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Todo lo publicado por Alexis'-'
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Gracias!!!
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Perdon me habia quedado sin inet... dale puntito si queres pasamelas
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Claro, yo tengo unas parecidas (Imgur: The most awesome images on the Internet) , pero me harian falta una "esquina", una "curva", como la de esta calle --- Imgur: The most awesome images on the Internet --- pero que sea una via de tren, eh buscado en google pero no eh encontrado :/
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Hola, como bien dice el titulo les queria pedir, si alguien tiene Texturas de Vias de Tren, y lo que mas me haria falta es una textura con una curva, para poner en esquinas , Saludos okico
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Si ahi me funciono, gracias a ambos
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La cambie y sigue igual... Imgur: The most awesome images on the Internet
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Hola gente, estaria necesitando poner Sprites en mi mapa, pero al hacerlo no me deja, es decir hago todo, Cycler_sprite, busco sprites en la carpeta Sprites de cstrike y no me aparece ninguno :(, y busque en todas las carpetas, y cuando busco normalmente si me aparecen aca le dejo 2 imagenes: Imgur: The most awesome images on the Internet
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Sii, era lo segundo, el sky estaba con una escala muy pequeña... Pero ahora me tira otro error, me salta esto: Error: Exceeded MAX_MAP_MODELS, es decir, lo dice ahi Max map models, pero no use ningun model, talvez seran los bloques basebuilder "Func_wall", pero nose, aca te dejo el log si sabes el problema sino alguien que lo sepa.. hlcsg v??? rel VL 12 (May 1 2010) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlcsg ----- Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlcsg.exe"-wadinclude zhlt.wad -wadinclude boxes.wad -wadinclude jbxgames.wad -wadinclude credits_rg.wad -wadinclude BMS.wad -wadinclude credits_rg.wad -wadinclude hl2_tex.wad C:\Users\pc\Desktop\gg\bb_wood.map -low -wadautodetect -cliptype simple Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlcsg.exe"-wadinclude zhlt.wad -wadinclude boxes.wad -wadinclude jbxgames.wad -wadinclude credits_rg.wad -wadinclude BMS.wad -wadinclude credits_rg.wad -wadinclude hl2_tex.wad C:\Users\pc\Desktop\gg\bb_wood.map Entering C:\Users\pc\Desktop\gg\bb_wood.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clip hull type [ simple ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.100 ] [ 0.100 ] brush union threshold [ 0.000 ] [ 0.000 ] map scaling [ None ] [ None ] Using mapfile wad configuration Wadfiles not in use by the map will be excluded Wadinclude list : [zhlt.wad] [zhlt.wad] [boxes.wad] [jbxgames.wad] [credits_rg.wad] [bMS.wad] [credits_rg.wad] [hl2_tex.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (1.67 seconds) SetModelCenters: (0.02 seconds) CSGBrush: (0.61 seconds) Using Wadfile: \program files (x86)\counter-strike 1.6\valve\halflife.wad - Contains 6 used textures, 26.09 percent of map (3116 textures in wad) Including Wadfile: \users\pc\desktop\maps\valve hammer editor [t]incho\vhlt\zhlt.wad - Contains 1 used texture, 4.35 percent of map (13 textures in wad) Including Wadfile: \users\pc\desktop\maps\wads\wadsdescargados\misc\bms.wad - Contains 1 used texture, 4.35 percent of map (447 textures in wad) Including Wadfile: \users\pc\desktop\maps\wads\credits_rg.wad - Contains 1 used texture, 4.35 percent of map (14 textures in wad) Including Wadfile: \users\pc\desktop\maps\wads\wadsdescargados\nuevos\hl2_tex.wad - Contains 13 used textures, 56.52 percent of map (1367 textures in wad) Including Wadfile: \users\pc\desktop\maps\wads\wadsdescargados\boxes.wad - Contains 1 used texture, 4.35 percent of map (100 textures in wad) Texture usage is at 1.27 mb (of 4.00 mb MAX) 4.51 seconds elapsed ----- END hlcsg ----- hlbsp v??? rel VL 12 (May 1 2010) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlbsp ----- Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlbsp.exe"C:\Users\pc\Desktop\gg\bb_wood.map -low Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlbsp.exe"C:\Users\pc\Desktop\gg\bb_wood.map Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 500...735 (0.14 seconds) BSP generation successful, writing portal file 'C:\Users\pc\Desktop\gg\bb_wood.prt' SolidBSP [hull 1] 500...735 (0.14 seconds) SolidBSP [hull 2] 500...729 (0.12 seconds) SolidBSP [hull 3] 500...791 (0.16 seconds) Error: Exceeded MAX_MAP_MODELS Description: The maximum number of brush based entities has been reached Howto Fix: Remove unnecessary brush entities, consolidate similar entities into a single entity ----- END hlbsp ----- hlvis v??? rel VL 12 (May 1 2010) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlvis ----- Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlvis.exe"-full C:\Users\pc\Desktop\gg\bb_wood.map -low -full Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlvis.exe"-full C:\Users\pc\Desktop\gg\bb_wood.map >> There was a problem compiling the map. >> Check the file C:\Users\pc\Desktop\gg\bb_wood.log for the cause. ----- END hlvis ----- hlrad v??? rel VL 12 (May 1 2010) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlrad ----- Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlrad.exe"C:\Users\pc\Desktop\gg\bb_wood.map -low -bounce 3 Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlrad.exe"C:\Users\pc\Desktop\gg\bb_wood.map >> There was a problem compiling the map. >> Check the file C:\Users\pc\Desktop\gg\bb_wood.log for the cause. ----- END hlrad -----
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Hola, alguien me puede ayudar, me tira un error al compilar un mapa basebuilder, aca les dejo el log hlcsg v??? rel VL 12 (May 1 2010) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlcsg ----- Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlcsg.exe"-wadinclude zhlt.wad -wadinclude boxes.wad -wadinclude jbxgames.wad -wadinclude credits_rg.wad -wadinclude BMS.wad -wadinclude cstrike.wad -wadinclude hl2_tex.wad C:\Users\pc\Desktop\Maps\bb_wood\bb_wood.map -low -wadautodetect -cliptype simple Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlcsg.exe"-wadinclude zhlt.wad -wadinclude boxes.wad -wadinclude jbxgames.wad -wadinclude credits_rg.wad -wadinclude BMS.wad -wadinclude cstrike.wad -wadinclude hl2_tex.wad C:\Users\pc\Desktop\Maps\bb_wood\bb_wood.map Entering C:\Users\pc\Desktop\Maps\bb_wood\bb_wood.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clip hull type [ simple ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.100 ] [ 0.100 ] brush union threshold [ 0.000 ] [ 0.000 ] map scaling [ None ] [ None ] Using mapfile wad configuration Wadfiles not in use by the map will be excluded Wadinclude list : [zhlt.wad] [zhlt.wad] [boxes.wad] [jbxgames.wad] [credits_rg.wad] [bMS.wad] [cstrike.wad] [hl2_tex.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (1.60 seconds) SetModelCenters: (0.02 seconds) CSGBrush: (0.16 seconds) Using Wadfile: \program files (x86)\counter-strike 1.6\valve\halflife.wad - Contains 3 used textures, 13.04 percent of map (3116 textures in wad) Including Wadfile: \users\pc\desktop\maps\valve hammer editor [t]incho\vhlt\zhlt.wad - Contains 1 used texture, 4.35 percent of map (13 textures in wad) Including Wadfile: \users\pc\desktop\maps\wads\wadsdescargados\misc\bms.wad - Contains 1 used texture, 4.35 percent of map (447 textures in wad) Including Wadfile: \users\pc\desktop\maps\wads\wadsdescargados\nuevos\hl2_tex.wad - Contains 13 used textures, 56.52 percent of map (1367 textures in wad) Including Wadfile: \users\pc\desktop\.wads extraidos\jbxgames.wad - Contains 3 used textures, 13.04 percent of map (106 textures in wad) Including Wadfile: \users\pc\desktop\maps\wads\cstrike.wad - Contains 1 used texture, 4.35 percent of map (123 textures in wad) Including Wadfile: \users\pc\desktop\maps\wads\wadsdescargados\boxes.wad - Contains 1 used texture, 4.35 percent of map (100 textures in wad) Texture usage is at 1.41 mb (of 4.00 mb MAX) 4.22 seconds elapsed ----- END hlcsg ----- hlbsp v??? rel VL 12 (May 1 2010) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlbsp ----- Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlbsp.exe"C:\Users\pc\Desktop\Maps\bb_wood\bb_wood.map -low Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlbsp.exe"C:\Users\pc\Desktop\Maps\bb_wood\bb_wood.map Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 98 (0.02 seconds) BSP generation successful, writing portal file 'C:\Users\pc\Desktop\Maps\bb_wood\bb_wood.prt' SolidBSP [hull 1] Error: Exceeded MAX_LEAF_FACES Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1) Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect ----- END hlbsp ----- hlvis v??? rel VL 12 (May 1 2010) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlvis ----- Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlvis.exe"-full C:\Users\pc\Desktop\Maps\bb_wood\bb_wood.map -low -full Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlvis.exe"-full C:\Users\pc\Desktop\Maps\bb_wood\bb_wood.map >> There was a problem compiling the map. >> Check the file C:\Users\pc\Desktop\Maps\bb_wood\bb_wood.log for the cause. ----- END hlvis ----- hlrad v??? rel VL 12 (May 1 2010) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlrad ----- Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlrad.exe"C:\Users\pc\Desktop\Maps\bb_wood\bb_wood.map -low -bounce 3 Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlrad.exe"C:\Users\pc\Desktop\Maps\bb_wood\bb_wood.map >> There was a problem compiling the map. >> Check the file C:\Users\pc\Desktop\Maps\bb_wood\bb_wood.log for the cause. ----- END hlrad -----
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Muchisimas gracias, el problema era que por accidente a una pared que tiene contacto con el afuera le puse una entidad sin darme cuenta, Dario gracias por aclararme lo del pointfile, no lo tenia muy en claro;)
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Pero como lo arreglo? porque no me tira coordenadas ni nada :/
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Chicos alguien me puede explicar que seria un HULL?, me tira ese error cuando compilo, aca el log. salu2 hlcsg v??? rel VL 12 (May 1 2010) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlcsg ----- Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlcsg.exe"-wadinclude zhlt.wad -wadinclude zm_bioplant.wad -wadinclude jbxgames.wad -wadinclude credits_rg.wad -wadinclude BMS.wad -wadinclude coolf.wad -wadinclude hl2_tex.wad C:\Users\pc\Desktop\Maps\jail_rvg\jail_rvg.map -low -wadautodetect -cliptype simple Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlcsg.exe"-wadinclude zhlt.wad -wadinclude zm_bioplant.wad -wadinclude jbxgames.wad -wadinclude credits_rg.wad -wadinclude BMS.wad -wadinclude coolf.wad -wadinclude hl2_tex.wad C:\Users\pc\Desktop\Maps\jail_rvg\jail_rvg.map Entering C:\Users\pc\Desktop\Maps\jail_rvg\jail_rvg.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clip hull type [ simple ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.100 ] [ 0.100 ] brush union threshold [ 0.000 ] [ 0.000 ] map scaling [ None ] [ None ] Using mapfile wad configuration Wadfiles not in use by the map will be excluded Wadinclude list : [zhlt.wad] [zhlt.wad] [zm_bioplant.wad] [jbxgames.wad] [credits_rg.wad] [bMS.wad] [coolf.wad] [hl2_tex.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.24 seconds) SetModelCenters: (0.01 seconds) CSGBrush: (0.21 seconds) Using Wadfile: \program files (x86)\counter-strike 1.6\valve\halflife.wad - Contains 28 used textures, 87.50 percent of map (3116 textures in wad) Including Wadfile: \users\pc\desktop\maps\wads\credits_rg.wad - Contains 1 used texture, 3.13 percent of map (14 textures in wad) Including Wadfile: \users\pc\desktop\.wads extraidos\coolf.wad - Contains 1 used texture, 3.13 percent of map (102 textures in wad) Including Wadfile: \users\pc\desktop\maps\wads\wadsdescargados\nuevos\hl2_tex.wad - Contains 2 used textures, 6.25 percent of map (1367 textures in wad) added 5 additional animating textures. Texture usage is at 0.50 mb (of 4.00 mb MAX) 1.29 seconds elapsed ----- END hlcsg ----- hlbsp v??? rel VL 12 (May 1 2010) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlbsp ----- Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlbsp.exe"C:\Users\pc\Desktop\Maps\jail_rvg\jail_rvg.map -low Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlbsp.exe"C:\Users\pc\Desktop\Maps\jail_rvg\jail_rvg.map Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 261 (0.04 seconds) Warning: No entities exist in hull 0, no filling performed for this hull SolidBSP [hull 1] 230 (0.03 seconds) Warning: No entities exist in hull 1, no filling performed for this hull SolidBSP [hull 2] 223 (0.03 seconds) Warning: No entities exist in hull 2, no filling performed for this hull SolidBSP [hull 3] 245 (0.04 seconds) Warning: No entities exist in hull 3, no filling performed for this hull 1.30 seconds elapsed ----- END hlbsp ----- hlvis v??? rel VL 12 (May 1 2010) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlvis ----- Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlvis.exe"-full C:\Users\pc\Desktop\Maps\jail_rvg\jail_rvg.map -low -full Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlvis.exe"-full C:\Users\pc\Desktop\Maps\jail_rvg\jail_rvg.map Error: Portal file 'C:\Users\pc\Desktop\Maps\jail_rvg\jail_rvg.prt' does not exist, cannot vis the map ----- END hlvis ----- hlrad v??? rel VL 12 (May 1 2010) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlrad ----- Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlrad.exe"C:\Users\pc\Desktop\Maps\jail_rvg\jail_rvg.map -low -bounce 3 Original Command line: "C:\Users\pc\Desktop\Maps\Valve Hammer EDITOR [T]incho\VHLT\hlrad.exe"C:\Users\pc\Desktop\Maps\jail_rvg\jail_rvg.map >> There was a problem compiling the map. >> Check the file C:\Users\pc\Desktop\Maps\jail_rvg\jail_rvg.log for the cause. ----- END hlrad -----
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Las lineas estan en todo el mapa y hacen lo mismo esas manchas, y al .rad lo hice, ni idea que pasa :/
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Jajajajajajajajajajajajaja que hijo de puta este puntito :v, igual en este Easy Wad maker, ahi algunas texturas/wads que no te las lee, pero me es mas facil
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Este es mi primer mapa con luces neones/iluminadas, y vengo a hacerle 2 preguntas :/... -¿Hay alguna forma de arreglar para que la mano y el arma no se vean negra?, ya puse "light" del mismo color que las lineas a los costados en el techo y sigue negra. -¿Por que arriba de las lineas se ven como "puntos"? Imgur: The most awesome images on the Internet
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Tengo el wally tambien descargado pero no tengo idea de como se usa :/, Ese tambien es bueno pero ahi texturas que no te las "Lee".
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Chicos que opinan de este programa para adjuntar texturas y hacerlos .wad?, si no sirve este alguien tiene uno que me pase? Gracias Imgur: The most awesome images on the Internet
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Pero si Carnacleos sigue masomenos Activo en este foro...
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Hacemelos ami :'v
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Te amo flaco, Teamo, justo se me dio por entrar a prefabs, (No entendia que significaba :v) me canse de hacer letras pedorras y termine borrando todas :v Descargando... beer joda1 joda1
- 4 respuestas
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- valve hammer editor
- prefab
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(y 2 más)
Etiquetado con:
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Gracias tomare sus criticas, gracias por tomarse el tiempo de descargarse e inspeccionar el map, se los agradezco mucho
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Descripción: Aim_ Titulo del mapa: Aim_legend Tipo: Aim_ Slots: 16 TT - 16 CT Tamaño: Mediano Descarga: http://www.mediafire.com/download/qo907g442mlo2ig/aim_legend.bsp Imágenes y comentarios: Las imagenes: http://imgur.com/a/o8ME9 Peso: 2,84 MB Es mi primer mapa AIM, asi que espero que les guste
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Muy lindo map, muy detallista, pero yo creo que este map seria genial para el mod "TTT" mas que Aim
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Ahi esta, listo, muchas gracias Freddy por tenerme paciencia Imgur: The most awesome images on the Internet
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no entiendo nada, soy re tarado, en donde se supone que pongo "Tipo/Todos los archivos" y como pongo el .rad en la carpeta ZHLT, perdon, soy muy pelotudo :'c