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[ayuda] alguien de confianza para q me ayude a arreglarle el leak a 1 map? (Solved)


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Publicado

hlcsg 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlcsg -----

 

Command line: "C:\Users\Cesar\Desktop\Programas mapers\VHE\Zhlt\hlcsg.exe"-wadinclude cs_aztec_css.wad -wadinclude de_tuscan.wad -wadinclude jail_xmf_btm.wad "C:\Users\Cesar\Desktop\Programas mapers\VHE\awp_kfa"

Entering C:\Users\Cesar\Desktop\Programas mapers\VHE\awp_kfa.map

 

Current hlcsg Settings

Name | Setting | Default

---------------------|-------------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 33554432 ] [ 33554432 ]

max lighting memory [ 33554432 ] [ 33554432 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

null texture stripping[ on ] [ on ]

clipnode economy mode [ on ] [ on ]

clip hull type [ legacy ] [ legacy ]

onlyents [ off ] [ off ]

wadtextures [ on ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

nullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

 

Using mapfile wad configuration

Wadinclude list :

[zhlt.wad]

[cs_aztec_css.wad]

[de_tuscan.wad]

[jail_xmf_btm.wad]

 

Brushes discarded from clipping hulls: 0 (totalling 0 sides)

CreateBrush:

(0.02 seconds)

SetModelCenters:

(0.00 seconds)

CSGBrush:

(0.16 seconds)

 

 

Checking Wadfiles:

 

Including Wadfile: \users\cesar\desktop\programas mapers\vhe\wads\cs_aztec_css.wad:

Warning: Larger than expected texture (348972 bytes): 'CARVING01'

Warning: Larger than expected texture (348972 bytes): 'CARVING03'

Warning: Larger than expected texture (348972 bytes): 'CARVING03B'

Warning: Larger than expected texture (348972 bytes): 'CARVING04'

Warning: Larger than expected texture (348972 bytes): 'CARVING04B'

Warning: Larger than expected texture (348972 bytes): 'DOORWAY01'

Warning: Larger than expected texture (348972 bytes): 'DOORWOOD01'

Warning: Larger than expected texture (348972 bytes): 'GROUND01DIRT'

Warning: Larger than expected texture (348972 bytes): 'GROUND01GRASS'

Warning: Larger than expected texture (348972 bytes): 'ROAD01'

Warning: Larger than expected texture (348972 bytes): 'STAIR01SD'

Warning: Larger than expected texture (348972 bytes): 'STAIR01TOP'

Warning: Larger than expected texture (348972 bytes): 'STAIRSFAKE01'

Warning: Larger than expected texture (348972 bytes): 'STAIRSFAKE01_S2'

Warning: Larger than expected texture (348972 bytes): 'STN01GRM01'

Warning: Larger than expected texture (348972 bytes): 'STN01GRM01_S1'

Warning: Larger than expected texture (348972 bytes): 'STN01GRM02'

Warning: Larger than expected texture (348972 bytes): 'STN01GRM02_S1'

Warning: Larger than expected texture (348972 bytes): 'STN01GRM02_S4'

Warning: Larger than expected texture (348972 bytes): 'STN01GRM03'

Warning: Larger than expected texture (348972 bytes): 'STN01GRM04'

Warning: Larger than expected texture (348972 bytes): 'STN01GRM04_S1'

Warning: Larger than expected texture (348972 bytes): 'STN01GRM05'

Warning: Larger than expected texture (348972 bytes): 'STN01GRM06'

Warning: Larger than expected texture (348972 bytes): 'STONEWORK01'

Warning: Larger than expected texture (348972 bytes): 'STONEWORK01A'

Warning: Larger than expected texture (348972 bytes): 'STONEWORK01C'

Warning: Larger than expected texture (348972 bytes): 'STONEWORK01G'

Warning: Larger than expected texture (348972 bytes): 'STONEWORK01G1'

Warning: Larger than expected texture (348972 bytes): 'STONEWORK01MOSS'

Warning: Larger than expected texture (348972 bytes): 'STONEWORK01MOAA'

Warning: Larger than expected texture (348972 bytes): 'STONEWORK01MOAB'

Warning: Larger than expected texture (348972 bytes): 'STONEWORK05'

Warning: Larger than expected texture (348972 bytes): 'STONEWORK05A'

Warning: Larger than expected texture (348972 bytes): 'STONEWORK05D'

Warning: Larger than expected texture (348972 bytes): 'SWAMPDIRT01'

Warning: Larger than expected texture (348972 bytes): 'SWAMPGROUND01A'

Warning: Larger than expected texture (348972 bytes): 'WATLINE01'

Contains 0 used textures, 0.00 percent of map. (54 textures in wad)

 

Including Wadfile: \users\cesar\desktop\programas mapers\vhe\wads\de_tuscan.wad:

Contains 2 used textures, 22.22 percent of map. (54 textures in wad)

 

Including Wadfile: \users\cesar\downloads\jail_xmf_btm.wad:

Contains 0 used textures, 0.00 percent of map. (44 textures in wad)

 

Using Wadfile: \program files\valve\cstrike\cs_assault.wad:

Contains 0 used textures, 0.00 percent of map. (22 textures in wad)

 

Using Wadfile: \program files\valve\cstrike\cs_dust.wad:

Contains 3 used textures, 33.33 percent of map. (28 textures in wad)

 

Using Wadfile: \program files\valve\cstrike\cs_havana.wad:

Contains 0 used textures, 0.00 percent of map. (122 textures in wad)

 

Using Wadfile: \program files\valve\cstrike\cstrike.wad:

Contains 0 used textures, 0.00 percent of map. (123 textures in wad)

 

Using Wadfile: \program files\valve\cstrike\de_aztec.wad:

Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'

Warning: Larger than expected texture (348972 bytes): 'THANKS'

Contains 0 used textures, 0.00 percent of map. (24 textures in wad)

 

Using Wadfile: \program files\valve\cstrike\decals.wad:

Contains 0 used textures, 0.00 percent of map. (225 textures in wad)

 

Using Wadfile: \program files\valve\valve\halflife.wad:

Contains 0 used textures, 0.00 percent of map. (3116 textures in wad)

 

Using Wadfile: \program files\valve\valve\liquids.wad:

Contains 0 used textures, 0.00 percent of map. (32 textures in wad)

 

Using Wadfile: \program files\valve\cstrike\itsitaly.wad:

Contains 1 used texture, 11.11 percent of map. (99 textures in wad)

 

Using Wadfile: \program files\valve\cstrike\cs_bdog.wad:

Contains 3 used textures, 33.33 percent of map. (132 textures in wad)

 

Using Wadfile: \program files\valve\cstrike\cs_cbble.wad:

Contains 0 used textures, 0.00 percent of map. (61 textures in wad)

 

Using Wadfile: \program files\valve\cstrike\de_piranesi.wad:

Contains 0 used textures, 0.00 percent of map. (160 textures in wad)

 

Warning: More than 8 wadfiles are in use. (15)

This may be harmless, and if no strange side effects are occurring, then

it can safely be ignored. However, if your map starts exhibiting strange

or obscure errors, consider this as suspect. One of the possible side

effects is getting an svc_bad error, by which a client drops from the game.

 

Added 1 additional animating textures.

 

Texture usage is at 0.32 MB (of 32.00 MB max)

0.27 seconds elapsed

 

----- END hlcsg -----

 

 

 

hlbsp 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlbsp -----

 

Command line: "C:\Users\Cesar\Desktop\Programas mapers\VHE\Zhlt\hlbsp.exe""C:\Users\Cesar\Desktop\Programas mapers\VHE\awp_kfa"

 

Current hlbsp Settings

Name | Setting | Default

-------------------|-------------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 33554432 ] [ 33554432 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

nofill [ off ] [ off ]

noopt [ off ] [ off ]

null tex. stripping [ on ] [ on ]

notjunc [ off ] [ off ]

subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)

max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

 

 

SolidBSP [hull 0] 332 (0.01 seconds)

BSP generation successful, writing portal file 'C:\Users\Cesar\Desktop\Programas mapers\VHE\awp_kfa.prt'

SolidBSP [hull 1] 384 (0.01 seconds)

SolidBSP [hull 2] 378 (0.01 seconds)

SolidBSP [hull 3] 378 (0.01 seconds)

0.20 seconds elapsed

 

----- END hlbsp -----

 

 

 

hlvis 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlvis -----

 

Command line: "C:\Users\Cesar\Desktop\Programas mapers\VHE\Zhlt\hlvis.exe""C:\Users\Cesar\Desktop\Programas mapers\VHE\awp_kfa"

Portalleafs: 168

Numportals: 537

 

-= Current hlvis Settings =-

Name | Setting | Default

-------------------|-------------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 33554432 ] [ 33554432 ]

max vis distance [ 0 ] [ 0 ]

priority [ Normal ] [ Normal ]

 

fast vis [ off ] [ off ]

full vis [ off ] [ off ]

 

 

BasePortalVis:

(0.03 seconds)

LeafThread:

(1.25 seconds)

Average leafs visible: 119

g_visdatasize: 3770 compressed from 3528

1.31 seconds elapsed

 

----- END hlvis -----

Publicado (editado)

ya arregle las texturas pero igual me tira 7fps noc por q pero nunk le pude poner sky a 1 map mio

 

EDITO: en mi pc noma me tira esos fps por q se lo pase a 1 amigo y le anda de 10 no c q onda :S a el le tira 100 clavados

Editado por KradoeN
Publicado
No has puesto el HLRAD

sopaquake-1.png

Pasa que swato caja tiene una coneccion clandestina con el verdulero de la esquina viste, y se bajo el OPERA!! EL O P E R A!!! !! EL O P E R A!! QUE NO SABE OPERAR las .PNG!!.

 

 

 

 

Es un foro, no un licuado de bananas, o una ensalada de frutas, como está, está bien.

 

la reputamadre que lo contrapario

 

[Hoy 16:09] Santi: y recibis mas info que mandando cumbia al 2020

[Hoy 16:08] Santi: te paso el cel del poola y el faqqu

[Hoy 16:08] Ezeh: se saben alguna pagina'

[Hoy 16:08] Ezeh: como saber de lo ultimo en cumbia de temas?

barwz.png

By S34Paint :D

 

 

Publicado (editado)
No has puesto el HLRAD

 

 

ahora q lo dices cuando compilo con el bacht compiler me dice hlrad adejado de funcionar :S

y no teng placa

 

pd: en el map no ai sombras asi q tiene leak

Editado por KradoeN
Publicado
We, obvio que vaya mal, tienes que compilar si o si con hlrad

sopaquake-1.png

Pasa que swato caja tiene una coneccion clandestina con el verdulero de la esquina viste, y se bajo el OPERA!! EL O P E R A!!! !! EL O P E R A!! QUE NO SABE OPERAR las .PNG!!.

 

 

 

 

Es un foro, no un licuado de bananas, o una ensalada de frutas, como está, está bien.

 

la reputamadre que lo contrapario

 

[Hoy 16:09] Santi: y recibis mas info que mandando cumbia al 2020

[Hoy 16:08] Santi: te paso el cel del poola y el faqqu

[Hoy 16:08] Ezeh: se saben alguna pagina'

[Hoy 16:08] Ezeh: como saber de lo ultimo en cumbia de temas?

barwz.png

By S34Paint :D

 

 

Publicado (editado)
Fijate que tenes muchas texturas estiradas pero muchas , trata de arreglar eso.

No creo..

 

para el problema es la cantidad de wads q usaste en el mapa. Por lo general se aconseja utilizar 3 o 5 como maximo.

 

O tambien podria ser que la ruta de los archivos .wad es muy larga.. en español te diria q coloques la texturas en una carpeta q no este dentro de subcarpetas y asu ves dentro de otra carpeta

 

----------------EDITADO---------------------------------

 

No usaste el HLRAD? pero vo sos loco? es escencial el rad.

 

Bueno si no podes usar el hlrad compila en otra pc q tenga placa de video O Tarjeta de video

Editado por Martinssj4

 

y no te olvides de mandarle un saludo de mi parte a tu prima

Publicado
ya arregle el rad, 1 solo 1 wad, la ruta de los wads es muy corta por q estan en el scritorio, la verdad ya no c q hacer mejor le pongo techo y a la mierda , por q si le pongo techo me tira 100fps clavados
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