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[Problema] Tira bajos fps a los q entran


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Publicado (editado)

Bueno miren, coso yo toy haciendo un mapa basebuilder, con toda la onda y anda bien.

 

Antes que me digan les digo yo:

LEAK: Busque y No encontre

NULL: Casi todo el exterior es null, solo una parte que no pude porque afectaba el interior.

Bug: Supongo que es esto pero no encuentro ninguno..

Talves pueda ser porque tengo unas muchas figuras asi redondas ahuecadas, osea tipo un anillo, talves sea por eso.

 

Lo probe en mi servidor dedicado, tipo entre 60/80 fps o si apuntas al piso casi 100.

Estube con unos amigos probandolo y a ellos les funcionaba bien (aviso, mi serv no es bb).

Despues con otro entro y le andaba todo re lagueado.

Quiero saber cual es el fucking problema :S

 

Tambien tengo el problema de que los creditos se ponen a parpadear tipo intermitente con la luz, como en algunos mapas tiene un foco roto o algo.

 

Log de compilacion del BatchCompiler:

 

 

hlcsg v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlcsg -----

Command line: "C:\Documents and Settings\T o d o s\Escritorio\C S\VALVE HM\ZHLT\hlcsg.exe"-wadinclude null.wad -wadinclude bbcreditos2.wad "C:\Archivos de programa\Counter-Strike\cstrike\maps\bb_buldo_ld_jb_fix2.map"

Entering C:\Archivos de programa\Counter-Strike\cstrike\maps\bb_buldo_ld_jb_fix2.map

Error: Missing '[' in texturedef (U)

Description: The map has a problem which must be fixed

Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem

 

----- END hlcsg -----

 

hlbsp v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlbsp -----

Command line: "C:\Documents and Settings\T o d o s\Escritorio\C S\VALVE HM\ZHLT\hlbsp.exe""C:\Archivos de programa\Counter-Strike\cstrike\maps\bb_buldo_ld_jb_fix2.map"

>> There was a problem compiling the map.

>> Check the file C:\Archivos de programa\Counter-Strike\cstrike\maps\bb_buldo_ld_jb_fix2.log for the cause.

----- END hlbsp -----

 

hlvis v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlvis -----

Command line: "C:\Documents and Settings\T o d o s\Escritorio\C S\VALVE HM\ZHLT\hlvis.exe""C:\Archivos de programa\Counter-Strike\cstrike\maps\bb_buldo_ld_jb_fix2.map"

>> There was a problem compiling the map.

>> Check the file C:\Archivos de programa\Counter-Strike\cstrike\maps\bb_buldo_ld_jb_fix2.log for the cause.

----- END hlvis -----

 

hlrad v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlrad -----

Command line: "C:\Documents and Settings\T o d o s\Escritorio\C S\VALVE HM\ZHLT\hlrad.exe""C:\Archivos de programa\Counter-Strike\cstrike\maps\bb_buldo_ld_jb_fix2.map"

>> There was a problem compiling the map.

>> Check the file C:\Archivos de programa\Counter-Strike\cstrike\maps\bb_buldo_ld_jb_fix2.log for the cause.

----- END hlrad -----

 

 

Antes me tiraba este log:

 

 

hlcsg v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlcsg -----

Command line: "C:\Documents and Settings\T o d o s\Escritorio\C S\VALVE HM\ZHLT\hlcsg.exe"-wadinclude null.wad -wadinclude bbcreditos.wad "C:\Archivos de programa\Counter-Strike\cstrike\maps\bb_buldo_ld_jb_fix1.map"

Entering C:\Archivos de programa\Counter-Strike\cstrike\maps\bb_buldo_ld_jb_fix1.map

Current hlcsg Settings

Name | Setting | Default

---------------------|-----------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max lighting memory [ 6291456 ] [ 6291456 ]

priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]

null texture stripping[ on ] [ on ]

clipnode economy mode [ on ] [ on ]

clip hull type [ legacy ] [ legacy ]

onlyents [ off ] [ off ]

wadtextures [ on ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

nullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration

Wadinclude list :

[zhlt.wad]

[null.wad]

[bbcreditos.wad]

1 brushes (totalling 6 sides) discarded from clipping hulls

CreateBrush:

(0.11 seconds)

SetModelCenters:

(0.00 seconds)

CSGBrush:

(0.13 seconds)

Including Wadfile: \archivos de programa\counter-strike\cstrike\bbcreditos.wad

- Warning: Larger than expected texture (348972 bytes): 'BBCREDITOS'

- Contains 1 used texture, 9.09 percent of map (1 textures in wad)

Including Wadfile: \documents and settings\t o d o s\escritorio\c s\mapas\texturas\null.wad

- Contains 1 used texture, 9.09 percent of map (1 textures in wad)

Using Wadfile: \archivos de programa\counter-strike\valve\halflife.wad

- Contains 9 used textures, 81.82 percent of map (3116 textures in wad)

added 1 additional animating textures.

Texture usage is at 0.44 mb (of 4.00 mb MAX)

0.47 seconds elapsed

----- END hlcsg -----

 

hlbsp v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlbsp -----

Command line: "C:\Documents and Settings\T o d o s\Escritorio\C S\VALVE HM\ZHLT\hlbsp.exe""C:\Archivos de programa\Counter-Strike\cstrike\maps\bb_buldo_ld_jb_fix1.map"

Current hlbsp Settings

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]

nofill [ off ] [ off ]

noopt [ off ] [ off ]

null tex. stripping [ on ] [ on ]

notjunc [ off ] [ off ]

subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)

max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

 

SolidBSP [hull 0] 341 (0.02 seconds)

BSP generation successful, writing portal file 'C:\Archivos de programa\Counter-Strike\cstrike\maps\bb_buldo_ld_jb_fix1.prt'

SolidBSP [hull 1] 352 (0.02 seconds)

SolidBSP [hull 2] 304 (0.02 seconds)

SolidBSP [hull 3] 362 (0.03 seconds)

0.45 seconds elapsed

----- END hlbsp -----

 

hlvis v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlvis -----

Command line: "C:\Documents and Settings\T o d o s\Escritorio\C S\VALVE HM\ZHLT\hlvis.exe""C:\Archivos de programa\Counter-Strike\cstrike\maps\bb_buldo_ld_jb_fix1.map"

189 portalleafs

587 numportals

-= Current hlvis Settings =-

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max vis distance [ 0 ] [ 0 ]

priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]

full vis [ off ] [ off ]

 

BasePortalVis:

(0.03 seconds)

LeafThread:

(4.03 seconds)

average leafs visible: 133

g_visdatasize:4280 compressed from 4536

4.09 seconds elapsed

----- END hlvis -----

 

hlrad v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlrad -----

Command line: "C:\Documents and Settings\T o d o s\Escritorio\C S\VALVE HM\ZHLT\hlrad.exe""C:\Archivos de programa\Counter-Strike\cstrike\maps\bb_buldo_ld_jb_fix1.map"

-= Current hlrad Settings =-

Name | Setting | Default

--------------------|---------------------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max lighting memory [ 6291456 ] [ 6291456 ]

priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]

oversampling (-extra)[ off ] [ off ]

bounces [ 1 ] [ 1 ]

bounce dynamic light [ on ] [ on ]

ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]

maximum light [ 255.000 ] [ 256.000 ]

circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]

direct threshold [ 25.000 ] [ 25.000 ]

direct light scale [ 2.000 ] [ 2.000 ]

coring threshold [ 1.000 ] [ 1.000 ]

patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]

patch subdividing [ on ] [ on ]

chop value [ 64.000 ] [ 64.000 ]

texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]

global falloff [ 2 ] [ 2 ]

global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]

global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]

global light scale [ 1.000 ] [ 1.000 ]

global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]

sky lighting fix [ on ] [ on ]

incremental [ off ] [ off ]

dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]

diffuse hack [ on ] [ on ]

spotlight points [ on ] [ on ]

custom shadows with bounce light

[ off ] [ off ]

rgb transfers [ off ] [ off ]

 

[Reading texlights from 'C:\Documents and Settings\T o d o s\Escritorio\C S\VALVE HM\ZHLT\lights.rad']

[59 texlights parsed from 'C:\Documents and Settings\T o d o s\Escritorio\C S\VALVE HM\ZHLT\lights.rad']

1942 faces

Create Patches : 11509 base patches

0 opaque faces

80002 square feet [11520361.00 square inches]

686 direct lights

BuildFacelights:

(11.11 seconds)

visibility matrix : 7.9 megs

BuildVisLeafs:

(9.67 seconds)

MakeScales:

(3.78 seconds)

SwapTransfers:

(8.11 seconds)

Transfer Lists : 25105508 : 25.11M transfers

Indices : 12473648 : 11.90M bytes

Data : 100422032 : 95.77M bytes

GatherLight:

(1.72 seconds)

FinalLightFace:

(0.31 seconds)

34.91 seconds elapsed

----- END hlrad -----

 

 

 

 

 

Si pueden ayudarme muchas gracias!

pdt: El otro post porfa si pueden borrar :D.

 

Edit: Bue ahora noto que hya un problema al compilar loko ya estoy arto! dio me peude ayudar :D?

Editado por joex09

Nada por aquí...

Publicado

Me gustaría que pongas varias pic del mapa si es muy grande o chico.

 

Y quiero que veas esto "Warning: Larger than expected texture (348972 bytes): 'BBCREDITOS'" esa textura esta mal... volvé a hacerla y mira el tutorial de este mismo foro.

Publicado (editado)

ok entonces voy a eliminarls :S

 

Segui exactamente el mismo tuto pero me equivoq y puse 512x512 enves de 256x256 xD

 

Bueno pruebo y aviso, y dejo algunas pic del mapa.

 

Edito: Bueno arregle algunos cosas, le cambie los creditos por unos mas chicos, borre los anillos esos feos ¬¬.

Pero al compilar solo me aparece esto, no me compila un caraj* :S

 

 

hlcsg v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlcsg -----

Command line: "C:\Documents and Settings\T o d o s\Escritorio\C S\VALVE HM\ZHLT\hlcsg.exe"-wadinclude null.wad -wadinclude bbcreditos1.wad "C:\Archivos de programa\Counter-Strike\cstrike\maps\bb_buldo_ld_jb_fix2.map"

Entering C:\Archivos de programa\Counter-Strike\cstrike\maps\bb_buldo_ld_jb_fix2.map

Error: Missing '[' in texturedef (U)

Description: The map has a problem which must be fixed

Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem

 

----- END hlcsg -----

 

hlbsp v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlbsp -----

Command line: "C:\Documents and Settings\T o d o s\Escritorio\C S\VALVE HM\ZHLT\hlbsp.exe""C:\Archivos de programa\Counter-Strike\cstrike\maps\bb_buldo_ld_jb_fix2.map"

>> There was a problem compiling the map.

>> Check the file C:\Archivos de programa\Counter-Strike\cstrike\maps\bb_buldo_ld_jb_fix2.log for the cause.

----- END hlbsp -----

 

hlvis v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlvis -----

Command line: "C:\Documents and Settings\T o d o s\Escritorio\C S\VALVE HM\ZHLT\hlvis.exe""C:\Archivos de programa\Counter-Strike\cstrike\maps\bb_buldo_ld_jb_fix2.map"

>> There was a problem compiling the map.

>> Check the file C:\Archivos de programa\Counter-Strike\cstrike\maps\bb_buldo_ld_jb_fix2.log for the cause.

----- END hlvis -----

 

hlrad v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlrad -----

Command line: "C:\Documents and Settings\T o d o s\Escritorio\C S\VALVE HM\ZHLT\hlrad.exe""C:\Archivos de programa\Counter-Strike\cstrike\maps\bb_buldo_ld_jb_fix2.map"

>> There was a problem compiling the map.

>> Check the file C:\Archivos de programa\Counter-Strike\cstrike\maps\bb_buldo_ld_jb_fix2.log for the cause.

----- END hlrad -----

 

 

Ya arregle algunas cosas pero sigue sin andar!

U bue a ver que onda, dejo alguna imagenes desde el vhe.

 

 

ovUIG.jpg

rT5al.jpg

cgWgp.jpg

neEAf.jpg

GucnN.png

 

Esta ultima es como eran los blokes o cilindros que elimine:

LRAfc.png

 

 

Editado por joex09

Nada por aquí...

  • 1 mes después...
Publicado
ami me compila bien todo pero me tira 50 fps cuando apunto acia la casa y me tira 100 cuando miro al cielo o al cesped recien entro al tewma de crear mapa y uin amigo me ayuda de wapokito aprendo cada ves mas yo se la parte de plugins y me queria meter en lo de mapas si alguien me tira un palo como hacer subis los fps Gracias
Publicado

si no me confundo, tené en cuenta que las paredes no tienen que estar por debajo del suelo, eso baja mucho los FPS, un amigo habia hecho un buen mapa, pero se mando esa cagada y cuando estabas en el server te tiraba 30 fps, asique vigilá eso, muy experto no soy en esto, pero estoy empezando :)

 

PD: (es para aguchox)

[sIGPIC][/sIGPIC]

Publicado

Si el .log final es el primero el problema es un nombre de una textura. En cambio si es el segundo el log esta limpio.

En caso de que sea el 2do fijate no tener texturas con escalas muy chicas. Si el problema sigue postea el .rmf y es mas rapido.

Stay hungry stay foolish

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