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Alexis'-'

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  1. Claro, yo tengo unas parecidas (Imgur: The most awesome images on the Internet) , pero me harian falta una "esquina", una "curva", como la de esta calle --- Imgur: The most awesome images on the Internet --- pero que sea una via de tren, eh buscado en google pero no eh encontrado :/
  2. Hola, como bien dice el titulo les queria pedir, si alguien tiene Texturas de Vias de Tren, y lo que mas me haria falta es una textura con una curva, para poner en esquinas , Saludos okico
  3. Si ahi me funciono, gracias a ambos
  4. La cambie y sigue igual... Imgur: The most awesome images on the Internet
  5. Hola gente, estaria necesitando poner Sprites en mi mapa, pero al hacerlo no me deja, es decir hago todo, Cycler_sprite, busco sprites en la carpeta Sprites de cstrike y no me aparece ninguno :(, y busque en todas las carpetas, y cuando busco normalmente si me aparecen aca le dejo 2 imagenes: Imgur: The most awesome images on the Internet
  6. Sii, era lo segundo, el sky estaba con una escala muy pequeña... Pero ahora me tira otro error, me salta esto: Error: Exceeded MAX_MAP_MODELS, es decir, lo dice ahi Max map models, pero no use ningun model, talvez seran los bloques basebuilder "Func_wall", pero nose, aca te dejo el log si sabes el problema sino alguien que lo sepa.. hlcsg v??? rel VL 12 (May 1 2010) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlcsg ----- Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlcsg.exe"-wadinclude zhlt.wad -wadinclude boxes.wad -wadinclude jbxgames.wad -wadinclude credits_rg.wad -wadinclude BMS.wad -wadinclude credits_rg.wad -wadinclude hl2_tex.wad C:\Users\pc\Desktop\gg\bb_wood.map -low -wadautodetect -cliptype simple Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlcsg.exe"-wadinclude zhlt.wad -wadinclude boxes.wad -wadinclude jbxgames.wad -wadinclude credits_rg.wad -wadinclude BMS.wad -wadinclude credits_rg.wad -wadinclude hl2_tex.wad C:\Users\pc\Desktop\gg\bb_wood.map Entering C:\Users\pc\Desktop\gg\bb_wood.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clip hull type [ simple ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.100 ] [ 0.100 ] brush union threshold [ 0.000 ] [ 0.000 ] map scaling [ None ] [ None ] Using mapfile wad configuration Wadfiles not in use by the map will be excluded Wadinclude list : [zhlt.wad] [zhlt.wad] [boxes.wad] [jbxgames.wad] [credits_rg.wad] [bMS.wad] [credits_rg.wad] [hl2_tex.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (1.67 seconds) SetModelCenters: (0.02 seconds) CSGBrush: (0.61 seconds) Using Wadfile: \program files (x86)\counter-strike 1.6\valve\halflife.wad - Contains 6 used textures, 26.09 percent of map (3116 textures in wad) Including Wadfile: \users\pc\desktop\maps\valve hammer editor [t]incho\vhlt\zhlt.wad - Contains 1 used texture, 4.35 percent of map (13 textures in wad) Including Wadfile: \users\pc\desktop\maps\wads\wadsdescargados\misc\bms.wad - Contains 1 used texture, 4.35 percent of map (447 textures in wad) Including Wadfile: \users\pc\desktop\maps\wads\credits_rg.wad - Contains 1 used texture, 4.35 percent of map (14 textures in wad) Including Wadfile: \users\pc\desktop\maps\wads\wadsdescargados\nuevos\hl2_tex.wad - Contains 13 used textures, 56.52 percent of map (1367 textures in wad) Including Wadfile: \users\pc\desktop\maps\wads\wadsdescargados\boxes.wad - Contains 1 used texture, 4.35 percent of map (100 textures in wad) Texture usage is at 1.27 mb (of 4.00 mb MAX) 4.51 seconds elapsed ----- END hlcsg ----- hlbsp v??? rel VL 12 (May 1 2010) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlbsp ----- Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlbsp.exe"C:\Users\pc\Desktop\gg\bb_wood.map -low Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlbsp.exe"C:\Users\pc\Desktop\gg\bb_wood.map Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 500...735 (0.14 seconds) BSP generation successful, writing portal file 'C:\Users\pc\Desktop\gg\bb_wood.prt' SolidBSP [hull 1] 500...735 (0.14 seconds) SolidBSP [hull 2] 500...729 (0.12 seconds) SolidBSP [hull 3] 500...791 (0.16 seconds) Error: Exceeded MAX_MAP_MODELS Description: The maximum number of brush based entities has been reached Howto Fix: Remove unnecessary brush entities, consolidate similar entities into a single entity ----- END hlbsp ----- hlvis v??? rel VL 12 (May 1 2010) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlvis ----- Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlvis.exe"-full C:\Users\pc\Desktop\gg\bb_wood.map -low -full Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlvis.exe"-full C:\Users\pc\Desktop\gg\bb_wood.map >> There was a problem compiling the map. >> Check the file C:\Users\pc\Desktop\gg\bb_wood.log for the cause. ----- END hlvis ----- hlrad v??? rel VL 12 (May 1 2010) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlrad ----- Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlrad.exe"C:\Users\pc\Desktop\gg\bb_wood.map -low -bounce 3 Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlrad.exe"C:\Users\pc\Desktop\gg\bb_wood.map >> There was a problem compiling the map. >> Check the file C:\Users\pc\Desktop\gg\bb_wood.log for the cause. ----- END hlrad -----
  7. Hola, alguien me puede ayudar, me tira un error al compilar un mapa basebuilder, aca les dejo el log hlcsg v??? rel VL 12 (May 1 2010) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlcsg ----- Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlcsg.exe"-wadinclude zhlt.wad -wadinclude boxes.wad -wadinclude jbxgames.wad -wadinclude credits_rg.wad -wadinclude BMS.wad -wadinclude cstrike.wad -wadinclude hl2_tex.wad C:\Users\pc\Desktop\Maps\bb_wood\bb_wood.map -low -wadautodetect -cliptype simple Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlcsg.exe"-wadinclude zhlt.wad -wadinclude boxes.wad -wadinclude jbxgames.wad -wadinclude credits_rg.wad -wadinclude BMS.wad -wadinclude cstrike.wad -wadinclude hl2_tex.wad C:\Users\pc\Desktop\Maps\bb_wood\bb_wood.map Entering C:\Users\pc\Desktop\Maps\bb_wood\bb_wood.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clip hull type [ simple ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.100 ] [ 0.100 ] brush union threshold [ 0.000 ] [ 0.000 ] map scaling [ None ] [ None ] Using mapfile wad configuration Wadfiles not in use by the map will be excluded Wadinclude list : [zhlt.wad] [zhlt.wad] [boxes.wad] [jbxgames.wad] [credits_rg.wad] [bMS.wad] [cstrike.wad] [hl2_tex.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (1.60 seconds) SetModelCenters: (0.02 seconds) CSGBrush: (0.16 seconds) Using Wadfile: \program files (x86)\counter-strike 1.6\valve\halflife.wad - Contains 3 used textures, 13.04 percent of map (3116 textures in wad) Including Wadfile: \users\pc\desktop\maps\valve hammer editor [t]incho\vhlt\zhlt.wad - Contains 1 used texture, 4.35 percent of map (13 textures in wad) Including Wadfile: \users\pc\desktop\maps\wads\wadsdescargados\misc\bms.wad - Contains 1 used texture, 4.35 percent of map (447 textures in wad) Including Wadfile: \users\pc\desktop\maps\wads\wadsdescargados\nuevos\hl2_tex.wad - Contains 13 used textures, 56.52 percent of map (1367 textures in wad) Including Wadfile: \users\pc\desktop\.wads extraidos\jbxgames.wad - Contains 3 used textures, 13.04 percent of map (106 textures in wad) Including Wadfile: \users\pc\desktop\maps\wads\cstrike.wad - Contains 1 used texture, 4.35 percent of map (123 textures in wad) Including Wadfile: \users\pc\desktop\maps\wads\wadsdescargados\boxes.wad - Contains 1 used texture, 4.35 percent of map (100 textures in wad) Texture usage is at 1.41 mb (of 4.00 mb MAX) 4.22 seconds elapsed ----- END hlcsg ----- hlbsp v??? rel VL 12 (May 1 2010) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlbsp ----- Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlbsp.exe"C:\Users\pc\Desktop\Maps\bb_wood\bb_wood.map -low Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlbsp.exe"C:\Users\pc\Desktop\Maps\bb_wood\bb_wood.map Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 98 (0.02 seconds) BSP generation successful, writing portal file 'C:\Users\pc\Desktop\Maps\bb_wood\bb_wood.prt' SolidBSP [hull 1] Error: Exceeded MAX_LEAF_FACES Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1) Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect ----- END hlbsp ----- hlvis v??? rel VL 12 (May 1 2010) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlvis ----- Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlvis.exe"-full C:\Users\pc\Desktop\Maps\bb_wood\bb_wood.map -low -full Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlvis.exe"-full C:\Users\pc\Desktop\Maps\bb_wood\bb_wood.map >> There was a problem compiling the map. >> Check the file C:\Users\pc\Desktop\Maps\bb_wood\bb_wood.log for the cause. ----- END hlvis ----- hlrad v??? rel VL 12 (May 1 2010) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlrad ----- Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlrad.exe"C:\Users\pc\Desktop\Maps\bb_wood\bb_wood.map -low -bounce 3 Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlrad.exe"C:\Users\pc\Desktop\Maps\bb_wood\bb_wood.map >> There was a problem compiling the map. >> Check the file C:\Users\pc\Desktop\Maps\bb_wood\bb_wood.log for the cause. ----- END hlrad -----
  8. Muchisimas gracias, el problema era que por accidente a una pared que tiene contacto con el afuera le puse una entidad sin darme cuenta, Dario gracias por aclararme lo del pointfile, no lo tenia muy en claro;)
  9. Pero como lo arreglo? porque no me tira coordenadas ni nada :/
  10. Chicos alguien me puede explicar que seria un HULL?, me tira ese error cuando compilo, aca el log. salu2 hlcsg v??? rel VL 12 (May 1 2010) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlcsg ----- Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlcsg.exe"-wadinclude zhlt.wad -wadinclude zm_bioplant.wad -wadinclude jbxgames.wad -wadinclude credits_rg.wad -wadinclude BMS.wad -wadinclude coolf.wad -wadinclude hl2_tex.wad C:\Users\pc\Desktop\Maps\jail_rvg\jail_rvg.map -low -wadautodetect -cliptype simple Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlcsg.exe"-wadinclude zhlt.wad -wadinclude zm_bioplant.wad -wadinclude jbxgames.wad -wadinclude credits_rg.wad -wadinclude BMS.wad -wadinclude coolf.wad -wadinclude hl2_tex.wad C:\Users\pc\Desktop\Maps\jail_rvg\jail_rvg.map Entering C:\Users\pc\Desktop\Maps\jail_rvg\jail_rvg.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clip hull type [ simple ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.100 ] [ 0.100 ] brush union threshold [ 0.000 ] [ 0.000 ] map scaling [ None ] [ None ] Using mapfile wad configuration Wadfiles not in use by the map will be excluded Wadinclude list : [zhlt.wad] [zhlt.wad] [zm_bioplant.wad] [jbxgames.wad] [credits_rg.wad] [bMS.wad] [coolf.wad] [hl2_tex.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.24 seconds) SetModelCenters: (0.01 seconds) CSGBrush: (0.21 seconds) Using Wadfile: \program files (x86)\counter-strike 1.6\valve\halflife.wad - Contains 28 used textures, 87.50 percent of map (3116 textures in wad) Including Wadfile: \users\pc\desktop\maps\wads\credits_rg.wad - Contains 1 used texture, 3.13 percent of map (14 textures in wad) Including Wadfile: \users\pc\desktop\.wads extraidos\coolf.wad - Contains 1 used texture, 3.13 percent of map (102 textures in wad) Including Wadfile: \users\pc\desktop\maps\wads\wadsdescargados\nuevos\hl2_tex.wad - Contains 2 used textures, 6.25 percent of map (1367 textures in wad) added 5 additional animating textures. Texture usage is at 0.50 mb (of 4.00 mb MAX) 1.29 seconds elapsed ----- END hlcsg ----- hlbsp v??? rel VL 12 (May 1 2010) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlbsp ----- Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlbsp.exe"C:\Users\pc\Desktop\Maps\jail_rvg\jail_rvg.map -low Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlbsp.exe"C:\Users\pc\Desktop\Maps\jail_rvg\jail_rvg.map Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 261 (0.04 seconds) Warning: No entities exist in hull 0, no filling performed for this hull SolidBSP [hull 1] 230 (0.03 seconds) Warning: No entities exist in hull 1, no filling performed for this hull SolidBSP [hull 2] 223 (0.03 seconds) Warning: No entities exist in hull 2, no filling performed for this hull SolidBSP [hull 3] 245 (0.04 seconds) Warning: No entities exist in hull 3, no filling performed for this hull 1.30 seconds elapsed ----- END hlbsp ----- hlvis v??? rel VL 12 (May 1 2010) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlvis ----- Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlvis.exe"-full C:\Users\pc\Desktop\Maps\jail_rvg\jail_rvg.map -low -full Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlvis.exe"-full C:\Users\pc\Desktop\Maps\jail_rvg\jail_rvg.map Error: Portal file 'C:\Users\pc\Desktop\Maps\jail_rvg\jail_rvg.prt' does not exist, cannot vis the map ----- END hlvis ----- hlrad v??? rel VL 12 (May 1 2010) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlrad ----- Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlrad.exe"C:\Users\pc\Desktop\Maps\jail_rvg\jail_rvg.map -low -bounce 3 Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlrad.exe"C:\Users\pc\Desktop\Maps\jail_rvg\jail_rvg.map >> There was a problem compiling the map. >> Check the file C:\Users\pc\Desktop\Maps\jail_rvg\jail_rvg.log for the cause. ----- END hlrad -----
  11. Las lineas estan en todo el mapa y hacen lo mismo esas manchas, y al .rad lo hice, ni idea que pasa :/
  12. Jajajajajajajajajajajajaja que hijo de puta este puntito :v, igual en este Easy Wad maker, ahi algunas texturas/wads que no te las lee, pero me es mas facil
  13. Este es mi primer mapa con luces neones/iluminadas, y vengo a hacerle 2 preguntas :/... -¿Hay alguna forma de arreglar para que la mano y el arma no se vean negra?, ya puse "light" del mismo color que las lineas a los costados en el techo y sigue negra. -¿Por que arriba de las lineas se ven como "puntos"? Imgur: The most awesome images on the Internet
  14. Tengo el wally tambien descargado pero no tengo idea de como se usa :/, Ese tambien es bueno pero ahi texturas que no te las "Lee".
  15. Chicos que opinan de este programa para adjuntar texturas y hacerlos .wad?, si no sirve este alguien tiene uno que me pase? Gracias Imgur: The most awesome images on the Internet
  16. Pero si Carnacleos sigue masomenos Activo en este foro...
  17. Hacemelos ami :'v
  18. Te amo flaco, Teamo, justo se me dio por entrar a prefabs, (No entendia que significaba :v) me canse de hacer letras pedorras y termine borrando todas :v Descargando... beer joda1 joda1
  19. Alexis'-'

    Aim_legend

    Gracias tomare sus criticas, gracias por tomarse el tiempo de descargarse e inspeccionar el map, se los agradezco mucho
  20. Alexis'-'

    Aim_legend

    Descripción: Aim_ Titulo del mapa: Aim_legend Tipo: Aim_ Slots: 16 TT - 16 CT Tamaño: Mediano Descarga: http://www.mediafire.com/download/qo907g442mlo2ig/aim_legend.bsp Imágenes y comentarios: Las imagenes: http://imgur.com/a/o8ME9 Peso: 2,84 MB Es mi primer mapa AIM, asi que espero que les guste
  21. Alexis'-'

    Aim_District

    Muy lindo map, muy detallista, pero yo creo que este map seria genial para el mod "TTT" mas que Aim
  22. Ahi esta, listo, muchas gracias Freddy por tenerme paciencia Imgur: The most awesome images on the Internet
  23. no entiendo nada, soy re tarado, en donde se supone que pongo "Tipo/Todos los archivos" y como pongo el .rad en la carpeta ZHLT, perdon, soy muy pelotudo :'c
  24. Si yo pongo las mismas teexturas 2 veces, con el mismo color y brillo, debo ponerlo igual 2 veces en el block de notas o no hace falta?
  25. Hice lo que me dijo Freddy al principio y me funciono :v , ya pueden ponerle "(SOLUCIONADO)" XDD
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