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Todo lo publicado por Gasti
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Ahora el link esta bien. Aver si son capaces de encontrar los secretos :(esa):
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Ya encontre la solucion. GRACIAS A TODOS. Cerrar tema.
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Gracias deje dos imagenes pero no se porq no las puedo ver :/
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Mi segundo map después de Awp_Metalkill. Consiste en dos bases ct y terro y para llegara la otra deves cruzar unas plataformas, si caes hay agua y un elevador. Como todos mis maps tiene 4 secretos encuentrenlos Pruevenlo. Link: http://www.megaupload.com/?d=YCN4RBYH Imagenes: http://imageshack.us/photo/my-images/600/kaevolution1.png/ http://imageshack.us/photo/my-images/20/kaevolution2.png/ http://imageshack.us/photo/my-images/849/kaevolution3.png/ http://imageshack.us/photo/my-images/62/kaevolution4.png/ http://imageshack.us/photo/my-images/42/kaevolution5.png/
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Mi primer mapa!. Consiste en dos torres y un pasadizo por abajo de ellas, en el medio del pasadizo hay una ak47 y una m4a1. Tiene dos secretos, si los descubren felicidades Link: http://www.megaupload.com/?d=T0DLSNLH Imagenes http://imageshack.us/photo/my-images/585/awpmetalkill2.png/ http://imageshack.us/photo/my-images/685/awpmetalkill1.png/
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mmm no se como explicarte, el rmf o map tienen q estar en cstrike/maps tambien? porq la config la tengo como me dijiste Comentario Nuevo 00:08:22 Comentario Viejo 23:38:03 no me funciono, lo tengo bien configurado. mañana sigo me voy gracias igual miniscula
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Nuevo log, techo con sky. Sigue el error ** Executing... ** Command: Change Directory ** Parameters: "C:\Archivos de programa\Counter-Strike 1.6" ** Executing... ** Command: C:\DOCUME~1\X\ESCRIT~1\Cs\VALVEH~1\Zhlt\hlcsg.exe ** Parameters: "c:\documents and settings\x\escritorio\cs\prueva_1" hlcsg 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlcsg ----- Command line: C:\DOCUME~1\X\ESCRIT~1\Cs\VALVEH~1\Zhlt\hlcsg.exe "c:\documents and settings\x\escritorio\cs\prueva_1" Entering c:\documents and settings\x\escritorio\cs\prueva_1.map Current hlcsg Settings Name | Setting | Default ---------------------|-------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 33554432 ] [ 33554432 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] Brushes discarded from clipping hulls: 0 (totalling 0 sides) CreateBrush: (0.00 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.00 seconds) Checking Wadfiles: Using Wadfile: \archivos de programa\counter-strike 1.6\valve\halflife.wad: Contains 2 used textures, 66.67 percent of map. (3116 textures in wad) Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\cs_747.wad: Contains 1 used texture, 33.33 percent of map. (143 textures in wad) Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\cs_assault.wad: Contains 0 used textures, 0.00 percent of map. (22 textures in wad) Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\cs_office.wad: Contains 0 used textures, 0.00 percent of map. (102 textures in wad) Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\bestwad_lean_piu.wad: Contains 0 used textures, 0.00 percent of map. (567 textures in wad) Texture usage is at 0.04 MB (of 32.00 MB max) 0.08 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: C:\DOCUME~1\X\ESCRIT~1\Cs\VALVEH~1\Zhlt\hlbsp.exe ** Parameters: "c:\documents and settings\x\escritorio\cs\prueva_1" hlbsp 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlbsp ----- Command line: C:\DOCUME~1\X\ESCRIT~1\Cs\VALVEH~1\Zhlt\hlbsp.exe "c:\documents and settings\x\escritorio\cs\prueva_1" Current hlbsp Settings Name | Setting | Default -------------------|-------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 33 (0.00 seconds) BSP generation successful, writing portal file 'c:\documents and settings\x\escritorio\cs\prueva_1.prt' SolidBSP [hull 1] 25 (0.00 seconds) SolidBSP [hull 2] 25 (0.00 seconds) SolidBSP [hull 3] 25 (0.00 seconds) 0.02 seconds elapsed ----- END hlbsp ----- ** Executing... ** Command: C:\DOCUME~1\X\ESCRIT~1\Cs\VALVEH~1\Zhlt\hlvis.exe ** Parameters: "c:\documents and settings\x\escritorio\cs\prueva_1" hlvis 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlvis ----- Command line: C:\DOCUME~1\X\ESCRIT~1\Cs\VALVEH~1\Zhlt\hlvis.exe "c:\documents and settings\x\escritorio\cs\prueva_1" Portalleafs: 6 Numportals: 8 -= Current hlvis Settings =- Name | Setting | Default -------------------|-------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: 50%... (0.00 seconds) LeafThread: 50%... (0.00 seconds) Average leafs visible: 0 g_visdatasize: 18 compressed from 6 0.00 seconds elapsed ----- END hlvis ----- ** Executing... ** Command: C:\DOCUME~1\X\ESCRIT~1\Cs\VALVEH~1\Zhlt\hlrad.exe ** Parameters: "c:\documents and settings\x\escritorio\cs\prueva_1" hlrad 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlrad ----- Command line: C:\DOCUME~1\X\ESCRIT~1\Cs\VALVEH~1\Zhlt\hlrad.exe "c:\documents and settings\x\escritorio\cs\prueva_1" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 33554432 ] [ 33554432 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] Faces: 163 Create Patches: 1916 base patches Opaque faces: 0 Square feet: 36295 [5226496.00 square inches] Base patches created: 1916 out of 65545 max. (2.9) Direct lights: 1 BuildFacelights: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.34 seconds) visibility matrix : 0.2 megs BuildVisLeafs: 50%... (0.22 seconds) MakeScales: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.53 seconds) SwapTransfers: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.14 seconds) Transfer Lists : 2310912 : 2.31M transfers Indices : 19440 : 18.98k bytes Data : 9243648 : 8.82M bytes Bounce 1 GatherLight: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.16 seconds) FinalLightFace: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.33 seconds) 2.81 seconds elapsed ----- END hlrad ----- ** Executing... ** Command: Copy File ** Parameters: "c:\documents and settings\x\escritorio\cs\prueva_1.bsp" "C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\prueva_1.pts" ** Executing... ** Command: Copy File ** Parameters: "c:\documents and settings\x\escritorio\cs\prueva_1.pts" "C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\prueva_1.pts" ** Executing... ** Command: C:\ARCHIV~1\COUNTE~1.6\hl.exe ** Parameters: +map "prueva_1" -game cstrike -dev -console +deathmatch 1
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Le cambie el nombre de: prueva a prueva_1 y sigue el error, se sale. Aqui el log ** Executing... ** Command: Change Directory ** Parameters: "C:\Archivos de programa\Counter-Strike 1.6" ** Executing... ** Command: C:\DOCUME~1\X\ESCRIT~1\Cs\VALVEH~1\Zhlt\hlcsg.exe ** Parameters: "c:\documents and settings\x\escritorio\cs\prueva_1" hlcsg 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlcsg ----- Command line: C:\DOCUME~1\X\ESCRIT~1\Cs\VALVEH~1\Zhlt\hlcsg.exe "c:\documents and settings\x\escritorio\cs\prueva_1" Entering c:\documents and settings\x\escritorio\cs\prueva_1.map Current hlcsg Settings Name | Setting | Default ---------------------|-------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 33554432 ] [ 33554432 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] Brushes discarded from clipping hulls: 0 (totalling 0 sides) CreateBrush: 50%... (0.02 seconds) SetModelCenters: 50%... (0.00 seconds) Checking Wadfiles: Using Wadfile: \archivos de programa\counter-strike 1.6\valve\halflife.wad: Contains 1 used texture, 100.00 percent of map. (3116 textures in wad) Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\cs_747.wad: Contains 0 used textures, 0.00 percent of map. (143 textures in wad) Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\cs_assault.wad: Contains 0 used textures, 0.00 percent of map. (22 textures in wad) Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\cs_office.wad: Contains 0 used textures, 0.00 percent of map. (102 textures in wad) Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\bestwad_lean_piu.wad: Contains 0 used textures, 0.00 percent of map. (567 textures in wad) Added 2 additional animating textures. Texture usage is at 0.01 MB (of 32.00 MB max) 0.05 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: C:\DOCUME~1\X\ESCRIT~1\Cs\VALVEH~1\Zhlt\hlbsp.exe ** Parameters: "c:\documents and settings\x\escritorio\cs\prueva_1" hlbsp 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlbsp ----- Command line: C:\DOCUME~1\X\ESCRIT~1\Cs\VALVEH~1\Zhlt\hlbsp.exe "c:\documents and settings\x\escritorio\cs\prueva_1" Current hlbsp Settings Name | Setting | Default -------------------|-------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 25 (0.00 seconds) BSP generation successful, writing portal file 'c:\documents and settings\x\escritorio\cs\prueva_1.prt' SolidBSP [hull 1] 25 (0.00 seconds) SolidBSP [hull 2] 25 (0.00 seconds) SolidBSP [hull 3] 25 (0.00 seconds) 0.03 seconds elapsed ----- END hlbsp ----- ** Executing... ** Command: C:\DOCUME~1\X\ESCRIT~1\Cs\VALVEH~1\Zhlt\hlvis.exe ** Parameters: "c:\documents and settings\x\escritorio\cs\prueva_1" hlvis 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlvis ----- Command line: C:\DOCUME~1\X\ESCRIT~1\Cs\VALVEH~1\Zhlt\hlvis.exe "c:\documents and settings\x\escritorio\cs\prueva_1" Portalleafs: 1 Numportals: 0 -= Current hlvis Settings =- Name | Setting | Default -------------------|-------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (0.00 seconds) LeafThread: (0.00 seconds) Average leafs visible: 0 g_visdatasize: 3 compressed from 1 0.00 seconds elapsed ----- END hlvis ----- ** Executing... ** Command: C:\DOCUME~1\X\ESCRIT~1\Cs\VALVEH~1\Zhlt\hlrad.exe ** Parameters: "c:\documents and settings\x\escritorio\cs\prueva_1" hlrad 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlrad ----- Command line: C:\DOCUME~1\X\ESCRIT~1\Cs\VALVEH~1\Zhlt\hlrad.exe "c:\documents and settings\x\escritorio\cs\prueva_1" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 33554432 ] [ 33554432 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] Faces: 126 Create Patches: 1840 base patches Opaque faces: 0 Square feet: 38286 [5513216.00 square inches] Base patches created: 1840 out of 65545 max. (2.8) Direct lights: 1 BuildFacelights: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.08 seconds) visibility matrix : 0.2 megs BuildVisLeafs: (0.27 seconds) MakeScales: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.59 seconds) SwapTransfers: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.19 seconds) Transfer Lists : 2729600 : 2.73M transfers Indices : 12000 : 11.72k bytes Data : 10918400 : 10.41M bytes Bounce 1 GatherLight: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.19 seconds) FinalLightFace: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.34 seconds) 1.70 seconds elapsed ----- END hlrad ----- ** Executing... ** Command: Copy File ** Parameters: "c:\documents and settings\x\escritorio\cs\prueva_1.bsp" "C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\prueva_1.bsp" ** Executing... ** Command: Copy File ** Parameters: "c:\documents and settings\x\escritorio\cs\prueva_1.pts" "C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\prueva_1.pts" ** Executing... ** Command: C:\ARCHIV~1\COUNTE~1.6\hl.exe ** Parameters: +map "prueva_1" -game cstrike -dev -console +deathmatch 1
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Si la puse en la carpeta cstrike/maps , todo bien pero al crear el sv se sale en la parte que dice "Starting Local Game Server" Log: ** Executing... ** Command: Change Directory ** Parameters: "C:\Archivos de programa\Counter-Strike 1.6" ** Executing... ** Command: C:\DOCUME~1\X\ESCRIT~1\Cs\VALVEH~1\Zhlt\hlcsg.exe ** Parameters: "c:\documents and settings\x\escritorio\cs\prueva" hlcsg 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlcsg ----- Command line: C:\DOCUME~1\X\ESCRIT~1\Cs\VALVEH~1\Zhlt\hlcsg.exe "c:\documents and settings\x\escritorio\cs\prueva" Entering c:\documents and settings\x\escritorio\cs\prueva.map Current hlcsg Settings Name | Setting | Default ---------------------|-------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 33554432 ] [ 33554432 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] Brushes discarded from clipping hulls: 0 (totalling 0 sides) CreateBrush: 50%... (0.02 seconds) SetModelCenters: 50%... (0.00 seconds) Checking Wadfiles: Using Wadfile: \archivos de programa\counter-strike 1.6\valve\halflife.wad: Contains 1 used texture, 100.00 percent of map. (3116 textures in wad) Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\cs_747.wad: Contains 0 used textures, 0.00 percent of map. (143 textures in wad) Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\cs_assault.wad: Contains 0 used textures, 0.00 percent of map. (22 textures in wad) Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\cs_office.wad: Contains 0 used textures, 0.00 percent of map. (102 textures in wad) Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\bestwad_lean_piu.wad: Contains 0 used textures, 0.00 percent of map. (567 textures in wad) Added 2 additional animating textures. Texture usage is at 0.01 MB (of 32.00 MB max) 0.09 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: C:\DOCUME~1\X\ESCRIT~1\Cs\VALVEH~1\Zhlt\hlbsp.exe ** Parameters: "c:\documents and settings\x\escritorio\cs\prueva" hlbsp 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlbsp ----- Command line: C:\DOCUME~1\X\ESCRIT~1\Cs\VALVEH~1\Zhlt\hlbsp.exe "c:\documents and settings\x\escritorio\cs\prueva" Current hlbsp Settings Name | Setting | Default -------------------|-------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 25 (0.02 seconds) BSP generation successful, writing portal file 'c:\documents and settings\x\escritorio\cs\prueva.prt' SolidBSP [hull 1] 25 (0.00 seconds) SolidBSP [hull 2] 25 (0.00 seconds) SolidBSP [hull 3] 25 (0.00 seconds) 0.09 seconds elapsed ----- END hlbsp ----- ** Executing... ** Command: C:\DOCUME~1\X\ESCRIT~1\Cs\VALVEH~1\Zhlt\hlvis.exe ** Parameters: "c:\documents and settings\x\escritorio\cs\prueva" hlvis 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlvis ----- Command line: C:\DOCUME~1\X\ESCRIT~1\Cs\VALVEH~1\Zhlt\hlvis.exe "c:\documents and settings\x\escritorio\cs\prueva" Portalleafs: 1 Numportals: 0 -= Current hlvis Settings =- Name | Setting | Default -------------------|-------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (0.00 seconds) LeafThread: (0.00 seconds) Average leafs visible: 0 g_visdatasize: 3 compressed from 1 0.00 seconds elapsed ----- END hlvis ----- ** Executing... ** Command: C:\DOCUME~1\X\ESCRIT~1\Cs\VALVEH~1\Zhlt\hlrad.exe ** Parameters: "c:\documents and settings\x\escritorio\cs\prueva" hlrad 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlrad ----- Command line: C:\DOCUME~1\X\ESCRIT~1\Cs\VALVEH~1\Zhlt\hlrad.exe "c:\documents and settings\x\escritorio\cs\prueva" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 33554432 ] [ 33554432 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] Faces: 126 Create Patches: 1840 base patches Opaque faces: 0 Square feet: 38286 [5513216.00 square inches] Base patches created: 1840 out of 65545 max. (2.8) Direct lights: 1 BuildFacelights: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.09 seconds) visibility matrix : 0.2 megs BuildVisLeafs: (0.25 seconds) MakeScales: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.64 seconds) SwapTransfers: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.20 seconds) Transfer Lists : 2729600 : 2.73M transfers Indices : 12000 : 11.72k bytes Data : 10918400 : 10.41M bytes Bounce 1 GatherLight: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.19 seconds) FinalLightFace: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.34 seconds) 1.78 seconds elapsed ----- END hlrad ----- ** Executing... ** Command: Copy File ** Parameters: "c:\documents and settings\x\escritorio\cs\prueva.bsp" "C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\prueva.bsp" ** Executing... ** Command: Copy File ** Parameters: "c:\documents and settings\x\escritorio\cs\prueva.pts" "C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\prueva.pts" ** Executing... ** Command: C:\ARCHIV~1\COUNTE~1.6\hl.exe ** Parameters: +map "prueva" -game cstrike -dev -console +deathmatch 1
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Yo la carpeta del Cs la tengo en C:\Archivos de programa\Counter-Strike 1.6 pero lo configure todo bien creo se me sale en esa parte ahora como lo dije. ='():
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Bueno. no me sale mas el mensaje del wad, pero ahora cuando llega a "Starting game server" al cargar (Mitad), se me cierra sin ningun mensaje.
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Ise eso pero sigue el problema :/ reinstale el cs y sigue todo igual le puse la luz pero no pasa nada... Log: ** Executing... ** Command: Change Directory ** Parameters: "C:\Archivos de programa\Counter-Strike 1.6" ** Executing... ** Command: C:\DOCUME~1\X\ESCRIT~1\Cs\Mapas\TODOLO~1\zhlt253\hlcsg.exe ** Parameters: "c:\documents and settings\x\escritorio\cs\prueva" hlcsg v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlcsg ----- Command line: C:\DOCUME~1\X\ESCRIT~1\Cs\Mapas\TODOLO~1\zhlt253\hlcsg.exe "c:\documents and settings\x\escritorio\cs\prueva" -= Current hlcsg Settings =- Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Wadinclude list : [zhlt.wad] entering c:\documents and settings\x\escritorio\cs\prueva.map CreateBrush: 50%... (0.00 seconds) SetModelCenters: 50%... (0.00 seconds) Using WAD File: \archivos de programa\counter-strike 1.6\valve\halflife.wad Using WAD File: \archivos de programa\counter-strike 1.6\cstrike\cs_747.wad Using WAD File: \archivos de programa\counter-strike 1.6\cstrike\cs_assault.wad Using WAD File: \archivos de programa\counter-strike 1.6\cstrike\cs_dust.wad Using WAD File: \archivos de programa\counter-strike 1.6\cstrike\cs_office.wad Using WAD File: \archivos de programa\counter-strike 1.6\cstrike\bestwad_lean_piu.wad added 2 additional animating textures. Texture usage is at 0.01 mb (of 4.00 mb MAX) 0.02 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: C:\DOCUME~1\X\ESCRIT~1\Cs\Mapas\TODOLO~1\zhlt253\hlbsp.exe ** Parameters: "c:\documents and settings\x\escritorio\cs\prueva" hlbsp v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlbsp ----- Command line: C:\DOCUME~1\X\ESCRIT~1\Cs\Mapas\TODOLO~1\zhlt253\hlbsp.exe "c:\documents and settings\x\escritorio\cs\prueva" -= Current hlbsp Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'c:\documents and settings\x\escritorio\cs\prueva.prt' 0.02 seconds elapsed ----- END hlbsp ----- ** Executing... ** Command: C:\DOCUME~1\X\ESCRIT~1\Cs\Mapas\TODOLO~1\zhlt253\hlvis.exe ** Parameters: "c:\documents and settings\x\escritorio\cs\prueva" hlvis v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlvis ----- Command line: C:\DOCUME~1\X\ESCRIT~1\Cs\Mapas\TODOLO~1\zhlt253\hlvis.exe "c:\documents and settings\x\escritorio\cs\prueva" -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] 1 portalleafs 0 numportals BasePortalVis: (0.00 seconds) LeafThread: (0.00 seconds) average leafs visible: 1 g_visdatasize:3 compressed from 1 0.02 seconds elapsed ----- END hlvis ----- ** Executing... ** Command: C:\DOCUME~1\X\ESCRIT~1\Cs\Mapas\TODOLO~1\zhlt253\hlrad.exe ** Parameters: "c:\documents and settings\x\escritorio\cs\prueva" hlrad v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlrad ----- Command line: C:\DOCUME~1\X\ESCRIT~1\Cs\Mapas\TODOLO~1\zhlt253\hlrad.exe "c:\documents and settings\x\escritorio\cs\prueva" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 256.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 ] [ 1.000 ] global gamma amount [ 0.500 ] [ 0.500 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] 126 faces Create Patches : 1840 base patches 0 opaque faces 38286 square feet [5513216.00 square inches] 1 direct lights BuildFacelights: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.11 seconds) visibility matrix : 0.2 megs BuildVisLeafs: (0.20 seconds) MakeScales: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.50 seconds) SwapTransfers: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.16 seconds) Transfer Lists : 2729600 transfers Indices : 12000 bytes Data : 10918400 bytes Bounce 1 GatherLight: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.13 seconds) FinalLightFace: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.38 seconds) 1.50 seconds elapsed ----- END hlrad ----- ** Executing... ** Command: Copy File ** Parameters: "c:\documents and settings\x\escritorio\cs\prueva.bsp" "C:\Documents and Settings\X\Escritorio\Cs\Valve Hammer Editor2\Valve Hammer Editor\maps\prueva.bsp" ** Executing... ** Command: Copy File ** Parameters: "c:\documents and settings\x\escritorio\cs\prueva.pts" "C:\Documents and Settings\X\Escritorio\Cs\Valve Hammer Editor2\Valve Hammer Editor\maps\prueva.pts" ** Executing... ** Command: C:\ARCHIV~1\COUNTE~1.6\hl.exe ** Parameters: +map "prueva" -game cstrike -dev -console +deathmatch 1
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Me marca un leak en el info_player_star pero lo tengo en el aire dentro del map. PD: El map es una prueva, es un cubo y dentro esta el info_player_star =S): Comentario Nuevo 21:46:35 Comentario Viejo 21:45:52 ok voy a provar. gracias:(=D): Comentario Nuevo 21:49:15 Comentario Viejo 21:46:35 Puse 5 texturas y este es el log, sigue el mismo problema. ** Executing... ** Command: Change Directory ** Parameters: "C:\Archivos de programa\Counter-Strike 1.6" ** Executing... ** Command: C:\DOCUME~1\X\ESCRIT~1\Cs\Mapas\TODOLO~1\zhlt253\hlcsg.exe ** Parameters: "c:\documents and settings\x\escritorio\cs\prueva" hlcsg v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlcsg ----- Command line: C:\DOCUME~1\X\ESCRIT~1\Cs\Mapas\TODOLO~1\zhlt253\hlcsg.exe "c:\documents and settings\x\escritorio\cs\prueva" -= Current hlcsg Settings =- Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Wadinclude list : [zhlt.wad] entering c:\documents and settings\x\escritorio\cs\prueva.map CreateBrush: 50%... (0.00 seconds) SetModelCenters: (0.00 seconds) Using WAD File: \archivos de programa\counter-strike 1.6\valve\halflife.wad Using WAD File: \archivos de programa\counter-strike 1.6\cstrike\cs_747.wad Using WAD File: \archivos de programa\counter-strike 1.6\cstrike\cs_assault.wad Using WAD File: \archivos de programa\counter-strike 1.6\cstrike\cs_dust.wad Using WAD File: \archivos de programa\counter-strike 1.6\cstrike\cs_office.wad Texture usage is at 0.01 mb (of 4.00 mb MAX) 0.03 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: C:\DOCUME~1\X\ESCRIT~1\Cs\Mapas\TODOLO~1\zhlt253\hlbsp.exe ** Parameters: "c:\documents and settings\x\escritorio\cs\prueva" hlbsp v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlbsp ----- Command line: C:\DOCUME~1\X\ESCRIT~1\Cs\Mapas\TODOLO~1\zhlt253\hlbsp.exe "c:\documents and settings\x\escritorio\cs\prueva" -= Current hlbsp Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'c:\documents and settings\x\escritorio\cs\prueva.prt' 0.03 seconds elapsed ----- END hlbsp ----- ** Executing... ** Command: C:\DOCUME~1\X\ESCRIT~1\Cs\Mapas\TODOLO~1\zhlt253\hlvis.exe ** Parameters: "c:\documents and settings\x\escritorio\cs\prueva" hlvis v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlvis ----- Command line: C:\DOCUME~1\X\ESCRIT~1\Cs\Mapas\TODOLO~1\zhlt253\hlvis.exe "c:\documents and settings\x\escritorio\cs\prueva" -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] 1 portalleafs 0 numportals BasePortalVis: (0.00 seconds) LeafThread: (0.00 seconds) average leafs visible: 1 g_visdatasize:3 compressed from 1 0.06 seconds elapsed ----- END hlvis ----- ** Executing... ** Command: C:\DOCUME~1\X\ESCRIT~1\Cs\Mapas\TODOLO~1\zhlt253\hlrad.exe ** Parameters: "c:\documents and settings\x\escritorio\cs\prueva" hlrad v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlrad ----- Command line: C:\DOCUME~1\X\ESCRIT~1\Cs\Mapas\TODOLO~1\zhlt253\hlrad.exe "c:\documents and settings\x\escritorio\cs\prueva" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 256.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 ] [ 1.000 ] global gamma amount [ 0.500 ] [ 0.500 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] 126 faces Create Patches : 1840 base patches 0 opaque faces 38286 square feet [5513216.00 square inches] Error: No Lights! Description: lighting of map halted (I assume you do not want a pitch black map!) Howto Fix: Put some lights in the map. ----- END hlrad ----- ** Executing... ** Command: Copy File ** Parameters: "c:\documents and settings\x\escritorio\cs\prueva.bsp" "C:\Documents and Settings\X\Escritorio\Cs\Valve Hammer Editor2\Valve Hammer Editor\maps\prueva.bsp" ** Executing... ** Command: Copy File ** Parameters: "c:\documents and settings\x\escritorio\cs\prueva.pts" "C:\Documents and Settings\X\Escritorio\Cs\Valve Hammer Editor2\Valve Hammer Editor\maps\prueva.pts" ** Executing... ** Command: C:\ARCHIV~1\COUNTE~1.6\hl.exe ** Parameters: +map "prueva" -game cstrike -dev -console +deathmatch 1
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Antes cree algunos mapas con el vhe y nunca me paso este error, cuando los copilo: con vhe o batch compiler (poniendo la opcion de que se junten los wad en el bsp tambien) me aparece este error, me lo copila pero al entrarlo me carga a la mitad y dice: "WARING: couldn't open counter-st.wad" Yo siempre cree los mapas de una manera solo que ahora me aparece eso. Yo no elegi ese wad, nisiquiera lo tengo. Aqui el Log: ** Executing... ** Command: Change Directory ** Parameters: "C:\Archivos de programa\Counter-Strike 1.6" ** Executing... ** Command: C:\DOCUME~1\X\ESCRIT~1\Cs\Mapas\TODOLO~1\zhlt253\hlcsg.exe ** Parameters: "c:\documents and settings\x\escritorio\cs\prueva" hlcsg v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlcsg ----- Command line: C:\DOCUME~1\X\ESCRIT~1\Cs\Mapas\TODOLO~1\zhlt253\hlcsg.exe "c:\documents and settings\x\escritorio\cs\prueva" -= Current hlcsg Settings =- Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Wadinclude list : [zhlt.wad] entering c:\documents and settings\x\escritorio\cs\prueva.map CreateBrush: 50%... (0.00 seconds) SetModelCenters: (0.00 seconds) Using WAD File: \archivos de programa\counter-strike 1.6\cstrike\cs_havana.wad Using WAD File: \archivos de programa\counter-strike 1.6\cstrike\as_tundra.wad Using WAD File: \archivos de programa\counter-strike 1.6\cstrike\chateau.wad Using WAD File: \archivos de programa\counter-strike 1.6\cstrike\cs_747.wad Using WAD File: \archivos de programa\counter-strike 1.6\cstrike\cs_assault.wad Using WAD File: \archivos de programa\counter-strike 1.6\cstrike\cs_bdog.wad Using WAD File: \archivos de programa\counter-strike 1.6\cstrike\cs_cbble.wad Using WAD File: \archivos de programa\counter-strike 1.6\cstrike\cs_dust.wad Using WAD File: \archivos de programa\counter-strike 1.6\cstrike\de_piranesi.wad Using WAD File: \archivos de programa\counter-strike 1.6\cstrike\cs_office.wad Using WAD File: \archivos de programa\counter-strike 1.6\cstrike\de_airstrip.wad Using WAD File: \archivos de programa\counter-strike 1.6\cstrike\de_aztec.wad Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\archivos de programa\counter-strike 1.6\cstrike\de_aztec.wad] Texture[1015:SPECIAL_THANKS] Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\archivos de programa\counter-strike 1.6\cstrike\de_aztec.wad] Texture[1016:THANKS] Using WAD File: \archivos de programa\counter-strike 1.6\cstrike\de_vertigo.wad Using WAD File: \archivos de programa\counter-strike 1.6\cstrike\de_storm.wad Using WAD File: \archivos de programa\counter-strike 1.6\cstrike\de_vegas.wad Using WAD File: \archivos de programa\counter-strike 1.6\cstrike\prodigy.wad Using WAD File: \archivos de programa\counter-strike 1.6\cstrike\torntextures.wad Warning: ::: Larger than expected texture (240172 bytes) Wad:wad[\archivos de programa\counter-strike 1.6\cstrike\torntextures.wad] Texture[1253:TK_STONEWALLHI] Warning: ::: Larger than expected texture (306812 bytes) Wad:wad[\archivos de programa\counter-strike 1.6\cstrike\torntextures.wad] Texture[1292:TK_CLAYROOF] Warning: ::: Larger than expected texture (272812 bytes) Wad:wad[\archivos de programa\counter-strike 1.6\cstrike\torntextures.wad] Texture[1320:{TK_PLANTLG] Warning: ::: Larger than expected texture (327212 bytes) Wad:wad[\archivos de programa\counter-strike 1.6\cstrike\torntextures.wad] Texture[1322:{TK_PLANTSM] Warning: ::: Larger than expected texture (235412 bytes) Wad:wad[\archivos de programa\counter-strike 1.6\cstrike\torntextures.wad] Texture[1374:TK_TORNMAP] Using WAD File: \archivos de programa\counter-strike 1.6\valve\halflife.wad Using WAD File: \archivos de programa\counter-strike 1.6\valve\liquids.wad Using WAD File: \archivos de programa\counter-strike 1.6\valve\xeno.wad Texture usage is at 0.02 mb (of 4.00 mb MAX) 0.03 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: C:\DOCUME~1\X\ESCRIT~1\Cs\Mapas\TODOLO~1\zhlt253\hlbsp.exe ** Parameters: "c:\documents and settings\x\escritorio\cs\prueva" hlbsp v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlbsp ----- Command line: C:\DOCUME~1\X\ESCRIT~1\Cs\Mapas\TODOLO~1\zhlt253\hlbsp.exe "c:\documents and settings\x\escritorio\cs\prueva" -= Current hlbsp Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) Warning: === LEAK in hull 0 === Entity info_player_start @ (-129,-305,-192) Error: A LEAK is a hole in the map, where the inside of it is exposed to the (unwanted) outside region. The entity listed in the error is just a helpful indication of where the beginning of the leak pointfile starts, so the beginning of the line can be quickly found and traced to until reaching the outside. Unless this entity is accidentally on the outside of the map, it probably should not be deleted. Some complex rotating objects entities need their origins outside the map. To deal with these, just enclose the origin brush with a solid world brush Leak pointfile generated ** Executing... ** Command: C:\DOCUME~1\X\ESCRIT~1\Cs\Mapas\TODOLO~1\zhlt253\hlvis.exe ** Parameters: "c:\documents and settings\x\escritorio\cs\prueva" hlvis v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlvis ----- Command line: C:\DOCUME~1\X\ESCRIT~1\Cs\Mapas\TODOLO~1\zhlt253\hlvis.exe "c:\documents and settings\x\escritorio\cs\prueva" >> There was a problem compiling the map. >> Check the file c:\documents and settings\x\escritorio\cs\prueva.log for the cause. ----- END hlvis ----- ** Executing... ** Command: C:\DOCUME~1\X\ESCRIT~1\Cs\Mapas\TODOLO~1\zhlt253\hlrad.exe ** Parameters: "c:\documents and settings\x\escritorio\cs\prueva" hlrad v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlrad ----- Command line: C:\DOCUME~1\X\ESCRIT~1\Cs\Mapas\TODOLO~1\zhlt253\hlrad.exe "c:\documents and settings\x\escritorio\cs\prueva" >> There was a problem compiling the map. >> Check the file c:\documents and settings\x\escritorio\cs\prueva.log for the cause. ----- END hlrad ----- ** Executing... ** Command: Copy File ** Parameters: "c:\documents and settings\x\escritorio\cs\prueva.bsp" "C:\Documents and Settings\X\Escritorio\Cs\Valve Hammer Editor2\Valve Hammer Editor\maps\prueva.bsp" ** Executing... ** Command: Copy File ** Parameters: "c:\documents and settings\x\escritorio\cs\prueva.pts" "C:\Documents and Settings\X\Escritorio\Cs\Valve Hammer Editor2\Valve Hammer Editor\maps\prueva.pts" ** Executing... ** Command: C:\ARCHIV~1\COUNTE~1.6\hl.exe ** Parameters: +map "prueva" -dev -console
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- copilado
- counter-st.wad
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