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Mapa de gamebanana

 
O  

Encontrado 3 resultados

  1. hlcsg 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlcsg ----- Command line: "C:\Users\Migu\Desktop\Miguel\RECURSOS MAPPING\Zhlt\hlcsg.exe"-now adtextures C:\Users\Migu\Desktop\de_gear.map Entering C:\Users\Migu\Desktop\de_gear.map Current hlcsg Settings Name | Setting | Default ---------------------|-------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 33554432 ] [ 33554432 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] Brushes discarded from clipping hulls: 0 (totalling 0 sides) CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.12 seconds) SetModelCenters: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.44 seconds) Checking Wadfiles: Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike\decals.wad: Contains 0 used textures, 0.00 percent of map. (225 textures in wad) Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike\de_dust.wad: Contains 11 used textures, 39.29 percent of map. (36 textures in wad) Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike\de_aztec.wad: Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS' Warning: Larger than expected texture (348972 bytes): 'THANKS' Contains 0 used textures, 0.00 percent of map. (24 textures in wad) Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike\cs_assault.wad: Contains 0 used textures, 0.00 percent of map. (22 textures in wad) Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike\cs_office.wad: Contains 0 used textures, 0.00 percent of map. (102 textures in wad) Using Wadfile: \program files (x86)\counter-strike 1.6\valve\halflife.wad: Contains 17 used textures, 60.71 percent of map. (3116 textures in wad) Using Wadfile: \users\migu\desktop\miguel\bannersoack.wad: Contains 0 used textures, 0.00 percent of map. (1 textures in wad) Using Wadfile: \users\migu\desktop\miguel\bannerbrsk.wad: Contains 0 used textures, 0.00 percent of map. (1 textures in wad) Using Wadfile: \users\migu\desktop\miguel\prefabs\casota enbrujada\building.wa d: Contains 0 used textures, 0.00 percent of map. (8 textures in wad) Warning: More than 8 wadfiles are in use. (9) This may be harmless, and if no strange side effects are occurring, then it can safely be ignored. However, if your map starts exhibiting strange or obscure errors, consider this as suspect. One of the possible side effects is getting an svc_bad error, by which a client drops from the game. Added 2 additional animating textures. Texture usage is at 0.43 MB (of 32.00 MB max) 0.76 seconds elapsed ----- END hlcsg ----- hlbsp 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlbsp ----- Command line: "C:\Users\Migu\Desktop\Miguel\RECURSOS MAPPING\Zhlt\hlbsp.exe"C:\U sers\Migu\Desktop\de_gear.map Current hlbsp Settings Name | Setting | Default -------------------|-------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 500...1000...1404 (0.08 seconds) Warning: === LEAK in hull 0 === Entity infodecal @ (-2504, 791, 112) Error: A LEAK is a hole in the map, where the inside of it is exposed to the (unwanted) outside region. The entity listed in the error is just a helpful indication of where the beginning of the leak pointfile starts, so the beginning of the line can be quickly found and traced to until reaching the outside. Unless this entity is accidentally on the outside of the map, it probably should not be deleted. Some complex rotating objects entities need their origins outside the map. To deal with these, just enclose the origin brush with a solid world brush Leak pointfile generated SolidBSP [hull 1] 500...1000...1130 (0.16 seconds) SolidBSP [hull 2] 500...1000...1064 (0.05 seconds) SolidBSP [hull 3] 500...1000...1193 (0.06 seconds) 1.30 seconds elapsed ----- END hlbsp ----- hlvis 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlvis ----- Command line: "C:\Users\Migu\Desktop\Miguel\RECURSOS MAPPING\Zhlt\hlvis.exe"C:\U sers\Migu\Desktop\de_gear.map >> There was a problem compiling the map. >> Check the file C:\Users\Migu\Desktop\de_gear.log for the cause. ----- END hlvis ----- hlrad 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlrad ----- Command line: "C:\Users\Migu\Desktop\Miguel\RECURSOS MAPPING\Zhlt\hlrad.exe"C:\U sers\Migu\Desktop\de_gear.map >> There was a problem compiling the map. >> Check the file C:\Users\Migu\Desktop\de_gear.log for the cause. ----- END hlrad ----- Presione una tecla para continuar . . .
  2. Hola chicos miren cuando quiero probar mi mapa me salta este error en el log hlcsg 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlcsg ----- Command line: C:\DOCUME~1\ADMINI~1\ESCRIT~1\VALVEH~1\Zhlt\hlcsg.exe "C:\Documents and Settings\Administrador\Escritorio\de_kaztler3" Entering C:\Documents and Settings\Administrador\Escritorio\de_kaztler3.map Error: Entity 0, Brush 10: ORIGIN brushes not allowed in world (did you forget to tie this origin brush to a rotating entity?) Error: Brush type not allowed in world Description: The map has a problem which must be fixed. Howto Fix: Check the files http://www.zhlt.info/common-mapping-problems.html and http://www.slackiller.com/tommy14/errors.htm for a detailed explanation of this problem. Error: Entity 0, Brush 15: ORIGIN brushes not allowed in world (did you forget to tie this origin brush to a rotating entity?) ----- END hlcsg ----- hlbsp 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlbsp ----- Command line: C:\DOCUME~1\ADMINI~1\ESCRIT~1\VALVEH~1\Zhlt\hlbsp.exe "C:\Documents and Settings\Administrador\Escritorio\de_kaztler3" >> There was a problem compiling the map. >> Check the file C:\Documents and Settings\Administrador\Escritorio\de_kaztler3.log for the cause. ----- END hlbsp ----- Bueno esperen que sepan decirme como arreglarlo gracias
  3. hola, bueno creo mi mapa con el vhe todo bien...lo compilo con el batch compiler y se crean todos los archivos pero cuando voy al cs para probar el map cuando faltan 5 barras para terminar de cargar, deja de cargar :l hice un mapa de prueba y sigue teniendo el error.... LOG:

SOBRE MUNDO MAPPER

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Mundo Mapper es una comunidad que se especializa en la creación de mapas para diversos juegos, como Counter-Strike 1.6 y Half-Life, utilizando el programa Valve Hammer Editor. Si eres un apasionado de los videojuegos y te interesa diseñar tus propios escenarios, ¡Mundo Mapper es el lugar perfecto para ti! 🎮

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Si deseas aprender más sobre el mapeo o configurar herramientas como Batch Compiler, Valve Hammer Editor o J.A.C.K, MundoMapper.net ofrece tutoriales útiles. Por ejemplo:

Configurar Batch Compiler 3.1.2: Este tutorial te guía en la configuración de Batch Compiler, una herramienta esencial para compilar mapas en Counter-Strike.


Configurar Valve Hammer Editor 3.5: Aprende los primeros pasos para usar Valve Hammer Editor, la herramienta de creación de mapas para juegos como Half-Life y Counter-Strike.

Configurar J.A.C.K: J.A.C.K. es una herramienta poderosa para diseñar y construir mapas en juegos como Half-Life y Counter-Strike

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