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Publicado (editado)

Bueno miren, esto nunca me paso por que siempre fui el nobatito que hacia los mapitas fy que en si no sirven para nada por que ya sabemos que la idea es quemarse cada una de todas nuestras neuronas haciendo un mapa grande. la cuestion es que yo deberia estar haciendo los mapas fy xd ya que no se por que mi nuevo mapa "Grande" me tira mucho lag cuando lo estoy jugando...

 

Por que puede ser, los FPS bajan considerablemente llegan hasta 4.0 Fps (Frames por segundo)

 

Alguna solucion ?

 

[Disculpen las preguntas es que hoy es noche de mapeo con cafe :) ]

 

Edit: Estoy borrando algunas cosas del mapa para ver si vuelve a la normalidad lo que me parece raro es que cuando estoy compilando con el Batch el comando BuildVisLeafs carga demasiado lento, ya estube 35 minutos y va por el 70% Tendra algo que ver?

 

hlcsg 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlcsg -----

 

Command line: "C:\Documents and Settings\cc\Escritorio\Valve Hammer Editor - MZ\Zhlt\hlcsg.exe"-nowadtextures "C:\Documents and Settings\cc\Escritorio\Valve Hammer Editor - MZ\de_escon\de_escon"

Entering C:\Documents and Settings\cc\Escritorio\Valve Hammer Editor - MZ\de_escon\de_escon.map

 

Current hlcsg Settings

Name | Setting | Default

---------------------|-------------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 33554432 ] [ 33554432 ]

max lighting memory [ 33554432 ] [ 33554432 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

null texture stripping[ on ] [ on ]

clipnode economy mode [ on ] [ on ]

clip hull type [ legacy ] [ legacy ]

onlyents [ off ] [ off ]

wadtextures [ off ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

nullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

 

Using mapfile wad configuration

Wadinclude list :

[zhlt.wad]

 

Brushes discarded from clipping hulls: 58 (totalling 348 sides)

CreateBrush:

(0.27 seconds)

SetModelCenters:

(0.00 seconds)

CSGBrush:

(1.00 seconds)

 

 

Checking Wadfiles:

 

Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\cstrike.wad:

Contains 5 used textures, 29.41 percent of map. (123 textures in wad)

 

Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\cs_dust.wad:

Contains 0 used textures, 0.00 percent of map. (28 textures in wad)

 

Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\cs_assault.wad:

Contains 7 used textures, 41.18 percent of map. (22 textures in wad)

 

Using Wadfile: \archivos de programa\counter-strike 1.6\cstrike\de_aztec.wad:

Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'

Warning: Larger than expected texture (348972 bytes): 'THANKS'

Contains 0 used textures, 0.00 percent of map. (24 textures in wad)

 

Using Wadfile: \archivos de programa\counter-strike 1.6\valve\halflife.wad:

Contains 4 used textures, 23.53 percent of map. (3116 textures in wad)

 

 

Added 1 additional animating textures.

 

Warning: ::FindTexture() texture NULL not found!

Are you sure you included zhlt.wad in your wadpath list?

Warning: ::LoadLump() texture NULL not found!

Texture usage is at 0.23 MB (of 32.00 MB max)

1.34 seconds elapsed

 

----- END hlcsg -----

 

 

 

hlbsp 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlbsp -----

 

Command line: "C:\Documents and Settings\cc\Escritorio\Valve Hammer Editor - MZ\Zhlt\hlbsp.exe""C:\Documents and Settings\cc\Escritorio\Valve Hammer Editor - MZ\de_escon\de_escon"

 

Current hlbsp Settings

Name | Setting | Default

-------------------|-------------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 33554432 ] [ 33554432 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

nofill [ off ] [ off ]

noopt [ off ] [ off ]

null tex. stripping [ on ] [ on ]

notjunc [ off ] [ off ]

subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)

max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

 

 

SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3023 (0.16 seconds)

BSP generation successful, writing portal file 'C:\Documents and Settings\cc\Escritorio\Valve Hammer Editor - MZ\de_escon\de_escon.prt'

SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3342 (0.17 seconds)

SolidBSP [hull 2] 500...1000...1500...2000...2500...2835 (0.14 seconds)

SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3300 (0.19 seconds)

2.06 seconds elapsed

 

----- END hlbsp -----

 

 

 

hlvis 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlvis -----

 

Command line: "C:\Documents and Settings\cc\Escritorio\Valve Hammer Editor - MZ\Zhlt\hlvis.exe"-fast "C:\Documents and Settings\cc\Escritorio\Valve Hammer Editor - MZ\de_escon\de_escon"

Portalleafs: 1782

Numportals: 6183

 

-= Current hlvis Settings =-

Name | Setting | Default

-------------------|-------------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 33554432 ] [ 33554432 ]

max vis distance [ 0 ] [ 0 ]

priority [ Normal ] [ Normal ]

 

fast vis [ on ] [ off ]

full vis [ off ] [ off ]

 

 

BasePortalVis:

(5.30 seconds)

Warning: Leaf portals saw into leaf

Problem at portal between leaves 43 and 41:

(-29.000 760.000 50.000)

(-29.000 760.000 96.000)

(-29.000 760.000 96.000)

(-6.000 783.000 73.000)

 

Warning: Leaf portals saw into leaf

Problem at portal between leaves 181 and 183:

(-5.635 -105.365 72.635)

(-29.000 -128.000 96.000)

(-29.000 -128.000 96.000)

(-29.000 -82.000 96.000)

 

Warning: Leaf portals saw into leaf

Problem at portal between leaves 326 and 327:

(-37.000 -482.000 96.000)

(-37.000 -528.000 96.000)

(-37.000 -528.000 96.000)

(-14.000 -505.000 73.000)

 

Warning: Leaf portals saw into leaf

Problem at portal between leaves 1365 and 1363:

(689.000 -1421.000 96.000)

(689.000 -1467.000 96.000)

(689.000 -1467.000 96.000)

(712.365 -1444.365 72.635)

 

Warning: Leaf portals saw into leaf

Problem at portal between leaves 1378 and 1395:

(607.866 -1379.351 -152.557)

(608.083 -1378.246 -151.409)

(608.070 -1375.094 -147.766)

(522.279 -1312.000 -24.570)

(485.560 -1312.000 -3.000)

(468.124 -1320.877 -3.000)

(464.000 -1325.000 -5.336)

(464.000 -1351.827 -36.290)

 

Warning: Leaf portals saw into leaf

Problem at portal between leaves 1672 and 1689:

(-128.136 -1363.348 -152.558)

(-127.913 -1362.237 -151.397)

(-127.927 -1359.099 -147.769)

(-151.464 -1340.999 -114.210)

(-233.815 -1340.999 -69.868)

 

Average leafs visible: 1302

g_visdatasize: 370114 compressed from 397386

5.38 seconds elapsed

 

----- END hlvis -----

 

 

 

hlrad 3.6 x86 (32b) SSE2 ON (May 2 2009)

Super Half-Life Compilation Tools -- Custom Build.

Based on code modifications by Sean 'Zoner' Cavanaugh.

Based on Valve's version, modified with permission.

Raising of limits and improved format done by Silencer.

PHLT_Copy_Brush entity implemented by Protector.

Submit detailed bug reports to amckern@yahoo.com.

----- BEGIN hlrad -----

 

Command line: "C:\Documents and Settings\cc\Escritorio\Valve Hammer Editor - MZ\Zhlt\hlrad.exe""C:\Documents and Settings\cc\Escritorio\Valve Hammer Editor - MZ\de_escon\de_escon"

 

-= Current hlrad Settings =-

Name | Setting | Default

--------------------|---------------------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 33554432 ] [ 33554432 ]

max lighting memory [ 33554432 ] [ 33554432 ]

priority [ Normal ] [ Normal ]

 

vismatrix algorithm [ Original ] [ Original ]

oversampling (-extra)[ off ] [ off ]

bounces [ 1 ] [ 1 ]

bounce dynamic light [ on ] [ on ]

ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]

maximum light [ 255.000 ] [ 256.000 ]

circus mode [ off ] [ off ]

 

smoothing threshold [ 50.000 ] [ 50.000 ]

direct threshold [ 25.000 ] [ 25.000 ]

direct light scale [ 2.000 ] [ 2.000 ]

coring threshold [ 1.000 ] [ 1.000 ]

patch interpolation [ on ] [ on ]

 

texscale [ on ] [ on ]

patch subdividing [ on ] [ on ]

chop value [ 64.000 ] [ 64.000 ]

texchop value [ 32.000 ] [ 32.000 ]

 

global fade [ 1.000 ] [ 1.000 ]

global falloff [ 2 ] [ 2 ]

global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]

global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]

global light scale [ 1.000 ] [ 1.000 ]

global sky diffusion [ 1.000 ] [ 1.000 ]

 

opaque entities [ on ] [ on ]

sky lighting fix [ on ] [ on ]

incremental [ off ] [ off ]

dump [ off ] [ off ]

 

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]

diffuse hack [ on ] [ on ]

spotlight points [ on ] [ on ]

 

custom shadows with bounce light

[ off ] [ off ]

rgb transfers [ off ] [ off ]

 

 

Faces: 6970

Create Patches: 29141 base patches

Opaque faces: 126

Square feet: 246267 [35462540.00 square inches]

Base patches created: 29141 out of 65545 max. (44.5%)

Direct lights: 2

 

BuildFacelights:

(7.86 seconds)

visibility matrix : 50.6 megs

BuildVisLeafs:

(1307.53 seconds)

MakeScales:

(19.22 seconds)

SwapTransfers:

(8.97 seconds)

Transfer Lists : 44504410 : 44.50M transfers

Indices : 25433108 : 24.25M bytes

Data : 178017640 : 169.77M bytes

GatherLight:

(2.00 seconds)

FinalLightFace:

(0.48 seconds)

1346.70 seconds elapsed [22m 26s]

 

----- END hlrad -----

 

SOLUCION:

El problema que yo tenia era leak, el tema es que el mapa es muy grande, le puse un par de luces y me quedo solo una parte iluminada y el problema de la "LENTITUD" se fue...

 

Tambien puse las paredes al "NIVEL DEL SUELO" Ya que cuando las paredes estan debajo del suelo bajan los fps

 

Puse luces dentro de las casas/edificios

Editado por Boreal

Boreal, Aprendiendo de los mejores

MZ

 

 

-----------------------------------------

[MAPA ACTUAL]

CS_KASTER

(© El nombre es mio :P)

Publicado

Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'

Warning: Larger than expected texture (348972 bytes): 'THANKS'

 

 

eso, texturas muy grandes o muy largas. quizas pesen muchos MB o las hayas alargado mucho.

 

Bueno si ya lo arreglaste, esta bien.

 

y no te olvides de mandarle un saludo de mi parte a tu prima

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