeFixed additional issues causing rounds to last or restart indefinitely Added two new Devil voicelines during preround Prevented players from going above the clocktower in Hell Fixed Devil voicelines overlapping each other Fixed players being able to cancel taunts or levitate by attempting to change class mid-round Fixed players being able to fall into the lava in Hell and survive Rounds are now best-of-3 minirounds instead of best-of-5 Removed crumpkinsUpdated cp_cowerhouseReworked the implementation of the BLU last control point gantry: ragdolls no longer fall through, Engineers' buildings can be placed as intended, and players can properly fall to their demise after the gantry has opened in the post-round finale Prevented ragdolls from falling through the RED last control point pit Moved the soul gargoyle spawn that used to be underwater to be above-water on the debris buildup at the MID control point Shifted the boards on the upper waterfall-side RED barricade in MID to more closely match the height of its BLU counterpart Applied minor performance-related optimiztions throughout the map, namely: combined some groups of prop_dynamics each into one prop_static, disabled bone followers on static robots (& gibs), combined several func_nobuilds, and converted a few prop_dynamics to prop_static Adjusted a playerclip in the BLU spawn near the rear exit door Adjusted the playerclip around the BLU battlement's painting depicting the RED village on fire to more effectively prevent players from getting caught on the edge along the wall Mentioned in the changelog (because it wasn't being in nearly enough matches) that shooting each wood cow standin in the RED stable (near the MID control point) will result in them returning to haunt as ghost cowsVer el artículo completo
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An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added missing style for the One-Man Convoy Fixed regression in vbsp Fixed broken styles for the Professor Photon Renamed Feathered Villain to Feathered Foe Updated the Pyromantic Plumage to fix a clipping problem Updated the backpack image for the Fused Plates Updated arena_afterlifeFixed the bug that caused the round to never end Fixed some of the default announcer lines not being replaced with the DevilUpdated koth_duskerLighting and fog adjustments Fixed displacement seam Fixed perch spot on blue mountain Fixed being able to build in the death pit Adjusted timing of voicelinesUpdated sd_marshlandsReduced pumpkin bomb amount Removed spell pickup from the mid shack Adjusted trigger_push speed on top of the bridge Reduced respawn timeVer el artículo completo