

Juka
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Reputación comunidad
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No, se me sigue saliendo.
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En que carpeta estan ubicados? y como se cuales son los que tiene mi mapa?
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Ahi esta el rmf pero con respecto a los wads no descarge ninguno son los que vienen de fabrica. http://www.megaupload.com/?d=UGBTC5IH
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No uso mas el msn. Pero subo el archivo a un hosting.. el problema es que no encuentro ningun archivo .map en la carpeta maps. Puede ser que diga Link Adress Map? los otros q tengo son .bsp .lin .nav .p0 .p1 .p2 .p3 .prt .pts .wic
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El mapa no lo compile todabia, es decir solo esta compilado con el vhe se puede enviar eso directamente?
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** Executing... ** Command: Change Directory ** Parameters: C:\Archivos de programa\Valve\hl.exe ** Executing... ** Command: Copy File ** Parameters: "C:\Documents and Settings\Administrador\Mis documentos\Downloads\Editor\awp_juka.map" "C:\Archivos de programa\Valve\cstrike\maps\awp_juka.map" ** Executing... ** Command: C:\DOCUME~1\ADMINI~1\MISDOC~1\DOWNLO~1\Editor\Zhlt\hlcsg.exe ** Parameters: "C:\Archivos de programa\Valve\cstrike\maps\awp_juka" hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: C:\DOCUME~1\ADMINI~1\MISDOC~1\DOWNLO~1\Editor\Zhlt\hlcsg.exe "C:\Archivos de programa\Valve\cstrike\maps\awp_juka" Entering C:\Archivos de programa\Valve\cstrike\maps\awp_juka.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 20%...50%...70%... (0.03 seconds) SetModelCenters: 30%...40%...50%...80%...90%... (0.00 seconds) CSGBrush: 20%...50%...70%... (0.08 seconds) Using Wadfile: \archivos de programa\valve\valve\halflife.wad - Contains 5 used textures, 100.00 percent of map (3116 textures in wad) Texture usage is at 0.04 mb (of 4.00 mb MAX) 0.13 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: C:\DOCUME~1\ADMINI~1\MISDOC~1\DOWNLO~1\Editor\Zhlt\hlbsp.exe ** Parameters: "C:\Archivos de programa\Valve\cstrike\maps\awp_juka" hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: C:\DOCUME~1\ADMINI~1\MISDOC~1\DOWNLO~1\Editor\Zhlt\hlbsp.exe "C:\Archivos de programa\Valve\cstrike\maps\awp_juka" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 225 (0.03 seconds) BSP generation successful, writing portal file 'C:\Archivos de programa\Valve\cstrike\maps\awp_juka.prt' SolidBSP [hull 1] 231 (0.03 seconds) SolidBSP [hull 2] 227 (0.02 seconds) SolidBSP [hull 3] 231 (0.03 seconds) 0.25 seconds elapsed ----- END hlbsp ----- ** Executing... ** Command: C:\DOCUME~1\ADMINI~1\MISDOC~1\DOWNLO~1\Editor\Zhlt\hlrad.exe ** Parameters: "C:\Archivos de programa\Valve\cstrike\maps\awp_juka" hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: C:\DOCUME~1\ADMINI~1\MISDOC~1\DOWNLO~1\Editor\Zhlt\hlrad.exe "C:\Archivos de programa\Valve\cstrike\maps\awp_juka" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] [Reading texlights from 'C:\DOCUME~1\ADMINI~1\MISDOC~1\DOWNLO~1\Editor\Zhlt\lights.rad'] [59 texlights parsed from 'C:\DOCUME~1\ADMINI~1\MISDOC~1\DOWNLO~1\Editor\Zhlt\lights.rad'] Warning: No vis information, direct lighting only. 638 faces Create Patches : 4639 base patches 0 opaque faces 83334 square feet [12000128.00 square inches] 7 direct lights BuildFacelights: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (9.91 seconds) FinalLightFace: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.13 seconds) 10.34 seconds elapsed ----- END hlrad ----- Mi pc Amd athlon 2.4 ghz 724 ram video on board 64 windows xp. El problema solo me pasa con algunos maps hay otros que cree que no me tiran error.
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La verdad es que soy nuevo en esto de crear maps pero ya hice algunos awp y fy. El problema es cuando juego en el map ya compilado y cuando termina la ronda se me cierra el cs sin error. Esto me pasa solo con algunos maps y no entiendo porque los cree a todos de la misma manera. Need help! :lloron:
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Gym nudista!! :enamorado: