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Juka

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  1. No, se me sigue saliendo.
  2. En que carpeta estan ubicados? y como se cuales son los que tiene mi mapa?
  3. Ahi esta el rmf pero con respecto a los wads no descarge ninguno son los que vienen de fabrica. http://www.megaupload.com/?d=UGBTC5IH
  4. No uso mas el msn. Pero subo el archivo a un hosting.. el problema es que no encuentro ningun archivo .map en la carpeta maps. Puede ser que diga Link Adress Map? los otros q tengo son .bsp .lin .nav .p0 .p1 .p2 .p3 .prt .pts .wic
  5. El mapa no lo compile todabia, es decir solo esta compilado con el vhe se puede enviar eso directamente?
  6. ** Executing... ** Command: Change Directory ** Parameters: C:\Archivos de programa\Valve\hl.exe ** Executing... ** Command: Copy File ** Parameters: "C:\Documents and Settings\Administrador\Mis documentos\Downloads\Editor\awp_juka.map" "C:\Archivos de programa\Valve\cstrike\maps\awp_juka.map" ** Executing... ** Command: C:\DOCUME~1\ADMINI~1\MISDOC~1\DOWNLO~1\Editor\Zhlt\hlcsg.exe ** Parameters: "C:\Archivos de programa\Valve\cstrike\maps\awp_juka" hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: C:\DOCUME~1\ADMINI~1\MISDOC~1\DOWNLO~1\Editor\Zhlt\hlcsg.exe "C:\Archivos de programa\Valve\cstrike\maps\awp_juka" Entering C:\Archivos de programa\Valve\cstrike\maps\awp_juka.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 20%...50%...70%... (0.03 seconds) SetModelCenters: 30%...40%...50%...80%...90%... (0.00 seconds) CSGBrush: 20%...50%...70%... (0.08 seconds) Using Wadfile: \archivos de programa\valve\valve\halflife.wad - Contains 5 used textures, 100.00 percent of map (3116 textures in wad) Texture usage is at 0.04 mb (of 4.00 mb MAX) 0.13 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: C:\DOCUME~1\ADMINI~1\MISDOC~1\DOWNLO~1\Editor\Zhlt\hlbsp.exe ** Parameters: "C:\Archivos de programa\Valve\cstrike\maps\awp_juka" hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: C:\DOCUME~1\ADMINI~1\MISDOC~1\DOWNLO~1\Editor\Zhlt\hlbsp.exe "C:\Archivos de programa\Valve\cstrike\maps\awp_juka" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 225 (0.03 seconds) BSP generation successful, writing portal file 'C:\Archivos de programa\Valve\cstrike\maps\awp_juka.prt' SolidBSP [hull 1] 231 (0.03 seconds) SolidBSP [hull 2] 227 (0.02 seconds) SolidBSP [hull 3] 231 (0.03 seconds) 0.25 seconds elapsed ----- END hlbsp ----- ** Executing... ** Command: C:\DOCUME~1\ADMINI~1\MISDOC~1\DOWNLO~1\Editor\Zhlt\hlrad.exe ** Parameters: "C:\Archivos de programa\Valve\cstrike\maps\awp_juka" hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: C:\DOCUME~1\ADMINI~1\MISDOC~1\DOWNLO~1\Editor\Zhlt\hlrad.exe "C:\Archivos de programa\Valve\cstrike\maps\awp_juka" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] [Reading texlights from 'C:\DOCUME~1\ADMINI~1\MISDOC~1\DOWNLO~1\Editor\Zhlt\lights.rad'] [59 texlights parsed from 'C:\DOCUME~1\ADMINI~1\MISDOC~1\DOWNLO~1\Editor\Zhlt\lights.rad'] Warning: No vis information, direct lighting only. 638 faces Create Patches : 4639 base patches 0 opaque faces 83334 square feet [12000128.00 square inches] 7 direct lights BuildFacelights: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (9.91 seconds) FinalLightFace: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.13 seconds) 10.34 seconds elapsed ----- END hlrad ----- Mi pc Amd athlon 2.4 ghz 724 ram video on board 64 windows xp. El problema solo me pasa con algunos maps hay otros que cree que no me tiran error.
  7. La verdad es que soy nuevo en esto de crear maps pero ya hice algunos awp y fy. El problema es cuando juego en el map ya compilado y cuando termina la ronda se me cierra el cs sin error. Esto me pasa solo con algunos maps y no entiendo porque los cree a todos de la misma manera. Need help! :lloron:
  8. Gym nudista!! :enamorado:
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