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No encuentro el error


leonkpo

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Hola! Hice un simple mapa de dos habitaciones con un par de entidades pero no encuentro el error!! Puse pointed para seguir la línea y solucione ese error, ahora pongo pointed devuelta y no aparece nada quiere decir que no hay ningún error de blokes alguien me puede ayudar?

 

 

Dejo el log!

 

 

hlcsg v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlcsg -----

Command line: C:\ARCHIV~1\VALVEH~2\tools\ZHLT\hlcsg.exe "C:\Archivos de programa\Valve\cstrike\maps\haciendo 8"

Entering C:\Archivos de programa\Valve\cstrike\maps\haciendo 8.map

 

Current hlcsg Settings

Name | Setting | Default

---------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max lighting memory [ 6291456 ] [ 6291456 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

null texture stripping[ on ] [ on ]

clipnode economy mode [ on ] [ on ]

clip hull type [ legacy ] [ legacy ]

onlyents [ off ] [ off ]

wadtextures [ on ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

nullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

 

Using mapfile wad configuration

Wadinclude list :

[zhlt.wad]

 

0 brushes (totalling 0 sides) discarded from clipping hulls

CreateBrush:

(0.02 seconds)

SetModelCenters:

(0.00 seconds)

CSGBrush:

(0.06 seconds)

 

Using Wadfile: \archivos de programa\valve\valve\halflife.wad

- Contains 6 used textures, 42.86 percent of map (3116 textures in wad)

Using Wadfile: \archivos de programa\valve\cstrike\cs_dust.wad

- Contains 0 used textures, 0.00 percent of map (28 textures in wad)

Using Wadfile: \archivos de programa\valve\valve\cached.wad

- Contains 0 used textures, 0.00 percent of map (2 textures in wad)

Using Wadfile: \archivos de programa\valve\valve\decals.wad

- Contains 0 used textures, 0.00 percent of map (222 textures in wad)

Using Wadfile: \archivos de programa\valve\valve\fonts.wad

- Contains 0 used textures, 0.00 percent of map (3 textures in wad)

Using Wadfile: \archivos de programa\valve\valve\liquids.wad

- Contains 0 used textures, 0.00 percent of map (32 textures in wad)

Using Wadfile: \archivos de programa\valve\valve\spraypaint.wad

- Contains 0 used textures, 0.00 percent of map (14 textures in wad)

Using Wadfile: \archivos de programa\valve\cstrike\old_dust.wad

- Contains 0 used textures, 0.00 percent of map (28 textures in wad)

Using Wadfile: \archivos de programa\valve\cstrike\zm.wad

- Contains 2 used textures, 14.29 percent of map (23 textures in wad)

Using Wadfile: \archivos de programa\valve\cstrike\cs_assault.wad

- Contains 0 used textures, 0.00 percent of map (22 textures in wad)

Using Wadfile: \archivos de programa\valve\cstrike\de_aztec.wad

- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'

- Warning: Larger than expected texture (348972 bytes): 'THANKS'

- Contains 5 used textures, 35.71 percent of map (24 textures in wad)

Using Wadfile: \archivos de programa\valve\cstrike\de_vegas.wad

- Contains 0 used textures, 0.00 percent of map (101 textures in wad)

 

Warning: More than 8 wadfiles are in use. (12)

This may be harmless, and if no strange side effects are occurring, then

it can safely be ignored. However, if your map starts exhibiting strange

or obscure errors, consider this as suspect.

 

 

Warning: ::FindTexture() texture NULL not found!

Are you sure you included zhlt.wad in your wadpath list?

Warning: ::LoadLump() texture NULL not found!

Texture usage is at 0.45 mb (of 4.00 mb MAX)

0.09 seconds elapsed

 

----- END hlcsg -----

 

 

 

hlbsp v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlbsp -----

Command line: C:\ARCHIV~1\VALVEH~2\tools\ZHLT\hlbsp.exe "C:\Archivos de programa\Valve\cstrike\maps\haciendo 8"

 

Current hlbsp Settings

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

nofill [ off ] [ off ]

noopt [ off ] [ off ]

null tex. stripping [ on ] [ on ]

notjunc [ off ] [ off ]

subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)

max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

 

 

SolidBSP [hull 0] 165 (0.02 seconds)

BSP generation successful, writing portal file 'C:\Archivos de programa\Valve\cstrike\maps\haciendo 8.prt'

SolidBSP [hull 1] 154 (0.00 seconds)

SolidBSP [hull 2] 133 (0.00 seconds)

SolidBSP [hull 3] 156 (0.00 seconds)

0.11 seconds elapsed

 

----- END hlbsp -----

 

 

 

hlrad v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlrad -----

Command line: C:\ARCHIV~1\VALVEH~2\tools\ZHLT\hlrad.exe -extra "C:\Archivos de programa\Valve\cstrike\maps\haciendo 8"

 

-= Current hlrad Settings =-

Name | Setting | Default

--------------------|---------------------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max lighting memory [ 6291456 ] [ 6291456 ]

priority [ Normal ] [ Normal ]

 

vismatrix algorithm [ Original ] [ Original ]

oversampling (-extra)[ on ] [ off ]

bounces [ 1 ] [ 1 ]

bounce dynamic light [ on ] [ on ]

ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]

maximum light [ 255.000 ] [ 256.000 ]

circus mode [ off ] [ off ]

 

smoothing threshold [ 50.000 ] [ 50.000 ]

direct threshold [ 25.000 ] [ 25.000 ]

direct light scale [ 2.000 ] [ 2.000 ]

coring threshold [ 1.000 ] [ 1.000 ]

patch interpolation [ on ] [ on ]

 

texscale [ on ] [ on ]

patch subdividing [ on ] [ on ]

chop value [ 64.000 ] [ 64.000 ]

texchop value [ 32.000 ] [ 32.000 ]

 

global fade [ 1.000 ] [ 1.000 ]

global falloff [ 2 ] [ 2 ]

global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]

global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]

global light scale [ 1.000 ] [ 1.000 ]

global sky diffusion [ 1.000 ] [ 1.000 ]

 

opaque entities [ on ] [ on ]

sky lighting fix [ on ] [ on ]

incremental [ off ] [ off ]

dump [ off ] [ off ]

 

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]

diffuse hack [ on ] [ on ]

spotlight points [ on ] [ on ]

 

custom shadows with bounce light

[ off ] [ off ]

rgb transfers [ off ] [ off ]

 

 

[Reading texlights from 'C:\ARCHIV~1\VALVEH~2\tools\ZHLT\lights.rad']

[59 texlights parsed from 'C:\ARCHIV~1\VALVEH~2\tools\ZHLT\lights.rad']

 

Warning: No vis information, direct lighting only.

758 faces

Create Patches : 8114 base patches

0 opaque faces

131884 square feet [18991402.00 square inches]

3 direct lights

 

BuildFacelights:

(9.94 seconds)

FinalLightFace:

(0.06 seconds)

10.19 seconds elapsed

 

----- END hlrad -----

 

 

 

 

 

 

 

no, me creo un archivo bsp, lin, map, p0, p1,p2, p3, prt, pts, wic

 

hacuiendo.png

 

 

 

 

Gracias!

 

saludos!

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Solamente el necesario es el bsp. 2 cosas:

 

- Cual es el problema? No te anda el mapa?

 

- "Warning: More than 8 wadfiles are in use. (12)

This may be harmless, and if no strange side effects are occurring, then

it can safely be ignored. However, if your map starts exhibiting strange

or obscure errors, consider this as suspect."

 

Muchas texturas, osea, 12. Intenta agrupar todos los wads en uno solo, o en pocos wads con el wally, asi no tenes el problema.

47335198.png

WxGkW.png

 

Estoy mas rescatado, ahora me fumo un bloque de ganjah con los pibe y salgo los finde.

No sabes que es un 25 y decis bloque pelotudo

Ahora sos mas piola por fumar no?

 

 

 

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- Cual es el problema? No te anda el mapa?

 

Claro, pongo start game y es como...cuando tenes el sxe injected y queres jugar con bots...no pasa nada.

 

- "Warning: More than 8 wadfiles are in use. (12)

This may be harmless, and if no strange side effects are occurring, then

it can safely be ignored. However, if your map starts exhibiting strange

or obscure errors, consider this as suspect."

 

gracias, lo hago y te informo luego!

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spraypaint.wad, font.wad, cached.wad no son necesarias.

 

Esas wads no te sirven.

 

y no te olvides de mandarle un saludo de mi parte a tu prima

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Sigue igual :( no tengo idea de que pasa

 

 

** Command: C:\ARCHIV~1\VALVEH~2\tools\ZHLT\hlcsg.exe

** Parameters: "C:\Archivos de programa\Valve\cstrike\maps\haciendo 9"

 

hlcsg v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlcsg -----

Command line: C:\ARCHIV~1\VALVEH~2\tools\ZHLT\hlcsg.exe "C:\Archivos de programa\Valve\cstrike\maps\haciendo 9"

Entering C:\Archivos de programa\Valve\cstrike\maps\haciendo 9.map

 

Current hlcsg Settings

Name | Setting | Default

---------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max lighting memory [ 6291456 ] [ 6291456 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

null texture stripping[ on ] [ on ]

clipnode economy mode [ on ] [ on ]

clip hull type [ legacy ] [ legacy ]

onlyents [ off ] [ off ]

wadtextures [ on ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

nullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

 

Using mapfile wad configuration

Wadinclude list :

[zhlt.wad]

 

0 brushes (totalling 0 sides) discarded from clipping hulls

CreateBrush:

10%...20%... (0.02 seconds)

SetModelCenters:

50%... (0.00 seconds)

CSGBrush:

20%...40%...60%...80%... (0.06 seconds)

 

Using Wadfile: \archivos de programa\valve\cstrike\cs_dust.wad

- Contains 0 used textures, 0.00 percent of map (28 textures in wad)

Using Wadfile: \archivos de programa\valve\valve\decals.wad

- Contains 0 used textures, 0.00 percent of map (222 textures in wad)

Using Wadfile: \archivos de programa\valve\valve\fonts.wad

- Contains 0 used textures, 0.00 percent of map (3 textures in wad)

Using Wadfile: \archivos de programa\valve\valve\liquids.wad

- Contains 0 used textures, 0.00 percent of map (32 textures in wad)

Using Wadfile: \archivos de programa\valve\cstrike\cs_assault.wad

- Contains 0 used textures, 0.00 percent of map (22 textures in wad)

Using Wadfile: \archivos de programa\valve\cstrike\de_aztec.wad

- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'

- Warning: Larger than expected texture (348972 bytes): 'THANKS'

- Contains 5 used textures, 38.46 percent of map (24 textures in wad)

Using Wadfile: \archivos de programa\valve\valve\cached.wad

- Contains 0 used textures, 0.00 percent of map (2 textures in wad)

Using Wadfile: \archivos de programa\valve\valve\halflife.wad

- Contains 7 used textures, 53.85 percent of map (3116 textures in wad)

Using Wadfile: \archivos de programa\valve\valve\spraypaint.wad

- Contains 0 used textures, 0.00 percent of map (14 textures in wad)

 

Warning: More than 8 wadfiles are in use. (9)

This may be harmless, and if no strange side effects are occurring, then

it can safely be ignored. However, if your map starts exhibiting strange

or obscure errors, consider this as suspect.

 

 

Warning: ::FindTexture() texture NULL not found!

Are you sure you included zhlt.wad in your wadpath list?

Warning: ::LoadLump() texture NULL not found!

Texture usage is at 0.30 mb (of 4.00 mb MAX)

0.11 seconds elapsed

 

----- END hlcsg -----

 

 

 

 

** Executing...

** Command: C:\ARCHIV~1\VALVEH~2\tools\ZHLT\hlbsp.exe

** Parameters: "C:\Archivos de programa\Valve\cstrike\maps\haciendo 9"

 

hlbsp v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlbsp -----

Command line: C:\ARCHIV~1\VALVEH~2\tools\ZHLT\hlbsp.exe "C:\Archivos de programa\Valve\cstrike\maps\haciendo 9"

 

Current hlbsp Settings

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

nofill [ off ] [ off ]

noopt [ off ] [ off ]

null tex. stripping [ on ] [ on ]

notjunc [ off ] [ off ]

subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)

max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

 

 

SolidBSP [hull 0] 165 (0.02 seconds)

BSP generation successful, writing portal file 'C:\Archivos de programa\Valve\cstrike\maps\haciendo 9.prt'

SolidBSP [hull 1] 154 (0.00 seconds)

SolidBSP [hull 2] 133 (0.00 seconds)

SolidBSP [hull 3] 156 (0.00 seconds)

0.09 seconds elapsed

 

----- END hlbsp -----

 

 

 

 

** Executing...

** Command: C:\ARCHIV~1\VALVEH~2\tools\ZHLT\hlvis.exe

** Parameters: "C:\Archivos de programa\Valve\cstrike\maps\haciendo 9"

 

hlvis v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlvis -----

Command line: C:\ARCHIV~1\VALVEH~2\tools\ZHLT\hlvis.exe "C:\Archivos de programa\Valve\cstrike\maps\haciendo 9"

52 portalleafs

121 numportals

 

-= Current hlvis Settings =-

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max vis distance [ 0 ] [ 0 ]

priority [ Normal ] [ Normal ]

 

fast vis [ off ] [ off ]

full vis [ off ] [ off ]

 

 

BasePortalVis:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)

LeafThread:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)

average leafs visible: 18

g_visdatasize:481 compressed from 364

0.05 seconds elapsed

 

----- END hlvis -----

 

 

 

 

** Executing...

** Command: C:\ARCHIV~1\VALVEH~2\tools\ZHLT\hlrad.exe

** Parameters: -extra "C:\Archivos de programa\Valve\cstrike\maps\haciendo 9"

 

hlrad v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlrad -----

Command line: C:\ARCHIV~1\VALVEH~2\tools\ZHLT\hlrad.exe -extra "C:\Archivos de programa\Valve\cstrike\maps\haciendo 9"

 

-= Current hlrad Settings =-

Name | Setting | Default

--------------------|---------------------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max lighting memory [ 6291456 ] [ 6291456 ]

priority [ Normal ] [ Normal ]

 

vismatrix algorithm [ Original ] [ Original ]

oversampling (-extra)[ on ] [ off ]

bounces [ 1 ] [ 1 ]

bounce dynamic light [ on ] [ on ]

ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]

maximum light [ 255.000 ] [ 256.000 ]

circus mode [ off ] [ off ]

 

smoothing threshold [ 50.000 ] [ 50.000 ]

direct threshold [ 25.000 ] [ 25.000 ]

direct light scale [ 2.000 ] [ 2.000 ]

coring threshold [ 1.000 ] [ 1.000 ]

patch interpolation [ on ] [ on ]

 

texscale [ on ] [ on ]

patch subdividing [ on ] [ on ]

chop value [ 64.000 ] [ 64.000 ]

texchop value [ 32.000 ] [ 32.000 ]

 

global fade [ 1.000 ] [ 1.000 ]

global falloff [ 2 ] [ 2 ]

global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]

global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]

global light scale [ 1.000 ] [ 1.000 ]

global sky diffusion [ 1.000 ] [ 1.000 ]

 

opaque entities [ on ] [ on ]

sky lighting fix [ on ] [ on ]

incremental [ off ] [ off ]

dump [ off ] [ off ]

 

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]

diffuse hack [ on ] [ on ]

spotlight points [ on ] [ on ]

 

custom shadows with bounce light

[ off ] [ off ]

rgb transfers [ off ] [ off ]

 

 

[Reading texlights from 'C:\ARCHIV~1\VALVEH~2\tools\ZHLT\lights.rad']

[59 texlights parsed from 'C:\ARCHIV~1\VALVEH~2\tools\ZHLT\lights.rad']

 

758 faces

Create Patches : 8114 base patches

0 opaque faces

131884 square feet [18991402.00 square inches]

3 direct lights

 

BuildFacelights:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (11.83 seconds)

visibility matrix : 3.9 megs

BuildVisLeafs:

30%...40%...50%...60%...70%...80%...90%... (11.91 seconds)

MakeScales:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (7.72 seconds)

SwapTransfers:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.73 seconds)

Transfer Lists : 15164118 : 15.16M transfers

Indices : 1660156 : 1.58M bytes

Data : 60656472 : 57.85M bytes

Bounce 1 GatherLight:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.48 seconds)

FinalLightFace:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.16 seconds)

39.03 seconds elapsed

 

----- END hlrad -----

 

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jajajaja ahora tienes 9 wads ... quitale el spraypaint.wad o el cached.wad no creo contengan buenas texturas para usar en el mapa :)
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Mira hace esto, carga el mapa en el vhe con 6 wads. quizas te aparezcan solidos de color blanco, no importa, les pones otras texturas y guardas tu mapa y compilas.

 

y no te olvides de mandarle un saludo de mi parte a tu prima

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ahhhhhh ya me acordeeee perdonen por mi estupides, puse de nombre haciendo 8 y me olvide que no se podía dejar espacio. Ahora intenta entrar pero me aparece este cartel:

 

bas.png

 

Las coordenadas me llaban a una escalera con una textura al lado origin pero no lo puedo sacar porque la tengo al lado de la puerta para que rote.

Edited by leonkpo
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borra los solidos que se vean raros en esa coordenada.

 

y no te olvides de mandarle un saludo de mi parte a tu prima

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2 de las 3 coordenadas no hay nada.

 

tengo texturas origin para la puerta y atriger para rescate de reen.

 

mapvt6lv.png

Edited by leonkpo
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encaja la textura aatrigger

 

y no te olvides de mandarle un saludo de mi parte a tu prima

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pero pues, como hago entonces para que rote una puerta sin origin :(desconfio):

 

edit:

 

Hice algunos que otros encajes y ahora no me formula el bsp, me deja estos archivos:

 

archivo eer.

 

archivo map.

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es facil, func_Door_rotating. para que rote la puerta.

 

 

hay muchos tutoriales en youtube fijate.

 

y no te olvides de mandarle un saludo de mi parte a tu prima

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ya fue elimine la textura atriger y origin, y anda el mapa ahora, el destino no estubo para que haga mapas gracias igual!

 

saludos

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ya fue elimine la textura atriger y origin, y anda el mapa ahora, el destino no estubo para que haga mapas gracias igual!

 

saludos

No creo, mas practica te falta.

 

y no te olvides de mandarle un saludo de mi parte a tu prima

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bien lo pude solucionar el error era que tenía que agrandarle las escalas a la textura aaatriger y origin 10 Y y 10X

 

gracias gente igual le di reputación a todos menos apps que le doy mañana porque no puedo ahora xD

 

saludos!:(;)):

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bien lo pude solucionar el error era que tenía que agrandarle las escalas a la textura aaatriger y origin 10 Y y 10X

 

gracias gente igual le di reputación a todos menos apps que le doy mañana porque no puedo ahora xD

 

saludos!:(;)):

Viste que si se puede, es practica nomas.

 

y no te olvides de mandarle un saludo de mi parte a tu prima

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