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Mapa de gamebanana

 
O  

Encontrado 8 resultados

  1. quiero probar que onda si anda esta pija, si no borren esto, si anda gracias agu
  2. hola gente, bueno me sale esto cuando quiero probar el mapa, hasta hace poquito lo podia probar perfectamente al mapa, nose que abra pasado y me sale esto espero su ayuda. ** Executing... ** Command: Change Directory ** Parameters: "D:\Archivos de programa\Valve" ** Executing... ** Command: D:\ARCHIV~1\VALVEH~1\tools\qcsg.exe ** Parameters: "c:\documents and settings\administrador\escritorio\cordero466gim" qcsg.exe v2.8 (Jan 31 2000) ---- qcsg ---- entering c:\documents and settings\administrador\escritorio\cordero466gim.map CreateBrush: 0...1...2...3...4...5...6...7...8...Entity 0, Brush 151: plane with no normal Entity 0, Brush 151: plane with no normal Entity 0, Brush 151: A 'Unknown Class' @(0,0,0) outside world(+/-4096): (2458, 1463, -124)-(2459,1464,9000) Entity 0, Brush 151: A 'Unknown Class' @(0,0,0) outside world(+/-4096): (2442, 1447, -160)-(2475,1480,9036) Entity 0, Brush 151: A 'Unknown Class' @(0,0,0) outside world(+/-4096): (2426, 1431, -156)-(2491,1496,9032) Entity 0, Brush 151: A 'Unknown Class' @(0,0,0) outside world(+/-4096): (2442, 1447, -142)-(2475,1480,9018) Entity 0, Brush 152: plane with no normal Entity 0, Brush 152: plane with no normal Entity 0, Brush 152: A 'Unknown Class' @(0,0,0) outside world(+/-4096): (2463, 1449, -9000)-(2464,1451,-105) Entity 0, Brush 152: A 'Unknown Class' @(0,0,0) outside world(+/-4096): (2447, 1432, -9036)-(2480,1467,-69) Entity 0, Brush 152: A 'Unknown Class' @(0,0,0) outside world(+/-4096): (2431, 1416, -9032)-(2496,1483,-73) Entity 0, Brush 152: A 'Unknown Class' @(0,0,0) outside world(+/-4096): (2447, 1432, -9018)-(2480,1467,-87) Entity 0, Brush 153: plane with no normal Entity 0, Brush 153: plane with no normal Entity 0, Brush 153: A 'Unknown Class' @(0,0,0) outside world(+/-4096): (2474, 1469, -124)-(2475,1471,9000) Entity 0, Brush 153: A 'Unknown Class' @(0,0,0) outside world(+/-4096): (2458, 1453, -160)-(2491,1487,9036) Entity 0, Brush 153: A 'Unknown Class' @(0,0,0) outside world(+/-4096): (2442, 1437, -156)-(2507,1503,9032) Entity 0, Brush 153: A 'Unknown Class' @(0,0,0) outside world(+/-4096): (2458, 1453, -142)-(2491,1487,9018) Entity 0, Brush 154: plane with no normal Entity 0, Brush 154: plane with no normal Entity 0, Brush 154: A 'Unknown Class' @(0,0,0) outside world(+/-4096): (2479, 1456, -9000)-(2480,1457,-105) Entity 0, Brush 154: A 'Unknown Class' @(0,0,0) outside world(+/-4096): (2463, 1439, -9036)-(2496,1473,-69) Entity 0, Brush 154: A 'Unknown Class' @(0,0,0) outside world(+/-4096): (2447, 1423, -9032)-(2512,1489,-73) Entity 0, Brush 154: A 'Unknown Class' @(0,0,0) outside world(+/-4096): (2463, 1439, -9018)-(2496,1473,-87) Entity 0, Brush 156: plane with no normal Entity 0, Brush 156: plane with no normal Entity 0, Brush 156: A 'Unknown Class' @(0,0,0) outside world(+/-4096): (2429, 1461, -9000)-(2430,1463,-106) Entity 0, Brush 156: A 'Unknown Class' @(0,0,0) outside world(+/-4096): (2413, 1444, -9036)-(2446,1479,-70) Entity 0, Brush 156: A 'Unknown Class' @(0,0,0) outside world(+/-4096): (2397, 1428, -9032)-(2462,1495,-74) Entity 0, Brush 156: A 'Unknown Class' @(0,0,0) outside world(+/-4096): (2413, 1444, -9018)-(2446,1479,-88) Entity 0, Brush 160: plane with no normal Entity 0, Brush 160: plane with no normal Entity 0, Brush 160: A 'Unknown Class' @(0,0,0) outside world(+/-4096): (2450, 1467, -125)-(2451,1469,9000) Entity 0, Brush 160: A 'Unknown Class' @(0,0,0) outside world(+/-4096): (2433, 1450, -161)-(2467,1485,9036) Entity 0, Brush 160: A 'Unknown Class' @(0,0,0) outside world(+/-4096): (2417, 1434, -157)-(2483,1501,9032) Entity 0, Brush 160: A 'Unknown Class' @(0,0,0) outside world(+/-4096): (2433, 1450, -143)-(2467,1485,9018) Entity 0, Brush 163: plane with no normal Entity 0, Brush 163: plane with no normal Entity 0, Brush 163: A 'Unknown Class' @(0,0,0) outside world(+/-4096): (2650, 1246, -129)-(2652,1247,9000) Entity 0, Brush 163: A 'Unknown Class' @(0,0,0) outside world(+/-4096): (2634, 1229, -165)-(2668,1263,9036) Entity 0, Brush 163: A 'Unknown Class' @(0,0,0) outside world(+/-4096): (2618, 1213, -161)-(2684,1279,9032) Entity 0, Brush 163: A 'Unknown Class' @(0,0,0) outside world(+/-4096): (2634, 1229, -147)-(2668,1263,9018) 9...Entity 0, Brush 165: plane with no normal Entity 0, Brush 165: plane with no normal Entity 0, Brush 165: A 'Unknown Class' @(0,0,0) outside world(+/-4096): (2644, 1225, -9000)-(2645,1226,-110) Entity 0, Brush 165: A 'Unknown Class' @(0,0,0) outside world(+/-4096): (2627, 1209, -9036)-(2661,1242,-74) Entity 0, Brush 165: A 'Unknown Class' @(0,0,0) outside world(+/-4096): (2611, 1193, -9032)-(2677,1258,-78) Entity 0, Brush 165: A 'Unknown Class' @(0,0,0) outside world(+/-4096): (2627, 1209, -9018)-(2661,1242,-92) Entity 0, Brush 166: plane with no normal Entity 0, Brush 166: plane with no normal Entity 0, Brush 166: A 'Unknown Class' @(0,0,0) outside world(+/-4096): (2637, 1241, -9000)-(2639,1242,-110) Entity 0, Brush 166: A 'Unknown Class' @(0,0,0) outside world(+/-4096): (2621, 1225, -9036)-(2654,1257,-74) Entity 0, Brush 166: A 'Unknown Class' @(0,0,0) outside world(+/-4096): (2605, 1209, -9032)-(2670,1273,-78) Entity 0, Brush 166: A 'Unknown Class' @(0,0,0) outside world(+/-4096): (2621, 1225, -9018)-(2654,1257,-92) Entity 0, Brush 167: A 'Unknown Class' @(0,0,0) has a coplanar plane at (2659, 1231, -110), texture TRRM_WOOD2 Entity 0, Brush 167: A 'Unknown Class' @(0,0,0) outside world(+/-4096): (-9000, -4599, -129)-(2659,1231,-110) Entity 0, Brush 167: A 'Unknown Class' @(0,0,0) outside world(+/-4096): (-9016, -4614, -165)-(2675,1247,-74) Entity 0, Brush 167: A 'Unknown Class' @(0,0,0) outside world(+/-4096): (-9032, -4630, -161)-(2691,1263,-78) Entity 0, Brush 167: A 'Unknown Class' @(0,0,0) outside world(+/-4096): (-9016, -4614, -147)-(2675,1247,-92) Entity 0, Brush 171: plane with no normal Entity 0, Brush 171: plane with no normal Entity 0, Brush 171: A 'Unknown Class' @(0,0,0) outside world(+/-4096): (2650, 1275, -9000)-(2652,1276,-110) Entity 0, Brush 171: A 'Unknown Class' @(0,0,0) outside world(+/-4096): (2634, 1258, -9036)-(2668,1292,-74) Entity 0, Brush 171: A 'Unknown Class' @(0,0,0) outside world(+/-4096): (2618, 1242, -9032)-(2684,1308,-78) Entity 0, Brush 171: A 'Unknown Class' @(0,0,0) outside world(+/-4096): (2634, 1258, -9018)-(2668,1292,-92) Entity 0, Brush 174: plane with no normal Entity 0, Brush 174: A 'Unknown Class' @(0,0,0) has a coplanar plane at (2657, 1254, -110), texture TRRM_WOOD2 Entity 0, Brush 174: A 'Unknown Class' @(0,0,0) outside world(+/-4096): (-9000, 1254, -129)-(2658,7083,9000) Entity 0, Brush 174: A 'Unknown Class' @(0,0,0) outside world(+/-4096): (-9016, 1238, -165)-(2674,7099,9036) Entity 0, Brush 174: A 'Unknown Class' @(0,0,0) outside world(+/-4096): (-9032, 1222, -161)-(2690,7115,9032) Entity 0, Brush 174: A 'Unknown Class' @(0,0,0) outside world(+/-4096): (-9016, 1238, -147)-(2674,7099,9018) (1) CSGBrush: 0...1...2...3...4...5...6...7...8...9... (0) Using WAD File: \archivos de programa\valve\valve\halflife.wad Using WAD File: \archivos de programa\valve\cstrike\cs_dust.wad added 3 additional animating textures. 1 seconds elapsed ** Executing... ** Command: D:\ARCHIV~1\VALVEH~1\tools\qbsp2.exe ** Parameters: "c:\documents and settings\administrador\escritorio\cordero466gim" qbsp2.exe v2.2 (Dec 28 1998) ---- qbsp2 ---- ************ ERROR ************ nummarkfaces == MAX_LEAF_FACES ** Executing... ** Command: D:\ARCHIV~1\VALVEH~1\tools\vis.exe ** Parameters: "c:\documents and settings\administrador\escritorio\cordero466gim" vis.exe v1.3 (Dec 30 1998) ---- vis ---- 1 thread(s) LoadPortals: couldn't read c:\documents and settings\administrador\escritorio\cordero466gim.prt No vising performed. ** Executing... ** Command: D:\ARCHIV~1\VALVEH~1\tools\qrad.exe ** Parameters: "c:\documents and settings\administrador\escritorio\cordero466gim" ** Executing... ** Command: Copy File ** Parameters: "c:\documents and settings\administrador\escritorio\cordero466gim.bsp" "C:\Documents and Settings\Administrador\Escritorio\cordero466gim.bsp" ** Executing... ** Command: Copy File ** Parameters: "c:\documents and settings\administrador\escritorio\cordero466gim.pts" "C:\Documents and Settings\Administrador\Escritorio\cordero466gim.pts" ** Executing... ** Command: D:\ARCHIV~1\Valve\hl.exe ** Parameters: +map "cordero466gim" -dev -console
  3. http://i.imgur.com/rOyB5.jpg si me lo podrian solucionar agradeceria
  4. me acaba de salir un error al probar el map y no se como solucionarlo! este es el erro q me sale!!
  5. hola cuando voy a probar el mapa me aprece esto: le dije a topline y shuun y me dijieron q poste el problema y q me falta la textura valv.wad y no la tengo al q me pase la textura y solucione el problema lo pongo en los creditos saludos y gracias a y aca las texturas q use:
  6. Bueno para comenzar estaba terminando mi map de una casota para el Zombie rampage, entonces me compilo todo repiola y yo feliz, ahora cuando voy a probar el mapa .bsp, carga 2 Barras y se sale del Cs y no TIRA NINGUN ERROR, Solo se sale y mas nada no tira error de ninguna parte... Alguna solucion? de verdad:(, les dejo el log amigos, de verdad necesito 1 mano... hlcsg v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlcsg ----- Command line: "C:\Documents and Settings\nestor_2\Escritorio\zhlt253\hlcsg.exe"-wadinclude Snowingtext.wad -wadinclude halflife.wad -wadinclude Citywad.wad -wadinclude citywad2.wad.wad -wadinclude paranoia.wad -wadinclude mountainpass.wad -wadinclude station.wad "C:\Documents and Settings\nestor_2\Escritorio\zm_aneking_house-v4" -= Current hlcsg Settings =- Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Wadinclude list : [zhlt.wad] [snowingtext.wad] [halflife.wad] [Citywad.wad] [citywad2.wad.wad] [paranoia.wad] [mountainpass.wad] [station.wad] entering C:\Documents and Settings\nestor_2\Escritorio\zm_aneking_house-v4.map CreateBrush: (2.45 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (2.39 seconds) Embedding textures from WAD File [\documents and settings\nestor_2\escritorio\textract wads\citywad.wad] into BSP Embedding textures from WAD File [\documents and settings\nestor_2\escritorio\textract wads\station.wad] into BSP Embedding textures from WAD File [\documents and settings\nestor_2\escritorio\textract wads\paranoia.wad] into BSP Embedding textures from WAD File [\documents and settings\nestor_2\escritorio\textract wads\mountainpass.wad] into BSP Using WAD File: \documents and settings\nestor_2\escritorio\textract wads\mappingzwad.wad Warning: ::: Larger than expected texture (213992 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\textract wads\mappingzwad.wad] Texture[971:LOGOMZ2] Embedding textures from WAD File [\documents and settings\nestor_2\escritorio\textract wads\halflife.wad] into BSP Embedding textures from WAD File [\documents and settings\nestor_2\escritorio\snowingtext.wad] into BSP Warning: ::: Larger than expected texture (1393452 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\snowingtext.wad] Texture[4163:WOOD] Warning: ::: Larger than expected texture (1393452 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\snowingtext.wad] Texture[4164:WOOD2] Warning: ::: Larger than expected texture (1393452 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\snowingtext.wad] Texture[4165:WOOD4] Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\snowingtext.wad] Texture[4166:WOOD5] Warning: ::: Larger than expected texture (697132 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\snowingtext.wad] Texture[4167:WOOD6] Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\snowingtext.wad] Texture[4169:DOOR1] Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\snowingtext.wad] Texture[4170:DOOR2] Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\snowingtext.wad] Texture[4171:DOOR3] Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\snowingtext.wad] Texture[4172:METALFLOOR] Warning: ::: Larger than expected texture (697132 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\snowingtext.wad] Texture[4173:ROOF1] Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\snowingtext.wad] Texture[4174:ROOF2] Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\snowingtext.wad] Texture[4175:WALL1] Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\snowingtext.wad] Texture[4176:WOOD7] Embedding textures from WAD File [\documents and settings\nestor_2\escritorio\citywad2.wad.wad] into BSP Warning: ::: Larger than expected texture (272812 bytes) Wad:wad[\documents and settings\nestor_2\escritorio\citywad2.wad.wad] Texture[4203:{TK_PLANTLG] added 14 additional animating textures. Texture usage is at 2.77 mb (of 4.00 mb MAX) 5.66 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlbsp ----- Command line: "C:\Documents and Settings\nestor_2\Escritorio\zhlt253\hlbsp.exe""C:\Documents and Settings\nestor_2\Escritorio\zm_aneking_house-v4" -= Current hlbsp Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'C:\Documents and Settings\nestor_2\Escritorio\zm_aneking_house-v4.prt' 3.42 seconds elapsed ----- END hlbsp ----- hlvis v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlvis ----- Command line: "C:\Documents and Settings\nestor_2\Escritorio\zhlt253\hlvis.exe""C:\Documents and Settings\nestor_2\Escritorio\zm_aneking_house-v4" -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] 434 portalleafs 1166 numportals BasePortalVis: (1.05 seconds) LeafThread: (12.33 seconds) average leafs visible: 78 g_visdatasize:13934 compressed from 23870 13.83 seconds elapsed ----- END hlvis ----- hlrad v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlrad ----- Command line: "C:\Documents and Settings\nestor_2\Escritorio\zhlt253\hlrad.exe"-chop 64.0 "C:\Documents and Settings\nestor_2\Escritorio\zm_aneking_house-v4" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 256.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 ] [ 1.000 ] global gamma amount [ 0.500 ] [ 0.500 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] 1742 faces Create Patches : 6929 base patches 0 opaque faces 55605 square feet [8007145.00 square inches] 9 direct lights BuildFacelights: (25.41 seconds) visibility matrix : 2.9 megs BuildVisLeafs: (10.50 seconds) MakeScales: (7.05 seconds) SwapTransfers: (0.80 seconds) Transfer Lists : 1720356 transfers Indices : 1358468 bytes Data : 6881424 bytes GatherLight: (0.31 seconds) FinalLightFace: (1.23 seconds) 47.00 seconds elapsed ----- END hlrad ---- Saludos de verdad una ayuda...
  7. Me gustaria probar de nuevo con el slot reservado, pero esta vez dejarlo una semana por lo menos, el cual , aunque este vacio durante el dia, en un determinado horario va a salir mix para siempre... Asi se lograria un "equilibrio" en el cual jugaria gente determinada del foro, y no los brasileros, que no por discriminar, pero me da demasiada bronca qe le digas, anda ma, y van b porque no falan español (? Saludos. By Matuu.q22

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Mundo Mapper es una comunidad que se especializa en la creación de mapas para diversos juegos, como Counter-Strike 1.6 y Half-Life, utilizando el programa Valve Hammer Editor. Si eres un apasionado de los videojuegos y te interesa diseñar tus propios escenarios, ¡Mundo Mapper es el lugar perfecto para ti! 🎮

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EFICACIA EN APRENDIZAJE

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Si deseas aprender más sobre el mapeo o configurar herramientas como Batch Compiler, Valve Hammer Editor o J.A.C.K, MundoMapper.net ofrece tutoriales útiles. Por ejemplo:

Configurar Batch Compiler 3.1.2: Este tutorial te guía en la configuración de Batch Compiler, una herramienta esencial para compilar mapas en Counter-Strike.


Configurar Valve Hammer Editor 3.5: Aprende los primeros pasos para usar Valve Hammer Editor, la herramienta de creación de mapas para juegos como Half-Life y Counter-Strike.

Configurar J.A.C.K: J.A.C.K. es una herramienta poderosa para diseñar y construir mapas en juegos como Half-Life y Counter-Strike

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