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Mapa de gamebanana

 
O  

Encontrado 7 resultados

  1. Este tema es exclusivo para pedir sus tutoriales o explicación de aquellos temas en los que tengan alguna duda. Simplemente realizan una breve descripción (pero clara) de lo que quieren. Traten de ser concretos. [ACLARACIÓN] Solo podran pedir tutoriales aquellos usuarios con 30 mensajes en el foro o mas.
  2. Pedidos de Programas! By fergolART Antes de pedir algun programa usar el BUSCADOR del foro y fijarse si el programa no fue posteado ya anteriormente.. Reglas del THREAD (Obligatorio) ¿Como pedir un programa de la forma correcta ? Como responder al Pedido: Se responde dentro del Mismo Thread si es posible quoteando "Pedido cumplido de... Aclaracion Traten de hacer la menor cantidad de acotaciones y aclaraciones fuera del post del pedido principal Y por favor CUMPLAN las REGLAS de posteo. Disculpen por la tardansa pero el PEDIDO siempre va a ser CUMPLIDO. Saludos, fergolART (:
  3. Bueno dejo unas pequeñas guias que hicieron los chicos de XJ CountJump Long Jump HighJump Bhop Standup Bhop FastRun JumpBug Doubleduck DuckBug Edgebug
  4. Bueno muchachos vamos, aca pueden preguntar especificaciones de algunos harwards (mouse, auris, pads), el precio, donde lo pueden comprar, que les conviene por X plata etc. Yo les voy a ir respondiendo saludos
  5. Bueno tengo un problema con el burst_best.wad subido en este foro, muchos usuarios lo descargaron pero parece que no les fue problema.. a mi me sale esto en la compilacion no se si le hara algo al mapa o en definitiva en el server si se sube, aca la compilacion: hlcsg 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlcsg ----- Command line: "C:\Documents and Settings\Leandro\Escritorio\Mapping\Valve Hammer Editor - MZ\Zhlt\hlcsg.exe"-wadinclude jail_andaman.wad -wadinclude null.wad -wadinclude burst_bestwads.wad -wadinclude cs_office.wad -wadinclude cs_havana.WAD -wadinclude halflife.wad -wadinclude cstrike.wad "C:\Documents and Settings\Leandro\Escritorio\Mapping\Mapas\Pruebas\probando_models_letras2.map" Entering C:\Documents and Settings\Leandro\Escritorio\Mapping\Mapas\Pruebas\probando_models_letras2.map Current hlcsg Settings Name | Setting | Default ---------------------|-------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 33554432 ] [ 33554432 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] [jail_andaman.wad] [null.wad] [burst_bestwads.wad] [cs_office.wad] [cs_havana.WAD] [halflife.wad] [cstrike.wad] Brushes discarded from clipping hulls: 1 (totalling 6 sides) CreateBrush: (0.02 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.00 seconds) Checking Wadfiles: Including Wadfile: \archivos de programa\counter-strike 1.6\cstrike\jail_andaman.wad: Contains 0 used textures, 0.00 percent of map. (32 textures in wad) Including Wadfile: \archivos de programa\counter-strike 1.6\cstrike\cs_office.wad: Contains 1 used texture, 12.50 percent of map. (102 textures in wad) Including Wadfile: \archivos de programa\counter-strike 1.6\cstrike\cs_havana.wad: Contains 0 used textures, 0.00 percent of map. (122 textures in wad) Including Wadfile: \archivos de programa\counter-strike 1.6\cstrike\null.wad: Contains 0 used textures, 0.00 percent of map. (1 textures in wad) Including Wadfile: \archivos de programa\counter-strike 1.6\cstrike\cstrike.wad: Contains 0 used textures, 0.00 percent of map. (123 textures in wad) Including Wadfile: \archivos de programa\counter-strike 1.6\valve\halflife.wad: Contains 2 used textures, 25.00 percent of map. (3116 textures in wad) Including Wadfile: \archivos de programa\counter-strike 1.6\cstrike\burst_bestwads.wad: Warning: Larger than expected texture (348972 bytes): 'MURO1' Warning: Larger than expected texture (348972 bytes): 'PASTO' Warning: Larger than expected texture (348972 bytes): 'PASTO2' Warning: Larger than expected texture (348972 bytes): 'MURO2' Warning: Larger than expected texture (348972 bytes): 'MURO3' Warning: Larger than expected texture (348972 bytes): 'MURO4' Warning: Larger than expected texture (348972 bytes): 'MURO_PASTO' Warning: Larger than expected texture (348972 bytes): 'MURO_PASTO2' Warning: Larger than expected texture (348972 bytes): 'MURO_PASTO3' Warning: Larger than expected texture (348972 bytes): 'MURO5' Warning: Larger than expected texture (348972 bytes): 'MURO_PASTO4' Warning: Larger than expected texture (348972 bytes): 'MURO6' Warning: Larger than expected texture (348972 bytes): 'MURO7' Warning: Larger than expected texture (348972 bytes): 'MURO8' Warning: Larger than expected texture (348972 bytes): 'ROCA' Warning: Larger than expected texture (348972 bytes): 'PASTO3' Warning: Larger than expected texture (348972 bytes): 'ARENA' Warning: Larger than expected texture (348972 bytes): 'CAJA' Warning: Larger than expected texture (348972 bytes): 'CHIMENEA' Warning: Larger than expected texture (348972 bytes): 'AZTECA' Warning: Larger than expected texture (348972 bytes): 'ARENA2' Warning: Larger than expected texture (348972 bytes): 'ARENA3' Warning: Larger than expected texture (348972 bytes): 'LADRILLOS' Warning: Larger than expected texture (348972 bytes): 'LADRILLOS2' Warning: Larger than expected texture (348972 bytes): 'LADRILLOS4' Warning: Larger than expected texture (348972 bytes): 'LADRILLOS1' Warning: Larger than expected texture (348972 bytes): 'BALDOSAS' Warning: Larger than expected texture (348972 bytes): 'MURO9' Warning: Larger than expected texture (348972 bytes): 'MURO10' Warning: Larger than expected texture (348972 bytes): 'ROCA2' Warning: Larger than expected texture (348972 bytes): 'PARED' Warning: Larger than expected texture (348972 bytes): 'PARED1' Warning: Larger than expected texture (348972 bytes): 'PARED2' Warning: Larger than expected texture (348972 bytes): 'PARED3' Warning: Larger than expected texture (348972 bytes): 'LADRILLOS5' Contains 5 used textures, 62.50 percent of map. (180 textures in wad) Texture usage is at 0.07 MB (of 32.00 MB max) 0.08 seconds elapsed ----- END hlcsg ----- hlbsp 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlbsp ----- Command line: "C:\Documents and Settings\Leandro\Escritorio\Mapping\Valve Hammer Editor - MZ\Zhlt\hlbsp.exe""C:\Documents and Settings\Leandro\Escritorio\Mapping\Mapas\Pruebas\probando_models_letras2.map" Current hlbsp Settings Name | Setting | Default -------------------|-------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 57 (0.00 seconds) BSP generation successful, writing portal file 'C:\Documents and Settings\Leandro\Escritorio\Mapping\Mapas\Pruebas\probando_models_letras2.prt' SolidBSP [hull 1] 50 (0.00 seconds) SolidBSP [hull 2] 48 (0.00 seconds) SolidBSP [hull 3] 48 (0.00 seconds) 0.05 seconds elapsed ----- END hlbsp ----- hlvis 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlvis ----- Command line: "C:\Documents and Settings\Leandro\Escritorio\Mapping\Valve Hammer Editor - MZ\Zhlt\hlvis.exe""C:\Documents and Settings\Leandro\Escritorio\Mapping\Mapas\Pruebas\probando_models_letras2.map" Portalleafs: 15 Numportals: 31 -= Current hlvis Settings =- Name | Setting | Default -------------------|-------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (0.00 seconds) LeafThread: (0.00 seconds) Average leafs visible: 3 g_visdatasize: 60 compressed from 30 0.02 seconds elapsed ----- END hlvis ----- hlrad 3.6 x86 (32b) SSE2 ON (May 2 2009) Super Half-Life Compilation Tools -- Custom Build. Based on code modifications by Sean 'Zoner' Cavanaugh. Based on Valve's version, modified with permission. Raising of limits and improved format done by Silencer. PHLT_Copy_Brush entity implemented by Protector. Submit detailed bug reports to amckern@yahoo.com. ----- BEGIN hlrad ----- Command line: "C:\Documents and Settings\Leandro\Escritorio\Mapping\Valve Hammer Editor - MZ\Zhlt\hlrad.exe"-sparse -chop 64 "C:\Documents and Settings\Leandro\Escritorio\Mapping\Mapas\Pruebas\probando_models_letras2.map" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 33554432 ] [ 33554432 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Sparse ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] Faces: 172 Create Patches: 1316 base patches Opaque faces: 0 Square feet: 21409 [3082944.00 square inches] Base patches created: 1316 out of 262180 max - sparse is on. (0.5%) Direct lights: 1 BuildFacelights: (1.45 seconds) BuildVisLeafs: (0.28 seconds) Visibility matrix: 0.2 MB MakeScales: (0.20 seconds) SwapTransfers: (0.03 seconds) Transfer Lists : 830972 : 830.97k transfers Indices : 84132 : 82.16k bytes Data : 3323888 : 3.17M bytes GatherLight: (0.05 seconds) FinalLightFace: (0.14 seconds) 2.28 seconds elapsed ----- END hlrad ----- PD: como ven esta ubicado en la carpeta del cstrike, uso batch compiler, solo hice un mapa simple de prueba, tambien lo agregue el wad en add WAD: etc.. gracias de antemano
  6. Invitado

    ¿Tenes dudas? Pregunta Aca.

    Bueno, este post esta echo para que hagan sus preguntas sobre moviemaking (sony vegas, affter effects, cinema 4d, hlae etc.) Si no van a preguntar nada o responder, abstenganse de postear.
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