Jump to content
Al día de 3/3/24 el foro se integró con Mapping-Zone.net, se está llevando el foro a una versión estable, puede encontrarse algunos errores navegando. Mientras, podes logear tu cuenta MZ ×

Problema compilacion final


itzpablo

Recommended Posts


  • Followers:  0
  • Content Count:  41
  • Reputation:   25
  • Joined:  06/24/2011
  • Status:  Offline

bueno tuve un problema al compilar el mapa y no se muy bien de que se trata.

 

PD: dejo el proceso de compilacion o como se llame.

 

PD2: ya quite la textura que mensiona en el proceso y sale lo mismo.

 

 

 

 

** Executing...

** Command: Change Directory

** Parameters: C:\Archivos de programa\Counter-Strike 1.6

 

** Executing...

** Command: Copy File

** Parameters: "C:\Documents and Settings\Discovery\Escritorio\jbtest.map" "C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\jbtest.map"

 

** Executing...

** Command: D:\ZHLS\hlcsg.exe

** Parameters: "C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\jbtest"

hlcsg v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlcsg -----

Command line: D:\ZHLS\hlcsg.exe "C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\jbtest"

Entering C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\jbtest.map

Current hlcsg Settings

Name | Setting | Default

---------------------|-----------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max lighting memory [ 6291456 ] [ 6291456 ]

priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]

null texture stripping[ on ] [ on ]

clipnode economy mode [ on ] [ on ]

clip hull type [ legacy ] [ legacy ]

onlyents [ off ] [ off ]

wadtextures [ on ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

nullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration

Wadinclude list :

[zhlt.wad]

2 brushes (totalling 20 sides) discarded from clipping hulls

CreateBrush:

10%...20%...30%...40%...50%...60%...70%...80%...90%...Error: Entity 341, Brush 0, Side 7: has a coplanar plane at (637, -421, -207), texture -1LAB1_FLR7

Error: brush with coplanar faces

Description: The map has a problem which must be fixed

Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem

Error: Entity 341, Brush 0, Side 8: has a coplanar plane at (630, -420, -207), texture -1LAB1_FLR7

Error: Entity 356, Brush 0, Side 8: has a coplanar plane at (690, -558, -231), texture -1LAB1_FLR7

Error: Entity 367, Brush 0, Side 8: has a coplanar plane at (636, -613, -231), texture -1LAB1_FLR7

Error: Entity 368, Brush 0, Side 8: has a coplanar plane at (631, -630, -231), texture -1LAB1_FLR7

Error: Entity 390, Brush 0, Side 7: has a coplanar plane at (1058, -360, -207), texture -1LAB1_FLR7

Error: Entity 390, Brush 0, Side 8: has a coplanar plane at (1059, -353, -207), texture -1LAB1_FLR7

Error: Entity 418, Brush 0, Side 8: has a coplanar plane at (692, -369, -207), texture -1LAB1_FLR7

Error: Entity 423, Brush 0, Side 7: has a coplanar plane at (1116, -632, -231), texture -1LAB1_FLR7

(10.91 seconds)

----- END hlcsg -----

 

 

** Executing...

** Command: D:\ZHLS\hlbsp.exe

** Parameters: "C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\jbtest"

hlbsp v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlbsp -----

Command line: D:\ZHLS\hlbsp.exe "C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\jbtest"

>> There was a problem compiling the map.

>> Check the file C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\jbtest.log for the cause.

----- END hlbsp -----

 

 

** Executing...

** Command: D:\ZHLS\hlrad.exe

** Parameters: -extra "C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\jbtest"

hlrad v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlrad -----

Command line: D:\ZHLS\hlrad.exe -extra "C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\jbtest"

>> There was a problem compiling the map.

>> Check the file C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\jbtest.log for the cause.

----- END hlrad -----

 

 

Link to comment
Share on other sites


  • Followers:  11
  • Content Count:  2,133
  • Reputation:   8,569
  • Joined:  07/29/2010
  • Status:  Offline

apreta alt + p y te van a aparecer los problemas que tenes, borra cada solido que te aparezca en esa funcion

 

y no te olvides de mandarle un saludo de mi parte a tu prima

Link to comment
Share on other sites


  • Followers:  11
  • Content Count:  2,133
  • Reputation:   8,569
  • Joined:  07/29/2010
  • Status:  Offline

entonces hace esto:

 

En el vhe anda a Map>go to brush..

 

te va a aparecer un cartelito

 

En donde dice brush pone el numero del brush q te aparece en el log y borra el solido al cual te dirija.

 

y no te olvides de mandarle un saludo de mi parte a tu prima

Link to comment
Share on other sites


  • Followers:  0
  • Content Count:  41
  • Reputation:   25
  • Joined:  06/24/2011
  • Status:  Offline

en que parte dice el numero de bush? :(=E):

 

doblecomentsepara.png Comentario Nuevo 19:36:46 doblecomentsepara.png Comentario Viejo 19:19:03doblecomentsepara.png

 

Ya solucione ese problema ahora me tira esto :(=S): :(howard):

 

** Executing...

** Command: Change Directory

** Parameters: C:\Archivos de programa\Counter-Strike 1.6

 

** Executing...

** Command: Copy File

** Parameters: "F:\mapa jail\Nueva carpeta\jbtest.map" "C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\jbtest.map"

 

** Executing...

** Command: D:\ZHLS\hlcsg.exe

** Parameters: "C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\jbtest"

hlcsg v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlcsg -----

Command line: D:\ZHLS\hlcsg.exe "C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\jbtest"

Entering C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\jbtest.map

Current hlcsg Settings

Name | Setting | Default

---------------------|-----------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max lighting memory [ 6291456 ] [ 6291456 ]

priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]

null texture stripping[ on ] [ on ]

clipnode economy mode [ on ] [ on ]

clip hull type [ legacy ] [ legacy ]

onlyents [ off ] [ off ]

wadtextures [ on ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

nullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration

Wadinclude list :

[zhlt.wad]

2 brushes (totalling 20 sides) discarded from clipping hulls

CreateBrush:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (10.94 seconds)

SetModelCenters:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)

CSGBrush:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (5.06 seconds)

Using Wadfile: \archivos de programa\counter-strike 1.6\valve\halflife.wad

- Contains 82 used textures, 62.60 percent of map (3116 textures in wad)

Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\cs_assault.wad

- Contains 0 used textures, 0.00 percent of map (22 textures in wad)

Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\cs_office.wad

- Contains 5 used textures, 3.82 percent of map (102 textures in wad)

Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\cstrike.wad

- Contains 4 used textures, 3.05 percent of map (123 textures in wad)

Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\de_aztec.wad

- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'

- Warning: Larger than expected texture (348972 bytes): 'THANKS'

- Contains 4 used textures, 3.05 percent of map (24 textures in wad)

Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\de_piranesi.wad

- Contains 11 used textures, 8.40 percent of map (160 textures in wad)

Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\de_storm.wad

- Contains 11 used textures, 8.40 percent of map (74 textures in wad)

Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\de_vegas.wad

- Contains 7 used textures, 5.34 percent of map (101 textures in wad)

Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\de_vertigo.wad

- Contains 0 used textures, 0.00 percent of map (19 textures in wad)

Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\decals.wad

- Contains 6 used textures, 4.58 percent of map (225 textures in wad)

Warning: More than 8 wadfiles are in use. (10)

This may be harmless, and if no strange side effects are occurring, then

it can safely be ignored. However, if your map starts exhibiting strange

or obscure errors, consider this as suspect.

 

added 32 additional animating textures.

Warning: ::FindTexture() texture NULL not found!

Are you sure you included zhlt.wad in your wadpath list?

Warning: ::LoadLump() texture NULL not found!

Texture usage is at 3.42 mb (of 4.00 mb MAX)

17.16 seconds elapsed

----- END hlcsg -----

 

 

** Executing...

** Command: D:\ZHLS\hlbsp.exe

** Parameters: "C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\jbtest"

hlbsp v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlbsp -----

Command line: D:\ZHLS\hlbsp.exe "C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\jbtest"

Current hlbsp Settings

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]

nofill [ off ] [ off ]

noopt [ off ] [ off ]

null tex. stripping [ on ] [ on ]

notjunc [ off ] [ off ]

subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)

max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

 

SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...6915 (0.86 seconds)

Warning: === LEAK in hull 0 ===

Entity light @ ( 697,-1501,-148)

Error:

A LEAK is a hole in the map, where the inside of it is exposed to the

(unwanted) outside region. The entity listed in the error is just a helpful

indication of where the beginning of the leak pointfile starts, so the

beginning of the line can be quickly found and traced to until reaching the

outside. Unless this entity is accidentally on the outside of the map, it

probably should not be deleted. Some complex rotating objects entities need

their origins outside the map. To deal with these, just enclose the origin

brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4065 (0.37 seconds)

SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...3584 (0.30 seconds)

SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...4742 (0.48 seconds)

10.19 seconds elapsed

----- END hlbsp -----

 

 

** Executing...

** Command: D:\ZHLS\hlrad.exe

** Parameters: -extra "C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\jbtest"

hlrad v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlrad -----

Command line: D:\ZHLS\hlrad.exe -extra "C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\jbtest"

>> There was a problem compiling the map.

>> Check the file C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\jbtest.log for the cause.

----- END hlrad -----

Link to comment
Share on other sites


  • Followers:  11
  • Content Count:  2,133
  • Reputation:   8,569
  • Joined:  07/29/2010
  • Status:  Offline

Error: brush with coplanar faces

Description: The map has a problem which must be fixed

Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem

Error: Entity 341, Brush 0, Side 8: has a coplanar plane at (630, -420, -207), texture -1LAB1_FLR7

Error: Entity 356, Brush 0, Side 8: has a coplanar plane at (690, -558, -231), texture -1LAB1_FLR7

Error: Entity 367, Brush 0, Side 8: has a coplanar plane at (636, -613, -231), texture -1LAB1_FLR7

Error: Entity 368, Brush 0, Side 8: has a coplanar plane at (631, -630, -231), texture -1LAB1_FLR7

Error: Entity 390, Brush 0, Side 7: has a coplanar plane at (1058, -360, -207), texture -1LAB1_FLR7

Error: Entity 390, Brush 0, Side 8: has a coplanar plane at (1059, -353, -207), texture -1LAB1_FLR7

Error: Entity 418, Brush 0, Side 8: has a coplanar plane at (692, -369, -207), texture -1LAB1_FLR7

Error: Entity 423, Brush 0, Side 7: has a coplanar plane at (1116, -632, -231), texture -1LAB1_FLR7

(10.91 seconds)

----- END hlcsg -----

 

y no te olvides de mandarle un saludo de mi parte a tu prima

Link to comment
Share on other sites


  • Followers:  11
  • Content Count:  2,133
  • Reputation:   8,569
  • Joined:  07/29/2010
  • Status:  Offline

 

y no te olvides de mandarle un saludo de mi parte a tu prima

Link to comment
Share on other sites


  • Followers:  11
  • Content Count:  2,133
  • Reputation:   8,569
  • Joined:  07/29/2010
  • Status:  Offline

el archivo .map

 

y no te olvides de mandarle un saludo de mi parte a tu prima

Link to comment
Share on other sites


  • Followers:  11
  • Content Count:  2,133
  • Reputation:   8,569
  • Joined:  07/29/2010
  • Status:  Offline

compila de nuevo y usa el programa de nuevo y busca el archivo map

 

y no te olvides de mandarle un saludo de mi parte a tu prima

Link to comment
Share on other sites


  • Followers:  11
  • Content Count:  2,133
  • Reputation:   8,569
  • Joined:  07/29/2010
  • Status:  Offline

q raro, entonces vas a tener que hacer a la antigua.

 

Fijate si el mapa esta bien sellado, fijate tambien q no tengas entidades fuera del mapa.

 

y no te olvides de mandarle un saludo de mi parte a tu prima

Link to comment
Share on other sites


  • Followers:  0
  • Content Count:  41
  • Reputation:   25
  • Joined:  06/24/2011
  • Status:  Offline

ya pude compilar pero ahora me bota esto cuando entro al mapa

Bab surface extents 18032/0 at position

(2251, -2082,380)

 

Como encuentro ese solido :(=S)::(='():

Link to comment
Share on other sites


  • Followers:  11
  • Content Count:  2,133
  • Reputation:   8,569
  • Joined:  07/29/2010
  • Status:  Offline

seguro tenes un solido muy estirado... puede ser el piso o una pared, fijate.

 

y no te olvides de mandarle un saludo de mi parte a tu prima

Link to comment
Share on other sites


  • Followers:  0
  • Content Count:  41
  • Reputation:   25
  • Joined:  06/24/2011
  • Status:  Offline

dejo el log.

 

 

 

hlcsg v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlcsg -----

Command line: D:\ZHLS\hlcsg.exe "C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\jbtest"

Entering C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\jbtest.map

Current hlcsg Settings

Name | Setting | Default

---------------------|-----------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max lighting memory [ 6291456 ] [ 6291456 ]

priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]

null texture stripping[ on ] [ on ]

clipnode economy mode [ on ] [ on ]

clip hull type [ legacy ] [ legacy ]

onlyents [ off ] [ off ]

wadtextures [ on ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

nullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration

Wadinclude list :

[zhlt.wad]

2 brushes (totalling 20 sides) discarded from clipping hulls

CreateBrush:

(10.63 seconds)

SetModelCenters:

(0.00 seconds)

CSGBrush:

(4.78 seconds)

Using Wadfile: \archivos de programa\counter-strike 1.6\valve\halflife.wad

- Contains 82 used textures, 62.60 percent of map (3116 textures in wad)

Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\cs_assault.wad

- Contains 0 used textures, 0.00 percent of map (22 textures in wad)

Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\cs_office.wad

- Contains 5 used textures, 3.82 percent of map (102 textures in wad)

Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\cstrike.wad

- Contains 3 used textures, 2.29 percent of map (123 textures in wad)

Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\de_aztec.wad

- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'

- Warning: Larger than expected texture (348972 bytes): 'THANKS'

- Contains 4 used textures, 3.05 percent of map (24 textures in wad)

Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\de_piranesi.wad

- Contains 11 used textures, 8.40 percent of map (160 textures in wad)

Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\de_storm.wad

- Contains 12 used textures, 9.16 percent of map (74 textures in wad)

Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\de_vegas.wad

- Contains 7 used textures, 5.34 percent of map (101 textures in wad)

Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\de_vertigo.wad

- Contains 0 used textures, 0.00 percent of map (19 textures in wad)

Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\decals.wad

- Contains 6 used textures, 4.58 percent of map (225 textures in wad)

Warning: More than 8 wadfiles are in use. (10)

This may be harmless, and if no strange side effects are occurring, then

it can safely be ignored. However, if your map starts exhibiting strange

or obscure errors, consider this as suspect.

 

added 31 additional animating textures.

Warning: ::FindTexture() texture NULL not found!

Are you sure you included zhlt.wad in your wadpath list?

Warning: ::LoadLump() texture NULL not found!

Texture usage is at 3.46 mb (of 4.00 mb MAX)

16.56 seconds elapsed

----- END hlcsg -----

 

hlbsp v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlbsp -----

Command line: D:\ZHLS\hlbsp.exe "C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\jbtest"

Current hlbsp Settings

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]

nofill [ off ] [ off ]

noopt [ off ] [ off ]

null tex. stripping [ on ] [ on ]

notjunc [ off ] [ off ]

subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)

max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

 

SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...6875 (0.88 seconds)

Warning: === LEAK in hull 0 ===

Entity light @ (1122,-347,-148)

Error:

A LEAK is a hole in the map, where the inside of it is exposed to the

(unwanted) outside region. The entity listed in the error is just a helpful

indication of where the beginning of the leak pointfile starts, so the

beginning of the line can be quickly found and traced to until reaching the

outside. Unless this entity is accidentally on the outside of the map, it

probably should not be deleted. Some complex rotating objects entities need

their origins outside the map. To deal with these, just enclose the origin

brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4062 (0.39 seconds)

Warning: === LEAK in hull 1 ===

Entity env_laser @ (-654,-949,-363)

SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...3574 (0.28 seconds)

SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...4715 (0.48 seconds)

Warning: === LEAK in hull 3 ===

Entity env_shake @ (-1049,-1187,-313)

9.80 seconds elapsed

----- END hlbsp -----

 

hlrad v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlrad -----

Command line: D:\ZHLS\hlrad.exe -extra "C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\jbtest"

>> There was a problem compiling the map.

>> Check the file C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\jbtest.log for the cause.

----- END hlrad -----

 

 

 

Edited by Martinssj4
Link to comment
Share on other sites


  • Followers:  11
  • Content Count:  2,133
  • Reputation:   8,569
  • Joined:  07/29/2010
  • Status:  Offline

lo que pasa es que estas usando mas de 8 wads, estas usando 10.

 

Borra algunas wads del vhe.

 

y no te olvides de mandarle un saludo de mi parte a tu prima

Link to comment
Share on other sites


  • Followers:  0
  • Content Count:  41
  • Reputation:   25
  • Joined:  06/24/2011
  • Status:  Offline

noooooooooooo me la quiero cortar D:D:D:D:D:D:

 

doblecomentsepara.png Comentario Nuevo 22:12:25 doblecomentsepara.png Comentario Viejo 21:59:54doblecomentsepara.png

 

ya borre texturas :(bajoneado): dejo el log y aun no puedo encontrar esa textura estirada no hay alguna forma de encontrarla con las coodernadas?

 

 

hlcsg v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlcsg -----

Command line: D:\ZHLS\hlcsg.exe "C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\jbtest"

Entering C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\jbtest.map

Current hlcsg Settings

Name | Setting | Default

---------------------|-----------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max lighting memory [ 6291456 ] [ 6291456 ]

priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]

null texture stripping[ on ] [ on ]

clipnode economy mode [ on ] [ on ]

clip hull type [ legacy ] [ legacy ]

onlyents [ off ] [ off ]

wadtextures [ on ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

nullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration

Wadinclude list :

[zhlt.wad]

2 brushes (totalling 20 sides) discarded from clipping hulls

CreateBrush:

(11.34 seconds)

SetModelCenters:

(0.00 seconds)

CSGBrush:

(4.77 seconds)

Using Wadfile: \archivos de programa\counter-strike 1.6\valve\halflife.wad

- Contains 83 used textures, 68.03 percent of map (3116 textures in wad)

Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\cs_assault.wad

- Contains 0 used textures, 0.00 percent of map (22 textures in wad)

Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\cs_office.wad

- Contains 5 used textures, 4.10 percent of map (102 textures in wad)

Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\cstrike.wad

- Contains 3 used textures, 2.46 percent of map (123 textures in wad)

Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\de_piranesi.wad

- Contains 11 used textures, 9.02 percent of map (160 textures in wad)

Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\de_storm.wad

- Contains 12 used textures, 9.84 percent of map (74 textures in wad)

Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\de_vegas.wad

- Contains 7 used textures, 5.74 percent of map (101 textures in wad)

added 27 additional animating textures.

Warning: ::FindTexture() texture NULL not found!

Are you sure you included zhlt.wad in your wadpath list?

Warning: ::LoadLump() texture NULL not found!

Texture usage is at 3.26 mb (of 4.00 mb MAX)

17.27 seconds elapsed

----- END hlcsg -----

 

hlbsp v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlbsp -----

Command line: D:\ZHLS\hlbsp.exe "C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\jbtest"

Current hlbsp Settings

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]

nofill [ off ] [ off ]

noopt [ off ] [ off ]

null tex. stripping [ on ] [ on ]

notjunc [ off ] [ off ]

subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)

max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

 

SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...6874 (0.86 seconds)

Warning: === LEAK in hull 0 ===

Entity light @ (1122,-347,-148)

Error:

A LEAK is a hole in the map, where the inside of it is exposed to the

(unwanted) outside region. The entity listed in the error is just a helpful

indication of where the beginning of the leak pointfile starts, so the

beginning of the line can be quickly found and traced to until reaching the

outside. Unless this entity is accidentally on the outside of the map, it

probably should not be deleted. Some complex rotating objects entities need

their origins outside the map. To deal with these, just enclose the origin

brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4062 (0.39 seconds)

Warning: === LEAK in hull 1 ===

Entity env_laser @ (-606,-949,-359)

SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...3572 (0.28 seconds)

SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...4716 (0.48 seconds)

10.11 seconds elapsed

----- END hlbsp -----

 

hlrad v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlrad -----

Command line: D:\ZHLS\hlrad.exe -extra "C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\jbtest"

>> There was a problem compiling the map.

>> Check the file C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\jbtest.log for the cause.

----- END hlrad -----

 

 

 

Link to comment
Share on other sites


  • Followers:  11
  • Content Count:  2,133
  • Reputation:   8,569
  • Joined:  07/29/2010
  • Status:  Offline

tenes un leak de nuevo, xD

 

y no te olvides de mandarle un saludo de mi parte a tu prima

Link to comment
Share on other sites


  • Followers:  0
  • Content Count:  41
  • Reputation:   25
  • Joined:  06/24/2011
  • Status:  Offline

nooooooooooooo donde!!!! ya cambie a cada rato ese env_laser y no se va el leak!!! :(lloro)::(lloro)::(='()::(u.u):

ED: nuevo log :(howard):

 

 

 

hlcsg v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlcsg -----

Command line: D:\ZHLS\hlcsg.exe "C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\jbtest"

Entering C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\jbtest.map

Current hlcsg Settings

Name | Setting | Default

---------------------|-----------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max lighting memory [ 6291456 ] [ 6291456 ]

priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]

null texture stripping[ on ] [ on ]

clipnode economy mode [ on ] [ on ]

clip hull type [ legacy ] [ legacy ]

onlyents [ off ] [ off ]

wadtextures [ on ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

nullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration

Wadinclude list :

[zhlt.wad]

2 brushes (totalling 20 sides) discarded from clipping hulls

CreateBrush:

(10.86 seconds)

SetModelCenters:

(0.00 seconds)

CSGBrush:

(4.78 seconds)

Using Wadfile: \archivos de programa\counter-strike 1.6\valve\halflife.wad

- Contains 87 used textures, 69.05 percent of map (3116 textures in wad)

Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\cs_assault.wad

- Contains 0 used textures, 0.00 percent of map (22 textures in wad)

Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\cs_office.wad

- Contains 5 used textures, 3.97 percent of map (102 textures in wad)

Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\cstrike.wad

- Contains 3 used textures, 2.38 percent of map (123 textures in wad)

Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\de_piranesi.wad

- Contains 11 used textures, 8.73 percent of map (160 textures in wad)

Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\de_storm.wad

- Contains 12 used textures, 9.52 percent of map (74 textures in wad)

Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\de_vegas.wad

- Contains 7 used textures, 5.56 percent of map (101 textures in wad)

added 27 additional animating textures.

Warning: ::FindTexture() texture NULL not found!

Are you sure you included zhlt.wad in your wadpath list?

Warning: ::LoadLump() texture NULL not found!

Texture usage is at 3.26 mb (of 4.00 mb MAX)

16.80 seconds elapsed

----- END hlcsg -----

 

hlbsp v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlbsp -----

Command line: D:\ZHLS\hlbsp.exe "C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\jbtest"

Current hlbsp Settings

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]

nofill [ off ] [ off ]

noopt [ off ] [ off ]

null tex. stripping [ on ] [ on ]

notjunc [ off ] [ off ]

subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)

max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

 

SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...6874 (0.88 seconds)

Warning: === LEAK in hull 0 ===

Entity light @ (1122,-347,-148)

Error:

A LEAK is a hole in the map, where the inside of it is exposed to the

(unwanted) outside region. The entity listed in the error is just a helpful

indication of where the beginning of the leak pointfile starts, so the

beginning of the line can be quickly found and traced to until reaching the

outside. Unless this entity is accidentally on the outside of the map, it

probably should not be deleted. Some complex rotating objects entities need

their origins outside the map. To deal with these, just enclose the origin

brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4064 (0.38 seconds)

SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...3576 (0.28 seconds)

SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...4718 (0.50 seconds)

10.20 seconds elapsed

----- END hlbsp -----

 

hlrad v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlrad -----

Command line: D:\ZHLS\hlrad.exe -extra "C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\jbtest"

>> There was a problem compiling the map.

>> Check the file C:\Archivos de programa\Counter-Strike 1.6\cstrike\maps\jbtest.log for the cause.

----- END hlrad -----

 

 

 

Edited by itzpablo
Link to comment
Share on other sites


  • Followers:  11
  • Content Count:  2,133
  • Reputation:   8,569
  • Joined:  07/29/2010
  • Status:  Offline

Fijate si el mapa esta bien sellado, fijate tambien q no tengas entidades fuera del mapa.

 

y no te olvides de mandarle un saludo de mi parte a tu prima

Link to comment
Share on other sites


  • Followers:  0
  • Content Count:  41
  • Reputation:   25
  • Joined:  06/24/2011
  • Status:  Offline

Esto es un leak?

 

Leak pointfile generated

SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...40 00...4064 (0.38 seconds)

SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...35 76 (0.28 seconds)

SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...40 00...4500...4718 (0.50 seconds)

10.20 seconds elapsed

----- END hlbsp -----

Link to comment
Share on other sites


  • Followers:  11
  • Content Count:  2,133
  • Reputation:   8,569
  • Joined:  07/29/2010
  • Status:  Offline

no, eso es un leak

Warning: === LEAK in hull 0 ===

Entity light @ (1122,-347,-148)

 

y no te olvides de mandarle un saludo de mi parte a tu prima

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

SOBRE MUNDO MAPPER

logo-mundomapper.webp

Mundo Mapper es una comunidad que se especializa en la creación de mapas para diversos juegos, como Counter-Strike 1.6 y Half-Life, utilizando el programa Valve Hammer Editor. Si eres un apasionado de los videojuegos y te interesa diseñar tus propios escenarios, ¡Mundo Mapper es el lugar perfecto para ti! 🎮

Puedes encontrar más información sobre Mundo Mapper en sus redes sociales:

Facebook: Mundo Mapper
YouTube: Mundo Mapper


¡Explora tu creatividad y construye mundos virtuales con Mundo Mapper! 🌍

EFICACIA EN APRENDIZAJE

guias.webp

Si deseas aprender más sobre el mapeo o configurar herramientas como Batch Compiler, Valve Hammer Editor o J.A.C.K, MundoMapper.net ofrece tutoriales útiles. Por ejemplo:

Configurar Batch Compiler 3.1.2: Este tutorial te guía en la configuración de Batch Compiler, una herramienta esencial para compilar mapas en Counter-Strike.


Configurar Valve Hammer Editor 3.5: Aprende los primeros pasos para usar Valve Hammer Editor, la herramienta de creación de mapas para juegos como Half-Life y Counter-Strike.

Configurar J.A.C.K: J.A.C.K. es una herramienta poderosa para diseñar y construir mapas en juegos como Half-Life y Counter-Strike

×
×
  • Create New...

Important Information

Accept Terms & Conditions Terms of Use, Privacy Policy We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.