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[Problema] Compilacion Leak

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Publicado

Bueno! hola, les traigo un problema que me da la compilacion que da el Batch entonces aqui se las dejo espero una solucion y por cierto me dijeron que era un Leak. Un Saludos y una Solucion^^.

 

Aqui el error:

 

 

hlcsg v2.5.3 rel (May 2 2001)

Based on Valve's version, modified with permission.

Submit detailed bug reports to (zoner@gearboxsoftware.com)

----- BEGIN hlcsg -----

Command line: "C:\Documents and Settings\nestor_2\Escritorio\zhlt253\hlcsg.exe"-wadinclude resident_evil.wad -wadinclude vendetta.wad -wadinclude zm_dust_2.wad -wadinclude zm_infantry_cbf_v2.wad -wadinclude zm_nuuk.wad -wadinclude zm_reflection_v2.wad -wadinclude neeckcs.wad "C:\Documents and Settings\nestor_2\Escritorio\zm_prueba_neeck"

 

-= Current hlcsg Settings =-

Name | Setting | Default

---------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

onlyents [ off ] [ off ]

wadtextures [ on ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

 

Wadinclude list :

[zhlt.wad]

[resident_evil.wad]

[vendetta.wad]

[zm_dust_2.wad]

[zm_infantry_cbf_v2.wad]

[zm_nuuk.wad]

[zm_reflection_v2.wad]

[neeckcs.wad]

 

 

entering C:\Documents and Settings\nestor_2\Escritorio\zm_prueba_neeck.map

CreateBrush:

(0.02 seconds)

SetModelCenters:

(0.00 seconds)

CSGBrush:

(0.06 seconds)

Embedding textures from WAD File [\documents and settings\nestor_2\escritorio\textract wads\resident_evil.wad] into BSP

Embedding textures from WAD File [\documents and settings\nestor_2\escritorio\textract wads\vendetta.wad] into BSP

Embedding textures from WAD File [\documents and settings\nestor_2\escritorio\textract wads\zm_dust_2.wad] into BSP

Embedding textures from WAD File [\documents and settings\nestor_2\escritorio\textract wads\zm_infantry_cbf_v2.wad] into BSP

Embedding textures from WAD File [\documents and settings\nestor_2\escritorio\textract wads\zm_nuuk.wad] into BSP

Embedding textures from WAD File [\documents and settings\nestor_2\escritorio\textract wads\zm_reflection_v2.wad] into BSP

Using WAD File: \documents and settings\nestor_2\escritorio\neeck.wad

Embedding textures from WAD File [\documents and settings\nestor_2\escritorio\neeckcs.wad] into BSP

Texture usage is at 0.14 mb (of 4.00 mb MAX)

0.13 seconds elapsed

 

----- END hlcsg -----

 

 

 

hlbsp v2.5.3 rel (May 2 2001)

Based on Valve's version, modified with permission.

Submit detailed bug reports to (zoner@gearboxsoftware.com)

----- BEGIN hlbsp -----

Command line: "C:\Documents and Settings\nestor_2\Escritorio\zhlt253\hlbsp.exe""C:\Documents and Settings\nestor_2\Escritorio\zm_prueba_neeck"

 

-= Current hlbsp Settings =-

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

nofill [ off ] [ off ]

notjunc [ off ] [ off ]

subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)

max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

 

 

Warning: === LEAK in hull 0 ===

Entity info_player_start @ (-1232,-1970, -64)

Error:

A LEAK is a hole in the map, where the inside of it is exposed to the

(unwanted) outside region. The entity listed in the error is just a helpful

indication of where the beginning of the leak pointfile starts, so the

beginning of the line can be quickly found and traced to until reaching the

outside. Unless this entity is accidentally on the outside of the map, it

probably should not be deleted. Some complex rotating objects entities need

their origins outside the map. To deal with these, just enclose the origin

brush with a solid world brush

 

Leak pointfile generated

 

Warning: === LEAK in hull 1 ===

Entity info_player_start @ (-1232,-1970, -64)

Warning: === LEAK in hull 2 ===

Entity info_player_start @ (-1232,-1970, -64)

Warning: === LEAK in hull 3 ===

Entity info_player_start @ (-1232,-1970, -64)

0.13 seconds elapsed

 

----- END hlbsp -----

 

 

 

hlvis v2.5.3 rel (May 2 2001)

Based on Valve's version, modified with permission.

Submit detailed bug reports to (zoner@gearboxsoftware.com)

----- BEGIN hlvis -----

Command line: "C:\Documents and Settings\nestor_2\Escritorio\zhlt253\hlvis.exe""C:\Documents and Settings\nestor_2\Escritorio\zm_prueba_neeck"

>> There was a problem compiling the map.

>> Check the file C:\Documents and Settings\nestor_2\Escritorio\zm_prueba_neeck.log for the cause.

 

----- END hlvis -----

By: Santi

 

 

Firma editada por exceder los límites:

Firmas Tamaño permitido 500 de ancho por 200 de alto.

Publicado
jajaj, fíjate que tampoco nada salga del sky... también puede ocasionar un leak

d2ZZy.jpg

 

 

Goon dice:

*tenia uno del cs

*q se taba chapando a una negra africanda en la foto

*y le digo

*de donde sacases a tu novia de un server de zombie plague rampage?

manu dice:

*JAJAJJAJAJAJAJAJAJAJAJAJJAJA

*SOS UN HDP GONI

Goon dice:

*JAJJAJA

*ME SARPO

*ME DELETIO

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